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Final Fantasy XIV Information Thread | PC Open Beta... yeah it's not really open.

Kintaro said:
How about this? Wings of the Goddess is not done yet and it launched THREE YEARS AGO.

You truly, truly have to be a FFXI nutjob to say their content updates were timely and content packed. Complete bullshit of the highest order.

Wings of the Goddess is the only expansion that you can even apply that to and its because the game is super old and dated and right now they are working on FFXIV. What do you expect? The same team that did FFXI is trying to push FFXIV out the door. OH wait, SE employee's don't need sleep or a life.

Valru said:
By the same token you blindly defend SE.

Honestly the game explains about as much as vanilla WoW however Cataclysm and earlier updates have elevated WoW's tutorial, and there are some serious hangups in the early game experience like:

1) After being sent to the intial camp and doing my first guildleve there is no indication for players that they should head back to the Adventurers Guild in Limsa for more guildleves
or that they should talk to Balderon in Drowning Wrench to continue the story quest

2)Crafting (Disciples of the Hand) plain sucks and has almost pretty much zero explanation for how it works.

3)New guildleves are randomly limited to a 48 hour timer and that timer is not displayed.

4)Anyone attempting to use the mouse will be limited by the slow speed of a Software implementation and the inability to scroll through the map. Which is only one of such interface hangups like the fact that the ability menu has that semi obscure drop down box for displaying class abilites.

--

Story quests are fantastic, Gathering (D of the Land) professions are fun, Combat is quite fun and significantly faster in pace of XI, Guildleves sans timer are fun for leveling, art and music are topnotch, and world exploration is unrivaled for the genre.

Did you get the memo? I was commenting on a comment about FFXI.

Any complaint about FFXIV I can say back with: "This is a Beta, deal with it." *sunglasses slide down*
 
Yes, the only time they seemed to throw a quick fix down was when something was made easier for the players, otherwise it was usually wait 3 months for the next content patch. Although they have gotten better in that regard lately.

I'm glad so many stats are visible in FFXIV, always boggled my mind how some of the most important stats (acc, m.acc etc) were hidden and had to be manually counted up, and that so many years later they never added anything to the status menu to show it.
 
Londa said:
Wings of the Goddess is the only expansion that you can even apply that to and its because the game is super old and dated and right now they are working on FFXIV. What do you expect? The same team that did FFXI is trying to push FFXIV out the door. OH wait, SE employee's don't need sleep or a life.

Really? That's a defense? They don't need sleep? WTF?

I guess you forgot all of those great updates in COP where they would pack one or two storyline missions in and left those progressing through the missions high and dry for 6-8 months? Happened in ToAU as well. How long did it take them to finally get the latest summoners to summoners? Like, a year or more?

I can go on and on here.
 
Londa said:
The 3 to 4 updates are version updates. When expansions come out there is also an update before then. Then there are updates to fix issues or problems with the game. For balancing and other stuff they do it during a version update. I rather not have a ton of updates all the time. I like how SE would try to pack a lot into all the version updates, these updates did not have only very little in them. They would add additional areas, gear, ect.

The "major" updates that included additional areas, etc... were usually just the staggered release of expansion content that they failed to release in a timely manner.

I don't remember timely fixes or balancing. I remember certain classes being useless for years, without SE doing much to help them become more relevant. I remember the economy being destroyed bc SE refused to be more proactive on combating the RMT problem. I haven't played recently, but 3 years after an expansion pack and it's still not complete? You think that's timely?

How long did it take for them to implement a proper Utsusemi icon? 7 years? For something that's that integral to ninja tanking, and that easy to fix... it takes that long?


Wings of the Goddess is the only expansion that you can even apply that to and its because the game is super old and dated and right now they are working on FFXIV. What do you expect? The same team that did FFXI is trying to push FFXIV out the door. OH wait, SE employee's don't need sleep or a life.

what :lol .... we're discussing SE's ability to release updates. not finishing an expansion is a big deal..... it's ok b/c they have a life?:lol
 
Einbroch said:
So...Cataclysm then?

