One of the bard songs is missable, you need to get it from the top of the library of the ancients before the pyramid. It's probably the least useful song, but still.
Least logical end to this fight? Probably!
Kind of annoying since it kept using Ice Storm, which was a 1HKO for anyone except an Ice Shielded berserker. Had to just keep trying until that wasn't used and buckle down until Gigaflare.
Getting close. This would also (probably) be my fastest run if I hadn't left the game running for nearly 5 hours.
Wasn't confident enough to try this on my last run with these jobs. But hey, why not.
Second attempt, used Quick+Catoblepas and killed all four barriers before Necrophobe even got his dumb speech in. Golem basically blocks all his attacks, but he's still dangerous since he double attacks and can beat Golem in one attack then kill a character with the second. Didn't matter though, it wasn't enough for Necrophobe to gain a meaningful advantage.
Got a great clean win against Exdeath and then failed to break the bottom part of Neo. Have about a 9% chance of success with each attempt.
Success!
Third try is a charm, right?
Turns into a long fight after that, but Grand Cross was the only real threat. Dispel did nothing except take haste off the berserker (had an angel ring), and physicals are blocked by Golem. The berserker was equipped to be immune to most statuses, and that worked out well seeing as he was never afflicted with anything. Had a zombie, a couple instances of instant death, and a couple berserks across three Grand Crosses, nothing unmanageable. Those could have easily been a nasty combination that left me with no usable characters, but I was always left with at least one.
Summon+Rune Axe dealt a very respectable amount of damage, as high as 2400 (but also as low as 500). Magus Rod Syldra also dealt very solid damage, 1400-1700 usually. Mug in the front row with the Chicken Knife hit for about 1000 consistently. Time Mage predominantly functioned as the support, but occasionally used Comet during downtime.
HP estimation was barely acceptable, with the front part taking a few more hits than the middle to finish the fight.
I wish I had managed 15 across the board. Stupid red dragon.
Seems like Sandworm at level 8 is not happening for a Black Mage/Geomancer party. Geomancer is worthless and Black isn't great, boosted -ara spells only hit for a bit over 300 damage. I have no HP or decent healing so quicksand leads to a quick death. Guess I get to grind for a couple levels.
Success at level 10, with 1HP left. Quicksand left my last two characters with practically no HP. Had them each go out with a bang and break their rods, which was just barely fast enough.