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Final Fantasy XIV Information Thread | PC Open Beta... yeah it's not really open.

Khrno said:
That's what I concluded after researching around in several places, although it is a mistake from their part since he has always been called Komoto during interviews and fanfest, unless you tell me it's right to misread someone's name in Japanese.

Time to go talk to him in person!
 
I don't see much casual content in XIV. I see FFXI, (which wasn't really much of a high end title, it had no end game support worth mentioning, it was just a massive fucking timesink), hit with the stupid stick and arbitrary restrictions to mask their no content.

Actual casual content is usually fine and in the modern market, online titles usually tend to have huge spectrums of play style support. WoW was a timesinky piece of shit when it came out too, but their modern iterations probably have support for the most casual and the most hardcore in the market currently.

Personally I like the options, I dont always want to play the same way every day or week. I loved the grouping in XI, prefer it, but there were times where I couldnt get a solid group going or just didnt want to. I believe this is alieviated in the current form of FFXI, but it'd sure be nice if grouping was worth a shit in XIV and I could play what I want and quest when I want rather than rationing it like food on a desert island.

A close friend of mine, whom I played XI with and bummed the beta off suggests after grinding, bazaar systems, restrictions on playtime and quests that the next addition will be a cash shop and a revelation that the development was outsourced to Korea :lol
 
fizzelopeguss said:
Lmao.

i imagine there's an insane out of internal debate going on right now at SE, the sane people who want their game to be competitive in a market that has radically changed since the release of their last game. And the rambling of a brad mcquaid style ego-psychopath who just loves cock punch game mechanics.



You ain't played shit, that much is blatantly fucking obvious.



The whole game is a bad translation.



It's not bad development, it's a feature!

What you are thinking: Lets go through Londa's comments and ignore everyone else's time!

Me after reading the first two responces: Ok looks like another WoWtard. Have fun talking to air if you ever try to say something to me again.
 
What you are thinking: Lets go through Londa's comments and ignore everyone else's time!

Your posts are very difficult to ignore, i think everyonehere will agree. Grats!

Stop being so soft. And i also don't play WoW, so wrong again.

Actually fuck it, guys let's sign londa up for a wow trial so he/she knows exactly what she's hating on. We'll walk you through shadowfang keep.
 
Khrno said:
Going on by their beta site reports they have acknowledged and are working to fix most issues (controls, UI functionality, etc)

So they aren't ignoring or dismissed most issues if you have access, check the dev site yourself.

I know there are more things left to address but there's still about 4 weeks left to work on all the critical issues.
This is fucking adorable:lol
 
Salaadin said:
I wonder if theyre aware of the shitstorm. Arent they just waking up around now over there?


it's been brewing for 2 days now
and yeah they're aware
note the twitter post from tanaka

the worrying sign is that he's blaming mistranslations/misinformations
a "we'll fix the game to make players happy" would've been a better reply
 
fizzelopeguss said:
Your posts are very difficult to ignore, i think everyonehere will agree. Grats!

Stop being so soft. And i also don't play WoW, so wrong again.

Actually fuck it, guys let's sign londa up for a wow trial so he/she knows exactly what she's hating on. We'll walk you through shadowfang keep.

Londa doesn't seem to have much insight into the genre or it's developments, he's just an elaborate troll or joke character. You should probably just avoid him. His act kind of jumped the shark awhile ago, he doesn't even seem to discuss the game or any of the ramifications or boons of development, just to fight with others about it.

Not worth the effort when GAF has a lot of genre vets to converse with. That's kind of an issue with XI and XIV though, you do get into a group of folks occasionally who aren't so much genre fans as they are playing it because it's named Final Fantasy and comes from Japan. Thus the apologist nature for some of the Korean F2P and Everquest circa '99-00 staples as if these blunders are somehow unique game design bits to Square-Enix.


It's good to stick up for the game at times, we all want it to turn around and kick some ass, but reality sucks and the launch is looking awkward and somewhat indefensible currently.
 
jiggle said:
it's been brewing for 2 days now
and yeah they're aware
note the twitter post from tanaka

the worrying sign is that he's blaming mistranslations/misinformations
a "we'll fix the game to make players happy" would've been a better reply
And that Sankakucomplex article sounded better then what this system actually is:lol

Khrno said:
Is that so? What's so funny about it, come on tell me please.
You actually believing that shit. And i said adorable(in a sad kind of way) not funny.
 
Freyjadour said:
Four weeks.

Game needs more time in the oven. Four Weeks isn't going to cut it.

