Mister Zimbu
Member
Zalasta said:constructive criticism
The beta forums were filled with constructive criticism before, which for the most part are promptly ignored by SE. The flaming at this point is completely with merit and a result of frustration with dealing with Square, because they literally do not communicate directly with the testers ever. We only get updates through these random interviews which are then translated to English.
Off the top of my head:
- Lack of an auction house, which is instead replaced by a wildly less functional retainer system, to the point of which that it's completely unusable - "By design", SE currently not considering anything further
- Hardware Mouse - Only addressed by SE after lots of flaming from player base outside beta forums
- Fatigue System - Constructive feedback given, completely ignored. Now being flamed outside beta forums, still completely ignored.
- Penalty for being in a group of any sort - Only now beginning to even address that it's a problem.
- Lack of NPC gear vendors - Unaddressed(?)
- Targeting System - Mildly improved (casting Cure on yourself no longer takes 8 clicks), but still unusable (casting Cure on party members still does)
- Caster Skill Rate Imbalance - Already established that caster classes get slightly less skill points than melee when playing solo. Casters get significantly less skill points than melee when partying, more often than not getting zero points for a fight. Dedicated healers specifically will almost always get zero points. Completely ignored.
- Literally impossible for a caster to efficiently regenerate MP - For the uninitiated, if you're a caster and you're out of MP before level 10, you have to run all the way back to town to regenerate it; it does not regenerate on its own while resting like HP does. After level 10 you get an MP regeneration ability - you have to use about fivemelee attacks to get enough TP to use it, it misses roughly have the time, and only regens about 6 MP (1/2 a typical spell's cost) when it does hit. When solo, you can efficiently use this to regenerate mana (at the expense of pretty much doing anything else - all you will be using is your melee attack and this ability, and you will have all your MP back after about 30 fights). In groups using this is not feasible whatsoever. SE has acknowledged this and said it's a non-issue and will not do anything about it.
Regardless of all this, FATIGUE IS NOT A CASUAL-FRIENDLY MECHANIC. All it does is reduce the hardcore players to have to play as a casual!
WoW is casually friendly because you get a small bonus if you haven't logged on in awhile to help you cover the missed ground, and you can progress normally through the game on your own. Hardcore players will still progress faster because they're not hindered any way.
FFXI wasn't casual friendly - not because hardcore players got there faster, but just because you couldn't solo, and groups took 3 hours to form before you could even start doing anything (as a RDM/BRD/WHM - dps classes presumably took longer to find a group). FFXI forced you to play for at least 6 hours in a session before you could get anywhere. That's why it was casual-unfriendly, not because players who played more- *gasp*- got further!
The game in and of itself is still casual-friendly ONLY in the respect that you can now level solo. The steep level grind is still there and in fact it is even more repetitive than FFXI's grind was, as now you're just grinding out the same mobs over and over again alone instead of with other players.
edit: i should probably start working again. GAF is not casual-friendly