Himuro said:Since I don't include import games:
Yeah, I forgot about Wild Arms 3. Make that 3 rpgs with an actual fucking world. Add in Suikoden V and yeah, you got 4. Woopty doo. Point and click is the future of rpgs! Not actual immersion!
Haven't played ToL yet.
That's what you get when you're in a young hardware phase.
PS1/N64/Saturn? You could do whatever you wanted because nothing looked realistic anyways with the weak graphics so believability and realism wasn't an issue.
PS2/DC/Xbox/GC? Suddenly you could do realistic believable looking humans and environments. Now keeping everything similar and keep believability becomes an issue. Yet the hardware is extremely limiting for large scale environments.
PS3/X360? Now you have the ability to make areas many times the size of what you could do last gen. Streaming has become common-place and you have much, much more ram to deal with. You are still limited a bit due to having to create 4x as detailed textures and keep them in memory, but you should still be able to make worlds larger than ever before and keep the believability throughout.
Wait for next-gen (and the few high budget rpgs [remember big worlds = lots of development cost]) for your realistic 3d fully explorable rpgs. Next-gen rpgs are almost here, just have a little more patience.
If Blue Dragon or Lost Odyssey doesn't have a world map though, next-gen is fucked too ^^;