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Fighting Games Weekly | April 29 - May 5 | Gods Among Loser's Bracket

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It's not a full screen wipe either for the opponent, the beam has specific durability point so it will only absorb as much as its durability allows. If it had like infinite medium durability points then yea it would wipe out everything on the screen and would be a legitimate counter pick to MorriDoom.
 
You should try playing Marvel for how much you comment on it.
I would (competitively) if I could make money on it. :( But that's not going to happen. I play casually (badly) and that's good enough for me. (MTG is also a terrible, terrible spectator sport. I love playing it, but have a hard time watching it.)

It's not a full screen wipe either for the opponent, the beam has specific durability point so it will only absorb as much as its durability allows. If it had like infinite medium durability points then yea it would wipe out everything on the screen and would be a legitimate counter pick to MorriDoom.
Ah, I was under the impression it was a full screen clear like Human Rocket Punch.
 
It's not a full screen wipe either for the opponent, the beam has specific durability point so it will only absorb as much as its durability allows. If it had like infinite medium durability points then yea it would wipe out everything on the screen and would be a legitimate counter pick to MorriDoom.

so the only way to beat doom is metagame shoot him with dooms beam assist. or iron man if you are ballsy.
 
I would (competitively) if I could make money on it. :( But that's not going to happen. I play casually (badly) and that's good enough for me. (MTG is also a terrible, terrible spectator sport. I love playing it, but have a hard time watching it.)
I was just messing with you. Your opinions are generally balanced, so even if you were just a stream monster I wouldn't harp on you.

Mystic Ray works like any other beam, and it has durability. To my knowledge, no one has ever tested the specifics, but its durability seems to be "spread out" over its screen sweep. You can test this by using Mystic Ray against Hadoken at various screen distances. Up close, Mystic Ray will plow through a Hadoken and hit the opponent's character because the small distance causes more hits to occur before Mystic Ray leaves the Hadoken's hitbox. At long distances, Mystic Ray won't even destroy the Hadoken. Its real value is in its screen coverage and that the beam hits lower than any other projectile in the game when it first rises out of the ground, which means it counters any other assist call in the game when it's timed properly. It also appears behind the player like Plasma Beam does, making it a potential combo breaker.
 
I agree in principle, but the problem specifically with Marvel is that the game in general is already borderline broken, and moreso with hidden missiles, infinites, etc. Infiltration running a train on the world is kind of frustrating, but I feel that can be overcome because the game and his character isn't inherently broken. Marvel kind of is. The lack of balancing/patch is ultimately going to kill Marvel for me more than Chris G or whoever, but those two things are pretty closely connected.

It's a shame there won't be any patch to deal with some of the issues of UMVC3. I think another huge problem going on with Marvel is that most of the top players do not seem too interested in trying out new things or new characters. I mean, sure they may play around with some different characters on their streams but ehh, nothing really comes from it a majority of times. Until more top tier players get that fire in them, Marvel belongs to Chris G.

Luckily, the SF4 folks will be getting a patch. I wonder how much it will shake things up for them. Hope Akuma doesn't get nerfed too hard because of Infiltration's skill.
Even though I don't play SF anymore, buff Vega/Claw plz.
 
so the only way to beat doom is metagame shoot him with dooms beam assist. or iron man if you are ballsy.
The way you beat Doom Missiles is to just not let them come out. He is a standing target when he's launching them meaning most fast full screen projectiles (whether angle down or straight forward) will negate the assist. Something like Hawkeye's Speedshot, Chris's Magnus, Magneto's Disruptor or even Ghost Rider's j.S/st.H will make sure Hidden Missiles never come out. The problem is when Morrigan is throwing out double fireballs across the screen each with 5 durability points. You may trade with the fireballs in an attempt to snipe missiles in which case she will get an AV activation or more fireballs on screen. If you block the fireballs the assist comes out scotch free and that just continues the cycle of fireball -> missiles -> fireballs -> AV activation -> more fireballs and missiles.

The proposed strategy is to jump at the top of the screen and fire a fast, durable projectile aimed towards Doom. At that height it's hard for Morrigan's fireballs to hit you and you can safely tag Doom. Not enough characters can actually do this and those who can actually have terrible mobility (like Chris) or require meter to access the ability (Dante). You can probably do this with Trish too. The other strategy is to use assists that can block a few projectiles (like Repulsar and Jam Session) so that you can gain some advantage in the fireball war. Another strategy is the full RTSD one where you need Vajra and a teleport character to get to Morrigan before she gets anything started. All of Morrigan's actions are done from the air meaning she is susceptible to Vajra.

