• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

FAST RMX |OT| Gotta Go FAST

How does this game play? I don't necessarily mean mechanics or anything, but in terms of comparing to Mario Kart 8: are there cups, time trials, etc? What's the main focus of the game and how much meat can you get out of it? Never played Fast Racing Neo so just trying to get a lay of the land and I'm not getting anything conclusively from Twitch streams and things of that sort.

Time trails will be patched in (hopefully soon). There are cups you compete in - I think there are 10 cups each with 3 tracks. You unlock new cups and higher difficulty (meaning faster speed) as you complete things. Online multiplayer is fun.
 
I heard it mentioned earlier in the thread that you can just change a setting back and forth and it will force a save. Has anyone successfully tried that? I'm pretty awful at the game, so I want to actually manage to save if I get a rank 1 ;)

I can confirm it works. If i get an improved rank I go into options, put Chromatic Aberration on, take it straight back off and my improved rank is saved.
 
Wish if there was some score or leaderboard or leveling up online. The game is addictive . Honestly purtting more time to it than zelda even.
Beat 20$ ever spent on a game
 
Sorry if this has been mentioned, but is there a glitch with getting stuck on the same track in a cup?

I'm pretty sure the cup I was playing earlier gave me track 1, 2, 2 again, 2 again...


I'm loving this game though.

I just played a little 2 player splitscreen on my lunch break at work the past couple days.

It's a little small, but serviceable. I wouldn't try 4 player without being docked :P
 
Enjoying this during breaks of Zelda, but the later cups even on the lowest difficulty seem really hard to win. I can always come 2nd or 3rd but 1st always seems to be like ~2 seconds ahead. Even if I have close to a perfect race? Something I'm missing?
 
Enjoying this during breaks of Zelda, but the later cups even on the lowest difficulty seem really hard to win. I can always come 2nd or 3rd but 1st always seems to be like ~2 seconds ahead. Even if I have close to a perfect race? Something I'm missing?
My guess is try different racing machines. Maybe you need a craft with more speed, or better acceleration etc.
 
I've had a few runs of the opening courses and there is some fun to be had. It's making for a great portable game where you can just throw it on for a couple minutes and get a race or two done.
 
This may be the best looking portable game ever made...but the game goes so damn fast, I need to play it on the big screen to be able to see far enough ahead.

How does this game play? I don't necessarily mean mechanics or anything, but in terms of comparing to Mario Kart 8: are there cups, time trials, etc? What's the main focus of the game and how much meat can you get out of it? Never played Fast Racing Neo so just trying to get a lay of the land and I'm not getting anything conclusively from Twitch streams and things of that sort.
The main focus of the game is racing against 9 other vehicles at very, very high speed while managing turbo. As other have said, it's about racing a number of "cups", each cup consists of 3 tracks, and once you finish all cups that unlocks a faster speed, of which there are three.
 
Gotta say i prefer playing with split Joy Cons rather than using my Pro Controller or the Joy Cons in the Joy Con grip lol. I wasn't expecting that after playing BOTW with the Pro Controller, split Joy Cons feels better for this game.
 
Gotta say i prefer playing with split Joy Cons rather than using my Pro Controller or the Joy Cons in the Joy Con grip lol. I wasn't expecting that after playing BOTW with the Pro Controller, split Joy Cons feels better for this game.

Split joycons are a revelation tbh. I wonder if Nintendo will manufacture XL joycons with a more ergonomic grip, they would literally be the GOAT control method.
 
Split joycons are a revelation tbh. I wonder if Nintendo will manufacture XL joycons with a more ergonomic grip, they would literally be the GOAT control method.

It feels like the Wiimote and Nunchuk but better in some ways lol, i'll likely definitely play MK8D this way also. I'm hoping it's also good for Splatoon 2.
 
really glad i copped this

feels so smooth and satisfying

the ability to remap controls is a revelation - every game needs this flexibility. setting accl/brake to ZR/ZL, switch to X and boost to Left Thumb Stick In is so comfortable
 
Been a few days since i played... This game is so nice to see :D

Almost done with the final cups on expert... The last 4, the cpu go into third eye mode or something hahaha. Also figured out how to fast start took me a bloody while.

What i want to say this game looks fucking amazing going ultra fast... Love it.
 
So I finally tried local play yesterday at a friends house (2 switch units, same room) and there were some severe issues, we were sitting at most 5 feet apart facing each other.

During the race, when we spun out the other on one screen, it never happened on the other device. Both devices said "1st" place simultaneously until the finish line and the mini-map positions were drastically different on each device.

Several times we were disconnected from race.

I wonder if this is a hardware related issue at this point, though, I never had it this bad when playing online oddly enough.
 
