jiggle said:it wouldn't be such a problem if we actually have more inventory space
it was either selling them, or spend 30 minutes shifting stuffs around when there's a need for them
but after all the free money they got from mog satchet, i think they're gonna be even more stingy =.=
Cowie said:Level caps are an interesting concept though, if a bit annoying in practice. It's a nice way to create low level content that you can't just get one or two of your high level friends to blast you through, and lets underleveled characters have a chance to feel useful and help
Kintaro said:Wouldn't surprise me to see a sort of FFXIV Armory made for the PC version
Sebulon3k said:Honestly speaking, I think FFXIV is the MMO I've been the most hyped for simply because it doesn't use the conventional method of character progression. Not giving people levels throws a lot of MMO hegemony out the window. Determining player progress is going to be so odd because there's nothing concrete to compare where you are versus other players / content minimums other then abilities and obviously gear. .
Ravidrath said:Eh, I think there will be ranks in the Guilds or some equivalent that will let you easily tell how far along in the game someone is, but it will likely be much fuzzier than it currently is.
Remember that just because players don't have "experience levels," monsters will vary in difficulty, and there has to be some way to tell if your party can tackle the enemies or not.
Sebulon3k said:They probably will but I'm hoping, and I'm probably going to be wrong but I hope the system will be something like FF9s Progression system without the levels. It's probably going to have tiers within every item tree or ability type. Like white magic tier 1 has cure and tier 2 has cure 2 scaling up as the tiers increase.
Either way I'm just happy that the game doesn't have conventional levels attached to it.
I have no problem fighting mobs for whatever metric they use to measure progression to the next "Ding", I just think it's nice that instead of your "level" determining your progess it's instead the skills you've learned if that's in fact the way the game works upon release.demosthenes said:Yea but you're still going to be fighting mobs for exp/ap/w/e they want to call it to level up. They might say it doesn't have levels but we're still going to be fighting/questing to progress through the game.
Sebulon3k said:The amount of time wasted doing skill checks is gonna be insane :lol
:lol Good timesRavidrath said:Also: Remember in FFXI when people used to care about nation rank? "Oh, don't invite him, he's only Rank 1!"
Teknoman said:Apparently the newest Famitsu had FFXIV in the contents page, so maybe we'll see some news later today?
hgplayer1 said:has Besieged started yet?
I hope is new jobsTeknoman said:Apparently the newest Famitsu had FFXIV in the contents page, so maybe we'll see some news later today?
If you mean this, it was street fighter 4, not FF.Teknoman said:Apparently the newest Famitsu had FFXIV in the contents page, so maybe we'll see some news later today?
sky said:If you mean this, it was street fighter 4, not FF.
carlo6529 said:I think I just read the translated article. Nothing ground breaking announced. Summons this time around are going to be a lot harder to obtain apparently and are confirmed for use.
This is pure speculation on my part, but I think there is going to be some sort of esper/materia system where pretty much any class can equip a summon.
hope socarlo6529 said:I think I just read the translated article. Nothing ground breaking announced. Summons this time around are going to be a lot harder to obtain apparently and are confirmed for use.
This is pure speculation on my part, but I think there is going to be some sort of esper/materia system where pretty much any class can equip a summon.
Carlo6529 said:This is pure speculation on my part, but I think there is going to be some sort of esper/materia system where pretty much any class can equip a summon.
D'oh! I didn't see it. Move along, nothing to see here...B.K. said:It has Final Fantasy XIV listed right below Final Fantasy XIII. Coverage on page 75.
Sebulon3k said:I know that I'm probably in the minority here but I hope a lot of the mission content is going to be shifted towards the later part of the levelling process, maybe completely end game. It's so annoying trying find someone that has gear for a certain cap, especially if you join the game towards the middle / end of a games life cycle.
Capped content is only fun for the first 3-4 months of the game, after that when everyone does it and moves onto the end game it just gets frustrating for anyone that's late to the party.Azrael said:Square should eliminate caps on gear entirely and give all gear variable stats that increase with character growth. As an example, a cheap accuracy ring might have +1-3 acc, while a more expensive ring has +1-7 acc. A low-level player would get +1 acc from either ring, a mid-level player would get +2 acc from the cheap ring or +4 acc from the expensive ring, and a high-level player would get +3 acc from the cheap ring or +7 acc from the expensive ring. That way, you eliminate the hassles of gear caps, while low-level players who can't afford the best gear aren't placed at a disadvantage to veteran players leveling a second or third character class. Then you can have level-capped content without having to worry about keeping separate sets of gear for each level cap.
Sebulon3k said:I know that I'm probably in the minority here but I hope a lot of the mission content is going to be shifted towards the later part of the levelling process, maybe completely end game. It's so annoying trying find someone that has gear for a certain cap, especially if you join the game towards the middle / end of a games life cycle.
