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Fighting game bosses are the fucking worst.

Seriously though, can someone explain the Virtua Fighter 4 design decision that gives you infinite continues on every fight leading up to Dural, but not when you get your ass handed to you by Dural because she's crazy fast and overpowered?

Still to this day never beat VF4... :C


StreetFighter 4 Seth is the worst motherfucker.

To be fair, they saw the errors of their ways and nerfed him in Super SFIV... Whew.
 
Vanilla SF4 Seth made me ragequit on SF on a whole. I was a FG noob and only had the xbox 360 pad to play on.

DOA 4 Alpha-152 can be a real bitch sometimes, but she only has input reading IIRC... No armor or that kind of BS.

Lol I think I had to try about 20 times on my first attempt.


Here's a 3S protip:

If you just do QCF without the ending punch with shotos the CPU automatically jumps to you.

Useful against gill.
 
You can literally sit and block outside of grab range and wait for him to whiff an attack, even on hardest difficulty. Hardly comparable to some of the true evil bosses out there.

Galactus is also hilariously easy; dude attacks way too slowly.

I'll try to use some more of this stuff against Seth. I just hate seeing these games being reduced to stuff like this. It's like these bosses actually go against the design of the game, and tell you to rely more on exploits than anything. Really tries my patience everytime I go up against one.

And yes, Galactus is ridiculously easy. But was also much, much more enjoyable than 99% of FG bosses to me. Even though that's not saying much at all. At least he provided his own type of challenge.
 
God Rugal from CVS2 was probably the boss I had the most issues with, coupled with the fact that I wasn't very good with the game to begin with. Shin Akuma ain't no slouch either.

Gill was also pretty damn frustrating. If you "beat" him and he has a full stock meter he'll regenerate his entire health while pushing you away. He's nigh unbeatable on the harder difficulties.

Shao Kahn in Mortal Kombat 9 was pretty easy by comparison.
He's only tough during the challenge tower when you have to face two of him with Striker (ugh) or the final challenge after facing Goro, Kintaro, Mileena (who's actually the toughest one to get through) and then Shao Khan himself.
 
Let's not leave out a trend of only getting one shot against the boss, so the boss fight is an automatic game over whether you win or lose. Fuck right off with that shit.
 
Yeah I think I'm finally tired of the hilarious broken final boss characters. Cheesing them is usually the best way to win and I just don't get much out of that anymore.
 
You can literally sit and block outside of grab range and wait for him to whiff an attack, even on hardest difficulty. Hardly comparable to some of the true evil bosses out there.

This. IMO Seth is actually designed to teach you about playing defense and waiting for the other guy to fuck up by doing something unsafe.

It's really only because you can beat the other characters with dumb jump in combos or letting them walk into level 3 focus attacks that he seems like a jump in difficulty.
 
I hate this guy.

zero-kneel.gif
 
This. IMO Seth is actually designed to teach you about playing defense and waiting for the other guy to fuck up by doing something unsafe.

It's really only because you can beat the other characters with dumb jump in combos or letting them walk into level 3 focus attacks that he seems like a jump in difficulty.

Heh, I wouldn't say that. Seth reads inputs and distances just like any other (cheap) fighting game boss; not much to learn from him. If you try to block too close he'll always command grab you, and if you input any attack or backdash while standing up from a knockdown he'll always DP to catch you.

The trick to beating him by just blocking at mid range and punishing everything he does is just an exploit of his AI that can't decide what to do since you're not inputting anything, so it selects from a random "mid-screen move pool", which contains a variety of very unsafe moves.

I will say it does force you to learn your character's more damaging combos and punishes, otherwise you're going to have a hell of a time. Luckily a heavy hitting combo in SF4 (at least for the standard of a beginner player) is pretty easy to do.
 
Did they make him worse in USF4? I didn't think he was too bad overall.

He was a lot easier in Ultra Street Fighter 4. I bought it over the weekend and cruised through without using a continue on the default difficulty. By comparison playing the original Seth in Street Fighter 4 even on the easiest difficulty setting I would often take dozens of continues. I am pretty bad at fighting games in general though, as much as I enjoy them.
 
MK9's Shao Kahn boss was just stupid.

Ended up just standing as far away as I could, spamming fireballs and flying kicks with Liu kang.

Game spends ~6 hours or so trying to teach you how to play the game with slightly increasing the difficulty each fight, feeling like you're improving as you go with combos etc. Only to actively punish you with a ~30% counter attack anytime you attempted to do any sort of close attack.
 
He was a lot easier in Ultra Street Fighter 4. I bought it over the weekend and cruised through without using a continue on the default difficulty. By comparison playing the original Seth in Street Fighter 4 even on the easiest difficulty setting I would often take dozens of continues. I am pretty bad at fighting games in general though, as much as I enjoy them.

The fact that vanilla SFIV Seth would go all-out regardless of difficulty level was a real pain for me, since I slowly got better at beating the AIs on lower difficulties, but I'd get stuck forever against Seth all the time. Hearing that he's one of the milder FG final bosses sounds ridiculous.

Then, you'd beat the game with every other character to unlock him and realize that he has the lowest HP count in the game.
 
Let's not leave out a trend of only getting one shot against the boss, so the boss fight is an automatic game over whether you win or lose. Fuck right off with that shit.

I remember Night Terror in Soul Calibur 3 done this shit. Basically to even attempt to fight him you need to choose a specific path (depending on character) and win all the battles without losing. Then fight Night Terror, who can't be knocked out of the ring (he'll fly back in), hits hard and has great range. Also if you lose you have to do it all again.
 
This reminds me of Samurai Shodown, those endbosses were something else man. Salt overflows every time. Amakusa is still one of my favorites.
 
