• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Final Fantasy XIV Information Thread | PC Open Beta... yeah it's not really open.

Everything seems so slow and unresponsive, especially combat.

Even when I was using the hotkeys, something seemed wrong.

It takes forever just to get skills switched out, go get a an item, etc.

Mobs get buggy, lots of crashes.

Ran out of stuff to do after I did the leves, of which I was only able to do 2 of since the rest bugged out after I crashed.

Then I tried to grind on mobs, hardly any around.

No auto attack is very annoying, spamming 1111111.

Its 2+ weeks till launch, we won't be seeing much of a different game.

I won't be there at launch, canceled my preorder.

Maybe its a blessing in disguise anyway, I got so many other things to do.
 
RoodyPooUS said:
Maybe its a blessing in disguise anyway, I got so many other things to do.

I was worried this game was going to pwn my life like the last one did, but after spending some time with the beta I'm really not feeling it at all. As much as I was looking forward to an FFXI-2, I'm actually glad this is the case.
 
The patcher is broken again, huh?

They may as well just throw up direct downloads of the damn things at this point. Their torrent client is abysmal.
 
This game is hilarious, it has a total hardcore grind thing to it in every aspect of the game almost, Harvesting, leveling crafts, killing stuff for crystals for said craft, but then they cap quest and say it's causal :lol :lol :lol

*edit*

aka I like it, gives me a ff12 feeling sorta. (I liked that game for the gameplay felt like a offline mmo)

The game totally feels like they want you to take time learn stuff and earn your items and way around the world.

Ah I miss mmo's like that to much crap these days tries to fallow wow's spoon fed hand holding style.
 
Rentahamster said:
So apparently this guy wrote a patcher that will enable hardware mouse mode...

http://www.ffxiah.com/forum/topic/13698/ffxiv-mouse-lag-fix/1/#826030

It might get you banned if you use it, though.

I'm not gonna use it since I don't really have that big of an issue with the mouse.
OMGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG

I just spent more time clicking on shit with this patch than I have spent playing in the entire open beta.

This team is so incompetent...
 
I've actually found the music pretty hit and miss. The only music I've really dug so far was limsa and the surrounding area. The forest by gridania was also nice. So far I've liked XI more by miles and miles.
 
Another new server added, 17 so far.


As of Sep. 6, 2010, following worlds are available in FINAL FANTASY XIV Open Beta Test.

Cornelia
Kashuan
Gysahl
Mysidia
Istory
Figaro
Wutai
Trabia
Lindblum
Besaid
Selbina
Rabanastre
Bodhum
Melmond
Palamecia
Saronia
Fabul
 
So, yeah... the game is infinitely more playable with the hardware mouse enabled. I turned off Ambient Occlusion and Depth of Field, and put shadows on the second highest setting, so the framerate is really good now, too. The game is actually... smooth! It feels much better. I think I'll actually give the gameplay an honest effort now.
 
Zefah said:
So, yeah... the game is infinitely more playable with the hardware mouse enabled. I turned off Ambient Occlusion and Depth of Field, and put shadows on the second highest setting, so the framerate is really good now, too. The game is actually... smooth! It feels much better. I think I'll actually give the gameplay an honest effort now.

FF14 gameplay to me...

Do story quest -> Do Leves -> Pick a craft -> Farm Crystals/Shards you need -> Gather mats -> Craft stuff -> repeat step 1
 
Torquill said:
I've actually found the music pretty hit and miss. The only music I've really dug so far was limsa and the surrounding area. The forest by gridania was also nice. So far I've liked XI more by miles and miles.

hit = the music in Limsa Lominsa

miss = the battle music outside Limsa Lominsa
 
well i gave it another shot with a PS3 controller and its actually kinda fun now. Not sure if im buying still but its a little bit better than using a KB/Mouse. Ill give it the entire beta to see if it grows on me.
 
Why is it that sometime the game tells me "You were unable to make the purchase" from someone's bazaar when they're standing right in front of me?
 
Is it just me or is leveling a different class too hard? For example, I am physical level 8 and archer rank 5 and decided to rank up Conjurer. I started a rank 1 leve in Gridania and I kept dying. I had to fight Forest Shrooms, but when you attack one, two more aggro you and then poison you and you're done. Am I supposed to grind random mobs first?

