Teknoman said:Not me. Its all about...
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If you use a keyboard to play XI, thats all you need. Well that and arrowkeys for the camera. * was rest, - was menu, 7 was for autorun, enter for confirm.
Of course i've moved on the 360 gamepad, which works exceptionally well.
Yeah that's a little rougher with a laptop (which I have now).Teknoman said:Not me. Its all about...
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You wouldn't. Not because it wouldn't be more useful, but because it was so broken.demosthenes said:I never used the mouse on PC, don't understand why you would :lol
suzu said:Minor gripe, but I hope they add party positions/markers on the map (not just mini-map). Pain in the butt trying to look for your party if you died and have to respawn at a homepoint or something (especially if they plan on roaming parties).
Mandoric said:They have a kb/m setup. It's the kb/m setup that's worked perfectly well for most people in the second-biggest MMO out there for eight years, puls refinements. The butthurt is just that it isn't WoW's kb/m setup.
HappyBivouac said:Guys. I love numpad+arrowkeys controls. I honestly think it's vastly superior for this type of game, though I'd have a hard time arguing why. But seriously, some of the comments here are ridiculous (I suppose pot/kettle if you read my stuff below, huh). "FFXI doesn't use mouse look because it's a Japanese game." What? lol.
Fact of the matter is, most gamers these days are impatient whiny pricks (yeah yeah hyperbole elitist whatever) who cannot be arsed to figure out a control scheme. I want this game to be successful, and in order for it to be so, the devs'll have to cater at least somewhat to impatient whiny pricks. That means the same wasd controls with mouse camera yoinked from every goddamn shooter and now every goddamn MMO have to be in the game and relatively functional. It is a deal breaker for a lot of people, because in this age of "ROFL this game sucks" people would rather just dismiss something than give it time to sink in.
I think just about any reasonable control scheme can be learned and ingrained into the player's mind as second nature within a couple hours of play. The thing is, lots of people these days won't even try.
This is true. The biggest thing I don't get is why people are against improvements. Nobody is going to force you to use kbm. If you prefer keypad or controller keep at it and good for you. Some people prefer to play with kbm though, so why can't we want improvements made to bring those controlls into the 21st century?Spire said:You act like a kb/m setup that actually uses the mouse well is exclusive to WoW, and not used by the entirety of PC gaming. FFXIV will probably be the only PC game released within the last five years (other than that atrocious RE4 port) that won't use the mouse well. It's not an issue of "FFXIV not being like WoW", it's an issue of FFXIV not taking full advantage of the medium it's on. It is fucking shameful and SE should be embarrassed.
Zaptruder said:Why break convention with something that works?
It's like trying to reinvent the wheel when that round donut shape has worked so well for so long. Just improve on it.
Moreover, it's a mark of a game to try and reinvent something as fundamental as a control scheme, just for the sake of being different. Unless the game plays in a fundamentally different way (it's a MMO-ARPG for example), then why not just refine and reuse what's already there?
It extends to other aspects of their design as well. Some parts are going to be fantastic and innovative doing some stuff that hasn't been done before in a way that hasn't been thought about before... and some parts are going to flat out suck, because they're essentially just poorer iterations of something that's already been done before.
But that comes down to the strength of their design team; being able to sort out the wheat from the chaff, and not including the chaff into the mix.
Jinko said:Do you think there will be any chance they will add icons of interest next to NPC's names.
I don't really wana see glaring WoW style exclamation and question marks, but maybe flashing NPC names when you walk past a NPC with a quest or information would be helpful.
Khrno said:I hope not, that just makes everything extremely easy. I don't want to arrive to a new town and see some glowing shit from far away and say ah yeah, that's X npc or Y shop. I hated how in Aion all the npcs from quests or missions were so blatantly displayed making running from point A to B an extremely mindless task.
God forbid people spending time clicking on several npcs to see if they have something relevant to say.
Jinko said:Seems you didn't read what I said very well, don't want glowing markers, just something that highlights a character when in close proximity, sort of like an NPC shouting to you as you run past them.
Looking at the city and how big it is, it would be more than clicking on a few npcs also, in most cases you would be forced to tab out and look online like FF11.
I'm all for the exploration of a city and its NPC's but I still think they need to give hints to people otherwise its guna be invisable objectives again.
TheChillyAcademic said:So I realize it currently isn't implemented, but I'm assuming races will eventually make a difference?
Khrno said:God forbid people spending time clicking on several npcs to see if they have something relevant to say.
Ronok said:If you don't fuck with conventions that are currently accepted, then you'll never make much progress.
