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Final Fantasy XIV Information Thread | PC Open Beta... yeah it's not really open.

A few are claiming the servers are really unstable over at BG, they can't stay online long enough to get anything done.
 
I suppose it could also be that physical level gives you very little to work with, like 1 or 2 stat points to allocate per level. Kind of like getting merit points from the very beginning. And then majority of stats would come from your job level. I dunno.
 
HappyBivouac said:
I suppose it could also be that physical level gives you very little to work with, like 1 or 2 stat points to allocate per level. Kind of like getting merit points from the very beginning. And then majority of stats would come from your job level. I dunno.

I'm hoping its this, I think leaving the majority of stats up to the average user is a bad idea, going to end up with some terrible builds.
 
Jinko said:
LOL I found this over at 2ch, I don't think they like us using their pics.

http://i44.tinypic.com/2jfktj.jp
[/QUOTE]

Nah they got it from this thread, I uploaded this picture, only posted it here.
 
Ploid 3.0 said:
Nah they got it from this thread, I uploaded this picture, only posted it here.

Ahh I totally missed it.

Have you had problems being kicked off etc, what were your impressions.
 
Jinko said:
I'm hoping its this, I think leaving the majority of stats up to the average user is a bad idea, going to end up with some terrible builds.

I wouldn't worry about this too much. For the first few weeks/months it'll be a matter of discovery but then people will be looking online for stat builds. I remember when I first started playing FFXI and in the dunes 1-2k per hour was considered pretty much average, because people only sort of knew how to play effectively at that point. It's always a matter of the community figuring out the game, regardless of what factors into it.

You'll get the occasional conjurer with everything put into strength, but for the most part people will have at least a basic sense of how to build their character for a given job. Then from there the understanding will only get more refined.
 
Jinko said:
Ahh I totally missed it.

Have you had problems being kicked off etc, what were your impressions.

I'm just bluring and uploading the pictures for someone that has it. I think everyone is having at least some log problem with being kicked off.

2j4ahdw.jpg
 
HappyBivouac said:
Just confirmed that no gear can be swapped while in active mode. Good riddance, gear swapping!
Does that mean I can't switch weapons mid-battle? I was kinda hoping I could have a .hack//G.U. adept rogue setup. :lol
 
I actually.. really really enjoyed gear swapping D: with fights so slow-paced in XI, you had all the time in the world to do little extras to make yourself feel busy. Am I crazy?
 
HappyBivouac said:
Just confirmed that no gear can be swapped while in active mode. Good riddance, gear swapping!


And yea, there was much rejoicing. Has anyone commented on battle speed/ the way the combat system works in action? Also the default solo/ party battle themes.
 
I liked it too. I think people just didn't like the people gear swapping to blink and lose their target on them. Gear swapping was awesome for how I played. Thief, RDM solo, beastmaster. Change bolts, change to gear with big speed penalties for a weaponskill, change to charm gear and weapon, convert gear while engaged.

I wonder if people will be able to sneak in a gear change somehow. Maybe get out of active mode, or is active mode forced on you when you are close to enemies? Disengage > change to awesome armor 2 > engage.
 
Teknoman said:
And yea, there was much rejoicing. Has anyone commented on battle speed/ the way the combat system works in action? Also the default solo/ party battle themes.
some ppl on BG had speed impressions with 2h axe let me see if i can find it

Edit:

Not sure if it's different for 2h/1h, but as a Marauder it wasn't bad at all. Way faster than FFXI, atleast for the 1 attack I had. You can unleash the attack early for a bit less damage, or wait and let it gather power for a bit, but it's still just a few seconds.

About 2-3 seconds when I fought the mob on the ship. Also I imagine superior JP connections played a large part in allowing them to stay connected long enough for a significant number of them to make it outside and get to actually test combat properly.
 
I have no problem with carrying multiple weapons/armors though... just dont want to have to swap out for one move and then swap back in.

While we're at it, i'm hoping they add true elemental weapons this time around. I want to be able to equip fire based knuckles and do double damage to plant, bug, and ice monsters, all the time. None of that occasionally does fire damage stuff, same for some traditional null/absorb armor/shields.

