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FFXV site updates with trailer music

I like vocal songs, as long as they fit the moment, I don't care if I hate the style or not.

Ayaka did a good job at the ending of Crisis Core, Bump of Chicken did a good job in Type-0, and I don't even like those types of songs.



I might, but Bloodborne and No Man's Sky will have a large part in my decision as well.

If this game is described as a tragedy, hearing 'Why' or something like that at the end is going to make me pretty upset.\

A track like Coda from Death Note (ending spoilers) would work much better. Of course, it's up to Nomura, Nojima, and Akiyama to deliver something that's good, and I don't have much faith in the first two.
 
If this game is described as a tragedy, hearing 'Why' or something like that at the end is going to make me pretty upset.

I don't think XV is a tragedy in the same way CC is a tragedy. 'Why' is pretty specific to that scene, I think.

But it doesn't mean that there's no type of song that can fit in the game, I don't want anything like 'Why' or 'Zero' on XV, I'm saying those are songs that are not very good on their own, but they fit their respective moments pretty well.


Also, it's not up to Nomura anymore =P, he probably didn't go as far as making a theme for the game before leaving.

And idk, even if it was Nomura, he got KH and KH2 themes pretty well, I think he knows what he does.
 
I don't think XV is a tragedy in the same way CC is a tragedy. 'Why' is pretty specific to that scene, I think.

But it doesn't mean that there's no type of song that can fit in the game, I don't want anything like 'Why' or 'Zero' on XV, I'm saying those are songs that are not very good on their own, but they fit their respective moments pretty well.


Also, it's not up to Nomura anymore =P, he probably didn't go as far as making a theme for the game before leaving.

And idk, even if it was Nomura, he got KH and KH2 themes pretty well, I think he knows what he does.

I meant Nomura for the story in general, not the theme selection. That's one thing he's gone crazy with for recent KH entries.
 
I meant Nomura for the story in general, not the theme selection. That's one thing he's gone crazy with for recent KH entries.

Well, KH story makes sense... if you play all the games in all the consoles =P

XV will probably be a lot more contained than KH2 in terms of "crazyness" though, it was originally a one entry spin off FF, so I doubt he put as much stuff as KH2.
 
Yes.

All of them feature Lightning.

tomorrow's headline: Falk found dead in apartment following distasteful rumor mongering
 
Yes.

All of them feature Lightning.

tomorrow's headline: Falk found dead in apartment following distasteful rumor mongering

You know what they say, you can ignore the goddess but you can't escape from her.

I don't even know what I'm saying, please don't kill me.
 
Mizuta is the closest you get to Uematsu in that his music is more "memorable"/simpler (not in a bad way, just not particularly complex like Hamauzu/Sakimoto).
At first I felt he was too similiar to Uematsu but after FF Dimensions, FFXIII-2 and LR I really started liking his work more and more. It's a pretty good compromise between Uematsu's and Hamauzu's styles.
I have to admit, with a few of Mizuta's FFXIII-2 and LR songs I sometimes couldn't tell if it was him, Suzuki or Hamauzu and this means a lot coming from a huge stan of latter like me^^ Mizuta's good at "emulating" Hamauzu and Suzuki which makes everything a bit more coherent.

Here are some of his better songs:
FFXIII-2:
https://www.youtube.com/watch?v=49rw1E3unMA
https://www.youtube.com/watch?v=Gi05oQJFzuc
https://www.youtube.com/watch?v=pOpuVXhg6CE
https://www.youtube.com/watch?v=wdframgnBVE
https://www.youtube.com/watch?v=kIhG4_vfYwM
https://www.youtube.com/watch?v=pTWPdcXm0Iw

LR:
https://www.youtube.com/watch?v=7VDhQTDKqe4
https://www.youtube.com/watch?v=WfZiwvcmmcM
https://www.youtube.com/watch?v=F-v5tVXDSa4
https://www.youtube.com/watch?v=7e-QaPccfm0
https://www.youtube.com/watch?v=C47W-WEHK2Q
https://www.youtube.com/watch?v=UH4YGpr8t4E
https://www.youtube.com/watch?v=zKUZD93USdo
https://www.youtube.com/watch?v=qZbtIbP55_U
https://www.youtube.com/watch?v=1REaykOvAoM
https://www.youtube.com/watch?v=NLmhaVXu99U
https://www.youtube.com/watch?v=T4FBCwoS8WI


