The biggest tip is not to let it turn you off of other FF games.
It marks the point where the series lost its way. The developers changed things that didn't need to be changed. You don't need to worry about which party is 'the best' because the game takes any planning out of the equation by using a strengths and weaknesses system that ensures you'll be using all of them. The ability to switch between party members with no turn sacrifice further reduced strategy.
The only real 'tip' I have is to follow a guide later on so you don't mess up any characters' sphere grids. It can cause some issues and is frustrating.
Even if you hate this one please do give other much better mainline installments a chance. Anything outside of 2, 8, and anything more recent than 10 will give you a good grasp for what the series was like when it was at its best.
Not even a page in and this nonsense starts... worst "advice" in the thread.
On the contrary, OP, FF X is a fantastic game and one of the best (if not the best) games in the series. You don't really need tips - the game is pretty easy to begin with. Here are a couple of basic ones for good measure, though (echoed by others in the thread as well)...
- Pick the normal Sphere Grid if you can't be bothered to look up guides on the best builds/paths for the expert Sphere Grid. Normal's more balanced and (IMO) fun anyway. Honestly, just pick the normal Sphere Grid for your first playthrough anyway. It makes for the optimal experience, no doubt.
- Get creative about finding ways to have all of your party members do at least *something* in most battles. Characters who don't participate in battle don't get S. LVLs, which is basically how characters level up in this game.
- Make sure you get all the treasure chests in each Cloister of Trials on your first time through them. If you don't, you'll have superbosses preventing you from getting them later (and they're not easy to beat, you know, being superbosses and all).
- Don't ignore each character's specialization in terms of the kinds of enemies they excel at beating. It makes a genuine difference, at least in the early/mid-game. Anyone other than Wakka's going to have a tough time beating flying enemies with physical attacks, for example, and you'll almost have to use Lulu to make short work of slimes and other enemies resistant to physical attacks. Wolf/beast-like enemies are typically too fast for anyone other than Tidus to land a hit on. Etc., etc.
- If you end up really loving FF X, ignore the hyperbolic haters and check out FF XIII. They're structurally pretty similar (even though XIII is more linear than X) and both are awesome for many of the same reasons. Of course you'll also want to look into the best pre-X FFs as well, like VI, IX, IV, and VII.
Because using the same 3 characters throughout FFVII just because you liked how they looked was very strategic.
Damn. Dropping those truth bombs like there's no tomorrow. Well said.