So I finally tried local play yesterday at a friends house (2 switch units, same room) and there were some severe issues, we were sitting at most 5 feet apart facing each other.

During the race, when we spun out the other on one screen, it never happened on the other device. Both devices said "1st" place simultaneously until the finish line and the mini-map positions were drastically different on each device.

Several times we were disconnected from race.

I wonder if this is a hardware related issue at this point, though, I never had it this bad when playing online oddly enough.

Hmm..will try local and see what happens
 
Damn, online it very very rarely actually tells you what place you are and right now I just froze in the middle of the track while everyone lapped me until the race was over.

Hope they're patching the online.
 
Played all the cups on all difficulties, game was simple enough. I couldn't win all of the races but I did well enough to win all of the cups overall.

There are some things I don't like


  1. You don't really make any decisions: What I mean by this, is that there's always a best route to follow, and that's that, there's no potential to do things differently to get different outcomes from one race to the next. Players aren't rewarded for their choices, only punished for their inability to remember the fastest line, and that's quite boring in the long term.
  2. Inflexibility: The game causes your vehicle to explode if you so much as touch the upper edges of the track. This is unlike F Zero and Wipeout which allow for creative exploitation of these out of bounds areas.
Together these issues combine to make a racing game that doesn't have all that much depth. I played 10-20 races online and while I won the majority of them, it's very difficult to do anything that gives you a meaningful difference. When I won the racers that were close were very close throughout, and it could have gone to any of us, when I lost it was very difficult to catch up or do anything that really made a difference.The game just doesn't have enough depth to be interesting competitively, outside of those local gameplay scenarios, and even in those unless your friends are relatively equally skilled it's liable to lack interaction as certain racers get left separated from the rest.

Doesn't help that many vehicles are just objectively worse than others. If a vehicle is slower, harder to handle and benefits less from boost than another vehicle, then why use it? Low or moderate weight vehicles with high top speed and boost are by far the more successful craft, rendering a sizable portion of the lineup useless.
 
Played all the cups on all difficulties, game was simple enough. I couldn't win all of the races but I did well enough to win all of the cups overall.

There are some things I don't like


  1. You don't really make any decisions: What I mean by this, is that there's always a best route to follow, and that's that, there's no potential to do things differently to get different outcomes from one race to the next. Players aren't rewarded for their choices, only punished for their inability to remember the fastest line, and that's quite boring in the long term.
  2. Inflexibility: The game causes your vehicle to explode if you so much as touch the upper edges of the track. This is unlike F Zero and Wipeout which allow for creative exploitation of these out of bounds areas.
Together these issues combine to make a racing game that doesn't have all that much depth. I played 10-20 races online and while I won the majority of them, it's very difficult to do anything that gives you a meaningful difference. When I won the racers that were close were very close throughout, and it could have gone to any of us, when I lost it was very difficult to catch up or do anything that really made a difference.The game just doesn't have enough depth to be interesting competitively, outside of those local gameplay scenarios, and even in those unless your friends are relatively equally skilled it's liable to lack interaction as certain racers get left separated from the rest.

Doesn't help that many vehicles are just objectively worse than others. If a vehicle is slower, harder to handle and benefits less from boost than another vehicle, then why use it? Low or moderate weight vehicles with high top speed and boost are by far the more successful craft, rendering a sizable portion of the lineup useless.

Sums up how I felt about NEO. Still hesitating on picking this up but following it still regardless.
(this stuff is why I always have a record-scratch moment when someone pulls the "give them F-Zero" line)
 
I really dont understand why these games/series are locked to Nintendo hardware. Would be nice to play on PC with local-coop
 
So what is everyone's favorite vehicle? I've been having good luck with the Bliss, but something tells me that the high top speed vehicles might be better once I get better at not constantly crashing into walls.
 
This game is so good can't wait for RedOut now.
Also there was extra content coming soon right? Playing with online friends + time attack trials.

Normally i hate race games and only played need for speed and Mario Kart is the only racer i still play. So it was a nice surprise that i like this.
 
Sums up how I felt about NEO. Still hesitating on picking this up but following it still regardless.
(this stuff is why I always have a record-scratch moment when someone pulls the "give them F-Zero" line)

Yeah I don't think they'd be a good fit to make an F-Zero game. I'm a big fan of F-Zero and Wipeout and I really don't feel that this game comes close to matching the quality of either of those games. This game reminds me of arcade racing games which are very spectacle focused and fun for a few runs, but shallow if played in the long term.

F-Zero benefits from being tough to master and quite flexible with risk versus reward, so there's a lot of opportunities for faster times if you're willing to push your line to its limit, take risk and in general the game has you continually learning.