FF Dimensions (really Uematsu-esque, though deliberately --- EDIT: Now that I think about it: it's not really that similiar to Uematsu; Mizuta definitely has his own sound here and I like it):
https://www.youtube.com/watch?v=CNMtizra_V8
https://www.youtube.com/watch?v=fslZPlnlHZI
https://www.youtube.com/watch?v=RaFeZkYKESc
https://www.youtube.com/watch?v=VnR2fD-LoEg
https://www.youtube.com/watch?v=Au-Ew6rwWpE
https://www.youtube.com/watch?v=Udi7c1o1_d4
https://www.youtube.com/watch?v=67bSUP6sb-w

Mizuta's like "Uematsu Jr", he's really keen on using a similar style while keeping true to that adventurous JRPG-styled tunes, in the classical sense. Like Uematsu, he can dabble in different genres of music, as well bust out the classic old school JRPG sounding stuff:

https://www.youtube.com/watch?v=g0skCYrsYvI
https://www.youtube.com/watch?v=mG5QgG5zPs
https://www.youtube.com/watch?v=igwc2eShB1c
https://www.youtube.com/watch?v=jK3hU4LMKZU
https://www.youtube.com/watch?v=BQWoIfCRXQY
https://www.youtube.com/watch?v=z7Lj6nevzGs
https://www.youtube.com/watch?v=uUy3AzX7mS0
https://www.youtube.com/watch?v=S4Gd5rndzIM

And as far as FFXIII-2 is concerned, dammit, I love how Mizuta channeled some 80s styled electronic jazz:

https://www.youtube.com/watch?v=pvt91U6DOWs

That abilty to shift style, all within one soundtrack(Mizuta displayed a lot of variety in FFXIII-2 OST) reminds me of Uematsu a lot. It might not be preferred nowadays with game music leaning more towards a united, more cinmatic-styled sound,but dammit, I loved when music had a little bit of everything. Uematsu found a way to toss in some progressive rock, jazz, classical waltz and even rockabilly into his soundtracks. That's the kinda of variety I can see Mizuta going for.

I don't think XV is a tragedy in the same way CC is a tragedy. 'Why' is pretty specific to that scene, I think.

But it doesn't mean that there's no type of song that can fit in the game, I don't want anything like 'Why' or 'Zero' on XV, I'm saying those are songs that are not very good on their own, but they fit their respective moments pretty well.


Also, it's not up to Nomura anymore =P, he probably didn't go as far as making a theme for the game before leaving.

And idk, even if it was Nomura, he got KH and KH2 themes pretty well, I think he knows what he does.
It really depends on how much of the original story or concept made it into the actual game. I'm thinking they did reach a point(before Tabata being put in charge) where the story was finished and could not be changed(less they delay it even further). But, initially, the whole "tragedy" thing(and I mean Nomura was spouting stuff like how you were going to witness Noctis lose a LOT of important people in his life(friends and family) throughout the game) was implied when they were STILL writing the actual story. Things could've changed. I mean, Nomura said Stella was not going to be a traditional love interest of Noctis and that they were going to be more "close friends" than romantically involved. That could've changed as well.
 
It really depends on how much of the original story or concept made it into the actual game. I'm thinking they did reach a point(before Tabata being put in charge) where the story was finished and could not be changed(less they delay it even further). But, initially, the whole "tragedy" thing(and I mean Nomura was spouting stuff like how you were going to witness Noctis lose a LOT of important people in his life(friends and family) throughout the game) was implied when they were STILL writing the actual story. Things could've changed. I mean, Nomura said Stella was not going to be a traditional love interest of Noctis and that they were going to be more "close friends" than romantically involved. That could've changed as well.

Yeah, that's all stuff we have to wait and see. I trust that Tabata didn't change Nomura's story, but what if Nomura changed Nomura's story before he left? =O

Anyway, I think story speculations should be left at least until they reintroduce it like they did with the gameplay.
 
