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Final Fantasy XIV Information Thread | PC Open Beta... yeah it's not really open.

Kintaro said:
Could you tell them to get around to getting the basics of blocking and running the football down next year? That would be swell. :D

That would require Tiburon to give a shit about what anybody thinks, I believe.
 
Raging Spaniard said:
That would require Tiburon to give a shit about what anybody thinks, I believe.

Yeah, making a better football game would require giving a shit. =(

Madden 10 is the best Madden in years, but there are still obvious, lurking problems still unaddressed that frustrate the fuck out of players. =(
 
Varna said:
No need for hostility here, we have been through all those points as well.

I expect better from you, is all! :)

Varna said:
I'm really curious what kind of success they are looking for. Would they be happy if it were only marginally better then FFXI?

I think they'd obviously prefer to do better than FFXI, but would be delighted if they could simply duplicate FFXI's success.

FFXI is obviously no WoW, but it is still the most successful Square game ever, and by a huge margin. I think people are finally getting away from the whole "WoW-killer" mentality, and just happy to make a decent profit. They also don't seem to have any interest in targeting China or Korea... guessing they don't want to lower their rates to get their subscription numbers up.

However, from the sound of it, they may try to lower the subscription barrier to entry to get more casual players. There was some talk about "day passes" and "weekend passes" to get people interested who don't think they can justify paying the monthly subscription fee, which is a really smart and interesting tact to get more people to try the game. Not only would those plans have better profit margins in terms of server cost, many of those people would likely upgrade to monthly plans, too.
 
The WoW stuff should have been huge, it wasnt. The world revamp was a total joke. Raising the a couple of tides, dropping in a few volcanos and setting a few roofs on fire is a world revamp?

95% of the world looks exactly the same, with the same archaic design and visuals. As fancy as it got was painting the ground green in Desolace.

Half of it seems like an excuse to pull another Naxxramas and recycle content, which, for someone who already did most of Naxxramas, was fucking awful.

And what new gameplay mechanics? Their little pet-like sub-talent trees? It's not exactly hard to add shit like that when you can't even be assed to add a single new class or legitimate gameplay form instead of packing in more raids for people to cycle through every 3 months.

I was interested at first announcement, but I should have know better than to asume they would do something that cool or add in legitimate new content after years of raid, raid, raid and shitty PvP.

And yes, after 5 years, the graphics are starting to grate, especially with flashy shit like FFXIV coming out now.

http://static.mmo-champion.com/mmoc/images/news/2009/august/images/ss1_hires.jpg

The old world really hard to look at now, not updating almost any of the assets for their world "revamp" certainly doesnt help. But hey! Roofs on fire! Total carnage!

WoW is an old game, and the content they'll ultimately add will put you back on the same treadmill. Any excitement for folks will wear back off once you realize that the leveling is still putting your brain on autopilot and walking across scores of ugly terrian just to get to an end game and fight recycled bosses for the next two years.
 
The WoW stuff leaked, so everybody knew beforehand, it kills the suspense and shit.

I think Cataclysm sounds great, they're basically re-making the whole game. Looking forward to it. WoW is also a game that looks a LOT better when you're playing it. Videos and screens always make it look awful.

Just from people at the studio, XIV has a lot more buzz right now than WoW does. Were all looking forward to hearing more about it, with WoW you kinda know what to expect by now, when the new expansion comes out everybody at work wil buy it and get to 85, then drop it a couple of weeks after that. With XIV at least people will have to figure shit out all over again, its more fun that way. (of course, same could be said for Champions or Star Trek Online)
 
Alex said:
The WoW stuff should have been huge, it wasnt. The world revamp was a total joke. Raising the a couple of tides, dropping in a few volcanos and setting a few roofs on fire is a world revamp?

95% of the world looks exactly the same, with the same archaic design and visuals. As fancy as it got was painting the ground green in Desolace.

Half of it seems like an excuse to pull another Naxxramas and recycle content, which, for someone who already did most of Naxxramas, was fucking awful.

And what new gameplay mechanics? Their little pet-like sub-talent trees? It's not exactly hard to add shit like that when you can't even be assed to add a single new class or legitimate gameplay form instead of packing in more raids for people to cycle through every 3 months.

