how to spawn the monster for "An Emperor Deposed" trophy? Do I need to the side missions and complete it right before the 15:00 mark or can I just wait it out?
Wait it out. The level 99 Magitek Armor quest spawns at around 13:00. You're unlikely to defeat it before the Behemoth despawns sometime before 18:00. Just wait anywhere other than in the "Conservation Order No. 128" quest area, and at around 15:00, that quest will despawn and Emperor of Angoris will appear.
Here's the quest schedule I made. Quests won't despawn if you are in them, and only 1 quest will spawn at a time. If you finish a quest while another quest's window is still up it'll immediately appear.
Ghost in the Snow - Goblins and Bombs - 5 CPU - Night (2)
Law of the Wild - Treant, Bandersnatch, and Couerl. - 3 CPU - Morning (5)
My Little Garulet - Rescue Baby Garula - 5 CPU - Morning (7)
The Snow-walking Dead - Magitek soldiers at the top of the hill - 3 CPU - Day (9)
Crazy Motorsleigh - Race down the hill - 3 CPU - Day (11)
Conservation Order No. 128 - Level 99 Magitek Armor and some soldiers. - 10 CPU - Day (13)
Emperor of Angoris - Kaiser Behemoth - 10 CPU - Day (15)
Buried in the Snow - Collect CPUs at the top of the hill. - 5 CPU + 7 collected - Dusk (18)
Blinded by White - Goblins, Bombs, and Deathclaw. - 5 CPU - Night (22)
Finally got around to playing this and damn, that was a hell of a lot more involved than Episode Gladiolus. Took me about twice as long to finish too. It took me a while to get used to the combat as Prompto but I thought the penultimate boss fight was really good.
I seem to be missing a bunch of documents after Researcher's Writings V though. Are those hidden somewhere?
Man how do you get such good GIFs of the game???
He has the patience to record and edit a lot of footage, and then uses frame-interpolation and post-processing to make them look so good, afaik^^Man how do you get such good GIFs of the game???
I was struggling with the third one mostly. Sometimes it's better to avoid smaller mounds and just drive around them. Also while you're jumping don't steer until you landed, that way you don't lose control so much when you're back on ground. The driving physics are hilariously bad, lol. This is just something you have to try over and over again, and hope you get as many of the turbo crystals without getting stuck anywhere.Ugh. The Time Trials were kicking my butt this last night. I was able to get three stars on the first one but the last two are super difficult.
This is the only trophy preventing my 100% completion. I need to get them all...
The DLC have different directors, but I assume the cutscene directors are different too, so every DLC can be basically worked on simultaneously.Okay do we know who was in charge of the cutscene direction for this? Cause it's way better then both the base game and Gladio's dlc.
Is it the new sub-director who came on I should thank?
The DLC have different directors, but I assume the cutscene directors are different too, so every DLC can be basically worked on simultaneously.
Well whoever it was should be put in charge for all of the updates in the future, because this DLC and the Visual Works CGI from the main game, along with like that one scene with Shiva and Ardyn on the train is the only competent cutscene direction the game has had.
Episode Gladio had some well-directed cutscenes also. Episode Prompto definitely had a step up. Shida-san and Toya-san are basically the directors on Ep Gladio (Shida-san) and Ep Prompto (Shida-san and Toya-san) so I would give them the credit.
And while there are a few wonky cutscenes in the game in terms of direction. There are a lot of well-directed cutscenes in the game. Almost any scene with Ardyn is done well. All the CG scenes are a marvel.
Finished this the other day, definitely more interesting than Gladio episode but once more a "game" filled up with clunky horrible gameplay, a mark of every Tabata's game with probably the exception of CC. Plus I don't get why they had to create new ways of playing instead of improving the base battle system. Instead we go from one clunky thing to the next clunky thing. We're not talking of some budget game here, still it feels like so (and I mean the whole FFXV, eps included). Bah.
That said at least the new locations and story bits here were nice.
Weird how Aranea has a disappearing lance in her introduction. I thought that was only something Noctis and his boys could do because of his magic.
FFXV battle system really isn't clunky. A few camera issues every now and then, but the rest of the time it's very smooth, especially after you unlock higher level skills like Airstep. I'll never get these complaints...
Weird how Aranea has a disappearing lance in her introduction. I thought that was only something Noctis and his boys could do because of his magic.
Source.[/URL]
Actually wondered too.How's is this move done,
or is it trigger happy edited into a context prompt move I have yet to discover?
How's is this move done,
or is it trigger happy edited into a context prompt move I have yet to discover?
Here, let me help you "get them" - many of these abilities cost so much AP that most players will never unlock them until well into the post-game, far beyond the point that they'd matter. The team approached the skill tree with the mindset that people need something to unlock during their endless MMO-like post-game grind that they "priced" most of the good mechanics in a nonsensical way. I still have tons of things to unlock and I played during the timed quest period where they were throwing 999 AP per hunt at the player.
Here, let me help you "get them" - many of these abilities cost so much AP that most players will never unlock them until well into the post-game, far beyond the point that they'd matter. The team approached the skill tree with the mindset that people need something to unlock during their endless MMO-like post-game grind that they "priced" most of the good mechanics in a nonsensical way. I still have tons of things to unlock and I played during the timed quest period where they were throwing 999 AP per hunt at the player.
Yeah, the actual RPG elements of the game are immensely bad (the ability system is a total mess, especially considering how many abilities in it are just openly a waste of your AP;
the equipment system is serviceable at best but communicates the unique qualities of most of the weapons very badly).
The 333 AP (that's the AP gained from 27 out of an available 99-eventually-120 level-ups of your entire party, for the record) ability that lets you gain a tiny bit of experience when you fish is silly and indefensible, my dude. The game's AP economy is completely and unnecessarily broken. I have no problem with grinding and I've done extremely completionist playthroughs of every FF since 4.Read above. You're supposed to make tough decisions of what you want to invest in. What may seem like a waste of AP to you may prove to be an ability another person really needs for their gameplay needs and style.
I recently spent easily 15-20 hours grinding AP to unlock all nodes by warp-striking thousands of Sabertusks and I needed ~25k even after already having platinumed it last year. Had the Holiday Pack items equipped, which give you extra AP per warp-strike kill for each monster.I agree that the "AP economy" was absolutely broken and awful. They should have kept something like the KH system.
I have finished the game, platinumed it, completed all optional dungeons and I still don't have A TON of stuff.