These two threads are incredibly depressing.

My suggestion is to not let forums or other people's complaints stop you from trying any of the games out to see for yourself if you will like it.


what .... we're discussing SE's ability to release updates. not finishing an expansion is a big deal..... it's ok b/c they have a life?

Good job ignoring where I said they are trying to push a whole new MMO out. Good times.


They barely tried to pack content into the updates. You'd get one maybe two a year that had significant content in it but the rest were small updates with a few quests and one or two other things. Compared to other MMOs? That's fricking peanuts. It was like a year inbetween significant updates in the early days and the stuff they added inbetween was all half-baked like Ballista.

Then they have the damn habit of stretching their X-pack's content over a long time. Look at Wings of the Goddess, they aren't done with it even the the thing was released 3 years ago. And it's not just x-pack content, it's job fixes as well. It took them several years to finally make PUP the full and robust job that it should be but by then the reputation of the job was damaged permanently. Then you have BST who's gotten the short stick since launch as well.

Never had this experience. Every version update had lots of content in it at least for me.

Wing's isn't a good example of all the expansions they release. There are other MMO's that have release expansions that some may feel wasn't worth the money.
 
Londa said:
My suggestion is to not let forums or other people's complaints stop you from trying any of the games out to see for yourself if yourself will like it.
If a majority of people say the game is no good, I'm not going to waste $50 of my money (or half a workday) on it.

Not saying that's the case here, but my suggestion is that people shouldn't throw money in the trash. Damn skippy I'm going to read threads, impressions, and reviews.
 
Einbroch said:
So...Cataclysm then?

These two threads are incredibly depressing.
The game is fun and more polished than the current state of Cata's beta :P, you just need to be willing to be able to get past the few hang ups in tutorials and interface.
 
Valru said:
The game is fun and more polished than the current state of Cata's beta :P, you just need to be willing to be able to get past the few hang ups in tutorials and interface.
That's good to hear, I probably should bow out of these threads until mid-September.
 
Einbroch said:
If a majority of people say the game is no good, I'm not going to waste $50 of my money (or half a workday) on it.

Not saying that's the case here, but my suggestion is not to throw money in the trash. Damn skippy I'm going to read threads, impressions, and reviews.

Id at least wait until open beta to form an opinion. A lot has changed since alpha to beta and then each phase brings some minor additions and fixes plus they churn out small updates weekly.

I have a good amount of problems with the game but Im staying confident that itll be fixed. Personally, I dont have a ton of hope for it getting THAT much better but Im giving them the benefit of a doubt this time.

Id love to go on the beta site and tell them the issues I have but it doesnt seem to recognize me and wont let me respond to any posts.
 
Einbroch said:
That's good to hear, I probably should bow out of these threads until mid-September.
I think my post a few posts above pretty much explains the major issues right now, but yea alot of bickering right now in these threads. Come back right before launch during the open beta.
 
Londa said:
Good job ignoring where I said they are trying to push a whole new MMO out. Good times.

The point is, the reason doesn't matter. If they failed to release content/updates in a timely matter, then they failed to release content/updates in a timely matter. Period. That's what we're discussing here. Not how much SE had on it's plate, or what kind of social life its employees have. Good job trying to deflect the subject though.


There are other MMO's that have release expansions that some may feel wasn't worth the money

And exactly what MMO's are you talking about here? B/c I remember asking you (twice i believe) if you played any MMOs other then FFXI and never got an answer.

FFXI did some things right and it did some things wrong. Trying to argue that timely updates was one of the things they did right, is just being delusional.
 
falastini said:
The point is, the reason doesn't matter. If they failed to release content/updates in a timely matter, then they failed to release content/updates in a timely matter. Period. That's what we're discussing here. Not how much SE had on it's plate, or what kind of social life its employees have. Good job trying to deflect the subject though.




And exactly what MMO's are you talking about here? B/c I remember asking you (twice i believe) if you played any MMOs other then FFXI and never got an answer.

FFXI did some things right and it did some things wrong. Trying to argue that timely updates was one of the things they did right, is just being delusional.

