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Final Fantasy or Startropics? Wii VC (I chose FF1)

Ecto311 said:
That's awesome for others but when you are 11 and have to call a Nintendo help line for $2.99 a min to get the code you never forget it.

I also enjoyed the rooms
here you hop in and the lights go out making it a jumping puzzle. We would jump in the room and real fast put yard sale stickers on the TV where you needed to go. After that we used graph paper
but damn that was fun. Yup spoiler tagged a game from 1990.

:lol Awesome. The old days
 
Red Scarlet said:
? what are they?


I thought you were giving me a crown for...nm :lol

Startropics had a code that came on a piece of paper in the box, which you needed to put in at some point in the game (or else you can't go on.) I think I spent a whole day trying to figure out where to find the code in the game, then I realized it was supposed to be in the manual...and I only had the cart of the game.

There's a quest in FF1 where you have to get an herb for some sick elf. The herb is in a chest that has a mandatory battle with some wizards who completely dominate you at that point in the game...the number of wizards you fight is random, sometimes it's 2, sometimes its 6. I was really young, so I didn't think about grinding, so I kept trying to fight them with a weak party and pretty much gave up on the game.
 
Yeah, put the Black Mage as the last person in the party (you can change the order during the game).

Another thing - The hits target the first person the most, 2nd person the 2nd most, etc. Hence putting the black mage last :)

The black mage starts weak, but gets really powerful spells later on. Plus, you'll recognize him from FF 9 :)
 
Startropics sucks.

On the other hand so does Final Fantasy 1.

Um.

Flip a coin.

EDIT: Scratch that, it's FF2 I hate. I like FF1.
 
Mamesj said:
I thought you were giving me a crown for...nm :lol

Startropics had a code that came on a piece of paper in the box, which you needed to put in at some point in the game (or else you can't go on.) I think I spent a whole day trying to figure out where to find the code in the game, then I realized it was supposed to be in the manual...and I only had the cart of the game.

There's a quest in FF1 where you have to get an herb for some sick elf. The herb is in a chest that has a mandatory battle with some wizards who completely dominate you at that point in the game...the number of wizards you fight is random, sometimes it's 2, sometimes its 6. I was really young, so I didn't think about grinding, so I kept trying to fight them with a weak party and pretty much gave up on the game.

Oh, I was saying crowwwn there cause the wizard guys are guarding a crown. :lol

I remember the robot password thing on Startropics..but I can't remember the code. I remember the parrot's song later on though, and always have. I hate how there's random stupid things that can what seems like be remembered forever, but others..not at all.
 
Red Scarlet said:
Oh, I was saying crowwwn there cause the wizard guys are guarding a crown. :lol


Oh right, forgot about that :lol

but then you give the crown to chaos and he turns your whole party into ninjas and the ninjas play carry on my wayward son. yeah, FF1 is pretty awesome.

Red Scarlet said:
I remember the robot password thing on Startropics..but I can't remember the code. I remember the parrot's song later on though, and always have. I hate how there's random stupid things that can what seems like be remembered forever, but others..not at all.

yes, like everything i learned in college and everything i'm learning in law school...that stuff is long gone 5 minutes after I learn it, but in 60 years, I'll still know that the patch of land where you only fight giants in FF1 is the best place to farm gold.
 
Hall of Giants is a good gold spot though. Or PoP.

minus_273 said:
How can you solve the letter water puzzle without the original manual?

I'd guess trial and error..theres only 10,000 combinations so you'd eventually get it.
 
minus_273 said:
How can you solve the letter water puzzle without the original manual?

The digital guide on a game has a little piece of paper you click, it dunks in a little picture of a bucket of water, and viola: code.
 
minus_273 said:
How can you solve the letter water puzzle without the original manual?

You probably can't. At least not w/o cheating. The VC version has the letter though it seems.

Red Scarlet said:
I'd guess trial and error..theres only 10,000 combinations so you'd eventually get it.

:lol Not unlike grinding in a sense.
 
Sword Familiar said:
You probably can't. At least not w/o cheating. The VC version has the letter though it seems.

Trial and Error!

That's how I solved the clock for the chainsaw in FF6. T&E can work!
 
Red Scarlet said:
Trial and Error!

That's how I solved the clock for the chainsaw in FF6. T&E can work!

Yeah, I use trial & error a lot as well, just not for huge intervals. :lol
 
Red Scarlet said:
Trial and Error!

That's how I solved the clock for the chainsaw in FF6. T&E can work!

I always skipped the clock until I read online what it was. That shit was hard for me. The townspeople don't give you enough wrong clues :D
 
Red Scarlet said:
If you really want it but can't figure it out, you would! :)

I'd probably cheat to save time in that case. It's a solid method though, I admit. :)

Anyways, I looked it up; and it seems you only need to input three numbers in the code, so there are actually only 1000 possible combinations. THAT might be doable,
only the code is "747" so you'd have to sit for a while if you start with 000
.

Red Scarlet said:
A cool one.

I wish I could be cool. :(
 
Since we're talking about FF1, what's the best party set up?

I always went with the Nintendo Power guide suggestion, but the thief sucks ass until he becomes a ninja. I was thinking 2 fighters, white mage and black mage.
 
minus_273 said:
its only one of the most fun games ever.
Really? I find it extremely dated. NES RPGs are some of the least playable games out there, in my opinion. At least with a game like StarTropics, you're getting action-based gameplay which in general doesn't have much trouble holding up. With RPGs there are just certain things from the SNES era on that make anything RPG-related on NES feel completely obsolete.
 