I was interested at first announcement, but I should have know better than to asume they would do something that cool or add in legitimate new content after years of raid, raid, raid and shitty PvP.

And yes, after 5 years, the graphics are starting to grate, especially with flashy shit like FFXIV coming out now.

http://static.mmo-champion.com/mmoc/images/news/2009/august/images/ss1_hires.jpg

The old world really hard to look at now, not updating almost any of the assets for their world "revamp" certainly doesnt help. But hey! Roofs on fire! Total carnage!

WoW is an old game, and the content they'll ultimately add will put you back on the same treadmill. Any excitement for folks will wear back off once you realize that the leveling is still putting your brain on autopilot and walking across scores of ugly terrian just to get to an end game and fight recycled bosses for the next two years.

I think there's a significant portion of the WOW playerbase who enjoy the content,even if it's stale after 5 years.

I noticed that you are excessively negative,which I find amusing. :lol It's going to be entertaining to see you rip FF XIV to shred given the obvious flaws that will pop up all over the game,like every mmorpg.
 
Varna said:
I'm really curious what kind of success they are looking for. Would they be happy if it were only marginally better then FFXI?


I don't think so, if that was the case, whey would keep their game as similar as XI (not just talking about the player characters, but about their not-so-casual-friendly gameplay). They are clearly going towards a broader audience, composed by FF fans that didn't get into XI and other MMO players looking for something new to play.

That's just the impression I get so far from their comments tho, of course if they manage to have the same kind of success as with XI, that would be good enough profit-wise, but I think they have a bigger goal in mind.



Ravidrath said:
They also don't seem to have any interest in targeting China or Korea

I think this is a very big oversight on SE part, they should try to have a chinese and korean version ready as soon as they can, if it's not on time for 2010 release, then get them done for an early 2011 release in those territories.

Everyone knows how big the MMO market is in Korea, and it's not just about the free-to-play MMOs, the subscription based games too (NCsoft). And in China, we could see how big of a market there is with the WoW debacle and all these players (3M+) moving temporaly to Aion.



Looks like in order to render such nice vegetation they had to remove all shadows except those cast by characters and creatures.

So you still don't get that this demo was taken from an alpha build?
 
Khrno said:
I think this is a very big oversight on SE part, they should try to have a chinese and korean version ready as soon as they can, if it's not on time for 2010 release, then get them done for an early 2011 release in those territories.

Everyone knows how big the MMO market is in Korea, and it's not just about the free-to-play MMOs, the subscription based games too (NCsoft). And in China, we could see how big of a market there is with the WoW debacle and all these players (3M+) moving temporaly to Aion.

These territories are also plagued with RMT which almost DESTROYED FFXI completely. NC Soft games (Aion included) are filled to the brim with them and SE wants no part of it. I don't want them to have part of it either since SE believe the only way to combat them is to destroy their own game (amazingly amount of unfun changes to crafting, fishing, mistaken bannings, gardening, etc).
 
I did think about the RMT or more casually called 'chinese gilsellers', and it is true that it is a huge problem, but they will still be in there regardless of the game not being released in chinese. SE would have to ban all the IPs from China to shutdown a big amount of RMT< although this wouldn't take care of all of it and in the end will just make them see as racist and create innecessary problems for the company.

Still, busines wise, it would be better for them to expand to Asia as well.
 
Khrno said:
I did think about the RMT or more casually called 'chinese gilsellers', and it is true that it is a huge problem, but they will still be in there regardless of the game not being released in chinese. SE would have to ban all the IPs from China to shutdown a big amount of RMT< although this wouldn't take care of all of it and in the end will just make them see as racist and create innecessary problems for the company.

Still, busines wise, it would be better for them to expand to Asia as well.

Well, yeah. There's a whole other ball of wax about doing business in China though they may not want to deal with (that's another version of the game possibly that needs approving by the government, additional resources for auto-translation Korean and Chinese and somehow getting them to go along with the multi-national servers). Many, many tons of hurdles. The technical hurdle is one as well. I can't imagine PCs in netcafes being all THAT powerful to be the requirements for this game (if their hype is true).
 
Oh I could see the conspiracy theories brought up due to chinese people playing together with americans, europeans and japanese players.

Well yeah, I guess they can still come to play with us after buying an internation PC version.
 
