I'm extremely excited for the newest addition to the game that released this morning, deep dungeon.
It's basically XI's Nyzul Isle.
I'm extremely excited for the newest addition to the game that released this morning, deep dungeon.
The number says a lot since you need to buy the game to have an account. This means FFXIV sold only 400k copies left than FFXIII which is a huge achievement for an online FF.Pointless number. Give us the current subscribers numbers and we can talk.
I'm definitely coming back as soon as soon as 4.0 is announced and close. I really enjoy FFXIV, despite barely playing it as an MMO.
Not really, it was part of Square Enix humble bundle and you could get it for like 5$.The number says a lot since you need to buy the game to have an account. This means FFXIV sold only 400k copies left than FFXIII which is a huge achievement for an online FF.
The number says a lot since you need to buy the game to have an account. This means FFXIV sold only 400k copies left than FFXIII which is a huge achievement for an online FF.
"Cumulative" players seems like a pretty useless metric (compared to the more common "peak concurrent" or even the more nebulous "active").
Normal games are typically sunk costs, in which every sale contributes to paying off that development cost and then contributes to profit. (DLC not withstanding.) MMOs have ongoing costs in both server infrastructure, support, and continued development. As such, the health of them depends on a constant influx of money - be that from subscriptions or cash shop fees. The size of the active player base in this case is the only real meaningful metric for the health of them. If a bunch of people buy the game, and then abandon it, it'll wither and die regardless of how popular it was at that point in time. A dead MMO, is by definition, a failure. At least by press release standards.is it really any different than posting about million+ milestones for game sales
Wow, I wonder how, since I don't understand what the appeal is of the game. The game design itself is just really, really bad and it does so many things worse than even vanilla WoW, which came a good 10 years our before FFXIV.
It is not. It's very casual friendly and appealing and also reasonably hard for hardcore crowd. It's mostly PvE only though. PvP is token feature and can't be compared even to WoW.Wow, I wonder how, since I don't understand what the appeal is of the game. The game design itself is just really, really bad and it does so many things worse than even vanilla WoW, which came a good 10 years our before FFXIV.
It is not. It's very casual friendly and appealing and also reasonably hard for hardcore crowd. It's mostly PvE only though. PvP is token feature and can't be compared even to WoW.
But tastes differ, yes.
Wow, I wonder how, since I don't understand what the appeal is of the game. The game design itself is just really, really bad and it does so many things worse than even vanilla WoW, which came a good 10 years our before FFXIV.
I'm certain you could get FFXIII for cheaps fairly quckly given the reception.Not really, it was part of Square Enix humble bundle and you could get it for like 5$.
The number says a lot since you need to buy the game to have an account. This means FFXIV sold only 400k copies left than FFXIII which is a huge achievement for an online FF.
Wow, I wonder how, since I don't understand what the appeal is of the game. The game design itself is just really, really bad and it does so many things worse than even vanilla WoW, which came a good 10 years our before FFXIV.
The number in the OP specifically exclude free trials.This isn't true and hasn't been true for at least two years--you could create an account for a 14 day free trial back in July of 2014.
It's a Final Fantasy with good word of mouth. That's all the appeal it needs, really. I don't think it's as bad as you say--I think there's a solid chunk of fun to be had in there--but the unofficial data fans have scraped together indicates pretty high player churn. Cumulative accounts don't mean people stuck around, just that people registered and tried it.
Their previous numbers had only been counting those who had actually subscribed for any amount of time as well. So that'd exclude people who only played the free included month if it's sill the same.The number in the OP specifically exclude free trials.
U and everyone else that responded thanks for this. I've never played but I love FF and I used to love timesinking MMO's. This gives me something great to go off ofLots of references to older games. Too many to list in a quick post probably, but some major ones include:
-Matoya(FF1) featured heavily in the HW story progression.
-Crystal Tower(final dungeon in FF3j) as the one of the first optional large-scale dungeons in vanilla, including some of the major bosses.
-Ultros and Typhon(FF6) as you mentioned as an optional questline encounter
-Gilgamesh encounter as part of the humorous Hildrebrand questline.
-Demon Wall from various games is featured as a boss in a few dungeons
-Calbrena(the possessed doll boss in FFIV) is also featured as a boss in HW
-Gold Saucer(FF7) is back and is a massive casino playground
-Alexander is featured as host to the most recent raid dungeon.
An absurd amount of references exist in dialogue, nomenclature, tooltips, music remixes, etc... many are very subtle but perceptive players and longtime fans will catch many 'aha!' moments.
The number in the OP specifically exclude free trials.
active subs are probably still less than 200k