Haha, I'm not the only one then. Even now, I don't know what frame-pacing is.
You're incorrect. Tearing happens when a game engine decides to send an incomplete frame as output. But it could send a complete, untorn frame (e.g. when triple buffered) and that wouldn't necessarily change when that frame is sent. Obviously, it's only the timing that determines framepacing, not the content of the frame.It would manifest more as screen tearing than visible jerkiness. Bad frame-pacing can be very noticeable. Instead of torn-frames, you get judder.
This quote is you, though:I can at least say that I wasn't the one who said that. That sounds ridiculous.![]()
Can't wait for thelastword to roll in here claiming that bad frame pacing is actually a feature and how dare these biased morons say nice things about Xbox. Blasphemy.
So the XB1 version is a blurfest.......Personally, I find all versions to be a tad too blurry with the aggressive TAA, but the XB1 version is vaseline incarnate..... It's great that it doesn't have framepacing issues, but I don't see how anyone would even claim this version to be the second best version when it falls to 27fps often with tearing at 900p dynamic rez.....I imagine it would be hell to pay if this was skyrim remastered falling to 27fps with tearing on the PS4.Pro albeit at 4k native resolution.........
One thing is clear however, it's that this game is GPU bound for the most part, pretty much every battle on the XB1 is dropping frames and what's shown here is pretty barebones early pizzy battles in a traditional FF. Some later battles will have more effects, much larger enemies and anybody thinking that outside of framepacing the XB1 is great are fooling themselves tbh. I still remember FF13, when DF made initial tests of the game in early chapters.....only for people who played far enough into the game reporting that the framerate became really bad in later chapters.....If the XB1 is faltering in such low tier entry battles in FF, it does not bode well for when things get heavy later on.
On the flip, these framepacing issues can and will most probably be fixed on PS4 in a few days. IQ is better and framerate is better there, it makes no sense to buy a worse performing game (fps) on the XB1 with far worse IQ (tearing, blurfactor*), all in the name of framepacing. The XB1 will never run as good as the PS4 version (fps) or look as good (rez, pro benefits), but a framepacing fix on the PS4 is pretty much a guarantee.....either through a patch, or the upcoming 60fps mode on the pro. Some people are pretending that this game is going to be a weekend burn, this game is one you will be playing for more than a few days and in December which is 1 day away, sometime in that month it will get more updates on the PS4. I don't know why someone with both platforms would buy the XB1 version when the PS4 version could very well be patched up in a few days where every checkmark will be superior on that platform.....
So yes atm....
PS4 has: better IQ, better framerate, no tearing
XB1 has: worse IQ, worse framerate, tearing
The differentiator is frampeacing...which can be fixed easily...
This is also something that can be quite difficult to fix, as it requires basically everything in the game to be within specification for the engine to handle it all smoothly..
The differentiator is frampeacing...which can be fixed easily...
You're incorrect. Tearing happens when a game engine decides to send an incomplete frame as output. But it could send a complete, untorn frame (e.g. when triple buffered) and that wouldn't necessarily change when that frame is sent. Obviously, it's only the timing that determines framepacing, not the content of the frame.
All low framerates on console are pacing issues. This is due to limitations of display tech, so is not subject to fixing by any change in the game engine. "Framepacing" as in Bloodborne and PS4 FF XV differs from other bad framerates only in that the right quantity of unique frames is shown, instead of some being torn or missing. That's why Digital Foundry more precisely refers to it as "30fps average" with framepacing issues.
Lmao, I don't care about any console war stuff but that's a funny gif.
It is a mystery.So is it easy to fix or not?
John from DF said there wasn't much of a difference.No difference between one and one s?
Fuck! thanks for the summary. I laughed, I cried, I learned and became a better person.PS4/Xbox.gif
They're using every trick in the book to recoup the costs; PC is inevitable.Is it happening? Last I read they were considering it.
