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Final Fantasy XIII Spin-Offs Planned for 10 Years

Ether_Snake said:
And seriously, don't forget that THEY WILL MAKE A PS3 FFVII SEQUEL. We just don't know when, but I am 100% sure it will happen. They're making the needed tech with FFXII to make it happen, including being able to drive a motorcycle and fight while using it (and not that PS1 FFVII-like motorcycle fights, but rather FFVII:AC-like fights).

BTW for those who didn't notice:

FFVII:AC
FFVII:BC
FFVII:CC
FFVII:DC
FFVII:EC (future title:p)

I think that was the sound of your credibility leaving the room.
 
Why don't people just stop buying FF RPGs?

They started to suck about 2 games and several spinoffs ago. If people stop buying them, the company may put a halt to their FF jizzfest and start focusing on producing better original titles...and Dragon Quests.
 
Ceb said:
Erm... nice speculation, but there's absolutely nothing indicating that they take place in the same universe.


methinks your wrong.

I don't have proper links, but i'm pretty sure it's official that they are all in the same universe, thus why they contain the same number.
 
I think it's risky to make so many spinoffs when you don't even know if the main game is gonna be well received by gamers. Sure, the main game will sell a lot, but will it be FF7/FF12 awesome, or FFX-2 awesome?
 
JzeroT1437 said:
Why don't people just stop buying FF RPGs?

They started to suck about 2 games and several spinoffs ago. If people stop buying them, the company may put a halt to their FF jizzfest and start focusing on producing better original titles...and Dragon Quests.

People won't stop buying FF RPG's...and thus SE won't stop making them.
 
Thoren said:
So basically they're tying a string of games together loosely by storyline instead of making them new IPs?

Cant blame them, Final Fantasy does sell just by brand name,

I hate to join in on the mob here, but I will say they are playing very very safe right now with releases.

It's odd, I find the huge differences in FF# battle engines over the decades invigorating. From Jobs to Materia to Gambits, it was always different from one numbered FF to its successor, (revisiting old ideas later on, of course 3 -> 5 for example). This sounds like they're forcing that malleability into whatever genre titles coming down the pipeline for maximum branding; as if it's backwards from how it was intended.
 
JzeroT1437 said:
Why don't people just stop buying FF RPGs?

They started to suck about 2 games and several spinoffs ago. If people stop buying them, the company may put a halt to their FF jizzfest and start focusing on producing better original titles...and Dragon Quests.

Is this a joke post?

You're saying Square needs to work on more original titles yet you mention Dragon Quest as a better example? :lol DQ hasn't changed at all (DS version doesnt count) in 20 years....

Square tries to do something new in it's FF games. FFXI went online, FFXII brought us a realtime battle system with no random battles. FFXIII (main) will play like Advent Children supposedly. FFXIII Versus will be an action RPG in the style of Kingdom Hearts. You can't say they churn out the same game over and over, which is what Dragon Quest did from 1-8...
 
SatelliteOfLove said:
I hate to join in on the mob here, but I will say they are playing very very safe right now with releases.

It's odd, I find the huge differences in FF# battle engines over the decades invigorating. From Jobs to Materia to Gambits, it was always different from one numbered FF to its successor, (revisiting old ideas later on, of course 3 -> 5 for example). This sounds like they're forcing that malleability into whatever genre titles coming down the pipeline for maximum branding; as if it's backwards from how it was intended.

100% right, I really think that's the idea

Ceb said:
Erm... nice speculation, but there's absolutely nothing indicating that they take place in the same universe.

Square-Enix said:


There you go, straight from the horse's mouth (you can click the quote):)
 
double post sorry
 
Anzu said:
Is this a joke post?

You're saying Square needs to work on more original titles yet you mention Dragon Quest as a better example? :lol DQ hasn't changed at all (DS version doesnt count) in 20 years....