Yeah, that's all stuff we have to wait and see. I trust that Tabata didn't change Nomura's story, but what if Nomura changed Nomura's story before he left? =O

Anyway, I think story speculations should be left at least until they reintroduce it like they did with the gameplay.

It actually makes me really interested in seeing what they kept and what they changed. The whole tragedy thing Nomura was talking about when Versus was first released kinda reminded me of Sakaguchi's talk about Cry On(the whole thing about making the player want to cry because how emotional the story is).
 
Yeah, that's all stuff we have to wait and see. I trust that Tabata didn't change Nomura's story, but what if Nomura changed Nomura's story before he left? =O

Anyway, I think story speculations should be left at least until they reintroduce it like they did with the gameplay.

i'm wondering if they removed this from FFXV
https://www.youtube.com/watch?v=4n_x5k9h1Hg

so many years seeing this scene, i really hope its still there(as well as Somnus), and if its still there, i cant wait to see it, especially now with the gen change
 
It actually makes me really interested in seeing what they kept and what they changed. The whole tragedy thing Nomura was talking about when Versus was first released kinda reminded me of Sakaguchi's talk about Cry On(the whole thing about making the player want to cry because how emotional the story is).
Well Sakaguchi achieved his goal.........he sure made us continue to cry on with that final announcement of the game.
 
i'm wondering if they removed this from FFXV
https://www.youtube.com/watch?v=4n_x5k9h1Hg

so many years seeing this scene, i really hope its still there(as well as Somnus), and if its still there, i cant wait to see it, especially now with the gen change

I actually doubt this scene is out. I mean, there was an entire trailer dedicated to this scene, it's probably super important.

Personally I want to see that woman (boss fight?) that Noctis fights in that weird airship thing, she looked pretty cool (http://www.youtube.com/watch?feature=player_detailpage&v=YiIx9VJWSl8#t=344)
 
Well, KH story makes sense... if you play all the games in all the consoles =P

XV will probably be a lot more contained than KH2 in terms of "crazyness" though, it was originally a one entry spin off FF, so I doubt he put as much stuff as KH2.

I'm not sure if people can stomach 'light' and 'darkness' shtick all over again.

It can be good if it's done with subtlety, but it can really go either way with that given Nomura's track record.
 
Do you guys think they removed this fight between Noctis and Stella in the Game?

https://www.youtube.com/watch?v=eaZGeVtgyW4 (the scene which starts at 2:33)

The road trip exploration element seems to be intact . Maybe a number of character conflicts won't change drastically from what was originally planned. Not sure.


On another note, FFXV GAF, I'm trying to download the BGM music from the Malicious website. Can anyone help or just point me in the right direction to acquire it? http://malicious.alvion.jp/
 
I'm not sure if people can stomach 'light' and 'darkness' shtick all over again.

It can be good if it's done with subtlety, but it can really go either way with that given Nomura's track record.

And what makes you think Nomura is going to use that? Just because he's writing the story doesn't mean he's going to make Kingdom Hearts all over again.

It feels more like, evil nation waging war to get the crystal, "noo, don't steal my crystal", says Noctis while they steal his crystal. And then they go on a quest to save the world from the evil old hitler guy. It reminds me more of Type-0 than Kingdom Hearts actually, a "war for the crystals" type of story.
 
And what makes you think Nomura is going to use that? Just because he's writing the story doesn't mean he's going to make Kingdom Hearts all over again.

It feels more like, evil nation waging war to get the crystal, "noo, don't steal my crystal", says Noctis while they steal his crystal. And then they go on a quest to save the world from the evil old hitler guy. It reminds me more of Type-0 than Kingdom Hearts actually, a "war for the crystals" type of story.

It's totally clear that's simply the premise. Why do you think they showed Stella's and Noctis' conversation three times for since 2009 discussing being able to see the 'light' and whatnot? Stuff like that is clearly important. Simplifying a 40 hour Final Fantasy game to a simple premise is about the most premature thing you could do.

