the 'problem' you got existed in all the souls games...why only single out BB?
the enemies in DS2 don't even leave behind their corpse when they died..
People didn't like that the ragdolls were removed from DS2, so I think they're here to stay. While silly and out of place it's something people enjoy, and it's really okay to have a little comforting levity in the course of a 20-40 hour game full of depressing themes.that might be preferable to balloon men. Its not that im singling it out, its that its still the same all these games later (havent played much DS3, but from what ive seen its the same deal)
5-2 is an amazingly oppressive experience.Out of curiosity, is there anyone else who absolutely loves Valley of Defilement, particularly 5-2, in Demon's Souls? It's just a flat swampland, but the atmosphere feels so tense and hostile. I never see people praising this area but it's definitely one of the highlights of Demon's Souls IMO.
People didn't like that the ragdolls were removed from DS2, so I think they're here to stay. While silly and out of place it's something people enjoy, and it's really okay to have a little comforting levity in the course of a 20-40 hour game full of depressing themes.
ok so theres glowing lights in one area, is that all? imagine if they had like enemies that actually got hit into walls and it did more than just the exact same animation? or if there was any kind of dismemberment at all. Even the visceral attack is the exact same on every single enemy. It looks great until you notice how non interactive and static everything is.
Bloodborne still has plenty of levity.Dark Souls has like, weird fat onion knight guy, and weird talking crows. Its definitely got levity where bloodborne does not.
These dudes are literally just chilling in an unseen dimension until the veil is lifted and then HOLY FUCK.
In certain areas they can actually interact with you - by grabbing you - even though you cant see them
Pretty awesome touch to the environment if you ask me.
From Software always has a bit of humor even at their darkest. Did you see the naked blue fat guys rolling around in the Chalice Dungeons?
Out of curiosity, is there anyone else who absolutely loves Valley of Defilement, particularly 5-2, in Demon's Souls? It's just a flat swampland, but the atmosphere feels so tense and hostile. I never see people praising this area but it's definitely one of the highlights of Demon's Souls IMO.
Dark Souls has like, weird fat onion knight guy, and weird talking crows. Its definitely got levity where bloodborne does not.
Don't forget the whispering... The final part of the Unseen Village right before the boss is legitimately the most unnerving thing I've experienced in a From Software game.Unseen Village.
First time I legitimately became afraid in a Soulsborne game. Seeing the petrified people frozen dead while clawing at doors and those WEIRD AS FUCK piles-of-bones enemies? I ran around frantic until I got killed. It was this point where BB became a survival horror sort of.
The Hunter's NightmareWhat was that first area in the BB DLC? I loved the DLC but the first area sticks out to me because it's a more-fucked up Yharnam with gnarly geography.
This, thats exactly how I felt!Ash Lake. People like to talk about Anor Londo. But after going through a bog, into a tree, and then exiting the bottom of the tree to... That. I was utterly blown away.
Especially when I was in the tomb of the giants and realized I could see it right before the turn into the final area before Nito.
Bloodborne. All of it.
Plus the Orphan is an amazing boss.Fishing Hamlet also deserves some serious props for atmosphere. Don't tell me you didn't get shivers walking into that place.
"Byrgenwerth... Byrgenwerth... Blasphemous murderers... Blood-crazed fiends... Atonement for the wretches... By the wrath of Mother Kos... Mercy for the poor, wizened child...Mercy, oh please..."
And that's completely ignoring actual enemies and non-living environmental details. Did you notice, for example, that you can see the masts of the ships from the Fishing Hamlet in the Nightmare Frontier? And if you look into the waters of the Fishing Hamlet you can see the buildings and spires of the Hunter's Nightmare? Completely unnecessary details, but they do well to show the strangeness of the Nightmare's geography.
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These dudes are literally just chilling in an unseen dimension until the veil is lifted and then HOLY FUCK.
In certain areas they can actually interact with you - by grabbing you - even though you cant see them
Pretty awesome touch to the environment if you ask me.
Ash Lake. People like to talk about Anor Londo. But after going through a bog, into a tree, and then exiting the bottom of the tree to... That. I was utterly blown away.
Especially when I was in the tomb of the giants and realized I could see it right before the turn into the final area before Nito.
maybe? gave up on challice dungeons pretty quick after seeing the same boss and set pieces more than once
Yet one of the biggest complaints of nioh is enemy diversity and you have tne will to push on? Lmao
Meh , Dark Souls 3]
The burning hatred many have for Shrine of Amana comes from unpatched vanilla DS2. They significantly decreased the tracking and range of the spells those mages like to spam some time after release. They went from requiring constant attention and near perfect dodging to a minor annoyance.I know its not a common pick but i always really adore the Shrine of Amana in Dark Souls 2 SotFS. You have to be slow and careful and its quite treacherous your first time through, and rather haunting and beautiful. Lots of great little secrets too.
HOLY SHIT NOOOOOOOOO I DID NOT
FUCK MAN
THIS CHANGES EVERYTHING