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Final Fantasy XIV Information Thread | PC Open Beta... yeah it's not really open.

Freyjadour said:
That's the "laptop" setting from XI isn't it? One that maps everything to non-numpad keys.

Hmm your prob right, I never played on a laptop so wouldn't know ... now I'm worried again :(

If all of this turns out to be true, I'll certainly say something, but I'm not sure these particularly sort of issues will be resolved. Don't get me wrong, I'd love for them to add another scheme for more intuitive KB&M control, but I think that's not too far a stretch from asking them to change the art style.

I think you will find a lot of people will be disatisfied with it and they will have to listen, especially if its as bad as FF11.

I really hope that SE take user feedback seriously, after release aswell with expansions, they should also consider doing beta testing on the expansions in the future.
 
Freyjadour said:
Again, we're talking about Final Fantasy XIV here, not XI.

Just because some of you love everything about XI doesn't mean that it's ok for Square to copy paste everything from that game into this one. Especially when it's horribly inappropriate for a game so focused on positioning.



That's the "laptop" setting from XI isn't it? One that maps everything to non-numpad keys.


I'm gonna end this here with saying that I was making a general statement about my singular experience with the only MMO SE has made before this one. I said nothing about how things have to or should be done. All I said is how I understood why they did the same in 14. Don't sit and say my opinion is nothing but someone who sits all day sucking FFXI wang. I no where said that I loved everything about FFXI. And I'm sorry but FFXIV has taken a lot from XI, deal with it.
 
But yeah we should definitely make an impressions/discussion thread on the online section, especially since the EU alpha is starting now :P
 
Londa said:
And I'm sorry but FFXIV has taken a lot from XI, deal with it.
:lol :lol :lol :lol
so you're okay with taking broken mouse controls from XI?

This is all I ask from the mouse:

Hold down the left mouse button to look around the world. Hold down the right mouse button to turn your character using the mouse. Zoom the camera in and out using the mouse wheel.
 
Londa said:
I'm gonna end this here with saying that I was making a general statement about my singular experience with the only MMO SE has made before this one. I said nothing about how things have to or should be done. All I said is how I understood why they did the same in 14. Don't sit and say my opinion is nothing but someone who sits all day sucking FFXI wang. I no where said that I loved everything about FFXI. And I'm sorry but FFXIV has taken a lot from XI, deal with it.

The "loved everything about XI" part was more general than intended directly at you.

I'm sorry too, it's lazy.

Kandinsky said:
But yeah we should definitely make an impressions/discussion thread on the online section, especially since the EU alpha is starting now :P

Damn EU!

Sebulon3k said:
What the Fuck :lol

Confirmation of Man'qote.
 
And here we go..

1270749795959.png
 
Zalasta said:
Not that I think this is the right place to debate this, but way to take what I said to the extreme. I never said towns have no place in single player RPG, I merely stated that a lack of them isn't as big of a deal. Cities are necessary in MMO because you need a place for people to socialize, to browse the AH or put up bazaar, to care for their housing, etc. Basically to serve the populace. When it's just you and a bunch of NPC acting as backdrops, not so much. There is a place for both designs, I just think people that only subscribe to one is narrow-minded and shortsighted and should really play MMO instead because at least in MMO it isn't an "illusion" the world is populated.

People that want cities in normal rpgs should just stick to rpgs that do cities well.

I wouldn't wish a mmorpg on anyone that just wanted cities in the latest game of a well known rpg series. Also there's nothing wrong with the illusion of a living city. Mmorpgs have that illusion too with the added element of a lobby for other players.
 
pix said:
Keyboard only worked great for FFXI. It didnt need a mouse. Saying people only want keyboard because they only played FFXI is stupid. Ive played a ton of MMO's and want only keyboard for FFXI. Its easy to use, faster reaction with macros, and it suited the game. The reason why every other mmo used a mouse isbecause they were clickfests. Every ability goes to a hotbar and you click everything. I know some poeple used macros in wow, but most people didn't.


