• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Final Fantasy XV Impressions: Mark All Spoilers

Status
Not open for further replies.
I find myself searching for combat because it is just so fun.

And then, when you cast a thunder spell while being on a metal ground with your team... Combat system is fun, complex, and certainly doesn't lack of style and details.
 
Are they at least better directed than the ones before that are labelled PSP-like quality?
Yes. Opinions and all though.

The way they tell and present the story in this game is a little strange. It feels very sparsely and inefficiently allocated over the playtime. I also have the feeling you can easily miss stuff. One example:
At an outpost there was a group of people surrounding a radio, one of the people had like a questmark/question mark above his head. I pondered a few seconds if I should check it out or not and when I did I was suddenly presented an imo important cutsene regarding Luna. One of the most interesting cutscenes I'd seen since the beginning of the game even...and I could have easily missed that! At that point I thought to myself: WTF else have I maybe missed so far? x__X
There is one more that you might have missed. Sleep in the motel in the first Leide region for it to trigger.

Maybe I'm blind but I can't find the upgrade for extended sprinting. Also any tips for AP farming?
Pretty sure there is one in the stats grid. Or maybe in the combat grid related to Noctis. Don't remember.

AP farming can only be done through chocobos or car rides and even then, there isn't really an easy way to do so. Try to do the extra AP stuff in battles that rewards these points. Also attempt the buddy quests that are random and trigger during camping.
 
I'll just say it.. regarding kingsglaive..
the events of kingsglaive aren't important to the story of FF XV.. all it basically tells you is how Luna made it out of the city with the ring of the Lucii and shows how Regis dies.. neither of which are important to the core story of FF XV
 
The way they tell and present the story in this game is a little strange. It feels very sparsely and inefficiently allocated over the playtime. I also have the feeling you can easily miss stuff. One example:
At an outpost there was a group of people surrounding a radio, one of the people had like a questmark/question mark above his head. I pondered a few seconds if I should check it out or not and when I did I was suddenly presented an imo important cutscene regarding Luna. One of the most interesting cutscenes I'd seen since the beginning of the game even...and I could have easily missed that! At that point I thought to myself: WTF else have I maybe missed so far? x__X

Man...I hope there won't be any missable scenes. God I hate that shit in Tales games.
 
I'll just say it.. regarding kingsglaive..
the events of kingsglaive aren't important to the story of FF XV.. all it basically tells you is how Luna made it out of the city with the ring of the Lucii and shows how Regis dies.. neither of which are important to the core story of FF XV

That's good to hear actually. When watching it seemed like really important world context establishing.
 
That's good to hear actually. When watching it seemed like really important world context establishing.

All it really shows is that the empire is at war with Lucis (after having taken over most of the continent already) which you find out from the game itself and you get introduced to some characters that the game introduces you to anyway
 
Man...I hope there won't be any missable scenes. God I hate that shit in Tales games.

There definitely are. Also this scene I was talking about was imo really important for character building. If you see a group of people listening to the radio talk to them ASAP!

There is one more that you might have missed. Sleep in the motel in the first Leide region for it to trigger..

Where exactly was it? Also, in which chapter?
 
I see some fanboyish statements in here attempting to defend the "complexity" of the battle system, and people outright stating it's hold O to win. The truth is, it's somewhere in the middle. It is certainly lacking the tactical complexity of most (all?) previous Final Fantasies, and emphasizes action and flashiness beyond any prior entry.

I think where I stand on this is a little tangential. Will you get wrecked holding O? Maybe not nearly as much as people make out. Do you perform significantly better by understanding the intricacies of the battle system? Absolutely. The difference in efficiency when taking advantage of the game's systems is massive, even if it might not be completely required to beat some gateway bosses since you can essentially pay-to-win your way via spamming more pots than a Korean MMO. Also I'm going to have to disagree on weapon switching being unnecessary. Even the difference in movesets aside (Spears being more aerial, for example) different mobs have different weaknesses.

I think it's not so much winning a match as it is pulling off a flawless victory. Even in the simplest of combat situations there's always something you could have done better.
 
I think where I stand on this is a little tangential. Will you get wrecked holding O? Maybe not nearly as much as people make out. Do you perform significantly better by understanding the intricacies of the battle system? Absolutely. The difference in efficiency when taking advantage of the game's systems is massive, even if it might not be completely required to beat some gateway bosses since you can essentially pay-to-win your way via spamming more pots than a Korean MMO.

