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Final Fantasy XV is mostly inspired by Final Fantasy III, IV, V, and VI.

I want a Final Fantasy inspired by the greats (VII, VIII, X)

Well, you got it:

final-fantasy-xiii-cover-art-eu.jpg
 
Makes sense since it started development around that time.

I lol'd.

But seriously I was there when Shinji got up in front of those VII screens on that stage. Square needs to stop promising and start delivering. They need to be banned for hype trolling until they deliver something worthwhile.
 
FFVI inspiration an only be a good thing. Kefka was a great villain, something FF has lacked lately.

You know what's up :-)

Totally agree with both points though, given the length of the series and the number of copies the PS1, 2 entries sold compared to previous you could say they are lesser known. 7 was what got me into the series with it's amazing (For the time) commercial push, and then I got the previous ones in time. Starting with VI(III here).
 
FFVI inspiration an only be a good thing. Kefka was a great villain, something FF has lacked lately.

Kefka was the joker, I would not call that great.

I would call that the joker.

I know we all like final fantasy here, but when are we going to stop pretending he wasn't just the joker
 
Kefka was the joker, I would not call that great.

I would call that the joker.

I know we all like final fantasy here, but when are we going to stop pretending he wasn't just the joker

Those great stories where the joker aspired to be the god of magic and succeeded.
 
Those great stories where the joker aspired to be the god of magic and succeeded.

Switch god of magic to mastermind of Gotham through means of chaos.

Then yes, plenty. Its almost as if that character had been doing that archetype on a smaller scale for decades in a more popular series or something.

They even have the jester motif.
 
Four Heroes of Light.
Final Fantasy Dimensions.
Bravely Default.

How about a mainline console entry going back to what made the series what it was rather than all this pandering to the people who never liked turn based games to begin with. As the battle systems gets more and more rote the sales decline. Probably a correlation.

While I appreciate those games and would pick up Bravely Default and its sequel if I could stand playing handhelds (ergonomic issues) it isn't exactly what I was looking for. It is actually an example of the problem I have with this series. They feel that the classic quality gameplay that a lot of people love is only suitable for some lower budget handheld release.
 
Switch god of magic to mastermind of Gotham through means of chaos.

Then yes, plenty. Its almost as if that character had been doing that archetype on a smaller scale for decades in a more popular series or something.

They even have the jester motif.

There, you just posted as to why they're totally different; the joker doesn't aspire to be anything, he just acts. Being evil clowns =/= being the same character. Kefka is more like the IT than the Joker.
 
There, you just posted as to why they're totally different; the joker doesn't aspire to be anything, he just acts. Being evil clowns =/= being the same character. Kefka is more like the IT than the Joker.

He does, depends on which joker you are talking about. Its usually some sort of revenge though.

None of this matters though.

As I will say before , and again and again and again.

The best villian is kuja

He just wants his milkshake to keep bringing boys to the yard. No matter what the cost.
 
I guess you are ignoring the fact the story is focussed on the elemental crystals again like III, IV and V were.

That any sort of tech in XV isn't anymore advanced than tech in VI and it even has magitek armor based on VI's.

That just about all the monsters are using Amano's and Nomura's old designs, not "2 monsters", the summons will also follow suit as we've seem with the Leviathan.

The medieval fantasy aspects.

That it's back to using a world map like the classics all did, and that there is multiple means of travel like in those games too.

That there is a heavy presence on kings, princes and royalty like in III, IV and V.



Seriously just imagine a world like FFV's and that world has a single modern kingdom mixed in with all the medieval kingdoms, that's XVs setting.

Maybe I didn't put that in the smartest way (4am, sorry), but I'd rather have them take gameplay inspiration from the good parts of those old FF first and foremost. Wishful thinking if you will.

Also completely forgot they were going to use the old designs though, that's great for sure. And the whole setting you mentioned is still a very valid point (and I like it actually) yet I wish it was not "just" about that.

On the bright side, that's still way better than anything they have done since... well, a very long time.
 
There, you just posted as to why they're totally different; the joker doesn't aspire to be anything, he just acts. Being evil clowns =/= being the same character. Kefka is more like the IT than the Joker.