So is it easy to fix or not?
One console version has no framepacing, the other has it. It most definitely can be fixed, the XB1 is not devoid of framepacing because it's special hardware...So is it easy to fix or not?
Quote on OP says otherwise
Well, good on you for being curious! I'm not a computer scientist myself, so my knowledge is also gleaned from studying what actual experts have to say.I was reading up on a few things after your comment and will shameless state that I was super wrong. <3
Well, keep in mind that this game was originally locked to 720p on Xbox and 900p on PS4.
I highly doubt that there is any difference in pre-rendered cutscenes.Hey Dark10x,
my only other main concern with the Xbox One version, is the one thing I didn't see in your video.
How does the quality hold up for the pre-rendered cinematics? The pre-rendered cinematics looked awful and grainy on Xbox 360 version of Final Fantasy XIII, and even looked poor on the PC version, while the PS3 version's CG looked pristine. Are these on par for both consoles?
The differentiator is frampeacing...which can be fixed easily...
They're using every trick in the book to recoup the costs; PC is inevitable.
. Are these on par for both consoles?
So is it easy to fix or not?
Perfect!
Trust me, on screen its blurryAfter watching The DF analysis, I don't think I would use the words "especially blurry" or "incredibly blurry" ,as used in the video commentary, to describe what I was seeing on screen.
I've seen much worse.Trust me, on screen its blurry
Summary:
- Resolution 900p with adaptive resolution switches to lower res (720p?)
- Very blurry
- No frame pacing issues or microstutter
- Some frame drops especially during battle sequences, but adaptive vsync means you don't get ugly frame tearing
(dark10x recommends, based on his own IQ versus performance versus visuals priorities: PS4 Pro on Lite mode > Xbox One > PS4 Base mode)
So the XB1 version is a blurfest.......Personally, I find all versions to be a tad too blurry with the aggressive TAA, but the XB1 version is vaseline incarnate..... It's great that it doesn't have framepacing issues, but I don't see how anyone would even claim this version to be the second best version when it falls to 27fps often with tearing at 900p dynamic rez.....I imagine it would be hell to pay if this was skyrim remastered falling to 27fps with tearing on the PS4.Pro albeit at 4k native resolution.........
One thing is clear however, it's that this game is GPU bound for the most part, pretty much every battle on the XB1 is dropping frames and what's shown here is pretty barebones early pizzy battles in a traditional FF. Some later battles will have more effects, much larger enemies and anybody thinking that outside of framepacing the XB1 is great are fooling themselves tbh. I still remember FF13, when DF made initial tests of the game in early chapters.....only for people who played far enough into the game reporting that the framerate became really bad in later chapters.....If the XB1 is faltering in such low tier entry battles in FF, it does not bode well for when things get heavy later on.
On the flip, these framepacing issues can and will most probably be fixed on PS4 in a few days. IQ is better and framerate is better there, it makes no sense to buy a worse performing game (fps) on the XB1 with far worse IQ (tearing, blurfactor*), all in the name of framepacing. The XB1 will never run as good as the PS4 version (fps) or look as good (rez, pro benefits), but a framepacing fix on the PS4 is pretty much a guarantee.....either through a patch, or the upcoming 60fps mode on the pro. Some people are pretending that this game is going to be a weekend burn, this game is one you will be playing for more than a few days and in December which is 1 day away, sometime in that month it will get more updates on the PS4. I don't know why someone with both platforms would buy the XB1 version when the PS4 version could very well be patched up in a few days where every checkmark will be superior on that platform.....
So yes atm....
PS4 has: better IQ, better framerate, no tearing
XB1 has: worse IQ, worse framerate, tearing
The differentiator is frampeacing...which can be fixed easily...
Whew, my prediction was correct.
Hahaha!Can't wait for thelastword to roll in here claiming that bad frame pacing is actually a feature and how dare these biased morons say nice things about Xbox. Blasphemy.