Poster was complaining about 14 on a comment talking about FFXI updates. That is why I said that. lol

No one reads anymore.

lol, now FFXI is the only MMO that had a poor expansion. All other MMO's have done it right. :D
 
So much back and forth salt in this thread right now lol.

I played FFXI for 6 years on and off and even I felt they didn't add much as the time line for the game grew. HOWEVER!---the amount of content added from expansions ALWAYS ate up enough time till the next big update, the next expansion, etc. If you started FFXI right now and tried to complete all the missions for all the expansions, get all the necessary quests for equipment and access done, AND wanted to get into a LS to get endgame play/gear well hell you are looking at at least 3 years I'd say.(more or less depending on how much of a life you have)

I do hope that 14 has more steady content over shortened intervals, but FFXI's expansions gave you a LOT of content to work with although the wait between was very long. I suppose not everyone wanted to do the content given and focused on certain things they enjoyed and hope SE would give them more of that type of content to play with.

I imagine FF14 will be much better in this department. Sales of this will topple 11's, and since they are already reaching out to get more WoW heads then those are the people who spam their message boards and inboxes so they don't lose customers.

Any word on if/when 14 will introduce the other classes I saw a leaked list of? Assassin sounded awesome. :D
 
Dreamwriter said:
What experience is that from? FFXI Square had VERY VERY regular patches and updates. "A day late and a dollar short" has never once applied to FFXI in my experience, from the first US beta to 4 years after that. It's possible it may have gone downhill since then, I dunno, but I was there at the start, and there definitely was no such theme then.

How many years did it take them to seriously act on RMT's and gathering bots. What about balancing jobs? They honestly made their best efforts when the game was well into it's twilight years for most people.
 
What experience is that from? FFXI Square had VERY VERY regular patches and updates. "A day late and a dollar short" has never once applied to FFXI in my experience

Updates and communication were near genre worst when I played I don't doubt they've improved, I came back and saw some of the new concepts in play a few years ago, but it was still very sluggish on any form of updates, there was no communication barely at all outside of those terrible reports, etc.. The initial period was such though for updates, it took years for them to accomplish anything with the updates in that game.

The game is fun and more polished than the current state of Cata's beta

XIV isn't currently more polished than just about anything, even including a game that just rebuilt 75% of it's content systems and is undergoing weekly massive patches. The basics are fun , yes, especially the new world, the new deviations, etc, until you start stonewalling into huge problems, broken concepts and content gulfs.

At times, it exudes that same kind of not quite there, not yet implemented, cobbled together kind of feel of a Funcom launch, notably AoC. This next one is an unfair comparison, but it's not even as together as FFXI was for it's US launch. Of course, it came out a yearish+ after the Japanese release, but that was a long time ago, and the field has changed. (and XI US was still pretty barebones at launch)

I still don't really have any issue with much of the direction though, I mean if they just kept speeding this way and worked it all out, tuend everything, and actually flat out delivered on the things the originally planned, I'd be pretty happy.

My issue is it's rushed, it's unpolished, really, really unbalanced and several completely core concepts don't even work and may not work for launch. And that's scary as both a customer and as a fan who is worried about the welfare of the game considering what happens to MMO's with rushed/shaky launches nowadays.

I hope people try it, I hope people support it, I hope it builds upon itself and everything works out, but whoever decided to kick a clearly unfinished and wonky early version out the door deserves no praise on this one.
 
Some people have short memories :) FFXI generally had 6-7 HUGE updates per year - it was about every 2, 2 1/2 months. Here's an example of one of those updates chosen at random (July 19, 2005):
SquareEnix said:
Event Related
A new chapter has been added to �Chains of Promathia.�

A new quest called �The Fellowship Quest� has been added. Upon completion of this quest, the player will receive an item used to call an NPC.
The NPC may not be called during NPC escort quests, but may be used along with beastmasters� pets, summoners� avatars, and dragoons� wyverns.
The NPC may only be called in certain field areas.
The NPC may fight monsters, gain experience, and level up with the player.
A player fighting with an NPC fellow will receive only 70% of the usual experience points gained for solo battles.
The NPC may be called only when there are less than six members in the player�s group. A party may contain a maximum of three NPC fellows, along with the three players who have called them.
If the NPC�s level exceeds that of the player, its status will be adjusted to match the player�s level.
The NPC�s equipment will occasionally change after fighting several battles.