KittenMaster said:
Three Fighters and a Red Mage.

Or... You can hum a tune.

Edit: Actually, even though both the game and video are as old as dirt.. There are lots of spoilers present, so don't watch if you don't want the story spoiled.
 
Rash said:
Really? I find it extremely dated. NES RPGs are some of the least playable games out there, in my opinion. At least with a game like StarTropics, you're getting action-based gameplay which in general doesn't have much trouble holding up. With RPGs there are just certain things from the SNES era on that make anything RPG-related on NES feel completely obsolete.

I felt the lack of the map on Metroid really like a god punishment, Zelda II encounters were really tought, in general NES games were hard to holding up and required alot of dedication.
 
OP made the right decision.
Startropics is very dated, even compared to the likes of say...Zelda 1.

Besides on the VC if he wants something similar there's a wealth of better options available (like Beyond Oasis, Landstalker, hell even the Neutopias and Light Crusader)

Sure FF1 has seen a number of remakes but for the most part none of them are as challenging and rewarding as the original.
 
PepsimanVsJoe said:
OP made the right decision.
Startropics is very dated, even compared to the likes of say...Zelda 1.

Wha?? StarTropics uses a more advanced engine than Zelda 1, and more advanced gameplay. They took the Zelda gameplay, and made it actually tell a story, and have towns and stuff. And the puzzles are actually quite hard.

Really, both games are dated and oldschool. Final Fantasy only barely tells a story, compared to any RPG after it (or even before it - Ultima: Exodus on NES had more story), and requires a LOT of level grinding just to progress. And StarTropics is very simple, very hard, and does things like limit you to 4 directions of movement. Neither game has very many songs, and what songs they have are rather repetitive (though still pretty darn cool). I would say both games are about equal, and if you can only choose one of those, it just depends on if you prefer RPG's or Zelda-style games.
 
Final fantasy 1 isn't that bad if you grind in the place with the zombulls or whatever. I played it through a few years ago, and I was so used to grinding with the ogres near the elf town, that it was such a breeze after that. Then you can grind one more time later in the game and you're pretty much set.

Oh and the theif with the coral sword is pretty good. Or maybe that's the blackbelt, i cant remember.

I have fond memories of startropics, but got kind of bored with it part way through when I tried to replay it a few years ago. I should try again though. It's a pretty good game.

Final Fantasy 1 is the one i suggest though. It was popular enough at it's release to spawn what it has become today, so there must be something good about it. I think the NES version is way better than any remake of it, especially the music
 
I've never played any of the Final Fantasy games on the NES. I recently picked up Final Fantasy Origins for the PSX. Is normal really the same difficulty level as the original? Whats missing compared to the PSP version?

I first started with the default party Warrior, Thief, White Mage, Black Mage. The Black Mage couldn't attack very well, and always took a ton of damage, so I started over and replaced him with a Red Mage.

I'm not very far, I only just got to the second town. Does the story start to pick up as I get further along?
 
Ericsc said:
I first started with the default party Warrior, Thief, White Mage, Black Mage. The Black Mage couldn't attack very well, and always took a ton of damage, so I started over and replaced him with a Red Mage. ?

For the most part mages suck at physical combat, both offense and defense. It doesn't take long, though, before their spells become quite powerful and you gain enough casts of at least the lower level spells to make them useful in most fights.
 
Dreamwriter said:
For the most part mages suck at physical combat, both offense and defense. It doesn't take long, though, before their spells become quite powerful and you gain enough casts of at least the lower level spells to make them useful in most fights.

Yeah, but they pretty much become item users by the end of the game (thors hammer, white shirt, black shirt, etc.). I would say they are more important in the early parts of the game, when they can maipulate elemental weaknesses, although they can rip through some parties with constant use of level 2 equivalent offensive spell item use.
 
BTW: If you're going to grind stick to certain areas. There's the giants in the earth cave, the PoP, the eye in the ice cave(grab ProRings first!) and well those are the best. The thing is you grind in those spots so that you can run from ALMOST every battle while exploring the various dungeons. If you actually stick around to fight every battle you'll find your spells and potions dry up real quick.
 
You don't really have to grind in the game at all; I beat the Marsh Cave at level 3 or 4? or so without fighting around beforehand at all, from game start up through getting out of the Marsh Cave.

And Ultima 3 on NES (or any version) has almost no story at all whatsoever. Very little is linked as an actual plotline. Are you even told to kill Exodus? People give random clues; mostly the important ones for completing the game are hidden people or the oracles that you pay for information. The Time Lord that you rescue is hardly a plot point..he gives you the clue to actually finish the game (the order of the cards to kill Exodus). The first few Ultimas are not story-driven games in pretty much any way.

FF1 has a backstory, a villain/main villains you see a little more than just mainly in the manual then at the end of the game, and a couple of little plotlines.

Ericsc said:
I've never played any of the Final Fantasy games on the NES. I recently picked up Final Fantasy Origins for the PSX. Is normal really the same difficulty level as the original? Whats missing compared to the PSP version?

Normal mode on the PS1 is the closest to the NES version difficulty-wise (not counting the Wonderswan Color version), but it still has bug fixes and stuff that make it a little easier. Nothing compared to Easy Mode on the PS1 version or the GBA/PSP remakes.
 
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