Phase 2 and Phase 3 builds were basically the same, I don't know if we are getting a newer build now for OB or just the other areas added on the current build.

So unless they spent about month and a half (around the date they first acknowledged those issues) doing nothing then you are probably right and those 4 weeks won't be enough. However I wasn't saying they would do all the work in that time, but there's still 4 more weeks to get rid of these surplus shit and do more debugging.


Kandinsky said:
You actually believing that shit. And i said adorable(in a sad kind of way) not funny.

Pues weon, why wouldn't I believe it? Isn't it true that they already know the current issues? Unless whoever writes those updates in the dev site is totally unrelated to the devs, then maybe you are right. That dude, whoever he is is just making shit up and the programmers back in Japan know nothing of these issues. You sure know best.
 
Khrno said:
Phase 2 and Phase 3 builds were basically the same, I don't know if we are getting a newer build now for OB or just the other areas added on the current build.

So unless they spent about month and a half (around the date they first acknowledged those issues) doing nothing then you are probably right and those 4 weeks won't be enough. However I wasn't saying they would do all the work in that time, but there's still 4 more weeks to get rid of these surplus shit and do more debugging.




Pues weon, why wouldn't I believe it? Isn't it true that they already know the current issues? Unless whoever writes those updates in the dev site is totally unrelated to the devs, then maybe you are right. That dude, whoever he is is just making shit up and the programmers back in Japan know nothing of these issues. You sure know best.

Who is this dude!?
He don't know nuttin.
A monkey could have made up that list, yo.
Who is this dude!?
 
Alex said:
Londa doesn't seem to have much insight into the genre or it's developments, he's just an elaborate troll or joke character. You should probably just avoid him. His act kind of jumped the shark awhile ago, he doesn't even seem to discuss the game or any of the ramifications or boons of development, just to fight with others about it.

Not worth the effort when GAF has a lot of genre vets to converse with. That's kind of an issue with XI and XIV though, you do get into a group of folks occasionally who aren't so much genre fans as they are playing it because it's named Final Fantasy and comes from Japan. Thus the apologist nature for some of the Korean F2P and Everquest circa '99-00 staples as if these blunders are somehow unique game design bits to Square-Enix.


It's good to stick up for the game at times, we all want it to turn around and kick some ass, but reality sucks and the launch is looking awkward and somewhat indefensible currently.

I had him sussed a while back, He's a special breed of fanboy, only mmo he's played is XI so he doesn't know any better. They'll happily lap up the bullshit without a second thought because they accepted that sort of treatment from SE during the years spent playing FFXI.

Hardcore FF fans are batshit at the best of times. It's still hilarious though.
 
Just for a bit of fun local news. All five of my FF CE customers canceled today. They did not switch to the regular. Three out of the five switched to WoW: Cata CE and the other two I think put it on some console games.

Each and every one of them was because of the fatigue thing. Each one was a MMO vet. No one cares, but I got a good laugh out of each one...then I cried a little for the Galkas.
 
My interest has waned significantly too, I am thinking about canceling my preorder from Amazon. It will wait until after I try open beta to make my final decision though.
 
Kintaro said:
Just for a bit of fun local news. All five of my FF CE customers canceled today. They did not switch to the regular. Three out of the five switched to WoW: Cata CE and the other two I think put it on some console games.

Each and every one of them was because of the fatigue thing. Each one was a MMO vet. No one cares, but I got a good laugh out of each one...then I cried a little for the Galkas.
I also cancelled my CE today, apparently all but one preorder remains at one of my local EBs.

Same situation as everyone else, MMO vet since EQ and have played everyone of them since. I'm not paying to be told I can't play how I want.
 
they're probably comforting themselves in thinking
they don't need these hardcores
this game is gonna attract tons of casuals :lol

boy are they in for a rude awakening
2 days and counting, and no sign of them even thinking of doing anything about it
 
Teknoman said:
Still betting on the feedback volley from open beta to do the job...if it turns out to be as bad as it sounds anyway.


i REALLY hope so
but really, the feedback uproar from closed beta should've done the job (i'm assuming there is an uproar there?)


severe or not, this is just not a good thing to have

and from my experience it is bad
got a 94 points once with a 94points surplus.....
 
I just read about this system.

:lol

Yeah, put the noose around your neck and dare your players to kick the chair out. You're in for a surprise.
 
Well, just gonna mention again...I had said I wanted to do the OT before but whoever wants to do it now talk to Kagari...unless of course Kagari wants to do it...? Who wants to be the poor sap to declare love for this POS with an OT? :P
 
jiggle said:
i REALLY hope so
but really, the feedback uproar from closed beta should've done the job (i'm assuming there is an uproar there?)


severe or not, this is just not a good thing to have

and from my experience it is bad
got a 94 points once with a 94points surplus.....