Wipeout has the same easy to play tough to master mechanics as F-Zero (that this game feels like it lacks due to its inflexibility, and lack of choice) but at the same time it also has powerups which help people feel that they can make meaningful choices, have a meaningful influence, even when they're in last place.

Fast has none of that, lacks the tough to master mechanics and player choice that makes those games interesting in multiplayer. So for players experienced with this type of game it doesn't have that much to offer, and for players who aren't good at this type of game, the lack of powerups or similar mechanics afford them no meaningful means to interact with the race.

Playing this with my sister we might as well be playing singleplayer games. She's so bad that she's half a lap behind, where she has no meaningful opportunity to influence the race or her own outcome, I'm so far ahead that I have nothing to do. Being so far ahead isn't so bad in games like F-Zero or Wipeout, as there's a lot of depth to the core mechanics, a lot of challenge to the races themselves, but I didn't find that to be true here. There's no risky shortcut for me to attempt, no extra barrel roll I can try to fit into one of my jumps.

Fast is mechanically shallow and I feel that the Ikaruga colour shifting system was an attempt to mediate that. It doesn't work however, shifting doesn't have much depth, there's nothing complex about it. In the vast majority of instances you can just shift when you see the colour ahead of you. Layering a relatively simplistic binary reaction game onto the core gameplay doesn't do anything in regards to providing players with meaningful choices or mechanical depth.

Fast is a fun arcade racing game, but it doesn't have the depth or design to hold up against previously popular titles in the genre, and I would be surprised if a game so simple, really engages anyone in the long-term.
 
There's a lot of fair and merited criticism here...But overall, the racing is still fun for quick fixes. In my mind, I'm playing it more like a Cruis'n game - simple and rewarding. I hope that the future racing games on Switch play as well as this one tech wise. Fast COULD have been a fucking mess considering the speed and visuals, but it isn't and that's rad as hell.
 
So what is everyone's favorite vehicle? I've been having good luck with the Bliss, but something tells me that the high top speed vehicles might be better once I get better at not constantly crashing into walls.

I have finished all cups in first place with Rockdale Trust and just few one with Mueller Pacific.
 
So I finally tried local play yesterday at a friends house (2 switch units, same room) and there were some severe issues, we were sitting at most 5 feet apart facing each other.

During the race, when we spun out the other on one screen, it never happened on the other device. Both devices said "1st" place simultaneously until the finish line and the mini-map positions were drastically different on each device.

Several times we were disconnected from race.

I wonder if this is a hardware related issue at this point, though, I never had it this bad when playing online oddly enough.

This is just how the game's multiplayer seems to work. When my friends and I manage to get into the same lobby online, we get the same issues as described above minus the disconnects. Stuff that happens on one players end does not happen on the other, crashes etc, the screen will occasionally claim we all get 1st yet place us into different places in the standings because the lap times determine the actual final results.

It's very odd but still fun because we like the game so much.
 
Just bought this game a little over an hour ago. I had only done a few cups on FRN, but didn't stick with the game for too long for whatever reason. It was fun, I just kinda forgot about it (probably because I don't normally use my Wii U too often), but I got into this RMX pretty quickly. I played five cups in one sitting and had a blast.

Looking forward to giving this a try online after I've gotten better acquainted with the game.
 
Started using Rockdale and am now winning more. I think the much lighter, zippy vehicle definitely helps me. Maybe some slight skill increase but I'm not convinced lol.
 
So I got this game yesterday and I've been playing the game a bunch and I have very mixed reactions. On the one hand, it's fast frantic and generally fun to play. On the other hand, the game features some steaight up AWFUL track design. Lots and lots of ok how was I supposed to react to that in time moments. It can be quite frustrating. The way the tracks place obstacles on the track can be complete and utter bullshit. Unavoidable crashes without memorisation. It's a far cry from Wipeout in terms of track design.

But nevertheless, I'm having fun with the game. Just tried out online for a few races and it seems ok. Won each of my races pretty easily. As in I started out in first place from the boost start each time and just held that lead for each entire race without any threat.
 
So I got this game yesterday and I've been playing the game a bunch and I have very mixed reactions. On the one hand, it's fast frantic and generally fun to play. On the other hand, the game features some steaight up AWFUL track design. Lots and lots of ok how was I supposed to react to that in time moments. It can be quite frustrating. The way the tracks place obstacles on the track can be complete and utter bullshit. Unavoidable crashes without memorisation. It's a far cry from Wipeout in terms of track design.

But nevertheless, I'm having fun with the game. Just tried out online for a few races and it seems ok. Won each of my races pretty easily. As in I started out in first place from the boost start each time and just held that lead for each entire race without any threat.

