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Final Fantasy XIV Information Thread | PC Open Beta... yeah it's not really open.

Teknoman said:
Hmm:

From Famitsu via FFXIVcore.com

Enemy’s party strength is viewable via the colored icon next to an enemy’s name. There are five colors: red is “incredibly tough,” orange is “very tough,” yellow is “tough,” green is “even match,” and blue is “easy prey.” Without a party, I tried challenging an enemy that appeared red to me and got the pants beat off me in a few hits. I think it’s safe to say that you’ll be going after green enemies alone, while taking on yellow to red monsters in parties.

Learned moved are useable by placing them in the action menu, and one page of the action menu holds up to 10 actions. In the alpha, there were two pages available for use, so you could set 20 actions. Aside from a few exceptions, most moves were useable cross-class, and the moves were still pretty strong even when used by a different class, so this will probably really open up character development.

Yesss. This makes me so happy.

Hype +100
 
HappyBivouac said:
Sorry, I didn't mean the mobs themselves change in difficulty. I meant the difficulty rating you see for a mob will change to reflect the relative power of your party. I think it also reflects the difficulty of engaging the entire party of mobs too, if they happen to be in a party. The fact that they had a party of 3-5 and the monkey still rated red meant they probably shouldn't have engaged it.

Ahh I get ya now.

That map is massive :O
 
Valru said:
I don't think I've seen this map posted yet, found it floating around.

14y982v.png

high res: http://img210.imageshack.us/img210/2479/maplowerlanosceaspec02.png

So is that the world map as it is now?
 
Jinko said:
That map is what one person managed to discover in the Alpha i think.

It's pretty close to size-par for a big FFXI region or two medium ones. That puts it on par for being the one "zone"/20% of overworld they've announced the alpha being, with two more for the other starting cities, one for a central mid-level hub, and the rest taken up by assorted caves and dungeons.
 
Mandoric said:
It's pretty close to size-par for a big FFXI region or two medium ones. That puts it on par for being the one "zone"/20% of overworld they've announced the alpha being, with two more for the other starting cities, one for a central mid-level hub, and the rest taken up by assorted caves and dungeons.

A few think the middle region is a mountain or maybe room left for expansion area's.

Limsa Lominsa looks quite small really, especially if you compare it to Windurst.

The area on the right hand side with the purple links looks like it could be another town like area or not :S
 
Jinko said:
A few think the middle region is a mountain or maybe room left for expansion area's.

Limsa Lominsa looks quite small really, especially if you compare it to Windurst.

The area on the right hand side with the purple links looks like it could be another town like area or not :S

Strikes me as about Sandy-size. Maybe a little smaller. Remember, that little ramp right outside the gates took Pooky a good 30 or 45 seconds or so to run up, right? And run speed's boosted, so the grid has to be at least FFXI-scale.

If they really are going for a scale world, I'd expect a neo-Selbina over there to serve as a ferry dock.
 
hteng said:
anyone here hope the lore will be similar to FFXI's ? i really like the intro, the guy that read the prologae was pretty good.

http://www.youtube.com/watch?v=iWANh4C_iYs

"it all began with a stone.. or so the legend says..."


In the 1D there is a part who sing "Memory of the stone"

5:00 Judment by our behold of a memory of the stone.
 
I just want to be in the PS3 beta as soon as possible,c`mon Square,do it.(hopefully we don`t get some bad news saying the PS3 version is going to be pushed back to 2011) :(
 
Ricker said:
I just want to be in the PS3 beta as soon as possible,c`mon Square,do it.(hopefully we don`t get some bad news saying the PS3 version is going to be pushed back to 2011) :(

Uh no. They've been promoting a simultaneous worldwide launch for a reason.
 
JudgeN said:
Looking at the jobs it seems FF14 lacks a beastmaster type class, this makes me very sad.

There are strong indications that we haven't seen all the classes yet (musket type weapons), and also I know I read somewhere about some form of "charm" effect being in the game. Most likely read it in the alpha manual.
 
Kagari said:
Uh no. They've been promoting a simultaneous worldwide launch for a reason.

What SE cares about is about launching the game in all regions simultaneously, but not quite on all systems. So if the PS3 somehow gives them trouble, they will have no problem to hold that version back and release the PC version by schedule.


Jinko said:

That crystal malboro-looking thing is too funny, and the sniper is just badass :lol

HappyBivouac said:
There are strong indications that we haven't seen all the classes yet (musket type weapons), and also I know I read somewhere about some form of "charm" effect being in the game. Most likely read it in the alpha manual.

Tanka said as well that many other types of weapons that haven't been revealed yet will be in the game sooner of later, and the examples he gave were Great Sword and Scythe, so it's sure we will have many more jobs by release or with the coming expansions.
 