The NPC will leave if the player:
temporarily logs out to PlayOnline
logs out
enters a different area
is KO�d
All NPCs in a party will leave if the party attempts to increase its total number of players and NPCs to seven.

Several new quests have been added, including:
A quest in which the player may acquire headgear that resembles various beastmen
Rematches with mammets and the Mithran sin hunters
And more!
An NPC that tells the player�s fortune regarding titles and other �elements� has been added in Mhaur

Character title selection has been changed in the following ways:
It now costs less gil to change a player�s title. Also, it now costs no gil at all to check the player�s list of available titles.
The NPC bard that changes player titles will now sing out the player�s title just before changing it.
After changing the player�s title, the NPC bard will sing out the new title. Nearby PCs will also be able to hear the new title.
The player will now have the option to have a random title selected for him or her at no cost once each day (Vana'diel time).
Titles earned by defeating NMs are now available for selection not just at Selbina and Mhaura, but also at Kazham and Rabao.

A chocobo riding game has been added. The player must deliver a chocobo from the chocobo stables where the quest was offered to a designated nation.

Players are now able to talk to an NPC and check the remaining time until they are able to reenter the battlefield for the ENM quests �Pulling the Strings� and �Automaton Assault.�

�Return Ring� and �Homing Ring� have been added to the list of items that may be earned by exchanging conquest points.

If a player has completed the quests to get a pair of Mannequin Pumps or a Minstrel�s Dagger but disposed of the item he earned, the player may now reacquire the item at the same place he attained it.

Mythril Plate Armor has been added to the list of equipment that may be stored as a key item.

A new NPC that will trade items for treasure earned by defeating Lumorian monsters has been added.

Battle-Related
Players are now able to earn experience from monsters of a wider level range than previously possible. Experience points earned by defeating �decent challenge� and �easy prey� monsters will also increase in some instances.

Experience chain bonuses in level-restricted areas of Chains of Promathia are now determined by the level of the player while in that area, rather than the player�s actual level.

Monster locations have been adjusted, particularly in Chains of Promathia areas. The following areas will be affected:
Bibiki Bay, Uleguerand Range, Attohwa Chasm, Newton Movalpolos, Promyvion-Holla, Promyvion-Dem, Promyvion-Mea, Promyvion-Vahzl, Lufaise Meadows, Phomiuna Aqueducts, the Sacrarium, Riverne-Site #A01, Riverne-Site #B01, the Garden of Ru�Hmet, Ro�Maeve, the Boyahda Tree, the Den of Rancor, the Shrine of Ru'Avitau, Kuftal Tunnel

The damage and accuracy of a player�s ranged attack are now calculated based on the distance of the player from the monster. This determination varies from weapon to weapon, as does the ideal distance for maximum damage. In addition, the higher the monster�s level is with regard to the player, the less damage will be dealt with a ranged attack.

The player�s enmity now decreases when a shadow image created by Utsusemi is absorbed by an attack.

Weather will no longer have an effect on the distance a player can be detected for monsters that detect based on the use of magic.

Several new notorious monsters have been added.

Creatures summoned by monsters (excluding elementals) have had their names changed to �(Monster�s name)�s Avatar� for consistency.

The strength of monster techniques has been adjusted, particularly in Chains of Promathia areas.


A player who is KO'd, revived, then while still in a weakened state KO'd again will now, after a second reviving, temporarily experience a weakened attack and accuracy loss for magic and ranged attacks.

Before the update, a player who fought a monster without using auto-attack would retain his claim on the monster, even if he was KO�d in battle due to poison, etc. This has been fixed so that when the player dies, the monster becomes unclaimed.

Before the update, a monster that was claimed by a party or alliance would occasionally go unclaimed when magic or a weapon skill was used on the monster as the monster moved out of range before the magic or weapon skill could strike.

