Are you planning additional content downloads for Final Fantasy XIV as in other MMOs? (balpares, France)
First of all, as it is an MMO, we will be providing free updates constantly every few months. In terms of bigger updates, we plan to have additional discs which people will be able to purchase separately as an add-on. We will also look into the possibility of providing this as a download for the full version of the game itself. If players are not used to MMOs, they may think that these downloads only add a little to the game but actually, because its an MMO, these updates will make a huge difference to the gameplay.
Could you explain to us the Final Fantasy XIV subscription process on PS3? (Hadrien1991, France)
It will be exactly the same as the PC version. Its a web based system and you will pay a monthly subscription to play the game.
Is there going to be a Final Fantasy XIV Collector's Edition for PS3? (Darthzone, Italy)
Yes, we are planning this.
Will Final Fantasy XIV be available in Italian or Spanish? (faveroleone, Italy, kron-ragnarok, Spain)
Our current plan is to support the title in English, French, German and Japanese. If there are a lot of requests from other language players then we will look into this
Will there be guest appearances by other FF characters in FFXIV? (kall-heinz, Germany)
You will probably find as you play the game that, coincidentally, some of the characters might have the same name and you might recognize them. We may also add some characters secretly in the future.
Is FFXIV going to have any offline modes? (vaan97, Spain)
There will not be any offline modes.
Apparently, FFXIV is going to share game servers between PS3 and PC users. Are those going to be able to play against each other? If so, how are you going to manage the gap of experience created due to different release dates? (Raine7, Spain)
Because its a cross-platform game, you will be able to switch between the PS3 and PC versions as you want, so you can start with the PC version and then switch to the PS3 version: its really up to the players. In terms of experience, you will be able to switch your class whenever you want, and so we dont think the gap between the releases will affect the players.
What are going to be the main differences Final Fantasy XIV players will face in this new online adventure? (Kilno, Spain)
For those who never played Final Fantasy XI before, it will be a new online experience. Especially for Final Fantasy XIV we designed the game so that people who have never played online games before can enjoy it easily. So, from the start we have lots of cutscenes and the story will be easy to pick up so you can get involved even if youve never played an online game before. For people who played Final Fantasy XI before, we have learned a lot from that title, both on the positive and negative side. So we are going to improve the game experience and we hope you enjoy it.
How are you guys going to handle the trophies? Will it be as hard as Final Fantasy XI? (ShadowhunterrX, Netherlands)
When we worked on the previous version, it was new to us as well so we got a lot of questions about this and we are aware it was quite difficult. So this time we are going to make sure trophies will be more accessible, while at the same time keeping some difficult ones for more experienced players.
While we were there, eu.playstation.com took the opportunity to ask the team about support for PlayStation Move and stereoscopic 3D and heres what they had to say.
We dont have any plans at the moment to support PS Move. If there are lots of requests for this we will look into it. One of the reasons is that people use a keyboard to communicate with other players and it would be quite difficult to switch between this and the motion controller. As for 3D, we are looking at a number of possibilities regarding this technology on the PC version and we still havent decided whether we are going to support it or not. For the PS3 version, we would definitely like to try it out.
Thank you to Hiromichi Tanaka, senior vice president software development, Nobuaki Komoto, game director, and Sage Sundi, global online producer, for taking the time out from their busy schedules to answer your questions, and keep an eye on eu.playstation.com for more information on Final Fantasy in the run-up to the games release in early 2011.
IonicSnake said:For people who played Final Fantasy XI before, we have learned a lot from that title, both on the positive and negative side. So we are going to improve the game experience and we hope you enjoy it.
mcdomination said:DO NOT use the kb/m! I did the same thing you want to do. I got a blue tooth adapter for $10, hooked it up to my PC, downloaded/configured Motion Joy, and then was able to use the DS3 controller wirelessly for FFXIV...
...still doesn't improve the shitty input lag in this game >.<
zlatko said:Also, does the FFXIV have no plan to just bring back the old FFXI control scheme for PC?
Broadbandito said:whats this about 60 fps i keep hearing?
Smooth as framerate in beta atmBroadbandito said:whats this about 60 fps i keep hearing?
"F: Tell why you decided to implement Fatigue and Latency (note: I really don't know how to translate that, but it's something in-game to keep you from playing too long at a time on one class).
DK: We'd like you to think of it as a reward to those players who don't have much time to commit to the game. Those hardcore players out there might think it's a little unfair, but the main concept behind it is that you don't need to put in massive amounts of time to enjoy the game.