You just emphasized point B.

b. played another MMO for a few months, but didn't customize their keys (i.e. clicked everything with the mouse)

That's not how I played it, and that's not how the majority of people in my guild played it.

This was my basic setup...

The movement controls were esdf + mouse... hotkeys were mapped to 1,2,3,4,5,q,w,r,t,a,g,c,v, mousekey1, mousekey2. That's 15 abilities easily accessible without having to remove my fingers from moving... throw in shift/alt+allthosekeys and that's 30 abilities at my fingertips. The only thing I used the mouse for was aoe/cone attacks, targeting mob/player, and camera/movement.

Not everybody gets that in depth with that kind of customization, and that's fine. What is important however, is that the option is there. You should be able to have a custom setup like above, or something similar to FFXI if you wanted. Being forced into one scheme is stupid.

Also FFXI has the best tab targetting system (IMO), andw as easyto target what you wanted.

The best tab targeting system? I don't remember that. I remember spamming tab b/c I overshot my target and having to wait for it to cycle back around. Even if your right, who cares. Selecting with a mouse is much more efficient anyways.
 
falastini said:
The best tab targeting system? I don't remember that. I remember spamming tab b/c I overshot my target and having to wait for it to cycle back around. Even if your right, who cares. Selecting with a mouse is much more efficient anyways.

You can press Shift+Tab to tab target in reverse. So if you overshoot you press shift+tab once and you are back. I think you can do that in alot of MMO's.
 
Sorry, in the midst of being at work, eating lunch, and frantically looking for new screens/videos I didn't feel like explaining. :lol

Basically you have two seperate levels: physical level (overall level of your character, determines stats, which you get to allocate as you please, and maybe some other stuff) and weapon level (basically a job level. you get skills and I'm hypothesizing that there may be stat bonuses as well). You literally change your job just by equipping a different type of a weapon. When you change, your weapon/job level will reflect whatever your skill is on that weapon, but your physical level will stay the same across all jobs.

Basically it's like RO.
 
So what's the stat allocation based in? If it's Physical Level, then changing from Lancer to Conjurer wouldn't be a good idea and basically break the ability to have your character be any number of classes (one of the things I really loved about XI).
 
Freyjadour said:
So what's the stat allocation based in? If it's Physical Level, then changing from Lancer to Conjurer wouldn't be a good idea and basically break the ability to have your character be any number of classes (one of the things I really loved about XI).

You're probably the 500th person on the internet to bring this up. Think about it for a minute. SE aren't idiots. It could be as simple as being able set your own "preset" stat configurations for each job. I think they've already confirmed that stat re-allocation will be possible, so it's not like you're locked into whatever you set.
 
Freyjadour said:
So what's the stat allocation based in? If it's Physical Level, then changing from Lancer to Conjurer wouldn't be a good idea and basically break the ability to have your character be any number of classes (one of the things I really loved about XI).
This is exactly what I'm worried about. I love that in FFXI I can be a SMN with huge amounts of MP for one thing and then switch to PLD and have huge defence, hp and vitality. It's really going to suck if I cater my character to be more mage based I won't be able to perform a melee role well.
 
HappyBivouac said:
You're probably the 500th person on the internet to bring this up. Think about it for a minute. SE aren't idiots. It could be as simple as being able set your own "preset" stat configurations for each job. I think they've already confirmed that stat re-allocation will be possible, so it's not like you're locked into whatever you set.

Oh dear 501 now. Alert the Internet Police.

My question was primarily linked how they are handling stats and status screens. I.e. if you change your weapon, will your status screen effectively change to represent unused points again? Will points be allocated (and number of points) depending on current class or physical level? Do we have to visit a major city to change allocation if it is simply Physical level? I don't think "preset" is a likely (or good) strategy either, with respect to the entire game and not just changing your class for the first time from 20 Gladiator to 1 Thaumaturge.
 
Alright, now don't get me wrong, I love the art direction of this game. However:

What the fuck is with that black lacey undergarment for the plainsfolk Lalafell? God that thing is awful.

Freyjadour said:
Oh dear 501 now. Alert the Internet Police.