Kintaro said:
These territories are also plagued with RMT which almost DESTROYED FFXI completely. NC Soft games (Aion included) are filled to the brim with them and SE wants no part of it. I don't want them to have part of it either since SE believe the only way to combat them is to destroy their own game (amazingly amount of unfun changes to crafting, fishing, mistaken bannings, gardening, etc).

This is my major concern aswell if they release the game there. Let's get serious though, they will find a way to get into the game even if it is not released there.

I really hope they do not ruin my gaming experience again in ffXIV.
 
SE handled the RMT issue really badly, instead if making gil easier to farm so there was less need to buy gil they made it harder for gil serllers to make gil and in turn screwed its community over.

WoW is rife with gold sellers but because gold is so easy to make it makes is less of a problem to go out and do dailies to get gold.

I'm kind of hoping that guildleves turns out to be FF14's equivalent to daily quests, but then i'm sure RMT will soon destroy any chance of that.

As for the people who keep complaining about the alpha build, I suggest they stay away from the beta as they are only guna be dissapointed. (actually scratch that, you can give your beta key to me :P)
 
Jinko said:
As for the people who keep complaining about the alpha build, I suggest they stay away from the beta as they are only guna be dissapointed. (actually scratch that, you can give your beta key to me :P)

Depends how they do it.

If they use the beta as a marketing ploy (such as passed out with FFXIII), it will not be treated as a beta (similar to Aion). If they approach things in a typical beta style, then it should be taken as such.

Betas as marketing ploys are quickly gaining the stigma as previews of a finished product. With good reason.
 
Khrno said:
I think this is a very big oversight on SE part, they should try to have a chinese and korean version ready as soon as they can, if it's not on time for 2010 release, then get them done for an early 2011 release in those territories.

I dunno, man. Blizzard is quite familiar with the Asian market, and has still had its share of problems with WoW, while Square has zero experience with it.

Japanese companies, on the whole, seem to overvalue their products' value. In order to get into the Chinese and Korean markets, they would have to significantly discount the game and the subscription fee, like Blizzard does with WoW, and handle it through a licensed company, and make significant changes to fit China's new government standards.

I also know for a fact that the old WoW licensee was always trying to figure out how to reverse engineer WoW and run it on their own, so they didn't have to pay Blizzard their cut.
 
Jinko said:
Well yea, I doubt SE will consider doing an open beta til a few months before launch anyway.

And people will still be disappointed!

Honestly I don't think SE has put over abundant resources behind this project so while I'm looking forward to FF14 I think the first year will feel like beta; especially, unlike FF11, Western players will get it right away as oppose to almost a year later.

The whole FF14 will have high hardware requirement does worry me a little. After having worked with another Japanese company optimizing their games, it's pretty clear that they need some guidance in multiplatform development.
 
RuGalz said:
The whole FF14 will have high hardware requirement does worry me a little. After having worked with another Japanese company optimizing their games, it's pretty clear that they need some guidance in multiplatform development.

Sounds like you just invented a new company for yourself! :D
 
Alex said:
The WoW stuff should have been huge, it wasnt. The world revamp was a total joke. Raising the a couple of tides, dropping in a few volcanos and setting a few roofs on fire is a world revamp?

95% of the world looks exactly the same, with the same archaic design and visuals. As fancy as it got was painting the ground green in Desolace.

Half of it seems like an excuse to pull another Naxxramas and recycle content, which, for someone who already did most of Naxxramas, was fucking awful.

And what new gameplay mechanics? Their little pet-like sub-talent trees? It's not exactly hard to add shit like that when you can't even be assed to add a single new class or legitimate gameplay form instead of packing in more raids for people to cycle through every 3 months.

I was interested at first announcement, but I should have know better than to asume they would do something that cool or add in legitimate new content after years of raid, raid, raid and shitty PvP.

And yes, after 5 years, the graphics are starting to grate, especially with flashy shit like FFXIV coming out now.

http://static.mmo-champion.com/mmoc/images/news/2009/august/images/ss1_hires.jpg

The old world really hard to look at now, not updating almost any of the assets for their world "revamp" certainly doesnt help. But hey! Roofs on fire! Total carnage!