What am I doing wrong?
 
HappyBivouac said:
I don't understand you people.
I hate the battle music too. It went from a nice song into a power rock guitar solo as soon as I started to fight. Very jarring and didn't fit in at all with what was going on around me.
 
Let me in said:
Is it just me or is leveling a different class too hard? For example, I am physical level 8 and archer rank 5 and decided to rank up Conjurer. I started a rank 1 leve in Gridania and I kept dying. I had to fight Forest Shrooms, but when you attack one, two more aggro you and then poison you and you're done. Am I supposed to grind random mobs first?

What am I doing wrong?


did you reassign your points to Conj?
 
Rentahamster said:
Why is it that sometime the game tells me "You were unable to make the purchase" from someone's bazaar when they're standing right in front of me?

Someone bought it while you were looking at it and the list didn't update maybe?
 
grrr why do they create leve in the middle of a ton of aggroing lone wolves and bees =.=


Let me in said:
Do you mean all your attribute points get reset when you switch classes or just reassign points to attributes favorable to the class?


yes
the later


you can't reassign ALL your points at once
but moving some over to make your mage class stronger, will help

if u die too fast, add more points to VIT, more HP
 
QisTopTier said:
FF14 gameplay to me...

Do story quest -> Do Leves -> Pick a craft -> Farm Crystals/Shards you need -> Gather mats -> Craft stuff -> repeat step 1

In the beta right now, sorta yes. Don't forget bethest as well. I could see some leves giving us instance dungeons, or of course you can exp grind in dungeons. I'm sure there will be rare notorious monsters when game launches too. Plus take into consideration you'll get different types of leves like your own class types that I heard will have their own story/rewards all the way to the endgame point. I'd guess Artifact like armor quests from this later on too.

Really though it's more to do than FFXI which was exp a ton, avoid crafting because it was idiotic to level, camp NM's for gear/sell to make profit, few random quests.

Of course in XI you had things like AF armor quests, the story missions were amazing, and you had areas to busy your time with like Aht Urghan getting assaulted by monsters, or the different areas in the past you can help fight monsters off at.

Content wise FFXIV looks like at launch will have the same as XI did MINUS end game which will show up when there's people who are ready for endgame.

The beta is just a giant hurdle at the start, filled with little direction, and more so content. For me though I've found plenty to do every day between my leves, helping others on theirs, some exp grinding, some crafting(made a helmet for myself today), traveling around different cities for those leves, and answering questions for the linkshell I run.

Too many people in the beta literally want the game to wipe their ass for them because they are too lazy to wipe themselves. Had a guy ask me, "how do you rank up?" Ton of people saying they were too lazy to go from Ul'dah to Gridnia for a level 8 bow.(They were archers) Yet they had time to bitch about not having a new weapon for 30 minutes lol. The community is a lot of whiners---which I understand it's a beta and SE didn't exactly make a lot of good decisions, but at the same time people need to nut up or shut up.
 
Let me in said:
Is it just me or is leveling a different class too hard? For example, I am physical level 8 and archer rank 5 and decided to rank up Conjurer. I started a rank 1 leve in Gridania and I kept dying. I had to fight Forest Shrooms, but when you attack one, two more aggro you and then poison you and you're done. Am I supposed to grind random mobs first?

What am I doing wrong?
It's not you, it's Gridania; it's not properly balanced against the other two regions. If you didn't have problems leveling up your archer you got lucky. They stick low level leves in the middle of aggro monsters and the poison around there is WAY too harsh.
 
god damnit 2 crashes on 2 leves
and i was right infront of a blue chest in one of them >:(

16 anima points spent to go to/from gridania all wasted!
 
jiggle said:
grrr why do they create leve in the middle of a ton of aggroing lone wolves and bees =.=





yes
the later


you can't reassign ALL your points at once
but moving some over to make your mage class stronger, will help

if u die too fast, add more points to VIT, more HP

You can also learn traits that let you have Int or Mnd equivalent to your current Str or Dex. You get them from Guild shops...makes it so you dont have to redistribute all the time. Just equip the trait that switches stats and go.
 