I take it it's been posted then and probably even had some internet drama centered around it? It's not taboo to post it is it since he broke NDA?
 
vazel said:
I take it it's been posted then and probably even had some internet drama centered around it? It's not taboo to post it is it since he broke NDA?

That's right.

And you can post anything here, I don't think SE had requested GAF not to post anything under NDA, mods haven't deleted any previous posts with alpha information or download links, so it seems fair so far.
 
DAMN YOU SQUARE ENIX NEWSLETTER!

Every time I check my email and see a message from SE I get all worked up, then it's some bogus shit about K&L 2 or pre-ordering soundtracks.

Fooled again :(
 
belvedere said:
DAMN YOU SQUARE ENIX NEWSLETTER!

Every time I check my email and see a message from SE I get all worked up, then it's some bogus shit about K&L 2 or pre-ordering soundtracks.

Fooled again :(

Yeah, damn Just Cause 2 :lol
 
Info gathered by Sereal Killer

Info gathered so far


Do the AOE spells all require a specific target? Or can you cast them on an area on the map?

  • Specific target. There was never enough monsters close together to see the AoE effect so im not sure of the range.
  • What are all the amenities in Limsa Lominsa, what guilds reside there?
  • Blacksmith's, Armorer's, Fisherman's, Arcanist's, Marauder's, Musketeer's, Adventurer's

    Leveling system
  • Physical level doesn’t change when you change class
  • Hp/Mp and all attributes like str, vit etc don’t change
  • when you change class; however, in case you raised a stat after a level up you keep the upgrade (seems like all classes do have the same starter stats;
  • at least lancer and minder do; don’t know if different races change anything)
  • Physical attack, accuracy, evasion, magic accuracy, magic damage changed after class change
  • Physical level is not limited to your class level
  • Class level up doesn’t change attributes nor hp/mp

    Skill/Abilities system
  • Works like blue mage magic points system
  • You get a number of action points, to start I had 20 action points.
  • Each skill has an action point requirement; all my starting conj skills were 1 action point, so i was 7/20.
  • Not all skills can transfer over though, for example my MP restoration skill said Conjurer only. Meanwhile all the elemental spells had no restriction.
  • Didn't have enough time to switch classes and test out the strength diff of the spells, but it's interesting none the less.
  • Oh, also there were 2 rows of slots u could equip skills in, I forgot how many slots per row but i know its the same # of slots on the action bar at the bottom. So I assume thats the max amount of skills u can have equipped at any given time.
     
 
Achtius said:
Everyone that doesn't think he is Poof or w/e the name was. :lol

It's neogaf's fault that anyone thought that to begin with, isn't it? One of our posters said "Is Pooky Poo that Poof character?" And then the retarded internet masses went forth and said "OMG pookypoo = poof"
 
Hey how does the FFXIV Beta code work from the FFXIII code

I used my code, and didn't get the sign up page for the Beta or an e-mail for it?

Don't tell me I fucked up?

I know it's been beaten to death, but I applied for the Beta when it went live for PC, and chose PS3

Would like to reconfirm, I only got the 80 points so far 50 for game, 30 for signing up, even though I already did

Someone help?
 
HappyBivouac said:
It's neogaf's fault that anyone thought that to begin with, isn't it? One of our posters said "Is Pooky Poo that Poof character?" And then the retarded internet masses went forth and said "OMG pookypoo = poof"

That was my bad. :) I was the one who posted the question originally I believe. I wasn't aware many people knew her and that I had lit a fire. Oops.

As for FF14 I just hopped into that other thread to look at screen shots. There's so much info to digest for the game that I think it'd take me several hours or more to get all caught up. I'm glad to learn from screenshots and info that there will be more classes left to show off and that duel wielding is in the game.(offhand rapier gave that away)

I'm still hoping to learn of a Ninja class. If not Musketeer, Pugilist, and Lancer all seem something I could waste years of my life playing. :D

Any word yet on when they plan to wrap up the Alpha portion of the testing and move on to beta ?
 
That seems like a really low progress report. 65% makes me think that they will need to push the release date back. I'm no developer but shouldn't they be close to 90% if they're in Alpha?
 
I imagine a bulk of the 'percentage' will come from testing and debugging.
Wada says the game is still due this calendar year.
 
Kronotech said:
That seems like a really low progress report. 65% makes me think that they will need to push the release date back. I'm no developer but shouldn't they be close to 90% if they're in Alpha?
From what they were telling Alpha testers, we're only going to see about 20% of the game world in the Alpha/Beta phases.
 
Developers measure game completion in various ways. I can guarantee that the last 35% of FFXIV will take considerably less time to complete than the first 65%. It also seems as though many of the Alpha problems are stemming from server issues.