Item-Related
Trading a wijnruit and 99 ninja tools to a certain NPC can now earn the player a toolbag. This item may be gathered in stacks of twelve, essentially increasing the player�s ninja tool inventory capacity twelvefold.


New synthesis recipes have been added.

Prices at guilds have been changed to reflect the amount of each item the guild currently has in stock. The cost may rise to a maximum of five times the original price.


Some of the treasure items earned from notorious monsters in the Boyahda Tree have been changed.

The way that the following items are acquired has been changed:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.

The effects of the following items have been altered:
Poison Potion, Venom Potion, Paralyze Potion, Sleeping Potion, Silencing Potion, Blinding Potion, Vitriol, Instant Warp, Bastok Mines gate glyph, Bastok Markets gate glyph, Port Bastok gate glyph, Eastern San d'Oria gate glyph, Western San d'Oria gate glyph, Northern San d'Oria gate glyph, Windurst Waters gate glyph, Port Windurst gate glyph, Windurst Woods gate glyph, New Year�s gift, Cantarella, Black Drop, Muting Potion, Invitriol, Warp Cudgel, Trick Staff II, Treat Staff II, Teleport ring: Holla, Teleport ring: Dem, Teleport ring: Mea, Teleport ring: Vahzl, Teleport ring: Yhoat, Teleport ring: Altep, Memento Muffler, Gargoyle Boots, Zoolater Hat, Root Sabots, Aries Mantle, Anubis's Knife, Oscar Scarf, Kinkobo, Carpenter's Belt, Blacksmith's Belt, Goldsmith�s Belt, Weaver�s Belt, Tanner�s Belt, Boneworker�s Belt, Alchemist�s Belt, Culinarian�s Belt, Fisherman�s Belt, Counter Earring, Tactical Ring, Wing Gorget, Healing Feather, Spirit Lantern, Astral Pot, Homing Ring, Return Ring, Absorbing Shield, Tavnazian Ring, Ducal Guard's Ring, Maat's Cap, Kingdom Stables Collar, Republic Stables Medal, Federation Stables Scarf, Cursed Beverage, Cursed Soup

The item �Timepiece� has been added to the list of special items a player may receive 100 days after participating in the Vana�diel Adventurer Recruitment Program.


The following item names have been changed in the English version:
Panzer Mask > Panther Mask
Panzer Mask +1 > Panther Mask +1
Amemit Mantle > Amemet Mantle
Amemit Mantle +1 > Amemet Mantle +1

The item name �Comet� has been changed to �Little Comet.�

An attribute of the following item has been changed:
Darksteel Pick +1 Delay:312 > Delay:303

System-Related
Region Info may now be viewed from all areas.


Messages may no longer be sent using /tell to a player on the user�s blacklist.

Along with the introduction of the Fellowship Quest, players may now combine text commands with to target their NPC fellows and execute their desired actions. Only the player who called the NPC may target it using .

Other Content
The following changes have been made to Ballista.

If one side of an official match is low on members, entry into that force is now possible even if a match is already underway. In this case, experience may still be gained if certain conditions are met, just as if the player had entered the match from the start. Also, if a player enters during a match, both forces will receive a message notifying them of the new entry.


The player must have the following in order to enter a match already underway:
A Ballista License
Enough gil to enter the match
The minimum level required for the match being played

A player who has just entered an official match or a match in Diorama Abdhaljs-Ghelsba that was already underway will temporarily be placed under �Preparing for Battle� status.


Players may now borrow the key items �Ballista Earring� and �Ballista Band� free of charge from the Pursuivant in Ru�Lude Gardens.
Ballista Earring: When in possession of this item, the player will receive information about the next Ballista match and the entry registration time when entering San d�Oria, Bastok, Windurst, or *Jeuno from one day prior to the match (Vana�diel time) until the end of the entry period.
Ballista Band: When in possession of this item, the player will be given the choice of whether to keep or throw away the first Petra he quarries.
Ownership of a Ballista License is not required to borrow the above items.
The player may return the items simply by speaking to a Pursuivant.