Eh, Kefka's "aspiration" is to spread chaos. It's just that being a God would make it easier for him to do so. With that line of thinking I could say that the Joker's aspiration is to be a criminal mastermind.
 
You know, everything we've heard about FF XV makes me think it's nothing like these titles and he's just trying to build expectations.
 
I won't deny what Tabata is saying, but I think a better statement would be that it's taking inspiration from ALL Final Fantasy games pre-FFX.

FFVII, FFVIII, and FFIX were heavily inspired by FFIV, FFV, and FFVI, so they're all connected by that thread. That's why we're seeing a lot of FFVII and FFVIII, and influences from past games as well. It's not one or the other.
 
You know, everything we've heard about FF XV makes me think it's nothing like these titles and he's just trying to build expectations.

Sort of agreed. But at this point I also don't know what to make of the game. It seems to no longer be KH in spirit. It doesn't seem to be ATB nor is it FF1/FFX true turn based. Maybe it's most like XII? I really don't know.

I'm excited for the world, story, the open world freedom.

Still very anxious as to the games combat.
 
Maybe I didn't put that in the smartest way (4am, sorry), but I'd rather have them take gameplay inspiration from the good parts of those old FF first and foremost. Wishful thinking if you will.

Also completely forgot they were going to use the old designs though, that's great for sure. And the whole setting you mentioned is still a very valid point (and I like it actually) yet I wish it was not "just" about that.

On the bright side, that's still way better than anything they have done since... well, a very long time.

They're doing something completely new with the gameplay. That's better than just retreading the same gameplay from before since the lore/themes will already have some similarities with the older games.
 
FFVI inspiration an only be a good thing. Kefka was a great villain, something FF has lacked lately.
I don't understand how a copy-paste Joker is a "great villain". The only thing people cite, when they say what makes him great is, "well... he like won, sorta!" Being a great villain doesn't hinge on whether the story has written for you to succeed, or else I could write the greatest villain of all time in my 5 page short story, where the villain kills everyone immediately.
 
No, the Joker does not want to kill or break batman.

So you deny that kefka also is a crazy ass chaos wanting clown
You deny any similarity with the joker in that regard
Then you deny the jokers beef with batman in the firstplace, for making him the joker. That thing he went to extreme lengths to do, like paralyzing Barbra and murdering Jayson just to fuck with him.

We are done here.
 
How about a mainline console entry going back to what made the series what it was rather than all this pandering to the people who never liked turn based games to begin with. As the battle systems gets more and more rote the sales decline. Probably a correlation.

While I appreciate those games and would pick up Bravely Default and its sequel if I could stand playing handhelds (ergonomic issues) it isn't exactly what I was looking for. It is actually an example of the problem I have with this series. They feel that the classic quality gameplay that a lot of people love is only suitable for some lower budget handheld release.
"I want a traditional turn-based Final Fantasy."

"Here are three of them."

"NO! I want the title screen to say something specific, I want it released on this box, not that box, and I want them to have spent more money making it."
 
I dont remember only having direct control of one character in any of those Final Fantasy games. 4-5-4-4 are the controllable party sizes in those games. 4 has always been my sweet spot in these games. Sadly as the series has gone on they have kept reducing the controllable party size to 1. In XIII you only really input commands for 1 character and changed roles for the rest. I didn't like it. No wonder people claim to not like turn based combat when they systematically gave you less and less control of your party. It became a rote gameplay experience. I would fucking kill for a traditional turn based party FF. The last good one was X-2 released in 2003 which had the most objectionable story and themes to the point where a lot of people couldn't make it past the first 20 minutes if they even gave it a chance at all.


You do know that XV gives you more freedom and control over Noctis than you do any character in any turn based or ATB based FF, right? Not only that but you give commands to your other party members through a menu via a gambit like system, a menu which you can open up at any time during battle to change and edit commands, equipment, set up tandem attacks and such, so you still have control over your other party members and their commands as you set up their commands, priority lists and everything yourself manually.

It's a hybrid of an ADB and Action RPG playstyle.

In the turn based and ATB FFs, you only give one command to a character at any given time, literally forcing you to give up control of a character and move to the next character after you input a single command for a specific character, this is actually less control than you would have in XV with your party.

