Guns N' Poops
Banned
Why are there none of the traditional FF summons in the game?
lunlunqq said:This is my translated explanation of the license system in FFXII.
The article also mentioned that this new system looks similar to the Sphere Grid system in FFX, but it allows more freedom in developing your charactors. After a license/block is purchased, the blocks next to it become available to purchase. Players can go into any directions they want instead of being restricted to a specific route like in FFX.
Altermo said:Haven't seen this posted yet.
Sorry if old.![]()
Yann said:So it's kind of like in Rogue Galaxy? You can buy any skills as long as you have unlocked the previous ones? Like you don't really move around? No point lost for buying earlier skills you might have skipped?
lunlunqq said:This is my translated explanation of the license system in FFXII.
The article also mentioned that this new system looks similar to the Sphere Grid system in FFX, but it allows more freedom in developing your charactors. After a license/block is purchased, the blocks next to it become available to purchase. Players can go into any directions they want instead of being restricted to a specific route like in FFX.
Vashu said:I have one small remark to make, well, a friend of mine had to. Are you sure it's translated to Flare, and not Prana? Prana could be a different name for the Life spell (since Prana is translated to Life Energy from Indian), which would make a whole lot more sense than Flare, which is a Black Magic spell.
Oh Goodness
This is great looking. For those bitching because you no longer upgrade in a menu system, grow up. The 8-bit days are over. Character advancement should have become less menu-dependant in the 16-bit days.
The only thing that could make this even better is a rank in each of the skills (advanced by use of the skill, not LP)
Vashu said:I have one small remark to make, well, a friend of mine had to. Are you sure it's translated to Flare, and not Prana? Prana could be a different name for the Life spell (since Prana is translated to Life Energy from Indian), which would make a whole lot more sense than Flare, which is a Black Magic spell.
Die Squirrel Die said:Is there any indication of how much planning you can do with the License Board?
I.e. will you be able to see abilities that aren't next to ones you have unlocked already? If not then will it be the same board layout for each character, so once you have a number of characters moving about you can get a better idea of the layout, or will it be a different layout for each character? Will similar abilities be grouped together in relation to their job function (white magic spells in roughly the same vicinity, same with black magic, thief abilities etc.)?
Srider said:Actually, it's Purana, which is a white magic that cures blindness.
[ /QUOTE]
Thanks, just what I needed.![]()
duckroll said:Go buy Dirge of Cerberus and stop infecting this GLORIOUS thread you silly FF7 fanboy. :lol
Wakune said:This is great looking. For those bitching because you no longer upgrade in a menu system, grow up. The 8-bit days are over. Character advancement should have become less menu-dependant in the 16-bit days.
Ronok said:Why can't they do something like the FFIX or FFVII systems? It's so much more fun not having to navigate around a big board to get skills. v.v;;
Magicpaint said:I liked the Sphere grid system of FFX, so I'm glad to hear this is a more beefed up version of it. Game looks incredible.![]()
The Guivre said:Battle System - Hope for the best with your AI
The Guivre said:Does that seem a little contradictory to anyone else? I'd like my turn based battles back please!
dermannmitdemcolt said:
TheTrin said:What are the points on the map? There seem to be two kinds.
TheTrin said:If you actually played the demo, you'd know you can switch to wait mode, and control all of your characters. Your precious control isn't gone.
I <3 Katamari said:I did play the demo, and I don't think switching to a character to control him or her while the other two go by themselves is "controlling all of your characters" and the fact is, you don't need to. It was better to just let them go themselves.
Srider said:Actually, it's Purana, which is a white magic that cures blindness.
I <3 Katamari said:I did play the demo, and I don't think switching to a character to control him or her while the other two go by themselves is "controlling all of your characters" and the fact is, you don't need to. It was better to just let them go themselves.
Zilch said:Well, that was the demo. Hopefully in the full game where you can equip weapons and abilities there will be good level of strategy that will force you to control all your characters individually or at least equip a good combination of Gambits.
Anyhow, it's all much better than just holding the X button like you do in the fights in every PSX FF game.
dermannmitdemcolt said:
Idioteque said:I think the US version may be out sometime during the summer. Instead of fall.
If square was able to translate KH2 in 3 months why couldn't they do the same for FFXII?
Mandoric said:Isn't that normally ブライナ? It's impossible to tell プ/ブ on the scan, but the difference in length makes it unlikely.
Thaedolus said:So there's no overworld again?![]()
Second said:I think that FFXII will be getting an overworld just like DQVIII's. I would love that.
Second said:I think that FFXII will be getting an overworld just like DQVIII's. I would love that.
RaijinFY said:(((((((((((((((((((((((((((
I hope it's wrong, I'm still hoping something a la DQVIII...
belgurdo said:If you want something that's like DQVIII...then why don't you go play DQVIII?
It baffles me why people make these "they're trying something new why can't they make it exactly like game X?"
Himuro said:What we want is a full fledged world, not some point and click and go there bullshit.
Bebpo said:*edit* Since FFXI and Everquest are on the PS2, I guess it's true that the PS2 can do these type of worlds. But I've never played an MMORPG before so I'm not sure how they pull it off there.
fronn said:I wish they'd go back to the way they did it in FF7 and 8 (not sure about 9, never got around to it). I would also take DQ8s style, but the world inevitably feels way too small when it's scaled like it is there.
Am I the only one who prefers the FF7/8 overworld over something like DQ8? (although DQ8's is still miles better than the stupid point and click map shit in FFX and X-2)