I think it's not so much winning a match as it is pulling off a flawless victory. Even in the simplest of combat situations there's always something you could have done better.

This sounds exactly like XII and XIII. A system that most can blunder through, but if you learn it becomes more efficient and fun.
 
maybe someone can help me out, im not really far in the game but already have 2 problems

1. While i was driving around there was a guy calling for help, i ignored him, however now the mission is beeing shown in my quest log (Level 3 Mission) - when i click on the mission and go to the point of the map, there is nobody. Even running around the blue quest area i couldn't find anything.


2. after delivering cidneys package to langwhite, Ignis said we can now move on the journey and go to Galdin-Kai - since that moment i can't drive the car. When i click on the car, i can only pick automatic drive, manual driving is grey and therefore i can't click on it.
 
maybe someone can help me out, im not really far in the game but already have 2 problems

1. While i was driving around there was a guy calling for help, i ignored him, however now the mission is beeing shown in my quest log (Level 3 Mission) - when i click on the mission and go to the point of the map, there is nobody. Even running around the blue quest area i couldn't find anything.


2. after delivering cidneys package to langwhite, Ignis said we can now move on the journey and go to Galdin-Kai - since that moment i can't drive the car. When i click on the car, i can only pick automatic drive, manual driving is grey and therefore i can't click on it.
1. The guy is likely hidden behind some structure. Look closer if there is a building or wall that he can be behind. Give him a potion.

2. You will be able to drive manually once you start Chapter 3.
 
maybe someone can help me out, im not really far in the game but already have 2 problems

1. While i was driving around there was a guy calling for help, i ignored him, however now the mission is beeing shown in my quest log (Level 3 Mission) - when i click on the mission and go to the point of the map, there is nobody. Even running around the blue quest area i couldn't find anything.


2. after delivering cidneys package to langwhite, Ignis said we can now move on the journey and go to Galdin-Kai - since that moment i can't drive the car. When i click on the car, i can only pick automatic drive, manual driving is grey and therefore i can't click on it.

Regarding the second question: That's normal. For some reason you can't do that anymore until a later chapter. They never really explain why that is.
 
maybe someone can help me out, im not really far in the game but already have 2 problems

1. While i was driving around there was a guy calling for help, i ignored him, however now the mission is beeing shown in my quest log (Level 3 Mission) - when i click on the mission and go to the point of the map, there is nobody. Even running around the blue quest area i couldn't find anything.


2. after delivering cidneys package to langwhite, Ignis said we can now move on the journey and go to Galdin-Kai - since that moment i can't drive the car. When i click on the car, i can only pick automatic drive, manual driving is grey and therefore i can't click on it.

1) npc is laying down somewhere around that area injured
2) you'll get the option later on again
 
1. The guy is likely hidden behind some structure. Look closer if there is a building or wall that he can be behind. Give him a potion.

2. You will be able to drive manually once you start Chapter 3.

Regarding the second question: That's normal. For some reason you can't do that anymore until a later chapter. They never really explain why that is.

1) npc is laying down somewhere around that area injured
2) you'll get the option later on again

oh man thank you guys, was scared that it was a bug!
 
Yeah it's probably that. Thank god I started the pre-load now. It's going to take 4 hours just to download that 6.5gb (and I'm on verizon fios 75 down / 75 up connection)

Oh damn! Do you have Spotify open by chance? Or, any other apps/games/downloads that are either downloading or uploading anything? I know Spotify absolutely murders download speeds on my OG PS4, and PS4 Pro.
 
This sounds exactly like XII and XIII. A system that most can blunder through, but if you learn it becomes more efficient and fun.

I can't get over this there just isn't too much to learn about the battle XIII.
I don't see it the intricacies aren't there x_X it's just pure snooozeeee. Going insane, it's like if people were telling me the Persona 3-5 battle system is sooooo complex. It just isn't and it wouldn't stand as well if not for all the deep supporting systems like fusing.
*runs away into a dota match*
 
Yesterday I had some negative things to say about the game up until chapter 3 but after playing through chapter 3(now at chapter 5) I'm digging it, I really like the combat now, been unlocking new techs and unlocked Armiger(wow) it's like the version from duscae on steroids lol. I don't mind the sidequests, the hunts are like final fantasy XII.

