SloaneRisette
Member
Got 234 on my second go around, so I'm not that bad.
How do you convert that into seconds?
How do you convert that into seconds?
Got 234 on my second go around, so I'm not that bad.
How do you convert that into seconds?
When I'm bored I practice reaction times with this
http://www.humanbenchmark.com/tests/reactiontime/
I average between 35-50 ms depending on how awake I am x.x/
Got 234 on my second go around, so I'm not that bad.
How do you convert that into seconds?
the conversion is some advanced math shit, no one really knows
0.234 seconds
I really don't like this reaction test, since there's too little variation in the timing required. I could honestly kind of "feel" a rhythm to the timing of it, even while I was actively tryint to react to it. Furthermore, in most FGs you're not looking for a single more either (in most instances), and you are not reacting to a full-screen state change. It would be far more useful to have a test to see how fast you react to something in actual fighting games, like Magneto tri-jumping at you in the middle of a pressure sequence or random lows/throws in blockstrings in Tekken.
Never mind the additional latency involves from input devices and displays and bloated browsers and so on.
When I'm bored I practice reaction times with this
http://www.humanbenchmark.com/tests/reactiontime/
I average between 35-50 ms depending on how awake I am x.x/
I'm not going to lie, that was the first thing that came to mind.
Got 234 on my second go around, so I'm not that bad.
How do you convert that into seconds?
1000 milliseconds is 1 second lol
Wasn't there a GG flash test that checked your accuracy in blocking an overhead?
I average around 280, but I know my monitor is not the best when it comes to input lag.
What's a good speed?There's this Milia mixup blocking thing which I think is what you're talking about. Link
Well, according to Dustloop, Millia's standing overhead (the kick) is active on frame 18, but doesn't actually hit crouching Sol (due to hitbox) until frame 20. The fastest possible TK Bad Moon (the rolling thing) has 16 frame startup.What's a good speed?
There's this Milia mixup blocking thing which I think is what you're talking about. Link
What's a good speed?
Meh. waiting for an overhead to come out is far harder than waiting for one in block strings.
Retweet for Project M at CEO please
Retweet for Project M at CEO please
Well, according to Dustloop, Millia's standing overhead (the kick) is active on frame 18, but doesn't actually hit crouching Sol (due to hitbox) until frame 20. The fastest possible TK Bad Moon (the rolling thing) has 16 frame startup.
I have to keep practicing x_x
I'm not asking about the moves. I'm asking about what's good for the average human.The standing overhead (Milia's 6k) hits on frame 20 and the aerial (TK Bad Moon) hits on frame 16 according to the dustloop thread.
Yeah for sure. Still fun to try though.
In milliseconds, I wouldn't know, but I would assume it's better to be able to block the moves than not :^)I'm not asking about the moves. I'm asking about what's good for the average human.
Retweet for Project M at CEO please
Below 300 msI'm not asking about the moves. I'm asking about what's good for the average human.
I'm glad that a good quality fan mod of a fighter is getting backing by its community.
Same
Pretty crazy how far it's come. From being an idea that almost everyone mocked and disregarded to earning a place as an event at an FGC major
Hey look, more Xrd footage!
http://vimeo.com/85551502
gah I hate the girls. they show up at every arcsys event. So annoying, and so stereotypical.
isn't it also at UFGT?
isn't it also at UFGT?
The same girls that showed up to loktests and decided Sengoku Basara X's balance.
The same girls that showed up to loktests and decided Sengoku Basara X's balance.
Hmm, I wonder how many events they'll go for this time around, and which ones especially after the controversy last year about representation.which events are we expecting to be on the Road to Evo this time around?