I wouldn't say FFVII is about killing a man in a black coat, that would be ignoring all of the Lifestream and everything about Gaea having its own life. I wouldn't simplify FFX to a story about a ragtag team killing a giant fish without taking into consideration the whole thing about existentialism and everything being a dream being thrown at your face over and over again.

Like I said, it could go either way. Obviously the light and darkness will be a huge thing since this is a Nomura game, and the themes are visible by just looking at the game and seeing the all-black clothing that Noctis' group has, and the all-white attire that Stella and Luna wear. It's all about a matter of whether it's executed well or not.

The road trip exploration element seems to be intact . Maybe a number of character conflicts won't change drastically from what was originally planned. Not sure.


On another note, FFXV GAF, I'm trying to download the BGM music from the Malicious website. Can anyone help or just point me in the right direction to acquire it? http://malicious.alvion.jp/

http://alvion.xsrv.jp/alvion/malicious/swf/bgm_main.mp3

There you are. :)
 
It's totally clear that's simply the premise. Why do you think they showed Stella's and Noctis' conversation three times for since 2009 discussing being able to see the 'light' and whatnot? Stuff like that is clearly important. Simplifying a 40 hour Final Fantasy game to a simple premise is about the most premature thing you could do.

I wouldn't say FFVII is about killing a man in a black coat, that would be ignoring all of the Lifestream and everything about Gaea having its own life. I wouldn't simplify FFX to a story about a ragtag team killing a giant fish without taking into consideration the whole thing about existentialism and everything being a dream being thrown at your face over and over again.

Like I said, it could go either way. Obviously the light and darkness will be a huge thing since this is a Nomura game, and the themes are visible by just looking at the game and seeing the all-black clothing that Noctis' group has, and the all-white attire that Stella and Luna wear. It's all about a matter of whether it's executed well or not.



http://alvion.xsrv.jp/alvion/malicious/swf/bgm_main.mp3

There you are. :)
I agree, the whole "capture the crystal" is the base premise, and the true story might be something a little more complex than that(that's kinda true for most FF games, as the basic premise you are introduced with is almost never the main thing your are fighting for by the end of the game), I don't think he's going to go the KH route with light and darkness(literally). The light mentioned is basically the light radiating from the spirit world(Unseen World). When souls depart and pass through the gate to the afterlife(Etro's Gate, I would think), the light of the spirit world shines through the gate and those who are sensitive to it can see it.

Of course, note this is yet another "interpretation" of Fabula Nova Crystallis. While it may share concepts, it's version of the myth might differ considerably from FFXIII's depiction. From the initial concept Nomura talked about regarding Noctis losing a lot of his friends and family(thought this might have chanced since it's original reveal), I kinda think(just guessing) that while the game starts off as a very typical FF "nations battle for control of the crystals", it might end up being a battle to save both worlds of the living and the dead(from the gods Etro/Bhunivelze/Lindzei/Pulse, or even a new threat altogether).
 
It's totally clear that's simply the premise. Why do you think they showed Stella's and Noctis' conversation three times for since 2009 discussing being able to see the 'light' and whatnot? Stuff like that is clearly important. Simplifying a 40 hour Final Fantasy game to a simple premise is about the most premature thing you could do.

I wouldn't say FFVII is about killing a man in a black coat, that would be ignoring all of the Lifestream and everything about Gaea having its own life. I wouldn't simplify FFX to a story about a ragtag team killing a giant fish without taking into consideration the whole thing about existentialism and everything being a dream being thrown at your face over and over again.

Like I said, it could go either way. Obviously the light and darkness will be a huge thing since this is a Nomura game, and the themes are visible by just looking at the game and seeing the all-black clothing that Noctis' group has, and the all-white attire that Stella and Luna wear. It's all about a matter of whether it's executed well or not.

And saying that the game will base around Light and Darkness like Kingdom Hearts is not simplifying?

Talking about 'Light and Dark' in JRPGs is not exactly a "Nomura thing", hearing that and saying that this game is based around the same premise as KH is kinda overreacting, it could mean so many different things. It doesn't mean they are physically going to use darkness and light to fight each other.

So far it seems much more like a concept they will use to help people understand the overall story better than an actual story element.
 