I agree with this 100%
 
I adore this game, I felt the same way about obstacles and memorization, but I played the game so much already, I take my lines and it's just fine. Mid air, you can avoid big rocks, float far on one side, and boost back to the track, it's thrilling at this speed. I had the chance to play Fast RMX with 2 and 4P modes for 3 days this weekend, it was amazing. The framerate and graphic details hold up no matter what. New unlocked vehicles handle very differently. The challenge to unlock new tracks is super high, and by the time you're good enough to unlock the next championship/difficulty, it's hard not to feel really good about this game.
 
well It's been almost 3 weeks since their "soon" announcement for multiplayer with friends... I wonder what's the hold up?
 
Just downloaded this game today, and was really happy it didn't disappoint. Jeez, it's super fast, and super satisfying to play. I do wish the music was a bit better. It's fine, but I feel like nothing can match F-zero's music for this style of game.
 
I've found I've gotten 1st all the way through the Novice cups. Now on the last 3 I can drive out of my skin but I'm king of 2nd or 3rd. It's odd when you watch the AI in front as they seem to miss all the boost pickups, all the boost pads but are constantly 900% faster than you are.
 
I've found I've gotten 1st all the way through the Novice cups. Now on the last 3 I can drive out of my skin but I'm king of 2nd or 3rd. It's odd when you watch the AI in front as they seem to miss all the boost pickups, all the boost pads but are constantly 900% faster than you are.

Yeah, this is really souring my experience with this game. It's just absolutely BS, and really bad programming that the AI gets to cheat so much (and in novice too no less).

It's like playing RTS games where the AI gets to pump out units for free without collecting resources, etc.

I just had a race where I blew by the 1st place racer, took a shortcut that they missed, hit every boost on the shortcut, used boosts after hitting all the lane boosts, and basically had well over 15 seconds of perfect traveling at boost speed, where the AI had screwed up and should be left behind in the dust.

As soon as my boosting stopped, within a few seconds the AI passes me. WTF. It is actually impossible for that to happen, even Mario Kart's rubber banding isn't that bad. I like to be rewarded for playing perfect, not punished. Incredibly demoralizing to see that happen, and a huge mark against an otherwise very nice game.

They should have the AI race the tracks at an average time for the different difficulty settings, like say if breaking a record on a track equates to around 2:30 total time, novice AI should land around 3:00 (give or take 10 seconds), normal AI 2:50, expert AI 2:40, etc. Then if you play well, you can actually secure a lead like you should be able to and feel like you're winning. This rubber band shit is the worst, and imo is the sign of a bad game.
 
Yeah, this is really souring my experience with this game. It's just absolutely BS, and really bad programming that the AI gets to cheat so much (and in novice too no less).

It's like playing RTS games where the AI gets to pump out units for free without collecting resources, etc.

I just had a race where I blew by the 1st place racer, took a shortcut that they missed, hit every boost on the shortcut, used boosts after hitting all the lane boosts, and basically had well over 15 seconds of perfect traveling at boost speed, where the AI had screwed up and should be left behind in the dust.

As soon as my boosting stopped, within a few seconds the AI passes me. WTF. It is actually impossible for that to happen, even Mario Kart's rubber banding isn't that bad. I like to be rewarded for playing perfect, not punished. Incredibly demoralizing to see that happen, and a huge mark against an otherwise very nice game.

They should have the AI race the tracks at an average time for the different difficulty settings, like say if breaking a record on a track equates to around 2:30 total time, novice AI should land around 3:00 (give or take 10 seconds), normal AI 2:50, expert AI 2:40, etc. Then if you play well, you can actually secure a lead like you should be able to and feel like you're winning. This rubber band shit is the worst, and imo is the sign of a bad game.

Ugh yep - same. I've even looked at the craft they use and thought "oh it must be that" so I use the same one and they still seem to be untouchable.

Difficulty seems absolutely broken. If this is novice then I won't go near the higher tiers?
 
Ugh yep - same. I've even looked at the craft they use and thought "oh it must be that" so I use the same one and they still seem to be untouchable.

Difficulty seems absolutely broken. If this is novice then I won't go near the higher tiers?
Yeah, I'm having the exact same experience. Can't finish any higher than 2nd in the last 4 cups. Mario Kart would blush at this kind of rubber-banding.
 
Ugh yep - same. I've even looked at the craft they use and thought "oh it must be that" so I use the same one and they still seem to be untouchable.

Difficulty seems absolutely broken. If this is novice then I won't go near the higher tiers?

Funny thing is, I was struggling to fix a few 2nd place finishes in subsonic. But the next "difficulty level" (really just goes faster) seems way easier to me. Like I don't have to play nearly as perfectly to hold a lead. I wonder if anyone else will find that to be true.
 
Top Bottom