Kbrad is hilarious.
Haha yeah, we need more Kbrad gifs on this thread.
Kbrad is hilarious.
Apparently Deejay beats Cammy according to Eventhubs Kappa.
Why was Laugh even in this? He is not up to the caliber of the other players.
Hey Kumobou
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It's all good.
Wow that was great insight. Gamerbee does
for air jagga kick, I always thought he does![]()
because of how low he can get them out.![]()
Edit: GamerBee's match up thoughts:
Cammy > Adon
Zangief > Adon
Yes! Now we don't have to worry about the online being shit anymore. Thank goodness.
I don't know, I remember back in the day when I would play on xbl, Adon's were a horrible match up for gief. Those damn jaguar kicks always made it impossible to get in, but this is coming from a scrubby gief so take it with a grain of salt.
I wanna be animayyyyyy too now.
By the way, can anyone provide the first and second episode for ESGN TV Season 2? They never post anything on archives and their YouTube channel never has anything...
I knew this was BB without reading the quote above.
You can SPD ground jaguar kicks on block
Art recently tweeted that free homing was a bit of a dealbreaker for him, and I see where he's coming from.I always wanted to get into AH3, but the homing system was so weird to me and the Arcana choices seemed so intimidating
I'm almost tempted to get BB/P4A and see what's up but I just know I'll mess with them for like a day and go back to SF4 lol
I'm almost tempted to get BB/P4A and see what's up but I just know I'll mess with them for like a day and go back to SF4 lol
Yeah, the one major issue with BB is that damage potential is incredibly low unless you hit up training mode.I'll be honest. BB's hard to have fun right from the get go. You probably wouldn't enjoy it unless you were dedicated to put decent time into it.
I'll be honest. BB's hard to have fun right from the get go. You probably wouldn't enjoy it unless you were dedicated to put decent time into it.
gotta say, i'm really enjoying the KBrad Featuring Street Fighter Show so far
it def has more fundamentals to get over than some other games, but i dunno, as someone who's been picking it up without much experience with its kind of gameplay before, i don't think its barrier is that big
it def has more fundamentals to get over than some other games, but i dunno, as someone who's been picking it up without much experience with its kind of gameplay before, i don't think its barrier is that big
Here's the dark secret... ASW's netcode kind of sucks too (at least their recent implementations have been fairly feature-rich). That's basically the less shitty of two options, heh.What I posted in English:
Most importantly, ASW is on board for AH3:LM, so no worries over netcode. Also, there will be a downloadable version at 6800 yen.
I can see both sides of the argument for/against free homing. It definitely streamlines the game: new players would just get lost, wondering why they can't fly around anymore. It also reigns in combos a fair bit, since old AH combos could have you burning all three homing bars AND multiple supers if you really felt the need (and then you can activate and reset your homing meter!). However, it did make movement dumber IMO since you could homing whenever and not worry about being low or out of it. Being out of homing in AH1 or 2 was bad news, since you couldn't guard cancel or recover off of walls. It also makes it so that moving around with homing doesn't ding your combo potential (although with how silly the combos were in AH1 and 2, it didn't matter much). Personally, I don't think I ever got good enough at any of them to form a real preference.Art recently tweeted that free homing was a bit of a dealbreaker for him, and I see where he's coming from.
As for arcana choices, just poke around and see what suits your fancy. The most straightforward effect are the health and damage buffs they give.
I got reliably good games in 6 person lobbies with a 1mbit down 0.15 mbit up connection. BB didn't let me do that, and SF4 only when it was practically in-state. It may not be perfect, but that's certainly good enough.Here's the dark secret... ASW's netcode kind of sucks too (at least their recent implementations have been fairly feature-rich). That's basically the less shitty of two options, heh.
Here's the dark secret... ASW's netcode kind of sucks too
How is KBrad anything like Wolfkrone?
Actually, their recent implementations are the only ones I've heard bad things about. People have told me that their matches in BBCP have been worse than matches with Japan in previous BlazBlue games. And of course, there is the travesty that is Accent Core's online...Here's the dark secret... ASW's netcode kind of sucks too (at least their recent implementations have been fairly feature-rich). That's basically the less shitty of two options, heh.
Yeah. It's delay based, and from what I can tell it's not doing any sort of trickery to hide that. For example, how GGPO will roll back the state, or how VF5:FS and TTT2/TRevo have limited forms of state correction. The biggest issue with ArcSys' games is how they handle dropped packets and lag spikes -- they do a horrible job. It seems like the input delay spikes up after the lost data and then permanently stays at the higher delay. Couple that with the fact that most anime fighter players are on PS3 now, how a large percentage of PS3 owners use wireless and how the wireless radio in the PS3 sucks eggs, and it's a problem.It does?
I think this has more to do with the speed of the games more than anything. The older BB games are slower, and GGAC is way more frantic, so it doesn't surprise me at all that the same(ish) network libraries would handle BBCT fine and shit themselves on GGAC.Actually, their recent implementations are the only ones I've heard bad things about. People have told me that their matches in BBCP have been worse than matches with Japan in previous BlazBlue games. And of course, there is the travesty that is Accent Core's online...
I dunno, P4A is faster than the earlier BlazBlue games, as is (from what I hear) Arcana Heart 3, and yet they all work fine. I'm also pretty sure that GGXXAC is not the same netcode at all, but rather a port of the terribad network libraries from the original Xbox version #Reload, because getting their new thing to work with their old stuff would take effort.I think this has more to do with the speed of the games more than anything. The older BB games are slower, and GGAC is way more frantic, so it doesn't surprise me at all that the same(ish) network libraries would handle BBCT fine and shit themselves on GGAC.
Which makes sense, because developers want to reuse code when they can. Too bad the old code sucked.I dunno, P4A is faster than the earlier BlazBlue games, as is (from what I hear) Arcana Heart 3, and yet they all work fine. I'm also pretty sure that GGXXAC is not the same netcode at all, but rather a port of the terribad network libraries from the original Xbox version #Reload, because getting their new thing to work with their old stuff would take effort.
BB's advanced input buffer also "masks" some of the lag. Holding a button would repeat the input for 5 frames max I think.
GG doesn't have that which makes it rough when comparing the two games.
I feel like both games are somewhat similar in terms of when I netplay with people.
And I don't know if it's just me, but I felt like CT's netcode was better than CS's. I don't know if others feel the same.
I think the only ASW games I've had good experiences with for netplay were P4A and BBCT (if memory serves correctly).
I haven't played AH3 though.
does bbcp have double tapping?