I dont think there was much of a closed beta uproar over it...no one knew what the surplus points were, and if it was something to complain about (everyone was mostly on adjusting guildleves, mouse controls for those not using gamepads, and random disconnects).

Now everyone knows exactly (sort of) what the deal is, and open beta is right around the corner.

Btw I think the whole fatigue thing is uncessary...but lets just say it stays without a larger time limit added...

I dont think i've ever seen anyone exp or stay online in XI or even WoW for 8 hours straight, unless im misunderstanding how it currently works.

Honestly it seems like a strange way to implement a level cap/ limit break (Maat quest) style element...without an actual cap.
 
Anybody else think it's hilarious that they still didn't release their own official English explanation? It's almost like they relied on fansites to translate and distribute the news on their own.... the same "foreign" sites that Tanaka blamed for spreading misinformation:lol.


I dont think i've ever seen anyone exp or stay online in XI or even WoW for 8 hours straight, unless im misunderstanding how it currently works.

It's not 8 hours straight it's per week.

Physical xp on any class (just to be clear) you gain 100% xp for first 8 hours of game play, then it decreases each subsequent hour until you hit 15 hours total, to which it becomes 0%. Once you hit 15 total playtime, doesn't matter which combination of classes, you can't gain phys exp.

Class rank works similarly... 100% xp for first 8 hours, then the decrease for each hour after until you end up at 0% @ 15 hours. The only difference is you can switch classes, since each timer is separate.
 
Alex said:
It's 8 hours a week, not per day.

Nevermind, had the chance to read the entire post by Komoto.

Really cant say anything but see what results from open beta/ play open beta and see how things are without that exp glitch they were speaking of.

I dont think S-E is that stupid to let such an investment succumb to a quick death at/soon after release.
 
Teknoman said:
I dont think i've ever seen anyone exp or stay online in XI or even WoW for 8 hours straight, unless im misunderstanding how it currently works.

Uh, that's not true. You've us do like 7 hour Abyssea runs!

Then again, maybe not if you haven't been playing FFXI recently.
 
Teknoman said:
I dont think i've ever seen anyone exp or stay online in XI or even WoW for 8 hours straight, unless im misunderstanding how it currently works.

No offense but, you were rarely on XI for 8 hours a day. Our abyssea runs were anywhere from 3-8 hours. Hardcores can easily exp 8 hours a day.
 
Shouta said:
Uh, that's not true. You've us do like 7 hour Abyssea runs!

Then again, maybe not if you haven't been playing FFXI recently.

:lol ok yeah there were those times when I logged on and people were going on about how sleepy they were.

jiggle said:
ppl were dinging lv80 6-7 hours after the update went live too
and this was before they discovered abyssea

That kind of exping was just too hardcore for me.

demigod said:
No offense but, you were rarely on XI for 8 hours a day. Our abyssea runs were anywhere from 3-8 hours. Hardcores can easily exp 8 hours a day.

None taken :lol Yeah my max exp time as far as sticking to a camp was 2-4 hrs.
 
new translation over on bluegartr.. seems more complete..

apparently skill fatigue will decrease any time you don't play a particular class.. i.e. it starts decreasing the penalty as soon as you switch to another class..

If there was a way to decrease the penalty for physical exp before the entire week was up, I think the outcry would be significantly reduced.

If I can switch classes (say from Pugilist to Archer.. or to Wood worker, etc.). If I can further a craft without needing to increase physical level, then I'd be fine with the system as-is..

I just want to be able to make progress of some kind during my play time, even if it's not physical level.
 
I dont think i've ever seen anyone exp or stay online in XI or even WoW for 8 hours straight, unless im misunderstanding how it currently works.

Man, you are not paying attention then. I've seen people stay online PERPETUALLY, especially during launch periods for expansions, updates, etc. Boggles the mind. 8 hours is childs play to the crazy sect.

Eight hours a day would be insane for me. I could occasionally pull 5-6 or so on weekends from time to time back in the day on things. Ultima Online, FFXI, DAoC, early WoW, even non-MMOs like PSO, Diablo and MH1. I don't know if I've ever done 8 straight though.

But I can't handle that anymore, even on weekends. Too busy, and I like to split my hobbies nowadays. I'm very, very happy for the strives towards few time sinks, more stopping points and better skilled players = quicker progression. You can be a well studied, high end player on a normal human beings schedule and I'm pleased with that.