Learning the battle system paid off, I'm still not that good with the magic but learning that you have to be strategic, like where to position yourself, getting blindstrikes and team links has been great! Also not just holding circle, when and where to warp, not holding square for defense but rolling, doing the air dodge, pretty crazy stuff. I haven't seen characters this many abilities in any FF game and I'm only level 22. I can't wait to see what these guys can do at the end of the game.

This post gives me hope on the tactical nature of the combat. I will have to see a post release in depth video on it before I'm fully sold (to see if I'd like it).

The camera was a problem for me in the last demo. It made for chaotic fighting, missed button prompts, missed telegraphed animation, and I suppose I wasn't familiar enough with the animations to know when I'd need to just dodge.

I do love FFXII's fighting, party flexibility (multiple playthroughs with different compositions and builds), and most of all Hunts. Story doesn't matter much to me other than what the story force on the gameplay.
Changing things, such as being a prisoner and having to fight with your fists for the remainder of the game in pit fights against other desert prisoners. I'd feel the need to make a save file right before prison purgatory and just try to never cross the point of semi no return, even if I could go back in a way.
 
I can't get over this there just isn't too much to learn about the battle XIII.
I don't see it the intricacies aren't there x_X it's just pure snooozeeee. Going insane. *runs away into a dota match*

I've had this conversation over and over. Never goes anywhere! But in brief, the difference between playing XIII well and poorly is often the difference between 6 minute and 1 minute battles. It's not that there are high level strategies or something. It's all about timing and managing the stagger bar with buffs and debuffs. Do it right (with solid paradigm setups and effective ATB refresh) and you can get into a really nice flow. But it's different for each enemy/group, so you have to keep switching up regularly. I really enjoyed this gameplay loop.

If you stick with the same approach throughout you'll often take two or three stagger cycles to finish enemies off. You'll progress, but it makes battle fairly painful.

I recognize that some people were effective with the system and just didn't like it and that's fine. But the majority of complaints I hear are "just auto battle, use rav rav com/sen med med battles take forever!"
 
So was just minding my own business going to a sidequest location in Leide region and the empire dropped a level 99 Magitek Armor on my ass. o_0

Usually they are average level soldiers or magitek armor. This was the first time this happened, lol.
 
I've had this conversation over and over. Never goes anywhere! But in brief, the difference between playing XIII well and poorly is often the difference between 6 minute and 1 minute battles. It's not that there are high level strategies or something. It's all about timing and managing the stagger bar with buffs and debuffs. Do it right (with solid paradigm setups and effective ATB refresh) and you can get into a really nice flow. But it's different for each enemy/group, so you have to keep switching up regularly. I really enjoyed this gameplay loop.

If you stick with the same approach throughout you'll often take two or three stagger cycles to finish enemies off. You'll progress, but it makes battle fairly painful.

I recognize that some people were effective with the system and just didn't like it and that's fine. But the majority of complaints I hear are "just auto battle, use rav rav com/sen med med battles take forever!"

When people talk about it's auto battle I think it's more about the feeling.

It's really the same thing with Witcher 3 combat.
I could talk about all the intricacies it has on deathmarch if you go certain builds(which just doesn't matter when you can succeed super well without it) that doesn't make it any less flawed and I fucking say this as someone that thinks W3 is one of the greatest games of all time, combat just isn't great(mind you probably not as insanely terrible as some people say, it's ok enough after all we all loved Skyrim once upon a time).

I just can't the basic reacting you have to do in battle + the general pace I just go into the braindead flow with XIII and I still manage to do well.

I mean it frustrates me personally I would love to see it but I just don't. Maybe it has something to do with me being more entrenched in certain games(Starcraft/Dota) and me just being numb because of it thus not really registering things in the same way.
 
This post gives me hope on the tactical nature of the combat. I will have to see a post release in depth video on it before I'm fully sold (to see if I'd like it).

The camera was a problem for me in the last demo. It made for chaotic fighting, missed button prompts, missed telegraphed animation, and I suppose I wasn't familiar enough with the animations to know when I'd need to just dodge.

I do love FFXII's fighting, party flexibility (multiple playthroughs with different compositions and builds), and most of all Hunts. Story doesn't matter much to me other than what the story force on the gameplay.
Changing things, such as being a prisoner and having to fight with your fists for the remainder of the game in pit fights against other desert prisoners. I'd feel the need to make a save file right before prison purgatory and just try to never cross the point of semi no return, even if I could go back in a way.