Square tries to do something new in it's FF games. FFXI went online, FFXII brought us a realtime battle system with no random battles. FFXIII (main) will play like Advent Children supposedly. FFXIII Versus will be an action RPG in the style of Kingdom Hearts. You can't say they churn out the same game over and over, which is what Dragon Quest did from 1-8...

This is a joke post as well. DQ8 was pretty different from all the others, and each game in the series offered something to spice things up from the previous entry.

JzeroT1437, Square doesn't have anything to do with DQ anyway.
 
Red Scarlet said:
This is a joke post as well. DQ8 was pretty different from all the others, and each game in the series offered something to spice things up from the previous entry.

JzeroT1437, Square doesn't have anything to do with DQ anyway.

The only thing "different" from previous titles was that the battles weren't strictly in first-person. What else was different? The battle system? The random encounters? Nope.

I read in Famitsu that the reaction to DQ9 was "Is this really DQ?!?" in Japan.
 
Red Scarlet said:
This is a joke post as well. DQ8 was pretty different from all the others, and each game in the series offered something to spice things up from the previous entry.

JzeroT1437, Square doesn't have anything to do with DQ anyway.

Enix is now a part of one company known as SquareEnix. That's like saying Ford has nothing to do with Mercury's fall lineup.
 
Thoren said:
What happened to the Squaresoft that was created on a foundation of hope and dreams ;_;

That dream is still alive. And someday it will come true. Square-Enix...it belongs to folks like me and you. So let the voice of freedom ring out through Japan; this is our Squeenix.
 
Ether_Snake said:
It's not "Milkage".

They are making the games set in the same universe, but they are not direct sequels to one another. Like they said they are going the Star Wars/LOTR/Harry Potter way, with an actual planned story that unfolds over hundreds (if not thousands) of years. None of the FFXIII games announced so far are set in the same timeline, and they already reported that they would only share the same mythology (same history, same world).

It'a partial "milkage".
Nice plan btw. Instead of going one step at the time.....
The rational speculation is that 3 different teams are working on the three different projects.
I bet on Nomura Tetsuya and his team for FFXIII Versus.

Ten years with FFXIII products.... What makes them think that the FFXIII "dynasty/tree" is going to be so successful to keep the gamers' interest undiminishend for 10 years???
Wouldn't fans get bored?
 
If the standard 3 numbered FF games aren't published this generation, perhaps it's due to S-E finally getting gun-shy about titles with absurdly high sequel numbers at the end. This generation would normally otherwise see XIII, XIV, and XV.

Just to state the obvious.
 
Anzu said:
Is this a joke post?

You're saying Square needs to work on more original titles yet you mention Dragon Quest as a better example? :lol DQ hasn't changed at all (DS version doesnt count) in 20 years....

Square tries to do something new in it's FF games. FFXI went online, FFXII brought us a realtime battle system with no random battles. FFXIII (main) will play like Advent Children supposedly. FFXIII Versus will be an action RPG in the style of Kingdom Hearts. You can't say they churn out the same game over and over, which is what Dragon Quest did from 1-8...

...No. If I was using DQ as an example, I wouldn't have said "AND Dragon quests." I would've said "like Dragon quests".

Going online isn't new, nor are the "new" FF battle systems. They're new for the FF series, but neither is new. Action RPGs like Kingdom Hearts aren't new. And I'm not saying they churn out the same game over and over. I'm saying that generally speaking, Final Fantasy games haven't been good since X, and many people think even it sucked.

What I would like to see instead of new FFs are games like Threads of Fate and Brave Fencer Musashi from the PS1 era; original titles that had character and heart, something completely fresh and new. This spinoff garbage is getting out of hand.

And to the other person, Square does now have something to do with Enix. They've been "SqueEnix for the last seven years or so.
 
Like the Compilation of Final Fantasy VII, it doesn't make the original title any worse. Not a great mindset, as I hope the spin off's are at least of some quality, but based on past experiences that's what I have to go by. If the original is great, I'll be satisfied and thus milked in the long run, reluctantly. :)
 
I think the quality of the spinoffs is directly linked to how great of a world they can produce in XIII. If FF XIII doesn't live up to the hype, they should just scrap their 10 year plan and give us something new or continuations of games they forgot about last generation.
 