Torquill said:
It's not you, it's Gridania; it's not properly balanced against the other two regions. If you didn't have problems leveling up your archer you got lucky. They stick low level leves in the middle of aggro monsters and the poison around there is WAY too harsh.
I'm glad it's not just me. I have characters started in the other areas but I haven't had time to try leveling different classes there. Also, the poison effect seems a little ridiculous when I have no way of curing it, unless I missed that too.
 
Let me in said:
I'm glad it's not just me. I have characters started in the other areas but I haven't had time to try leveling different classes there. Also, the poison effect seems a little ridiculous when I have no way of curing it, unless I missed that too.

Yeah screw Gridnia hard. I came all the way from Limsa serveral times to do leves there with people. I always end up saying, "fuck wolves," way too much in party chat. Always puts the level 10 leve target next to, past, or at wolves/bees. They need to either change how tough those wolves are or where the leves ask you to go, because if you aren't with people you will get stomped. Also hate the leves that deal with the opo-opo monkeys because those things are idiotically scaled as well. I've seen them do 900+dmg a shot like wtf? The forest is a maze too which isn't exactly the smartest thing to do for a starting area.
 
1283787472.jpg


1283716111.jpg


1283787133.jpg


1283732883.jpg


1283722310.jpg


Last pic for the lulz. :lol
 
I posted something like this in online, but I guess everyone is mostly talking here now.

I think the sounds of the crafting, repairing, the economy and the issues with things like stats, discipline archetype balance, etc are souring me more than any of the problems with even content or sluggishness so far.

It sounds more and more like they're just piling it to the absolute brim with artificial blocks and time sinks. The lack of an auction house is almost like a sucker punch to those issues. Nothing about this game is casual, if anything it's got more clunk and general bullshit clogging up the legitimate fun than FFXI.

The game is so pretty though, and I really like the pacing and style of it, but in terms of mechanics everything seems fucking retarded and I feel like I'm making myself buy it just because it's the new FF Online I wanted so badly years ago.

My good friend, who is such a jackass apologist for everything in XI, and probably the most tolerant person I know of problems in these games pretty much just exploded on this thing in the teen ranks. That really just took me from "Aw, it'll be iffy at launch but they'll fix it!" to "Oh god it's doomed" :lol

I think I'll just check it out a year or so down the line, it's better than hoping for the impossible in the launch window. Good luck to early adopters.
 
Alex said:
I posted something like this in online, but I guess everyone is mostly talking here now.

I think the sounds of the crafting, repairing, the economy and the issues with things like stats, discipline archetype balance, etc are souring me more than any of the problems with even content or sluggishness so far.

It sounds more and more like they're just piling it to the absolute brim with artificial blocks and time sinks. The lack of an auction house is almost like a sucker punch to those issues. Nothing about this game is casual, if anything it's got more clunk and general bullshit clogging up the legitimate fun than FFXI.

The game is so pretty though, and I really like the pacing and style of it, but in terms of mechanics everything seems fucking retarded and I feel like I'm making myself buy it just because it's the new FF Online I wanted so badly years ago.

My good friend, who is such a jackass apologist for everything in XI, and probably the most tolerant person I know of problems in these games pretty much just exploded on this thing in the teen ranks. That really just took me from "Aw, it'll be iffy at launch but they'll fix it!" to "Oh god it's doomed" :lol

I think I'll just check it out a year or so down the line, it's better than hoping for the impossible in the launch window. Good luck to early adopters.

*flexes* Us manly men will be there on the 22nd. Serious question though has anyone in beta gotten fatigued yet? I myself have not nor do I know of anyone across my 40 some people I'm in contact with from my linkshell. People complain about the game being grindy, but I'm already level 14 marauder and max level is 50 right? That doesn't seem too bad considering right now there isn't that much content to do solid leveling with.
 
zlatko said:
*flexes* Us manly men will be there on the 22nd. Serious question though has anyone in beta gotten fatigued yet? I myself have not nor do I know of anyone across my 40 some people I'm in contact with from my linkshell. People complain about the game being grindy, but I'm already level 14 marauder and max level is 50 right? That doesn't seem too bad considering right now there isn't that much content to do solid leveling with.

I have fatigue on every melee job, you must not be paying that much attention. It didn't take very long to get there either.
 
I made a carpenter class and was surprised how random the craft system is? I get 4 crafting actions and no direction on how they actually work, and it seems like the only way for me to gain experience?

Why would anyone do this?

(Question marks?)
 
Top Bottom