Loved FXII's fighting as well, loved the gambits(just loved knowing for sure I would get healed when I'm supposed or that they casted the proper spells according to what the enemies are weak to.) you can't do that here but the AI isn't bad at all. I've been in situations where I used Noctis has a decoy and they would kill the mini boss/hunt. The techs are really good. I don't even have that many weapons available for each character because I'm running low on gil but I can see that with the right set ups, you can destroy most enemies in this game.
They can fuck you up too
 
Oh damn! Do you have Spotify open by chance? Or, any other apps/games/downloads that are either downloading or uploading anything? I know Spotify absolutely murders download speeds on my OG PS4, and PS4 Pro.

Nope. it's a brand new PS4 Pro. All I put on it so far were Dragon Quest Builders and Tales from the Borderlands. It's so strange as my internet is much faster on all my other devices, whether they are plugged in or on wifi.
 
What's scaring me is that kingsclaive was an epic movie and the main game it seems like doesn't really go to the same heights. Can anyone who played the game confirm or reject this?
 
Combat in this game is fun. If you look at it from the perspective of other RPGs, it's fantastic, as most other RPGs have boring combat where you groan each time you have to fight. There are only a handful of RPGs ever where I don't groan... Resonance of Fate being the first to come to mind. This being the second. Rest being CRPGs where strategy is more vital.

Don't come into this expecting Bayonetta.
 
Dammit GAF I'm still so torn. If I really enjoy Western RPGs, like games with decent / interesting combat systems and love open world stuff, don't really like JRPGs and the only FF game I've ever played is FFX (which I really enjoyed), am I likely to find any enjoyment in XV?

I enjoy a good story but I also am not super snobby either - I don't have issues with ludonarrative dissonance or any of that claptrap. Is XV likely to float my boat? I'm really not normally a JRPG fan (*dons protective hat*) but I've heard this feels abit more Western?

I also love games with loot and decent level up systems - I enjoy exploring places and fighting bosses etc too.
 
Holy shit!!! If you guys liked the auto weapon switching from Duscae demo, I got some good news for you.

There is an accessory that enables auto switching of weapons. Found in one of the secret dungeons

What's scaring me is that kingsclaive was an epic movie and the main game it seems like doesn't really go to the same heights. Can anyone who played the game confirm or reject this?
The ending sequence is better than the entirety of Kingsglaive.
 
This sentence does not compute. The vast majority of open world WRPGs have poor combat.

image.php
 
When people talk about it's auto battle I think it's more about the feeling.

It's really the same thing with Witcher 3 combat.
I could talk about all the intricacies it has on deathmarch if you go certain builds(which just doesn't matter when you can succeed super well without it) that doesn't make it any less flawed and I fucking say this as someone that thinks W3 is one of the greatest games of all time, combat just isn't great(mind you probably not as insanely terrible as some people say, it's ok enough after all we all loved Skyrim once upon a time).

I just can't the basic reacting you have to do in battle + the general pace I just go into the braindead flow with XIII and I still manage to do well.

I mean it frustrates me personally I would love to see it but I just don't. Maybe it has something to do with me being more entrenched in certain games(Starcraft/Dota) and me just being numb because of it thus not really registering things in the same way.

I didn't like XIII's combat because you went from micro managing a party in previous games to macro managing a party. You only enter commands for the leader and set which stance the party members will be in. Yes there was finesse to this system in when you switch paradigms and having the right setup seemed to matter more than anything but otherwise the entirety of the battle loop was fucking brain dead for me. I went from spinning 3+ plates in previous games to spinning one plate that I had to time when I was going to spin. Add to the fact that the entire stagger system just inflated health pools and you were just basically setting every battle to stagger the opponent it all effectively became the same bullshit if you were fighting a boss or a scrub. The old games you could breeze through trash but the bosses always had more strategy. I played the old games for the boss encounters. The boss encounters in XIII frankly sucked because of the systems in place.
 
The combat is generally good except for one key area: when there are multiple enemies. When there's a group of enemies the defense system, which is generally unreliable, goes straight down the shitter. Attack is much better in this game than defending and parrying due to how 'iffy' the later two can be in certain scenarios.
 
I asked earlier, but I'll try again: has anyone tried A King's Tale yet, or is that locked until release? Wondering if I should switch my pre-order from Amazon to Gamestop.

The retro soundtrack has me interested.
 
Status
Not open for further replies.
Top Bottom