n0razi
Member
my man
Divinityriginal sin's system.
Infinite crafting options.
Wait, how does that work? There's no grid so you just place items where there's space? They can't stack or touch I guess?
Darnified UI in TES Oblivion
It was so smooth and I could see so much, there's nothing more I'd need
UO inventory management was the worst, just 'putting things where you want' is a cool idea, but it also means you have to VERY carefully manually keep your shit arranged or it turns into a mess.
(Regarding UO's inventory system)
They can stack, and can touch. People would hide valuable stuff underneath not-so-valuable stuff in case they got ganked.
Divinityriginal sin's system.
Infinite crafting options.
I have to go with Ultima Online's free form bags:
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WoW always felt so restrictive following UO and being able to just dump things anywhere in the bags.
JRPGs do this better. WRPG inventory management has never been remotely compelling.
What? Most JRPGs I've played don't feature any kind of management... just a slow as clunky menu were you spend far too much time scrolling through items. This is probably just a console thing though. I love Dragon Age: Inquisition but jesus the inventory menu is abysmal.
still the king
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What? Most JRPGs I've played don't feature any kind of management... just a slow as clunky menu were you spend far too much time scrolling through items. This is probably just a console thing though. I love Dragon Age: Inquisition but jesus the inventory menu is abysmal.
Ultima 7 is the prime example of why that should never happen.Just let me carry everything for gods sakes. Item limits need to go.
Not many jrpgs with inventory management. In fact there's more inventory restrictions. Smt4 is guilty of this. Can't carry more than 5 of item x but you can carry 99 of item x. Its bullshit.JRPGs do this better. WRPG inventory management has never been remotely compelling.
I hope this is a joke. D:OS' inventory and crafting UI is a complete mess.
Inventory Tetris best mini game.
I personally really like Terranigma's. It's slow, but it feels pretty inspired. You basically have pandora's box that you used to accidentally unleash evil, and once all the evil is out, you can freely crawl in and out of it. Inside of it time stands still, and you have a bunch of rooms. Some rooms are dedicated to guides, statistics and map. Other rooms store your weapons, another your armour and another your accessories. Some rooms also have a hole into the void, where you can chuck your junk into. Clearly not practical for many types of RPGs, but I just like how cohesive and relaxed it feels. All your items are always on you, you know they are safe and you don't have to bother with item weight systems.Terranigma's Jewel Box
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Quest items aren't stored in bags anymore.The new WoW bag system. It has auto-sorting, type-sorting, no-sorting, and a search bar.
They can improve it further by making sure all quests items go into a quest bag.
Quest items aren't stored in bags anymore.
Want them all condensed into one giant bag?
Want items color-coded by rarity?
Best of all, anything that's a crafting material can instantly be sent to your account-wide bank with two clicks from anywhere in the world, via "Deposit Materials";
I really love Dragon Quest VIII's inventory system. It was like a complete revamp of their previous systems and much different and more powerful.
The new WoW bag system. It has auto-sorting, type-sorting, no-sorting, and a search bar.
They can improve it further by making sure all quests items go into a quest bag.
Backpack tetris was fun once, ONCE, but no, FF style "all the items" or Tales style "per item limit only on items that are OP if you stock too many" is by far my favorite. Have being encumbered and making choices and crap. I want to make choices in gameplay not in fiddling with items.
Also yes.Inventory Tetris best mini game.