Players are no longer able to adjust Petra selection settings in Diorama Abdhaljs-Ghelsba. The player will be given the option of what to do with the first Petra quarried only when in possession of the new key item �Ballista Band.�


The following rules have been changed from special rules to standard rules.
Camp locations will change when the number of participants in a match is 40 or less.
The number of Rooks will be reduced to two when there is a significant difference in the number of players on each side.
Players will now receive experience points for participating in an official match.

The system of �Open Entry� for official matches, in which all adventurers were allowed to join the force with the smallest number of participants, has been done away with and replaced by a system called �Temporary Entry,� in which players may join a force regardless of allegiance. However, the player's entry is temporary, and similar to Diorama Abdhaljs-Ghelsba's �Auto-Balance� feature, the players may be redistributed for balance when the match begins.


In Ru'Lude Gardens, the player will be able to view Diorama Abdhaljs-Ghelsba's reservation status. Reservations for the next two days (Earth time) will be shown.

The NPC Tillecoe will now inform the player of the match�s level restriction when a match at Diorama Abdhaljs-Ghelsba is set to allow general participation.


Temporary items will now be distributed at the start of official matches held at the Pashhow Marshlands.

A section of the Ballista rulebook that is read out by the Pursuivant has been changed.


The rate of success for Foe Lullaby and Horde Lullaby has been lowered for players with bard as support job.

A limit has been imposed on the amount of HP that can be absorbed by Bloody Bolts� HP Drain effect during Ballista.

The following known issues regarding fishing have been addressed:
Irregular increases or decreases in the HP of a fishing target when the server is experiencing heavy traffic
The rapid accumulation of fishing "fatigue" under certain conditions
 
Dreamwriter said:
Some people have short memories :) FFXI generally had 6-7 HUGE updates per year - it was about every 2, 2 1/2 months. Here's an example of one of those updates chosen at random (July 19, 2005):

How's that a big update? Fellowship was pretty limited at the start and the only activity they really added was some COP missions. Considering those missions wouldn't take you months to complete, it's not a significant update content wise. A few changes but in there too but

A significant update would be October of that year when Limbus was added.
 
Valru said:
1) After being sent to the intial camp and doing my first guildleve there is no indication for players that they should head back to the Adventurers Guild in Limsa for more guildleves or that they should talk to Balderon in Drowning Wrench to continue the story quest

The, er, questlog says to talk to him (complete with map) and when you do he describes the leve counter?
 
FFXI updates have been lackluster for a bit now, but the last one was positively overwhelming. And, really, I didn't like being overwhelmed... but it was still probably better than the ones I didn't care much about at all? Maybe. Some of those systems might've just gotten behind, and they all happened to land at once - I wish they had started Magians like two years ago.

Correct me if I'm wrong, but I'm under the impression that as often as WoW updates, they are pretty slapdash about it and often times have to roll back changes. I've heard lots of stories about new items coming out, being worth a ton of money, and then being nerfed into worthlessness a week later?

Square, on the other hand, seems to take the opposite, if possibly overly conservative approach, but has almost never had to roll anything back. There are very few items they've changed the stats on, if any, and it was alway stuff, like... increasing the damage on some daggers.

That said... my gut feeling says that people like updates because they create drama and things to talk about. It keeps them interested because something, be it good or bad, is always happening on a game-scale level. In a sense, it's meta-level pacing - you need to dribble out stuff to keep the community engaged and the game changing... people LIKE the chaos updates typically bring, whereas Square is always trying to minimize chaos.

I think what I would like more frequent updates, divided by purpose: alternating system and content/system updates.

"System" updates would have system fixes and job/balance adjustments so we didn't need to wait the full three months for them to fix things. The Content/system updates would be like what we get in XI now, just with a greater focus on new content, but also provide an opportunity to make additional system and balance tweaks.
 