My question was primarily linked how they are handling stats and status screens. I.e. if you change your weapon, will your status screen effectively change to represent unused points again? Will points be allocated (and number of points) depending on current class or physical level? Do we have to visit a major city to change allocation if it is simply Physical level? I don't think "preset" is a likely (or good) strategy either, with respect to the entire game and not just changing your class for the first time from 20 Gladiator to 1 Thaumaturge.

It just seems to me like the devs would see these issues and work it out. But then again, they never saw Absolute Virtue as an issue, so you may have some valid reason for being concerned..
 
HappyBivouac said:
It just seems to me like the devs would see these issues and work it out. But then again, they never saw Absolute Virtue as an issue, so you may have some valid reason for being concerned..


It would be nice if it didn't require a trip to a Mog House to change stats. Say you're out leveling in a zone and a friend sends a tell from two zones over needing your slightly lower level Conjurer to heal his group, etc. At least that's the sort of situations the initial "stories" on the website seemed to be hinting at.
 
Freyjadour said:
It would be nice if it didn't require a trip to a Mog House to change stats. Say you're out leveling in a zone and a friend sends a tell from two zones over needing your slightly lower level Conjurer to heal his group, etc. At least that's the sort of situations the initial "stories" on the website seemed to be hinting at.

That's exactly why I think they'll allow you to do the following:

-set your stats based on how many you can allocate from your physical level
-link that stat setup as a preset to your current job (weapon)
-change to a different job, re-allocate the stats for use with that job, and then link that configuration to that job.
-edit these presets at any time freely, or more likely at an aetheryte crystal or something.

If they made you run back to town just to change stats, it would destroy their whole major selling point of changing jobs on the fly. They don't want that to happen.
 
IonicSnake said:
What are you supposed to click on to get the video to start playing? :P

You need a nicovideo account. Check the GAF FAQs. Then once you have an account, click the big orange button on that video page to login.

It'd be good for you to have a nicovideo account anyway. However, be aware that the video is basically just character creation and is in terrible quality.
 
HappyBivouac said:
That's exactly why I think they'll allow you to do the following:

-set your stats based on how many you can allocate from your physical level
-link that stat setup as a preset to your current job (weapon)
-change to a different job, re-allocate the stats for use with that job, and then link that configuration to that job.
-edit these presets at any time freely, or more likely at an aetheryte crystal or something.

If they made you run back to town just to change stats, it would destroy their whole major selling point of changing jobs on the fly. They don't want that to happen.

That or they're merit type 1 MkII, with about the same effect.
 
HappyBivouac said:
That's exactly why I think they'll allow you to do the following:

-set your stats based on how many you can allocate from your physical level
-link that stat setup as a preset to your current job (weapon)
-change to a different job, re-allocate the stats for use with that job, and then link that configuration to that job.
-edit these presets at any time freely, or more likely at an aetheryte crystal or something.

If they made you run back to town just to change stats, it would destroy their whole major selling point of changing jobs on the fly. They don't want that to happen.

which is why it is better to link 'stats' to job lvl .
 
HappyBivouac said:
You need a nicovideo account. Check the GAF FAQs. Then once you have an account, click the big orange button on that video page to login.

It'd be good for you to have a nicovideo account anyway. However, be aware that the video is basically just character creation and is in terrible quality.

Ah, thanks.
 
HappyBivouac said:
That's exactly why I think they'll allow you to do the following:

-set your stats based on how many you can allocate from your physical level
-link that stat setup as a preset to your current job (weapon)
-change to a different job, re-allocate the stats for use with that job, and then link that configuration to that job.
-edit these presets at any time freely, or more likely at an aetheryte crystal or something.

If they made you run back to town just to change stats, it would destroy their whole major selling point of changing jobs on the fly. They don't want that to happen.

That sounds like it could almost work :D
 
Achtius said:
which is why it is better to link 'stats' to job lvl .

I'm a little confused as to why they decided to go with a two separate levels system. However, I think it'll become clear to us in the future. I'm withholding my judgment until we know more.
 
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