Khrno said:Seems that way, even tho last year they said they didn't want to make the races have any meaningful differences, but from the last interviews doesn't seems like that anymore. And not just races but clans will make a big difference as well.
TheChillyAcademic said:And clans amount to political allegiance?
TheChillyAcademic said:And clans amount to political allegiance?
I believe Square has said that there will be minor stat differences between clans.TheChillyAcademic said:And clans amount to political allegiance?
Khrno said:I hope not, that just makes everything extremely easy. I don't want to arrive to a new town and see some glowing shit from far away and say ah yeah, that's X npc or Y shop. I hated how in Aion all the npcs from quests or missions were so blatantly displayed making running from point A to B an extremely mindless task.
God forbid people spending time clicking on several npcs to see if they have something relevant to say.
Husker86 said:Did you play FFXI? It might seem like a fun deal at first but trying to find an NPC when the best idea of where it's at is one of the cities is absolutely painful. Unfortunately since FFXIs quest info was so vague you almost always had to go online for quest guides.
Husker86 said:Did you play FFXI? It might seem like a fun deal at first but trying to find an NPC when the best idea of where it's at is one of the cities is absolutely painful. Unfortunately since FFXIs quest info was so vague you almost always had to go online for quest guides.
Teknoman said:Well looking at how detailed XIV's descriptions are, I dont think we'll have to worry about that. Plus it doesnt seem like you'll need to buy maps. Nothing glowing over NPCs heads, but as long as they tell you where you should go, you'll be ok.
In other words, this game has a greater amount of traditional FF than MMO, unlike XI.
notworksafe said:Yeah XIV has really detailed quests, and they mix in the objective with the story. The one problem I still noticed was getting the quest in the first place. The only reason I knew where to go was that Square put the names and locations of quest NPCs in the Alpha manual.
yup I think this can be achieved subtly, say having the NPC shout at you or have the npc glow (think assassins creed) when within say 5 feet.Jinko said:Pretty much what I was thinking.
Khrno said:Are you being sarcastic with me or just obnoxious?
notworksafe said:Hopefully they can change the other thing I hate, which is that the chat log shows the status effects and such of everyone around you. That is really obnoxious if you are trying to read NPC text or have a conversion. Move that stuff to the Battle Log tab please!
Not at all. MMOs are a lot like Xbox Live or any online server. Sometimes the random encounters can be rough, but if you find a good group of friends you'll always have a good time. Just ignore the rabble of the official forums. :lolInfiniteNine said:I guess I should be glad my only experience with MMO's is soloing RO for a couple of months? :lol
notworksafe said:The FFXI and WoW communities are more alike then they know.
Both are constantly complaining about "fuckin' casuals".
Khrno said:![]()
Are you being sarcastic with me or just obnoxious?
Well I guess that's true. Had someone I never talked to, but we pretty much had a silent agreement that we'd help each other out. It was strange, but I guess that kept me playing till I couldn't pay the fees for it anymore. :lolnotworksafe said:Not at all. MMOs are a lot like Xbox Live or any online server. Sometimes the random encounters can be rough, but if you find a good group of friends you'll always have a good time. Just ignore the rabble of the official forums. :lol
Azrael said:I don't like quest journals that hold your hand, because they take the fun out of exploring and because they're a crutch for incompetent or lazy developers that can't be bothered to make their quests intuitive without spelling out the solution for you, but FFXI's quest design was often piss-poor and that isn't debatable. If an NPC in Bastok tells you they've lost their earrings and the solution is to kill a certain type of bat in Garlaige Citadel dozens of times until it finally drops them, how the fuck is someone going to figure that out unless they read a FAQ?
im sure this is the guy in high school that gets beat up everydayJinko said:
Marrshu said:There's no reason to mess with the currently accepted conventions when the currently accepted conventions are the best possible. Likewise, there's no reason to mess with them when what you're attempting has been proven inferior.
Not having a proper Keyboard/Mouse control scheme wasn't even acceptable when FFXI came out. In the age of World of Warcraft, Everquest 2, City of Heroes, Aion, and Lord of the Rings online, it's certainly not acceptable now.
Azrael said:I don't like quest journals that hold your hand, because they take the fun out of exploring and because they're a crutch for incompetent or lazy developers that can't be bothered to make their quests intuitive without spelling out the solution for you, but FFXI's quest design was often piss-poor and that isn't debatable. If an NPC in Bastok tells you they've lost their earrings and the solution is to kill a certain type of bat in Garlaige Citadel dozens of times until it finally drops them, how the fuck is someone going to figure that out unless they read a FAQ?