This is why Dante is a character that is proposed the most as being great against the duo. He provides a great assist in the match up (Jam Session), has a teleport, has extremely durable 360 degree special moves that absorb fireballs, has a utility hyper that allows him to fire straight down with lots of durability/chip/speed as well as allows him to plow through projectiles straight ahead of him and can OTG hit off of Vajra confirms. That is more tools than most characters have and you pair him up with Vajra plus another point character who is good against Morrigan then you have a team. Viscant's proposed teams against this included something like Dorm/Dante/Strider (hybrid zoning and rushdown) or Dante/Vergil/Strider (full RTSD). The problem is that outside of Yipes no Dante uses the full range of his tools in the match up nor do they have the skill to clutch it out with the character. Most people don't want to put effort into a character who is notorious for getting mauled by Wolverine thanks to his 8 frame jab.
 
I was just messing with you. Your opinions are generally balanced, so even if you were just a stream monster I wouldn't harp on you.

Mystic Ray works like any other beam, and it has durability. To my knowledge, no one has ever tested the specifics, but its durability seems to be "spread out" over its screen sweep. You can test this by using Mystic Ray against Hadoken at various screen distances. Up close, Mystic Ray will plow through a Hadoken and hit the opponent's character because the small distance causes more hits to occur before Mystic Ray leaves the Hadoken's hitbox. At long distances, Mystic Ray won't even destroy the Hadoken. Its real value is in its screen coverage and that the beam hits lower than any other projectile in the game when it first rises out of the ground, which means it counters any other assist call in the game when it's timed properly. It also appears behind the player like Plasma Beam does, making it a potential combo breaker.

So a good way to test that is to have a hyper combo vs a projectile.
i can only assume it would be one hit less than it usually should.
then test the same against a beam.
 
He was in the tournament.
Lost to Justin and then KaneBlueRiver before top 16.

Yes, I'm trying to say Yipes hasn't been placing.
I stand corrected. Yipes is a wildcard though, he's known to do stupid shit and overdrink at tournaments and run teams he shouldn't run just to have fun. He's always been that way in MvC3.

Also, good shit to Alukard for using the HM OTG with Doom. Finally people are actually using that shit.
 
Perhaps EMP is keeping a low profile to work on secret tech to beat Chris G in an upcoming tournament. But seriously. I think Yipes was in St.Maartens. They had some local event there.
 
I know a lot of people say Chris Gs play is killing Marvel but I think having a guy like that who is so dominate with a big ole bullseye on his back is what keeps any game alive.

100% agreed. Chris is doing a Huge service to the FGC -- forcing people to step up or shut up. You can say whatever you want about him but when he dominates everyone in Marvel you have to respect his skill.

This applies to Infiltration as well. I really enjoy seeing dominate players because it adds to the tension everytime they play... will they lose? Who/what will beat them?

If it wasn't for Infiltration I don't even know if I'd watch AE anymore.
 
i hope so

come one come all!

it only happens once a year!

fanatiq actually trying!





not gonna lie, fanatiq has done a really good job looking like he sucks ass at the game over the last year. I know he only tries during money matches, but fuck, Ray Ray has leveled up a TON since the money match last year. I honestly think it could go either way, now that Ray has more experience under his belt.
 
So I am watching this ChrisG interview:

http://www.eventhubs.com/news/2013/...ul-filipino-champ-neo-one-best-players-world/

And ChrisG states that a lot of the time the PS3 lags is when Morrigan is in AV and she is throwing out projectiles plus the other player is also throwing out assists plus using stuff. Now since 90% of the time it's ChrisG that is in control of the action... wouldn't it make it even more difficult for the other person to do anything with the lag that the on screen action is creating?

Like if you are trying to make a read on a fireball pattern or trying to get in.. seems like it would be way harder with lag factor. And ChrisG's team already has a shit ton of safety mechanics so that if he gets clipped he can be saved or can recover from it.

Well it used to be beneficial for slowdown to happen in bulltethell games.

Joking aside. Projectile tosses are usually anticpatory rather reactionary anyway. It is the person trying to navigate the field that needs to needs to be able to react quickly to the projectiles.

I play M:TG, where boardwipes are usually symmetrical. :-P

I remember that. Both Wrath of God and the Disk of Nerval (sp) were like that. Yu-gi-Oh was badly designed enough that they regularly had zero casting cost, asymmetric variants. All the benefits, none of the drawbacks. Ugh.
 
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