irfaanator
Banned
We will see who the frauds are!
yea. I'd also see everybody going for them safe combos or not doing that fancy shit
We will see who the frauds are!
Woah woah...Saw this discussion on Twitter.
How affected do players that rely on Select plink be at Evo?
I know Sako has like 4 extra buttons to help plink for Elena.
Bonchan apparently select plinks with Sagat
Daigo select plinks with E Ryu
etc
Woah woah...
They are banning select plinks at EVO? I am late to this news, can anyone fill me in?
I thought it was only for three yearswasn't he banned from entering the US for like 15 years or something
How so? Who revealed this information?PS4 won't allow it apparently
How so? Who revealed this information?
wasn't he banned from entering the US for like 15 years or something
I think the Select button is mapped to something else on the PS4 software?
I remember the top players talking about this right when Evo announced it'll be the PS4 ver for Evo
Did not know this... you said "most" so you are saying that some do support it?it think its the touchpad, which most fighting sticks do not support
blinking banned at evo?
Did not know this... you said "most" so you are saying that some do support it?
BALA saying he's "gonna try to make it" at EVO this year
https://twitter.com/balaLuisito/status/588862503700066304
I thought it was 5, which isn't in time yet
I am paying out $1100 to a dentist this month. Hopefully insurance will cover some of that.
I think the Select button is mapped to something else on the PS4 software?
I remember the top players talking about this right when Evo announced it'll be the PS4 ver for Evo
It's not so much removing s-plinking but rather the PS4 won't even have the option available.
The real Options Select
Get it? Options button? Select?
....
I'll see myself out.
Saw this discussion on Twitter.
How affected do players that rely on Select plink be at Evo?
I know Sako has like 4 extra buttons to help plink for Elena.
Bonchan apparently select plinks with Sagat
Daigo select plinks with E Ryu
etc
Come to Toronto and help me vf just like oichi didNew York and Toronto scenes ain't bad. If you're restricted to online matches, not too hard to find matches on PSN, though most of VFDC is on XBL.
Daigo and Bonchan probably not so much, since they are also arcade players which probably makes it as easy as changing pants. I'd be more worried about the players that are used to console play + select plinking.
Got all my EVO shit booked. Goin Wednesday til Monday.Come to Toronto and help me svf just like oichi did
Got all my EVO shit booked. Goin Wednesday til Monday.
What's your plan?
『Inaba Resident』;160562419 said:So apparently a lot of the frame data listed in MKX is straight up wrong.
Not sure how a developer manages to do that.
Just put a 1-frame buffer in USF4. Everybody plinks!
Is there still some sorta US GAF vs Canada GAF going down?I'm getting there Thursday morning til Monday
not sure if I'm trynna get straight goofied the day before tho
I thought they actually tied those values to in-game variables instead of exporting from framedata.xls this time around?『Inaba Resident』;160562419 said:So apparently a lot of the frame data listed in MKX is straight up wrong.
Not sure how a developer manages to do that.
IIRC Injustice had that problem.
I thought they actually tied those values to in-game variables instead of exporting from framedata.xls this time around?
Is there still some sorta US GAF vs Canada GAF going down?
As I understand it, at least part of the issue is that in NRM games, some moves leave the opponent in a "hit" state, where after a certain number of frames, they can block high or low but can't take any other action. But the game still calls this "frame advantage" for the attacking player. It's dumb.『Inaba Resident』;160565065 said:How the fuck does NRS manage to do this twice?
『Inaba Resident』;160562419 said:So apparently a lot of the frame data listed in MKX is straight up wrong.
Not sure how a developer manages to do that.
i swear i've heard that you can actually select plink on arcade cabs with the start button
though the viability of that is something else entirely i guess
Just put a 1-frame buffer in USF4. Everybody plinks!
『Inaba Resident』;160565065 said:How the fuck does NRS manage to do this twice?
I have no idea. I'm just going by what I'm reading on various forums. For example, I see people talking about how some of Kung Jin's moves are supposed to be -6 on block yet they get blown up by 12 frame moves.
I told the JPs at FR about select plinking not being around for the PS4 version possibly and the first thing they said was "Poor Bonchan, how is he gonna be able to play Sagat now!?" lol
I really want to get one started. Not sure how many other Canadian Gaffers that are going except for me you and Vulva.
Canada got this free tho
True hitsun by and large doesn't exist in NRS games. It's a way of simplifying the concept of a "combo".
Traditional method: Some of your moves grant enough time for you to combo other things if you practice.
MK method: X combos to Y pretty much always, just dial it in (including the special at the end).
That said, the dash-cancel stuff does seem to be true hitstun for every character that can do it.
This is really strange. Do counter hits exist in mkx and do they effect what can combo into what?
Who are you rooming with?
US GAF attending EVO that play SF4 post up if you're down to get your shit pushed in.
them 3 cr.lp's
Blackenstein?Got a room with my cousin
In SF4, if you press a button lower in the input priority chain (HK->HP->MK->MP->LK->LP->Select) on the frame after you press another button, it counts the "higher" button as being pressed two frames in a row. This means every link becomes 1 frame "longer." As you can imagine, this is really, really useful for characters with lots of tight links once you practice it.What the heck is plinking?
In SF4, if you press a button lower in the input priority chain (HK->HP->MK->MP->LK->LP->Select) on the frame after you press another button, it counts the "higher" button as being pressed two frames in a row. This means every link becomes 1 frame "longer." As you can imagine, this is really, really useful for characters with lots of tight links once you practice it.