• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Final Fantasy XIV tops six million cumulative players

Pointless number. Give us the current subscribers numbers and we can talk.
The number says a lot since you need to buy the game to have an account. This means FFXIV sold only 400k copies left than FFXIII which is a huge achievement for an online FF.
 
I'm definitely coming back as soon as soon as 4.0 is announced and close. I really enjoy FFXIV, despite barely playing it as an MMO.
 
Glad to see this game see a modicum of success. Yoshida and team deserve it for the insane amount of work that went into making sure the game didn't tank even though it was dead on arrival.

Unfortunately, it doesn't do anything at endgame to keep me interested. I hop on to check out new patches and play for a month here or there, but that's it. If they would innovate on end game instead of just sticking to the gear treadmill design mentality (that I, personally, was sick of before XIV even came out) I would be so excited.

I love the game but I can't bear to play it. Sucks.
 
Loved my time on it until I was doing the same runs over and over again and couldn't justify the time in the game compared to everything else I wanted to do. Glad it's working out for SE though.
 
The number says a lot since you need to buy the game to have an account. This means FFXIV sold only 400k copies left than FFXIII which is a huge achievement for an online FF.
Not really, it was part of Square Enix humble bundle and you could get it for like 5$.
 
The number says a lot since you need to buy the game to have an account. This means FFXIV sold only 400k copies left than FFXIII which is a huge achievement for an online FF.

Is it? What were FFXI's lifetime sales?

I feel like it should be a given that a good MMO has longer legs than a single player title in terms of lifetime sales.
 
I burned out on it a few months after my daughter was born. It just got so rote and routine. I also got incredibly bored of all my jobs at max level.

It's fun to play for a while, and then you get stuck running EX roulette every day just so you can cap on tomes. There's really a lack of horizontal progression once you get into endgame. The game is great if you're looking for the best of the WoW-style MMOs, and the story is fucking fantastic as is the music, but there's just a huge lack of things to do when you hit up against the raiding wall.

I might come back to check out the newer content, but right now I might see more value in a B2P game than a sub game that I feel obligated to play.
 
is it really any different than posting about million+ milestones for game sales
Normal games are typically sunk costs, in which every sale contributes to paying off that development cost and then contributes to profit. (DLC not withstanding.) MMOs have ongoing costs in both server infrastructure, support, and continued development. As such, the health of them depends on a constant influx of money - be that from subscriptions or cash shop fees. The size of the active player base in this case is the only real meaningful metric for the health of them. If a bunch of people buy the game, and then abandon it, it'll wither and die regardless of how popular it was at that point in time. A dead MMO, is by definition, a failure. At least by press release standards.

I mean, I'm included in that six million, yet I haven't paid them for any additional months outside of what came with the game way back when. Kind of pointless factoring me into any remotely current press release.
 
Wow, I wonder how, since I don't understand what the appeal is of the game. The game design itself is just really, really bad and it does so many things worse than even vanilla WoW, which came a good 10 years our before FFXIV.
 
Wow, I wonder how, since I don't understand what the appeal is of the game. The game design itself is just really, really bad and it does so many things worse than even vanilla WoW, which came a good 10 years our before FFXIV.

See my post. The game has a TON of positives but I mention the gameplay as not really one of them (at least in PVP. PVE it's not that big of a deal).
 
Wow, I wonder how, since I don't understand what the appeal is of the game. The game design itself is just really, really bad and it does so many things worse than even vanilla WoW, which came a good 10 years our before FFXIV.
It is not. It's very casual friendly and appealing and also reasonably hard for hardcore crowd. It's mostly PvE only though. PvP is token feature and can't be compared even to WoW.
But tastes differ, yes.
 
It is not. It's very casual friendly and appealing and also reasonably hard for hardcore crowd. It's mostly PvE only though. PvP is token feature and can't be compared even to WoW.
But tastes differ, yes.

PvP in most MMOs is pretty garbage tier in terms of competitive gaming.

I'm hoping that Blizzard's changes to PvP in Legion will make it finally enjoyable (as they seem to have finally removed most, if not all of the effects gear have, making it a level playing field).
 
Wow, I wonder how, since I don't understand what the appeal is of the game. The game design itself is just really, really bad and it does so many things worse than even vanilla WoW, which came a good 10 years our before FFXIV.


have you ever sat around and observed the mi'qote and lalafell dress up? that is pretty good appeal imo
 
Alt accounts is popular in this game because of weekly limits on loot.

Another free login, man my goal to only ever mess around and chat during free logins would have been sufficient but I deleted the files a few free logins ago. Dangit!
 
The number says a lot since you need to buy the game to have an account. This means FFXIV sold only 400k copies left than FFXIII which is a huge achievement for an online FF.

This isn't true and hasn't been true for at least two years--you could create an account for a 14 day free trial back in July of 2014.

Wow, I wonder how, since I don't understand what the appeal is of the game. The game design itself is just really, really bad and it does so many things worse than even vanilla WoW, which came a good 10 years our before FFXIV.

It's a Final Fantasy with good word of mouth. That's all the appeal it needs, really. I don't think it's as bad as you say--I think there's a solid chunk of fun to be had in there--but the unofficial data fans have scraped together indicates pretty high player churn. Cumulative accounts don't mean people stuck around, just that people registered and tried it.
 
This isn't true and hasn't been true for at least two years--you could create an account for a 14 day free trial back in July of 2014.



It's a Final Fantasy with good word of mouth. That's all the appeal it needs, really. I don't think it's as bad as you say--I think there's a solid chunk of fun to be had in there--but the unofficial data fans have scraped together indicates pretty high player churn. Cumulative accounts don't mean people stuck around, just that people registered and tried it.
The number in the OP specifically exclude free trials.
 
Lots of references to older games. Too many to list in a quick post probably, but some major ones include:

-Matoya(FF1) featured heavily in the HW story progression.
-Crystal Tower(final dungeon in FF3j) as the one of the first optional large-scale dungeons in vanilla, including some of the major bosses.
-Ultros and Typhon(FF6) as you mentioned as an optional questline encounter
-Gilgamesh encounter as part of the humorous Hildrebrand questline.
-Demon Wall from various games is featured as a boss in a few dungeons
-Calbrena(the possessed doll boss in FFIV) is also featured as a boss in HW
-Gold Saucer(FF7) is back and is a massive casino playground
-Alexander is featured as host to the most recent raid dungeon.

An absurd amount of references exist in dialogue, nomenclature, tooltips, music remixes, etc... many are very subtle but perceptive players and longtime fans will catch many 'aha!' moments.
U and everyone else that responded thanks for this. I've never played but I love FF and I used to love timesinking MMO's. This gives me something great to go off of
 
Active subscribers is the real money right there.

I haven't caught up with Heavensward content. I almost hit the level cap but fell off. How is end game content these days?
 
This is a good game, I just got bored of the way the combat is paced. After experiencing Tera/BDO...it's really hard to go back to tab-target based mmo's.

Besides that, don't have much negatives to say about the game.
 
Top Bottom