Ether_Snake said:
There you go, straight from the horse's mouth (you can click the quote):)

Variations of the universe? Different worlds? How does that suggest that the games take place in the same world, but in different places on the timeline? It suggests the opposite.
 
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I don't understand why people complain about this. It's like people complaining about too many FF games in general when they are all different. They just want to use there ideas for new games in a familiar universe like what Nintendo does with their Mario games.
 
SuperSonic1305 said:
I don't understand why people complain about this. It's like people complaining about too many FF games in general when they are all different. They just want to use there ideas for new games in a familiar universe like what Nintendo does with their Mario games.

Difference is, there's no such thing as Super Mario XIII...

Yes, I just wish they'd stop numbering them. THAT'S ALL I WANTS SQUARE-ENIX! :(
 
Well, they have to implement some different method for naming Final Fantasy games, can't just increase the number forever.
 
Eteric Rice said:
Difference is, there's no such thing as Super Mario XIII...

Yes, I just wish they'd stop numbering them. THAT'S ALL I WANTS SQUARE-ENIX! :(
Pfft, un-numbered subtitled games are overrated...
 
zoku88 said:
Pfft, un-numbered subtitled games are overrated...

I get the feeling they WILL start using a subtitle method, and we'll start seeing "Final Fantasy: Crystalis Nova XII."

It's like no matter what, we lose.
 
Forceatowulf said:
They should have just created a new franchise around this instead.

They should create a new franchise. It's getting sad in my eyes. They used to be such a great company, always making good stuff. Now the only thing they come out with is Final Fantasy and spin offs, with the occasional DQ game here and there.

For that reason, a part of me hates Final Fantasy. I think it's held them back.
 
I've heard of milking a franchise, but milking a single title withing a franchise, creating a franchise unto itself? :lol

Oh well, it'll sell millions in place of Square developing original IP's or reviving some of their more loved past franchises.
 
Ceb said:
Variations of the universe? Different worlds? How does that suggest that the games take place in the same world, but in different places on the timeline? It suggests the opposite.

They are saying this specifically about XIII. It's what makes it different from past FF games. If it was as you imply, then it would be no different than what they always did in the past. But yeah it's speculation, altho I'm pretty sure about it:)
 
Don't see what all the fuss is about, I'm all up for it. Should be an interesting experiment, I must admit that I wish it was set in FFXII's world of Ivalice.

I bet there's an MMO in there as well.
 
Anzu said:
The only thing "different" from previous titles was that the battles weren't strictly in first-person. What else was different? The battle system? The random encounters? Nope.

I read in Famitsu that the reaction to DQ9 was "Is this really DQ?!?" in Japan.

There were different aspects of things throughout the series. The battle systems had varying differences, as well. Off the top of my head..

DQ1 was one character walking around and bumping into one enemy at a time. The player always attacked first every round.

DQ2 introduced 3 party members, multiple monsters present in encounters, and monsters or party members could go before or after the other, each side could get a free round on the other, spells and attacks if not used properly could waste turns, the status effects of poison and surrounded were added to silenced and sleep from the first game, monster drops were added, some items could be used in battle, and the ability to defend in battle. That in itself made a different battle system than 1's very simplistic 'player goes, enemy goes' style. Also added were different types of keys instead of one type that was used once then went away and the lottery (slot machine) game.

DQ3 added multiple character classes, class changes, the option to go with 1-4 party members, being able to attack your party members physically or with spells, a fight ring to bet money on, more status effects (paralyzed), a whole slew of new spells that became the general standard for the rest of the series including spells that reflect magic back at the caster and a spell to double attack power. Using different and/or less party members can make many battles different from the last. Day/Night cycles were added also.