Londa said:
Poster was complaining about 14 on a comment talking about FFXI updates. That is why I said that. lol

No one reads anymore.

lol, now FFXI is the only MMO that had a poor expansion. All other MMO's have done it right. :D

Why won't you answer his question londa. :D
 
Londa, I am a big fan of nearly everything FFXI/FFXIV team has done, and I have been for years. But you're making dudes like me look bad. Don't take it all so personally. People are going to disagree on what the want out of a game.

I will say I never felt FFXI's updates were insubstantial until maybe a couple years ago when they became less frequent. But yeah it was generally about 6 big updates per year, and every time it was like Christmas. Always new stuff to do and check out.

It's fair to ask for smoother mouse controls and a more fluid interface in general. I hope that's not even up for debate.
 
Whatever you say about FFXI, you have to admit its been a fantastically successful venture for SE. The fact that a sizable community still plays after 8 years should prove beyond any shadow of doubt that the developers have done a great job.

FFXI in 2010 is the best game its ever been, and considering its humble origins on PS2 is a genuinely remarkable piece of work. The most encouraging thing though is the way its a far more inclusive experience than its ever been, showing that SE has definitely learned a lot over the years.

PS: The one thing I've learned personally over the years is that you can't EVER please all the FFXI community! Especially the self-professed "ultra hardcore" types.
 
HappyBivouac said:
Londa, I am a big fan of nearly everything FFXI/FFXIV team has done, and I have been for years. But you're making dudes like me look bad. Don't take it all so personally. People are going to disagree on what the want out of a game.

I will say I never felt FFXI's updates were insubstantial until maybe a couple years ago when they became less frequent. But yeah it was generally about 6 big updates per year, and every time it was like Christmas. Always new stuff to do and check out.

It's fair to ask for smoother mouse controls and a more fluid interface in general. I hope that's not even up for debate.

Only you can make yourself look bad. I'm not taking it personally. I guess you don't see people personally attacking me either.

I stop playing FFXI a while ago so the updates as of recent I don't know about. But didn't they just release a new area that has a lot of content in it? Abyssia or something like that?

To the person that saids why don't you answer his question: I've already said how many MMO's I've played.
 
Shouta said:
How's that a big update? Fellowship was pretty limited at the start and the only activity they really added was some COP missions. Considering those missions wouldn't take you months to complete, it's not a significant update content wise. A few changes but in there too but

A significant update would be October of that year when Limbus was added.


If you hated the way SE treated the game, the updates frequency, the amount of content on each update, the lateness to add or fix features, then why didn't you simply quit long ago?

If it was about the community, well there was GAF, MySpace, Facebook and messengers to keep up with your friends or whatever. Or of course, any other game with a better customer service.
 
Khrno said:
If you hated the way SE treated the game, the updates frequency, the amount of content on each update, the lateness to add or fix features, then why didn't you simply quit long ago?

If it was about the community, well there was GAF, MySpace, Facebook and messengers to keep up with your friends or whatever. Or of course, any other game with a better customer service.

Because I enjoyed what elements were and are there? Just because I hate the way SE treats it's own game doesn't mean I hate the game itself. The game and its players deserved a lot better than it got. I'm certainly not gonna let SE off the hook for a lot of the stupid things they added and just didn't bother with to make enticing to the playerbase.
 
Ravidrath said:
FFXI updates have been lackluster for a bit now, but the last one was positively overwhelming. And, really, I didn't like being overwhelmed... but it was still probably better than the ones I didn't care much about at all? Maybe. Some of those systems might've just gotten behind, and they all happened to land at once - I wish they had started Magians like two years ago.

Correct me if I'm wrong, but I'm under the impression that as often as WoW updates, they are pretty slapdash about it and often times have to roll back changes. I've heard lots of stories about new items coming out, being worth a ton of money, and then being nerfed into worthlessness a week later?

I will correct you. Blizzard will bring out things that their hardcore base eagerly laps up. Down the line, they will offer different options that allow their casual base a chance to participate in those events and perhaps acquire their loot. Then they march forth and continue their progression.

While, like you said, SE liked to play things super ultra conservative. Equipment that were constant side grades, etc. Years later, they would finally loosen up. Hell, seems like people were still smashing their head up against CoP missions they just adjusted those areas again.