Eight hours a week is actually about what I was pulling in say, end game WoW before I quit ages ago. Time to do arena, time to slam our heads against Ulduar hard modes and bitch, time to do every day essentials.

An eight hour a week end game model for good players is rad. I support that, especially if you flesh out the side content and keep working on the leveling game so you still have fun, repeatable stuff to do and new things to carry up for the folks who want to stay on a lot.

People like to binge level in MMOs, I totally understand and can even agree with truncating that *some*, because I'd like to defend flex time and comfort, not the plight of the no lifer who wants to 70 hour the first week of FFXIV.

But for the leveling game, 8 is just too cruel. I still think it's a lack of content issue, but if it by some slim chance wasn't, I think there are much better waves to add incentive to other jobs. Subjobs were certainly better than this.

The least they could do is fix up casters so I'd have something else I'd even wanna play. :p I'm just not a melee guy at all, sucks.

apparently skill fatigue will decrease any time you don't play a particular class.. i.e. it starts decreasing the penalty as soon as you switch to another class..

Hm, I wonder what the rates are. If it was 1:1 that'd ease some of the pain.
 
I wake up, go to work, come home, eat dinner, and then discover this goldmine has 200+ posts for me to enjoy? Hoping the build up to open beta continues to provide the goods, same goes for during the open beta and during the launch.

I still want to try the game during the OB to see if it will be bad fun (aka dammit SE why did you fuck this up... it could have kicked ass!!!) or just plain bad. Just doing a little research on different forums and websites just makes me sad when I stop and ponder what the game could have been.
 
Teknoman said:
I dont think i've ever seen anyone exp or stay online in XI or even WoW for 8 hours straight, unless im misunderstanding how it currently works.

It's not something I'm really proud of, but back in the day it was really hard to get in a good working party, especially with the limited amount of NA players to work with. When you found a working party, you stuck with it.

One time I leveled up for 12 hours, then a japanese player offered to help me get a piece of af, which was next to impossible to get with only a handful of NA lplayers around my level; so I stayed on for a few more hours. Soon enough the sun was coming back up before I realised how long I had been playing.

Also, there were people in my LS that stayed up for 30 hours plus at a time...
 
Mightve been mentioned but i wonder if its 8 hours as a job or 8 hours of actually fighting. I would think that a timer that starts and stops as you fight would be more difficult to implement. If the timer starts the moment you change weapons, then any time you go afk or anything, it will be counted against you. People will be logging out to go take a shit just so they don't lose that time.
 
Salaadin said:
Mightve been mentioned but i wonder if its 8 hours as a job or 8 hours of actually fighting. I would think that a timer that starts and stops as you fight would be more difficult to implement. If the timer starts the moment you change weapons, then any time you go afk or anything, it will be counted against you. People will be logging out to go take a shit just so they don't lose that time.

It is 8 hours playing the job you are playing at the moment. If you switch to a differen't job your hours for this job is not effected by the last job you played. Its to keep everyone's rank at the same level. To level the playing grown for casuals.

So a normal MMO player would have 3 rank 10 jobs while the casual will have only one rank 10 job. They can still enjoy the game with the 3 rank 10 players because they atleast have one job at their rank. I think this is stupid.

Why should a casual player even care if they are behind are right with other players? Keeping up with the Jones in a MMO is stupid.
 
carlo6529 said:
It's not something I'm really proud of, but back in the day it was really hard to get in a good working party, especially with the limited amount of NA players to work with. When you found a working party, you stuck with it.

The last time I went back to XI was last year, and even then it was still difficult to get an EXP party. I was specifically only leveling WHM/RDM to reduce party finding time, and it could still be over an hour.
 
carlo6529 said:
It's not something I'm really proud of, but back in the day it was really hard to get in a good working party, especially with the limited amount of NA players to work with. When you found a working party, you stuck with it.

One time I leveled up for 12 hours, then a japanese player offered to help me get a piece of af, which was next to impossible to get with only a handful of NA lplayers around my level; so I stayed on for a few more hours. Soon enough the sun was coming back up before I realised how long I had been playing.

Also, there were people in my LS that stayed up for 30 hours plus at a time...
Wow, 15 hours is probably longer then the entire time I spent with the game myself :lol.
 
From what I gathered it is not a straight 8 hour hard limit. It depends on your own XP rate. So some people might hit it sooner while others won't see it for a while (and maybe never). No doubt the system sounds terrible, but it's not the end of the world, at least I'm not going to freak out about it until I see it in practice.
 
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