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Final Fantasy 7 Remake uses Unreal Engine 4 and Enlighten Lighting

All these years of R&D for nothing ?

The past is the past I guess.

It was a bad sign when the lead technical director behind Luminous left a while ago.


I hope they can salvage their own tech by learning from UE.


...


On the other hand this means we will know ahead of time what is/was planned for further episodes.

UE data reads like a book.

And modding will be easy too.
 
I think that's because they seem to be taking animations they made for Final Fantasy XV and putting them into the FF7 remake as opposed to any parts of the engine.
And really, if they can achieve visual parity using UE4, then there are virtually no drawbacks to using it over Luminous.
 
I think that's because they seem to be taking animations they made for Final Fantasy XV and putting them into the FF7 remake as opposed to any parts of the engine.

Like the part where Cloud is walking through a tight corner appears to share the animation for doing so.

Yeah that's the part that I meant, but I can see them using other similar stuff as well apart from animations.

As long as it helps development I'm all for it, not complaining or anything.
 
Good.

No good has come from SE trying to develop games on their own engines these past ten years at least.
 
Very odd that aren't just going to reskin FF 15 for this.

Why not use that engine?

Because its way more work and It's likely UE4 does most of if not everything Luminous engine does, but better. If it doesn't, it'll probably get updated by Epic to do that thing. Epic probably does the vast majority of the work here on the engineering side and all Square Enix has to worry about is making the game and assets to poplulate that game. SE saves money and can build games much faster this way.
 
That's great.

A little off topic but that means the NX supports Unreal Engine 4 since DQXI was confirmed for it.
 
How does UE4 compare to 3 in terms of ease of use and overall development times? I feel like there haven't been that many AAA releases that have used it yet, but there seem to be a lot of good things said about it.
 
Is Just Cause 3 using UE4?

With Tabata talking about bringing in some of Avalanche's devs to assist in a potential DLC controllable airship with XV, I wonder if Kitase will do the same with VII:Re? Might be a lot easier to implement than it would be with Luminous, too. Maybe?
 
Is Just Cause 3 using UE4?

With Tabata talking about bringing in some of Avalanche's devs to assist in a potential DLC controllable airship, I wonder if Kitase will do the same with VII:Re? Might be a lot easier to implement than it would be with Luminous, too. Maybe?

No, it's using a custom engine by Avalanche.
 
Expected but it's not exactly a good news for their finances. I mean, they practically admitting to have waste time and money in the luminous engine.
 
is UE4 easy to mod supposing this game ever gets a PC release? I'm expecting a certain G man to be removed within a day if so :L
 
Shenmue 3 and Final Fantasy 7 Remake being made with the same tools. What a time to be alive.
 
I would love to a behind-the-scenes tell-all of the disastrous developments of Crystal Tools and Luminous Engine.
 
Huh, I actually thought that was already confirmed, but I guess not.


Color me surprised on that it only was confirmed now.
 
Man, I wonder how much money square has pumped in to luminous so far. Far less than it would have cost them to license UE4, I'm sure.

Niro and I did some napkin math and we're figuring their investment just purely into Luminous is probably in the range of $10 to $20 million. That amount of money would probably cover the license fee for UE4 in 5+ games, and that's before getting into the enormous amount of lost productivity (due to bad tools) and lost revenue (due to worse games shipping later) that Luminous is responsible for.
 
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