I dont think i've ever seen anyone exp or stay online in XI or even WoW for 8 hours straight, unless im misunderstanding how it currently works.
Man, you are not paying attention then. I've seen people stay online PERPETUALLY, especially during launch periods for expansions, updates, etc. Boggles the mind. 8 hours is childs play to the crazy sect.
Eight hours a day would be insane for me. I could occasionally pull 5-6 or so on weekends from time to time back in the day on things. Ultima Online, FFXI, DAoC, early WoW, even non-MMOs like PSO, Diablo and MH1. I don't know if I've ever done 8 straight though.
But I can't handle that anymore, even on weekends. Too busy, and I like to split my hobbies nowadays. I'm very, very happy for the strives towards few time sinks, more stopping points and better skilled players = quicker progression. You can be a well studied, high end player on a normal human beings schedule and I'm pleased with that.
Eight hours a week is actually about what I was pulling in say, end game WoW before I quit ages ago. Time to do arena, time to slam our heads against Ulduar hard modes and bitch, time to do every day essentials.
An eight hour a week end game model for good players is rad. I support that, especially if you flesh out the side content and keep working on the leveling game so you still have fun, repeatable stuff to do and new things to carry up for the folks who want to stay on a lot.
People like to binge level in MMOs, I totally understand and can even agree with truncating that *some*, because I'd like to defend flex time and comfort, not the plight of the no lifer who wants to 70 hour the first week of FFXIV.
But for the leveling game, 8 is just too cruel. I still think it's a lack of content issue, but if it by some slim chance wasn't, I think there are much better waves to add incentive to other jobs. Subjobs were certainly better than
this.
The least they could do is fix up casters so I'd have something else I'd even wanna play.

I'm just not a melee guy at all, sucks.
apparently skill fatigue will decrease any time you don't play a particular class.. i.e. it starts decreasing the penalty as soon as you switch to another class..
Hm, I wonder what the rates are. If it was 1:1 that'd ease some of the pain.