WoW is an old game, and the content they'll ultimately add will put you back on the same treadmill. Any excitement for folks will wear back off once you realize that the leveling is still putting your brain on autopilot and walking across scores of ugly terrian just to get to an end game and fight recycled bosses for the next two years.

Since you're from the future where Cataclysm is old news now, and have seen everything it has to offer, could you give me a heads up to what changes Blizzard have made to Warriors and Mages? I want to get a head start on planning for them.

Oh, and do you have a Diablo III date yet? How's FFXIV?
 
Blast Processing said:
Since you're from the future where Cataclysm is old news now, and have seen everything it has to offer, could you give me a heads up to what changes Blizzard have made to Warriors and Mages? I want to get a head start on planning for them.

Oh, and do you have a Diablo III date yet? How's FFXIV?

+1

Only a fool makes assumptions based off a 7min trailer. Cataclysm is potentioally mid 2010 so I think they have PLENTY of time to add/fix etc

oh and lawl
"Half of it seems like an excuse to pull another Naxxramas and recycle content, which, for someone who already did most of Naxxramas, was fucking awful. "

So you played naxx which was essentialy the same one from Classic WoW just bumped up stats, but not Ulduar which had all these new mechanics etc? :lol
 
RuGalz said:
And people will still be disappointed!

Honestly I don't think SE has put over abundant resources behind this project so while I'm looking forward to FF14 I think the first year will feel like beta; especially, unlike FF11, Western players will get it right away as oppose to almost a year later.

You're right, but then this gen is all about unrealistic expectations.

The game will have teething problems, I doubt there is an MMO which hasn't.
 
I can't wait to actually see good videos of gameplay. The ones I saw here and on Gametrailers and on IGN were basically just to show off the environment. There was little to no fighting.

I wanna see some of this nice new battle system in play. Go go SE!
 
RuGalz said:
And people will still be disappointed!

Honestly I don't think SE has put over abundant resources behind this project so while I'm looking forward to FF14 I think the first year will feel like beta; especially, unlike FF11, Western players will get it right away as oppose to almost a year later.

The whole FF14 will have high hardware requirement does worry me a little. After having worked with another Japanese company optimizing their games, it's pretty clear that they need some guidance in multiplatform development.

It's probably going to have a (non-Vista) 1GB RAM minimum. I'm surprised more MMOs don't have 512MB as the bare minimum since a good portion of MMO players have very low-specs for their computers.

It's unusual they showed off the game in the state it was in, especially when the competition was much further in development. I suppose Game Com was the only multinational conference until GDC and e3 in 2010.
 
Ravidrath said:
I dunno, man. Blizzard is quite familiar with the Asian market, and has still had its share of problems with WoW, while Square has zero experience with it.

Actually, they are quite familiar with online gaming in China. Square Enix China was established in Beijing in 2005 as a wholly owned subsidiary of the company.

This is a bit from their press release:

In recent years, the online and mobile game market in China has experienced phenomenal growth, with the number of online game users reaching the 14 million mark in the 2003 fiscal year, creating an industry worth US$160 million. (*)

Through the popular online game "CROSS GATE" and mobile games offered by the subsidiary SEW jointly managed by Webstar (affiliate company of Softstar Entertainment Inc., the second-highest ranking online game company in Taiwan), Square Enix has led other Japanese companies in gaining a hold in the booming Chinese market since 2001. Meanwhile, this rapid growth has presented an unrivaled opportunity for company expansion and development. Both companies will pursue separate business objectives after dissolving the joint-venture contract, with Square Enix concentrating on the new subsidiary of Square Enix China.

SEW will continue to operate its current services until Square Enix China takes over them fully. After this time, Square Enix China will assume management of the 16 million CROSS GATE accounts and mobile game users while continuing to expand services in the online and mobile content market.


So the reason why they haven't announced any official releases in China or Asia could be mostly due to some political problems that might arise due to the cross-regions servers.



RuGalz said:
Honestly I don't think SE has put over abundant resources behind this project

Do you seriously think that?

I mean, we are talking about the next installment on their most popular worldwide series, which is basically a direct sequel to their most profitable game ever, FFXI, and you are saying that they haven't put abundant resources over what will be their biggest game in the next 5-7 years?