It wasn't until recently where they've really just said "fuck it" to the game with Abyssea. Raise the level cap, give folks a place to grind their little hearts out then give Ridill weapons to every class. :lol
 
Shouta said:
Ridill weapons that take forever to get/grind! But still ridill weapons!

Hey, you grind down 450 Apkalllus and see if you wouldn't want a Ridill weapon as your prize. :lol

kickkickkickkickkickkickkickkickkickkickkickkickkickkickkickkickkickkickkickkickkick
kickkickkickkickkickkickkickkickkickkickkickkickkickkickkickkickkickkickkickkickkick...
 
Allowing casuals to get the elite gears with minimum effort would have the hardcore players and linkshells up in arms!

Remember the reaction when they changed Thief's Knife... lol.
 
New screens ahoy!
http://www.gamespot.com/ps3/rpg/finalfantasy14/images/6273544/2/?tag=thumbs_below;thumb;2


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So that's how Gridania looks like, what a nice place.

Hope we get some Ul'dah pictures soon too, so I can decide on the starter city.
 
can you post all of the images? I can't access that site at work.

Edit: I have a feeling there will be a character wipe soon.
 
Valru said:
The game is fun and more polished than the current state of Cata's beta :P, you just need to be willing to be able to get past the few hang ups in tutorials and interface.

I have been playing both betas and for me this is not true. The two games are so different its not really comparable.

Cataclysm in its current state is way more polished and has some great content. Also its easy to understand what to do next in the game.

FFXIV is fun and has some good parts, but everything is so vague... I just wish the game was clearer on what to do or how things work. I'm sure both games will change a lot before release.
 
Halfmunch said:
I have been playing both betas and for me this is not true. The two games are so different its not really comparable.

Cataclysm in its current state is way more polished and has some great content. Also its easy to understand what to do next in the game.

FFXIV is fun and has some good parts, but everything is so vague... I just wish the game was clearer on what to do or how things work. I'm sure both games will change a lot before release.

Alot will probably end up being explained in some manual as well. Really the only things that seem vague in explanation is fishing, and crafting (prior to guildmark books).
 
MiloFoxburr said:
I'm using a 4890 with an i5 750. Runs happily enough for me at 1080p with some lag in the city which should be improved by the retail game.

thanks for the info.. i should be good then..

i'm running a 4890 with an AMD Phenom II X4 965 Black Edition Deneb 3.4GHz Socket AM3 125W Quad-Core Processor and 4gb of ram. about to upgrade to 6gb or ram
 
Londa said:
FFXIV CORE has a article on the demo at gamecom with new screenshots and a description of the opening CS for the two other starting nations.

http://www.ffxivcore.com/


Thanks for posting the link.

So these pictures were from Ul'dah:



ffxivgame_2010-08-06_12-37-14-85.jpg

ffxivgame_2010-08-06_12-34-58-96.jpg




Thought it'd be like that, but not quite my style. I would have preferred a medieval castle in the woods, not in the desert.


Alot will probably end up being explained in some manual as well. Really the only things that seem vague in explanation is fishing, and crafting (prior to guildmark books).

Even with the current feedback, they might add a bit more to the tutorials and help files giving more details about fishing and crafting.
 
Khrno said:
Thanks for posting the link.

So these pictures were from Ul'dah:



ffxivgame_2010-08-06_12-37-14-85.jpg

ffxivgame_2010-08-06_12-34-58-96.jpg




Thought it'd be like that, but not quite my style. I would have preferred a medieval castle in the woods, not in the desert.




Even with the current feedback, they might add a bit more to the tutorials and help files giving more details about fishing and crafting.

Yup Gridania is probably good for you. I'm going Ul'dah for sure. Whats funny is that the most peaceful looking city (Gridania) seems to have the most action packed opening out of the 3.
 
If they add all cities for next beta phase then I'll try out Ul'dah, but I'll leave Gridania for retail. If they aren't available, I'll just make a char in there first, see the opening scene and then delete it.
 
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