I agree, the whole "capture the crystal" is the base premise, and the true story might be something a little more complex than that(that's kinda true for most FF games, as the basic premise you are introduced with is almost never the main thing your are fighting for by the end of the game), I don't think he's going to go the KH route with light and darkness(literally). The light mentioned is basically the light radiating from the spirit world(Unseen World). When souls depart and pass through the gate to the afterlife(Etro's Gate, I would think), the light of the spirit world shines through the gate and those who are sensitive to it can see it.

Of course, note this is yet another "interpretation" of Fabula Nova Crystallis. While it may share concepts, it's version of the myth might differ considerably from FFXIII's depiction. From the initial concept Nomura talked about regarding Noctis losing a lot of his friends and family(thought this might have chanced since it's original reveal), I kinda think(just guessing) that while the game starts off as a very typical FF "nations battle for control of the crystals", it might end up being a battle to save both worlds of the living and the dead(from the gods Etro/Bhunivelze/Lindzei/Pulse, or even a new threat altogether).

Right, and that would be an example of it being done right and being done with subtlety. I was just explaining that there's clearly more to it that what meets the eye.

I don't remember Nomura saying anything about his friends and family dying or whatever, so I dunno about that. It makes sense, though, with his ability you'd assume that the whole game is centred around death.

And saying that the game will base around Light and Darkness like Kingdom Hearts is not simplifying?

Talking about 'Light and Dark' in JRPGs is not exactly a "Nomura thing", hearing that and saying that this game is based around the same premise as KH is kinda overreacting, it could mean so many different things. It doesn't mean they are physically going to use darkness and light to fight each other.

So far it seems much more like a concept they will use to help people understand the overall story better than an actual story element.

I never said it would centre around it. Also no, it's not simplifying because stuff about the light and darkness are there in plain sight.

I've said repeatedly that it's a matter of how subtle the themes are, and that it remains to be seen how well it's executed. I never said they would physically use darkness and light to fight each other nor have I made any other claim as to how the story will turn out.

I'm just saying that there's more to it than just that simple premise of taking back a crystal and that there's gonna be an emphasis on the themes knowing the pedigree behind this game.
 
I don't know if the light and darkness theme from the KH series would be present here, but it seems to be a more mature take on it to say the least. Noctis himself is also said to be a morally ambiguous person, and his birth place was literally the home of Yakuza.

But Nomura did plan to exclude the usages of Fal'cie, L'cie and other FNC terms as much as possible, and rather focuses on its own story elements, which is more grounded.
 
I don't know if the light and darkness theme from the KH series would be present here, but it seems to be a more mature take on it to say the least. Noctis himself is also said to be a morally ambiguous person, and his birth place was literally the home of Yakuza.

But Nomura did plan to exclude the usages of Fal'cie, L'cie and other FNC terms as much as possible, and rather focuses on its own story elements, which is more grounded.

He said that dialogue should be more 'natural' and less 'lofty' than typical FFs. I think he saw the direction that FFXIII had with its made-up words and they likely won't occur here.

Interestingly, the name Lucis is quite similar to l'Cie. The Japanese pronunciation to both phrases is quite similar as well. Could be coincidental but there could also be some connection to it. They won't abandon FNC concepts since that's clearly there judging from last year's trailer.
 
I've said repeatedly that it could be done well if it's subtlety, and that it remains to be seen how well it's executed. I never said they would physically use darkness and light to fight each other nor have I made any other claim as to how the story will turn out.

I'm just saying that there's more to it than just that simple premise of taking back a crystal and that there's gonna be an emphasis on the themes knowing the pedigree behind this game.

The thing is, you say that and then compare it to Kingdom Hearts which is anything but subtle and say no one wants that anymore. So far chances are that it will not be anything like KH in that concept.

And yeah, it will have more than the premise, maybe not Light and Dark, but there will, certainly. There's even the "There is nothing either good or bad, but thinking makes it so" that they used to put in every trailer, so even if there is Light and Dark, it will probably not be the typical good/light, bad/dark thing. MagnaderAlpha's theory makes a lot of sense to me as well.
 
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