:lol
 
Jinko said:
Well yea, I doubt SE will consider doing an open beta til a few months before launch anyway.

SE stated at E3 that they wanted the open beta to be longer than FFXI and shorter than WoW. That gave me the impression of a 6-8 month beta period, which would conceivably start as early as March.
 
Khrno said:
Do you seriously think that?

I mean, we are talking about the next installment on their most popular worldwide series, which is basically a direct sequel to their most profitable game ever, FFXI, and you are saying that they haven't put abundant resources over what will be their biggest game in the next 5-7 years?

:lol

FFXI's profitability is due to low continue development cost (small team) and relatively constant number of user base. It is obvious that they didn't really put a huge amount of art and design staff on the game after the initial designs, compared to offline versions of FF. FF14 shows all signs of FF11 and I seriously doubt that they are spending the same amount of money developing FF14 compared to other big name MMOs. They know how to maintain profitability but they are not over-committing. So yea, I do believe they aren't spending an abundant resources behind FF14. It's more laughable to think otherwise.
 
Jinko said:
SE handled the RMT issue really badly, instead if making gil easier to farm so there was less need to buy gil they made it harder for gil serllers to make gil and in turn screwed its community over.
Making gil easier to obtain without changing anything else would just cause inflation. Raising item drop rates, OTOH, would make everything more affordable.
 
RuGalz said:
FFXI's profitability is due to low continue development cost (small team) and relatively constant number of user base. It is obvious that they didn't really put a huge amount of art and design staff on the game after the initial designs, compared to offline versions of FF. FF14 shows all signs of FF11 and I seriously doubt that they are spending the same amount of money developing FF14 compared to other big name MMOs. They know how to maintain profitability but they are not over-committing. So yea, I do believe they aren't spending an abundant resources behind FF14. It's more laughable to think otherwise.

Saying that they're not spending the same amount of money as WoW doesn't mean they aren't putting effort into it.

I mean, for one, Japanese game developers makes a LOT less than their U.S. counterparts. So comparing the $40M (made-up, example number) they have spent on FFXIV and comparing it to the $60M or whatever Blizzard spent on WoW doesn't really translate that well.

FFXIV has been in development for, like... 5+ years, at this point, I believe.

I do agree that, at least based on FFXI, that Square doesn't spend as much maintaining and updating the game as Blizzard probably does, but, once again... not a reasonable comparison. If Square DOES have more success with FFXIV, though, we could see this change - the more people you have, the more you're going to have to do to keep them.

FFXI probably doesn't have that much support because they don't need it to keep them paying.. The more and more people you bring in, the more you're going to have to do to keep anyone above and beyond the loyal core.

While Square has had found a good balance with this in FFXI, I'm not sure it's fair to say that they can't or won't adapt to a different situation with more players, if that is required.

Also, hopefully the FFXIV codebase is cleaner and more open than FFXI's. FFXI seems like a giant wad of incomprehensible spaghetti code, and all new content is based on new and interesting ways of hacking that spaghetti code together. Better systems and tools, hopefully, will allow them to do more in the same amount of time.
 
DrDogg said:
SE stated at E3 that they wanted the open beta to be longer than FFXI and shorter than WoW. That gave me the impression of a 6-8 month beta period.

I'm not argueing that, there is a big difference between closed beta and open beta though.

which would conceivably start as early as March.

Depends when they were planning on release.

I can see early closed beta starting before the end of the year personally.
 
Estival said:
I just saw in the ZAM interview that there are only female miqo'te again. That makes me sad. I guess they don't know that there's a fair amount of demand for male miqo'te.

Is that there thing for Mithra? didn't all the guys that played mithra do it BECAUSE they were girl avatars.:lol
 
Ravidrath said:
Saying that they're not spending the same amount of money as WoW doesn't mean they aren't putting effort into it.

Of course they are putting effort into the game, otherwise, what else would the team be doing? :)

I didn't really want to bring the whole salary difference into the equation because then you can also start talking about the actual efficiency and expandability of their code base; how long it takes to get something done or the iteration time as the result of being more or less efficient than other developers, etc.

The end result will tell. I'm just not setting my expectations too high even though I'm really looking forward to play it.
 
Raging Spaniard said:
The WoW stuff leaked, so everybody knew beforehand, it kills the suspense and shit.