DQ4 introduced the Chapter system to tell the story and forced AI in the last chapter, which really changes the battle system. Also added were casinos and small medals to trade in for prizes and temporary party members that are not under the player's control and the wagon, which let you switch party members out for a different one.

DQ5 introduced the 'generation' system, which was a variation of 4's Chapter system. It also introduced permanent monster party members to recruit and use, and they are not under the player's control until they have an Intelligence stat of 20. There were many possible party members and only 3 active slots, which is a change from previous battle systems.

DQ6 introduced the job system, which changed the battle system as a whole quite a bit. Characters learned different abilities and spells based on the job they were, allowing nearly complete customization of any character. Monster classes were also available and monsters could join again and also learn jobs. Also introduced was all monsters being animated in battle (a few monsters were animated in earlier entries, but very few; only Slimes changing into a King Slime and Death Pisaro/Necrosaro's physical changes in 4 were animated).

DQ7's battle system was pretty similar to 6's, except there were more monster classes and hybrid monster classes. Game-wise, 7's individual island scenario setup made the game play in a (debatable) more linear fashion than previous games in the series, mostly when compared to the first three. The ability to speak to fellow party members in and out of battle, and the monster encyclopedia were also introduced. Ever since 7, each remake (4,5) and new title has had this. 4 also added a stats page and 'player title', which was also in 8.

And to retort your original poor generalization of
What else was different? The battle system? The random encounters? Nope.

DQ8 introduced 'Tension' and the ability to scare off enemies you did not want to fight (made even easier by the fact that Holy Water/Fairy Water and the 'Repel' spell worked in dungeons), things never seen in the series before. The whole idea of Tension changed the core of battles in the game. Now everyone from the start had a way to power up physical attacks, attack spells, heal spells, and buff spells. Also added was the ability to summon monster teams, similar to a summon spell from the FF series. Since you could customize the members of the teams, this also changed the battle system from previous entries. Character attacks were animated, which was new as well. *All* recruitable monsters were visible on the overworld, which in only a couple of games one or two were (Dorango in 6 comes to mind). Other things were introduced as well, such as in-game dungeon maps and the alchemy pot, which changed game progression quite a bit if you knew how to make good mixes early on and throughout the game.

Square doesn't have anything to do with the Dragon Quests, the name of the company doesn't mean anything in that aspect. Just because they are Square-Enix does not mean the Square side develops DQ at all. Enix barely does, either. It's mainly Armor Project and an outside company (Chun Soft, Heart Beat, Level 5).

So please be quiet when making false accusations of things you don't know anything about. Thanks.
 
I'm not a big FF fan, in fact I hate most games in the series. But this is inherently better than milking FF7 for ten years. That game was not made to be expanded upon whatsoever. With FFXIII, they're setting up a world to make several games in. Perhaps these games will simply be the next several Final Fantasies, rather than numbered sequels. Nothing wrong with a little continuity.

Now if they can pull it off well so that the gameplay shown in the original trailer is entertaining, I could see myself possibly being interested.
 
I actually love this approach. As long as the quality of the games are great, I'm down with it. I think it beats having FF13 then FF14 then FF15 then FF16 then FF69.
 
Dr. Kitty Muffins said:
Shiva turns into a motorcycle. I don't think that will captivate peoples attention for 10 years.


Oh, how did I forget that lol. Square must think really highly of XIII to boast about it so early on. XII has been quite a ride so far of what I've played. Like brandonh83 said, as long as they can do a good job then I don't see a problem. Their eyes are so aglow with where they are going, hopefully they won't lose sight of where they've been.
 
Squall5042 said:
Things that are PLANNED to be epic usually never turn out that way :(

Yeah, I was thinking the same thing. Remember Square Pictures? Play Online?
 
SEE! THIS IS WHAT HAPPENS WHEN YOU DEMAND A SEQUEL TO A FF GAME!!

Once they made FF X-2, there was no going back, Final fantasy is now probably the most milked franchise in the gaming industry.
 
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