It's not even May yet. I'm still confident the game will release this year on PC and PS3.
 
http://www.andriasang.com/e/blog/2010/04/28/ffxiv_update/

Final Fantasy XIV Update
Producer Hiromichi Tanaka and Director Nobuaki Komoto discuss the alpha test and general development.
Posted Apr 28, 2010 at 07:20, By Anoop Gantayat

Square Enix has been staging an alpha test for Final Fantasy XIV over the past few weeks. While the test is limited to a few participants, major Japanese sites like Famitsu.com and Impress Watch have been permitted to post impressions complete with screenshots.

The print version of Famitsu got even greater insight onto the game through a four page interview with producer Hiromichi Tanaka and director Nobuaki Komoto in this week's issue. The two FF MMORPG VIPs provided an update both on the alpha test and development in general.

Tanaka began by issuing an apology to test players for some of the problems Square Enix has been having with stabilizing the servers. They're gradually fixing things through updates, he said.

So what's with all the issues? Tanaka explained that based off experience with FFXI, they anticipated a 50% simultaneous connection rate for the game. However, the Japanese test players turned out to be extremely hardcore FFXI fans, and the access rate was higher than expected. Compared to Japan, North America and Europe did not have as much of a problem with servers going down.

One of the fixes they made came in an April 15 update, which extended the login wait time 10 minutes and added the ability to see how many people are waiting to connect.

It may be hard to believe, but the FFXIV development staff is actually being told to avoid logging into the game. Komoto explained that Square Enix is doing this in order to allow more test players to log in to the game.

Tanaka is an exception, though. He sits in front of his computer just like everyone else when testing starts. If you see a player named "Azagba Tanaka," that's the FFXIV producer.

Explained Tanaka, while the development staff can see the play logs, it's difficult to get a feel for the actual play state of the players. Tanaka acts as a representative, investigating how things are actually going by logging in for himself.

The two were asked to provide an updated schedule for the alpha and beta tests. They're currently at the first step, explained Tanaka, where they're seeing if they can run three tests a week. They're aiming to make the game stable enough so that players can get in a proper play session.

As for how long the tests will run, Komoto said that they originally had a time frame in place, but ended up encountering greater server stability problems, forcing them to extended this a bit. They'll decide what to do once players have built up their characters a certain amount.

Regarding that character growth, Tanaka said to expect character data to get wiped out mid way through the alpha test. The reason for this is that they have two different patterns for character growth speed that they want to try out. Once they've gathered enough data for the current pattern, they'll wipe out the player data and try out the second pattern.

Test players should get used to having their data wiped, as this is something that will happen repeatedly during both the alpha and beta tests.

Asked when the game will switch from alpha to beta, Tanaka wouldn't give a clear answer. The next step for the game, he said, will be to expand from the current single world to multiple worlds, and to also increase the test player count many times. They'll call this phase of the test either beta 1 or alpha 2. They'll switch to the beta naming when they feel they've readied a version of the game that more closely resembles the final product.

Plans are also in place to allow players worldwide to log in and play together, rather than the current region-separate alpha tests. Tanaka said to expect this change to happen when the game switches to 24 hour operation.

Outside of the alpha and beta testing components, the magazine quizzed the two on general development for FFXIV.

The game's graphics production is currently complete. The planning and programming sides of the game have some final tuning work left.

Even though he said the graphics are complete, there will be some presentational changes. The town of Limsa Lominsa, for instance, will see some major lighting changes.

Asked to give a percentage completion, Tanaka and Komoto went back and forth a bit but decided on 65%. They tossed out numbers as low as 10%, though, with Komoto explaining that this figure represents the amount of FFXIV that can be seen in the alpha test.

The alpha test is currently for PC players only. But the PS3 version of the game is being developed parallel to the PC version, assured Tanaka. They're aiming to have both versions begin service at the same time.
 
This is what they especifically said about the game's completion

- Is the general framework of the world complete?

Tanaka: The basics are pretty much done. Like I mentioned, it's mostly cosmetic changes that are left. (laughs) System-related things like the user interface, or additional quest material are still being worked on. If we consider how FFXIV has been in development for 5 years, we're probably in the final 10% of its development cycle, which accounts for 50% of the game.

Komoto: With the start of the alpha test, we start to look at character growth, expanding the world, quests and more. Looking at the alpha as it is now, there's less than 10% of the game available.

Tanaka: As for the progression of development, a conservative estimate would be 65%. (laughs)


And for the PS3

- Right now, the alpha has focused only on the PC. How is development for the PS3 coming along?

Tanaka: We're working hard on the PS3 as well. We plan to have both versions begin service simultaneously.

Detailed interview translated by Elmer.
 
By "65%", they are probably talking about how complete the gameplay experience is. As in, they spent years working on the engine and tools, designing the world, the races, the big stories and smaller quests, drawing art and composing music and stuff. And now they are 65% done implementing the world and creatures and quests and all that they had already designed into their engine and tweaking balance and server code and stuff. From a user's standpoint they are 65% complete, from a developer's standpoint more like 90% complete.
 
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