Speaking of which are any of the unlockable bosses in the following Neo Geo games not broken and can be used for friendly matches?

Both Last Blade games
Ninja Masters
Art of Fighting 3
World Heroes Perfect

Thanks.
 
oh my god



You can literally sit and block outside of grab range and wait for him to whiff an attack, even on hardest difficulty. Hardly comparable to some of the true evil bosses out there
.

Galactus is also hilariously easy; dude attacks way too slowly.

Yep. He only seems more difficult than he is because of his attacks are pretty good. Hes not in the league of guys like Geese from FF1, General from Kaiser Knuckle
 
Eh, I wouldn't say Galacticus in MvC3 was "alright." He can be pretty bullshit when he starts to do his laser lightshow on your characters along with that grab attack if you don't mash fast enough.

He only feels bullshit at first because you have to fight silver Akuma, Wesker, and Dormammu all at once. All three together can spell all kinds of bullshit.
 
Galactus is pretty dumb, sometimes it feels like whether you win or lose is a coinflip because he has multiple fuck you full screen 400 hit attacks.

Fighting game bosses are a bit hard to balance, they usually end up lame like Seth in SF IV or the Soul Calibur final bosses or hard as shit like Shao Khan in MK9, Gill in Third Strike or any boss in any SNK game (fuck you Rugal)

I guess I prefer the super hard bosses but at a certain point I lose 30 times in a row and get pissed off which isn't fun
 
igniz-stance-regular1.gif


Had an infinite and knew how to use it.

I remember years and years ago watching my Mum's friend's son play this boss and after a couple fights saying "That seems sort of cheap" - then over the next half hour I watched his descent in to madness.
 
Speaking of which are any of the unlockable bosses in the following Neo Geo games not broken and can be used for friendly matches?

Both Last Blade games
Ninja Masters
Art of Fighting 3
World Heroes Perfect

Thanks.


Omega Rugal and Saisyu are perfectly legal on kof 95

Also Kain and Grant in Garou

You can use until Violent Ken and Orochi Iori in SVC.

In Neo Geo Battle Colisseum al the bosses are legal, e en GOODMAN but he will use 2 slots
 
Seriously though, can someone explain the Virtua Fighter 4 design decision that gives you infinite continues on every fight leading up to Dural, but not when you get your ass handed to you by Dural because she's crazy fast and overpowered?

Still to this day never beat VF4... :C

Every Virtua Fighter game does this. My only explanation is that Dural is considered a bonus round and not a final boss you have to beat. Beating her makes no difference anyway, you don't get any special ending for it or anything like that. Well you did get a vid of her if you beat her in VF2 on hard but thats it, Virtua Fighter was never concerned with stuff like that.
 
Dissidia was pretty good about this with Chaos, and while he's crazy and has three forms of progressing difficulty he still plays by the rules (outside of his crazy summon, anyway).

Then Duodecim came out with Feral Chaos who has 125,000 HP and gets to decimate your gauges every time he lands an attack regardless of if it does actual damage or not. He can be cheesed, largely thanks to equipment, but it's not a fun encounter.

And then you unlock him as playable and he's the weakest character in the game without hours of investment.
 
http://www.hardcoregaming101.net/eternalchampions/eternalchampions1.htm


The Eternal Champion is, without a doubt, one of the cheapest bosses in fighting game history. Igniz, Geese, Seth, they've got nothing on this guy. For one thing, he has infinite inner strength, which means he can spam his moves as much as he wants, as well as suck as much strength out of you as he needs by taunting. Secondly, he has FIVE different forms, and you must beat all of them in one round. You do get health back between each form, but if you ever lose the match against him, you get a bad ending and get kicked right back to the main menu. At least Final Bison from Alpha 3 had the decency to go down the same way as everybody else. If you manage to beat him, all you get is a text scroll explaining what your character went on to do.
 
Hell I have been KOF2002 on and off for years with the express purpose of beating Nightmare Geese and still haven't come close. SNK games don't screw around for damn sure.
 
ssf2t2.gif

Him, the original Shin Akuma from SSF2T.

Big damage, double air hadouken, quick movement. A full 3 hit DP = 2/3 life gone.
I forgot the amount of pound coins I spent on him lol.
 
i'm so thankful they toned down Marie in Skullgirls and actually made it that you can stun her out of her summon animation. Still sucks for characters like RoboFortune and Beowolf that can't reliably knock her out of her attack state, but you can kinda confuse her with crossups.

But seriously, I spent like an hour on every character trying to beat Marie on hard before they toned her down.
 
  • Most SNK Bosses,
  • Juggernaut & Magneto from X-Men: Children of the Atom,
  • Goro, Kintaro, Motaro, & Shao Kahn,
  • Jinpachi, Azazel,
  • Eyedol,
  • Thanos from Marvel Super Heroes,
  • Cyber-Akuma (Mech-Gouki in Japan) from Marvel Super Heroes Vs. Street Fighter,
  • Seth,
  • Eternal Champion,
  • Gill,
  • Shin-Akuma (Shin-Gouki), etc.

These guys don't fuck around & will murder you in a heartbeat.
 
Oh, and you fucking can't knock her down OR grab her. What a great move. Obsoletes like 30% of Beowolf's gameplay.

Skullgirls is a great game, but come on.
 
I always enjoyed the fight against Unknown at the end of Tekken Tag. Taking a moment to figure out who she's imitating during the fight was always kind of fun.
 
Filia from Skullgirls when you're doing Fukua's story.

I actually thought that was kind of fun, but I did fall back on the exploit that she inexplicably has an immense amount of trouble blocking overheads so you can magic combo into your qcb+hk overhead, pick her up off the ground and go from there.

way more fun than bloody marie tbh
 
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