Its always cool to be able to work decently with different situations, but the macro swap for one attack stuff just really didnt sit right with me.
 
Gear swapping is ridiculous in FFXI and I'll be glad if we never see it again. I only played as RDM at top level, but I needed a macro set for MND gear, INT gear, Convert gear, and a separate equip swap for staves every single time I cast a spell. Also, variations on these if I needed more skill for tougher enemies, or more stats for a better effect. Just glad I didn't go ahead and try putting together some tanking gear...

It should reduce the time spent searching for gear, now that you'll want to focus on getting a good balanced set. Of course you'll probably still need other gear sets depending on the encounter/event.
 
I think the way armor/weapons worked in classic FF games (I-VI) would be best. Did XI even have absorb/null/reflect armors?


Oh, and how detailed is the journal? Does it have a checklist, or keep track of each mission/quest point?
 
Bitching about gear-swapping again?:lol

I'll just agree that we need some videos, and some english screens of the different menus and stats
 
Teknoman said:
I think the way armor/weapons worked in classic FF games (I-VI) would be best. Did XI even have absorb/null/reflect armors?

No reflect but there are the Shadow Lord items (old and new) for absorb and null
 
I kind of liked the strategy involved with gear swapping, but certainly not the macros and all the equip you had to carry, as a RDM i was blinking all the time during a fight :(

Im glad they got rid of it as long as they still add strategies to the combat (and im sure they will), rather than equip Accuracy gear when a monster use an evasion action, or defensive gear when its augmenting its atk, put commands or spells with timers to at least make the player feel like there's some strategy to help the party perform better. Gladiator and pugilist having stances is already a step into that direction that is MUCH better than gear swapping.

I've got a good feeling that FFXIV will not be putting the player at a nearly AFK state when fighting, if you have to keep commands running for both his hands, then actions, then things like the lancer trying to line his hits to hit as many targets as possible, etc etc.

Im hyped, i hope i get into beta and if the game delivers, i'll build a brand new PC for this game's release.
 
Glad the chat log is higher up / centered.

Khrno said:
No reflect but there are the Shadow Lord items (old and new) for absorb and null

I need to look into those then.

And yes, XIV's battles sound like they will be faster/more action packed than XI, yet more strategic as well.

EDIT: Noticed one image of a lalafell lancer actually thrusting the spear upwards into a floating monster, instead of just swiping its general area.
 
Mages have spells to encrease and decrease spell potency/threat which is kind of like stances but for magic casters.

Instead of swapping out for a fire staff you would probably weaken the mob to fire with a spell, plus we are going to have a elemental affinity.
 
Yup everything seems like it'll be much more involved than before. Especially since the game seems to focus on monster parties or one huge enemy like offline FF games. There was something about attacking different body parts as well.

Baigan1.gif
 
What happens in the opening scene.

BG said:
Ok so, you start boarding the ship we saw in the trailer with jellyfishes and sea dragon. You get a CS about the ship in a storm and being attacked by jellyfishes. Then you get a message in chat log "you entered an instance" and get asked to engage a monster and fight him. I choose a disciples of magic class, the Conjurer (other one was thaumaturge). Is something like a BLM, elemental spells like blizzard and fire, plus i saw a "JA" named tranquility that recovered me 30 MP.
Engaged the jellyfish and casted 3 spells, you can MOVE when casting and apparently there is little or NO recast time at all. Got TWO type of experience points, one for character and one for the job, called "conjurer exp" and i learned what i think it was a new ability. During the fight there were in the instance two NPCs moving around, the white-haired mithra an galka with pirate patch on the the eye lol.
Then there is another CS involving the ship attacked by the sea searpent and the mithra casting the protective spell we saw in the trailer.

After that you manage to get to the city Limsa-something and to proceed with the storyline you have to talk to the ship captain at the dock right where you pop after CS.

http://www.youtube.com/watch?v=LrTb7YpniiI be sure to watch in 720p :D

The eye movement at the end is quite impressive for an MMO cutscene, plenty of detail there.
 
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