I think Cataclysm sounds great, they're basically re-making the whole game. Looking forward to it. WoW is also a game that looks a LOT better when you're playing it. Videos and screens always make it look awful.

Just from people at the studio, XIV has a lot more buzz right now than WoW does. Were all looking forward to hearing more about it, with WoW you kinda know what to expect by now, when the new expansion comes out everybody at work wil buy it and get to 85, then drop it a couple of weeks after that. With XIV at least people will have to figure shit out all over again, its more fun that way. (of course, same could be said for Champions or Star Trek Online)

That's always when MMO's are the most fun though. At the very beginning. Its always harder to jump into these games 2-3 years in when everybody knows the ropes and can show off how far they are...makes you feel helpless lol.
 
Amannamederic said:
That's always when MMO's are the most fun though. At the very beginning. Its always harder to jump into these games 2-3 years in when everybody knows the ropes and can show off how far they are...makes you feel helpless lol.


That is why I do not like playing beta's. I want everything to feel fresh when I actually start to play the final build of the game. I'll probably skip any sort of beta offered for FFXIV, unless they allow players to keep their characters.

What do you think the chances of SE allowing to keep your account/characters are?
 
I kinda expected ffxiv to look crazy fantastic like the guild wars 2 trailer/art. FFXIV still has a chance to wow us with unshown stuff though. This first area stuff don't look so interesting (fantasy, awesome, colorful, whatever).
 
RTS83 said:
That's always when MMO's are the most fun though. At the very beginning. Its always harder to jump into these games 2-3 years in when everybody knows the ropes and can show off how far they are...makes you feel helpless lol.
Absolutely, some of the most fun I had with FFXI was that first week playing it, staying up all night killing sheep outside of Sandy with people I just met. Great times, and yeah, I just recently jumped back into FFXI after a 2 1/2 year break, and I feel lost and helpless. I couldn't even remember how to make my macros or certain zone connections :lol
 
I hope that the courting of China and Korea is avoided at all costs. They have horrible tastes in games and ruin most they attach to. Accurate stereotypes for the win.
 
Sonos said:
Accurate stereotypes for the win.


sage_sundi_wut.jpg
 
Sonos said:
I hope that the courting of China and Korea is avoided at all costs. They have horrible tastes in games and ruin most they attach to. Accurate stereotypes for the win.

Oh snap, the Aion fans on other boards heard you from here. RUN!
 
Classic_Gs said:
Absolutely, some of the most fun I had with FFXI was that first week playing it, staying up all night killing sheep outside of Sandy with people I just met. Great times, and yeah, I just recently jumped back into FFXI after a 2 1/2 year break, and I feel lost and helpless. I couldn't even remember how to make my macros or certain zone connections :lol

Yeah, I really remember those days fondly.

It took me 18 months to get my first job to 75, in large part because I wasn't fast-tracking things, getting AF was actually sort of difficult and unknown, and I was just doing quests and exploring. At one point, I believe I had literally completed every quest in the game at the time, and unlocked tons of jobs I never had any intention of using.

I met almost all of my best friends in the game during those pre-Wiki-efficiency days, too, 'cause people were content just to chill out and do stuff together.
 
RTS83 said:
That's always when MMO's are the most fun though. At the very beginning. Its always harder to jump into these games 2-3 years in when everybody knows the ropes and can show off how far they are...makes you feel helpless lol.

You know what, you're right. Though I wont say I feel helpless, it kinda takes the wow factor away when you and maybe another party member are surprised at what just happened.
 
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wtf. even he looks clumsy with the game. he keeps looking down at the keyboard as well. maybe he's used to playing with a controller?
 
I stopped after he started fighting another group of dodo. Yea I guess he was used to controller and not keyboard too. They had to skip time because he was taking too long in the first fight. The system is looking a bit odd, or you just have to take a beating in this game, maybe mobs don't hit so hard for their levels in this. DEF and vit might mean something too.
 
falastini said:
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wtf. even he looks clumsy with the game. he keeps looking down at the keyboard as well. maybe he's used to playing with a controller?

If its anything like FF XI I wouldn't be surprised. I had that game for the PC and still had to play it with a PS2 controller to enjoy it.
 
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