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:lol Summons were hard to get in FFXI too, a long long time ago. But when they keep adding new equipment and skills later, is it any wonder the summons got easier. Maybe they just need to scale the difficulties of certain battles along with adding new toys each patch.carlo6529 said:I think I just read the translated article. Nothing ground breaking announced. Summons this time around are going to be a lot harder to obtain apparently and are confirmed for use.
Lol wierd people :lolDreamwriter said:Eww, I totally disagree with you. You must be one of those weird people who play the game primarily for levelling up, and to you everything else (like story, missions) is secondaryI'm not that kind of person - I play the game *for* the story and missions, so if they didn't have any until endgame, I'd never even play the game, because it would be the most boring thing ever until the end. So I play them when I am at the correct level, when the developers intended you to play.
Sebulon3k said:Being late to the party in a game like FFXI sucked if you didn't have a group of people that were going to help you do the missions, because majority of the population had completed them. If majority of my time playing is going to be spent at the level cap the majority of the game content should be at the level cap. Levelling to the cap then having to go do content where I can't use all my abilities and gear is stupid.
I guess our experiences are different then, I spent most of my time at level 75 and for me who came into the game alone trying to PuG windy / Zilarts was a pain because I'd have to deal with bad players that didn't have gear and no shows. It was amazingly frustrating because those missions were the barrier to what I wanted to do which was the end game.Dreamwriter said:Yeah, but that's what I'm saying - for most people, the majority of their time playing *isn't* at the level cap. The missions (and quests) are designed to be played as you level, to keep the game about more than just grinding away, which is also the reason for the capped level missions. Then once you reach max level, there's a bunch *more* content designed specifically for that point (which is why it's known as "end-game" content). I could see WoW being the way you describe, when it first came out its whole point seemed to be levelling to max level quickly, and then doing all sorts of stuff. But FFXI was designed like most Final Fantasy games - you are intended to play through the story and level up at the same time.
I and my static party played the game for three years, most of that time was spent below max-level.
Sebulon3k said:Almost all my friends were 70+ before they even started the mission content, that probably wasn't SE's plan when designing them but that was for many people the reality of the situation.
By mission I meant CoP and Zilart not Nation, probably should've been clearer about that.Mandoric said:Who the hell makes anything above 50 without getting airship access? :lol
Sure, if you want to just sit and grind, sit and grind, you can eventually get up there. But the game shoves the plot at you with everything from the only reasonable travel method to best-of-slot gear.
Teknoman said:But with Aetherytes working the way they should, that shouldnt be a problem.
Sebulon3k said:I wonder what negative effects their going to implement for excessive use.
Beast tribe is a name given to these people from the government. They look different from the people living in the cities and have different philosophies and religions, but they have their own culture and knowledge. Eorzea is now a three-way deadlock between the people of the empire and the people of the beast tribes, and adventurers sometimes get caught in the crossfire. According to the setting, the two are irreconcilable, but they do say the enemy of an enemy is a friend not to mention, not all beast tribes view humans as enemies, and there may be those that live peacefully, those that betray, and even those that try to make deals with humans.
As for the normal monsters, their behavior in the field has also evolved. In FFXIV, as in FFXI, monsters can be categorized as passive, aggressive, and linked, but in FFXIV there are also monsters that are in packs or monsters that prefer to live alone. Theres also a food-chain sort of relationship planned.
Lastly, the summons existent in other games in the FF series also make their appearance in FFXIV. However, unlike FFXI, these summons are closer to god-like existences, and in order to gain their help, even higher hurdles must be overcome.
Sebulon3k said:By mission I meant CoP and Zilart not Nation, probably should've been clearer about that.
Makes sense, I wasn't around when the expansions came out so my perspective is probably a bit skewed.Dreamwriter said:Yeah, should have made that more clear, I was talking about the normal missionsZilart *was* basically end-game stuff (you needed to be around level 60-65 just to beat the boss opening up that part of the story). And Chains of Promathia was a special case, it was in part designed to give lower-level folks something to do *other* than the missions, since there was already tons of end-game content (and to add challenge for people who were level capped).
Sebulon3k said:I wonder what negative effects their going to implement for excessive use.
That sounds awesome. SMN is such a cool job, and I loved the excitement (and initial difficulty) of getting each one. The 1337 status of first getting Fenrir... good times.NeoForte said:Lastly, the summons existent in other games in the FF series also make their appearance in FFXIV. However, unlike FFXI, these summons are closer to god-like existences, and in order to gain their help, even higher hurdles must be overcome.
Nakazato said:My Exgf got accepted in to beta
Nakazato said:My Exgf got accepted in to beta
she got beta invited a few days ago for pc version :OKagari said:What.