F: Still though, there are a lot of disgruntled looks coming from those hardcore gamers.
DK: For those who have more time on their hands, they'll be able to try out all the various classes. Fatigue doesn't carry over when you change weapons, so we hope that they'll try out not just battle-oriented classes but maybe some crafting or gathering ones as well. So for those who end up with many high-level classes, they'll have more choices when it comes to any situation, whether solo or party play."
Home said:I think this is new:
Home said:http://www.ffxivcore.com/topic/11248-famitsu-gamewatch-gamescom-interview/
Londa said:See this is retarded if you have time like its a holiday or something. You can't progress because they have a cut off of the amount of progress you can make a day with fatigue to make casuals feel like they aren't missing out.
HappyBivouac said:The fatigue system is a bigger design failure than the Hindenburg.
F: Right now you can't buy armor from vendors, it looks like.
DK: Another point of contention among the staff. We do plan to add some more armor for the beginning part of the game, but we really want to encourage the crafting community to establish itself.
PT: Crafters can't really take part in battle, so we want them to enjoy their role in the game fully.
I Dunno, but this sounds like the same fatigue system these free to play / "freemium" mmos which is pointless since instead we're paying for it. FFXI had nothing like this so don't see why they should add that crap into FF14.Teknoman said:Wait wait...so shouldnt those surplus skills go towards something then? I'm banking on mistranslation, or just missing some vital points.
jiggle said:NOBODY is gonna fulltime craft jobs cept RMTs!
- some kind of PvP
jiggle said:NOBODY is gonna fulltime craft jobs cept RMTs!
Khrno said:They aren't saying that players are going to be full time crafters, but that a player being a crafter is going to fully enjoy their time as one.
HappyBivouac said:Yeah honestly this game is gonna see so many changes in the first 6-12 months its ridiculous. They're gonna release the game and realize that so many of their "great ideas" just don't fly with the players.
zlatko said:Wait wait wait, so those of us who level a job a crap load will be slapped down with exp penalties for it? Is this relative only if you do it on the same class? Can I level X class until the fatigue point, then swap to Y class and such? I guess this WILL make me want to level multiple classes often, but what happens when someone:
Shouta said:They don't need to release it to find their great ideas won't fly with players. If they talked to them now, they'd find it out. I'm contemplating finding their fucking offices and going straight to the developers to yell at them right now. Anyone know where they are? >=|
Turn off Depth of Field and/or Ambient occlusion. I got a huge FPS jump when I did that.JudgeN said:Very odd hardware performance, FPS drops at random to as low as 28 FPS in the city or around crowds.
720p? (assuming this is what the beta runs at, benchmark for 720 was 6400)
i7 930 @ 4.0 Ghz
6 Gig Ram
GTX 470 @ 775core/1550 shader
Windows 7 64 bit
Very disappointed, hope the retail won't be this bad. My rig should be eating this game for breakfast.
fizzelopeguss said:Nothing gets the blood boiling quite like MMO launches.
Feep said:I feel like every high-profile game would involve this kind of intense player rage, but only MMOs are so open about their development, due to the need for massive betas.
I still think everyone in here needs to calm the fuck down. Square Enix may be fairly inept when it comes to game design, but does anyone really think they don't believe UI lag of several seconds at a time is a problem? They'll fix it.
As far as the "penalty" thing, 10% isn't much, and it encourages diversity in jobs. Hell, it encourages me to get the hell off once in awhile, and I think that's just fine.
If you want to sink 80 hours a week into an MMO, well...
Have fun with that.
Londa said:I really believe that they will remove this stupid surplus. I don't really know any "real" casual players that are looking into FFXIV to enjoy. Why did they think they needed to make casuals on equal ground as people that have time to play?
Damn, this is really making the game easy with no challenge.
This is the only thing I could understand as to why there is so much rage.
So, after three hours in a single day, you either have to suffer a 10% drop in XP, play another job, or go do something else in the game.Londa said:After three hours of playing I got surplus and I was doing leve's for the most part with the linkshell. No soloing or partying.
Tumbler seems to be EU/JP and Rite of Passage (Certificate thing SE sends you thats personalised to your character) is for the US.Whogie said:So I'm eying the collector's edition. Wasn't it supposed to come with a tumbler? And what's this right of passage thing?
Feep said:So, after three hours in a single day, you either have to suffer a 10% drop in XP, play another job, or go do something else in the game.
Jesus fuck you people are overreacting.
jiggle said:basically they want ppl to pay to play the game, but not TOO much playing...