Alex
Member
Visually, Wrath of the Lich King is a more than fair clip above Final Fantasy XI in every category except for armor modeling. Although I would've agreed with the notion for vanilla WoW that it was more of a par deal, depending on what you find appealing in visuals.
Burning Crusade really shot the art direction, texturing, effects and modeling up a lot, and Lich King did it another jump further. They've added a lot of tech to that engine since launch and gotten it to do some insane things. For Cataclysm I think they already went over a bunch of the lighting again and redid the entire water rendering method based off of the pre-alpha footage.
I'm really excited to see the lid blown on some of the environments for it when alpha/beta go up. I don't play anymore but I'm always fascinated how every other patch or so a new slider or dial would show up under config. Really respectable commitment and work... well outside of quad core support.
Square, on the other hand, has sat on their ass, done nothing, and blamed the PS2 since launch. Obviously it will have drawbacks but to act like you cannot improve any of the tech while the other Final Fantasy and general Square-Enix games were mysteriously gaining new methods of rendering and the designers are learning new tricks with art assets? Uh-huh.
I just hope for XIV they don't move on to trying to blame the PS3. If they wish to move beyond their 250-500k niche Square needs to drop the budget into a bigger live team and get updates, content and revisions out faster and in a manner that makes sense to a normal human being.
Speaking of tech, I think before FFXIV hits I'll buy a smaller Solid State Drive to put whatever MMO I'm playing on. I've heard amazing things in reference to MMOs on them.
Burning Crusade really shot the art direction, texturing, effects and modeling up a lot, and Lich King did it another jump further. They've added a lot of tech to that engine since launch and gotten it to do some insane things. For Cataclysm I think they already went over a bunch of the lighting again and redid the entire water rendering method based off of the pre-alpha footage.
I'm really excited to see the lid blown on some of the environments for it when alpha/beta go up. I don't play anymore but I'm always fascinated how every other patch or so a new slider or dial would show up under config. Really respectable commitment and work... well outside of quad core support.
Square, on the other hand, has sat on their ass, done nothing, and blamed the PS2 since launch. Obviously it will have drawbacks but to act like you cannot improve any of the tech while the other Final Fantasy and general Square-Enix games were mysteriously gaining new methods of rendering and the designers are learning new tricks with art assets? Uh-huh.
I just hope for XIV they don't move on to trying to blame the PS3. If they wish to move beyond their 250-500k niche Square needs to drop the budget into a bigger live team and get updates, content and revisions out faster and in a manner that makes sense to a normal human being.
Speaking of tech, I think before FFXIV hits I'll buy a smaller Solid State Drive to put whatever MMO I'm playing on. I've heard amazing things in reference to MMOs on them.