Noctis himself has a full arsenal of abilities all readily available to you at will with no restriction in how many times you can attack or act as him, you can do everything he can freely without being forced to give up control of him, and since you set up your commands for your party members too that means they are following battle styles you set up yourself.
 
I don't understand how a copy-paste Joker is a "great villain". The only thing people cite, when they say what makes him great is, "well... he like won, sorta!" Being a great villain doesn't hinge on whether the story has written for you to succeed, or else I could write the greatest villain of all time in my 5 page short story, where the villain kills everyone immediately.

But Kefka didn't win. At all.
 
They're doing something completely new with the gameplay. That's better than just retreading the same gameplay from before since the lore/themes will already have some similarities with the older games.

And from what little we saw I'm a bit worried about it.
That being said doing something completely new isn't incompatible with taking inspiration, even if the gameplay itself is different.
 
So you deny that kefka also is a crazy ass chaos wanting clown
You deny any similarity with the joker in that regard
Then you deny the jokers beef with batman in the firstplace, for making him the joker. That thing he went to extreme lengths to do, like paralyzing Barbra and murdering Jayson just to fuck with him.

We are done here.

Yeah we are since you don't seem to have any particular understanding of what the joker is if you're contradicting yourself.
 
You know, everything we've heard about FF XV makes me think it's nothing like these titles and he's just trying to build expectations.

If that was true he would say it was inspired by VII, VIII and X, the best selling and most popular titles in the series. And let's be honest here, the original game was clearly inspired by VII.
 
If that was true he would say it was inspired by VII, VIII and X, the best selling and most popular titles in the series. And let's be honest here, the original game was clearly inspired by VII.

Nobody hates FF VI, and most of the people who played it before VII think it's the better game. People who haven't played FF VI will simply differ to that opinion and say "Awesome, at least it's going off a classic rather than FF XIII's example". If anything, though, what we've seen of the battle system seems similar to FF VII Crisis core, what we've seen of the areas seems similar to FF XIII in a less whacky vein and what we've heard about their being only one controllable character makes me think that there's no way in hell it would be like FF VI which swapped out main characters pretty often with full party control, instead it once again seems similar to Crisis Core.
 
I think I may have worded my question badly judging by the replies, so let me give it another go. Back when Versus was first announced, IIRC it was going to play like a Kingdom Hearts game except that it was a FF game. Now that it's FFXV, will the gameplay still be like Kingdom Hearts, or are they making it more like a non action RPG?
 
Makes sense since it started development around that time.

Trying to go to sleep and now I have to explain to my what is so damn funny.

Bravo.

I haven't even played FF since 3/6 on the SNES.

Im still Fing grinding to beat Jefka
 
Watcha talkin about
Dude killed off the majority of the world's population. At that point he was just playing with his food until the party came. I don't think he even cared about dying at that point.

Kefka failed at his main objective. He wanted to completely erase everything in existence, leaving absolutely nothing, including himself.

He roasted the planet and killed most of the population, yes, but in the end he was not even close to annihilating everything that exists.

I'd say that the FF villain who came closer to her original plan was Ultimecia.

Nobody hates FF VI, and most of the people who played it before VII think it's the better game.

I'd like to see some statistics, please. Otherwise that is pulled directly from your ass.
 
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I don't get old-school FF vibes from anything they've shown so far, interested to know what inspiration they're taking from those games.
Chocobos? Vast overworld with tons of optional dungeons & shit to discover? Possibly airships? Enemies taken straight from old Amano designs? A story focusing on crystals?

The only way it's NOT taking inspiration from old FFs is the modern-world inspired setting and it is trying to offer a more modern combat system instead of clinging to the past turn-based systems.
 
It's my only one today lol. Did I miss one?

I haven't finished any FF except XIII and XIII-2. I own 1-9 on PSN and want to buy a vita TV to marathon them all but 1 and 2 didnt age too well IMO. Hard to get into them. I didn't play enough of 3-6 to really get a feeling for this.

A reference to CBOAT's NPD comment about 7-10k, but never mind, that backfired like Squeenix announcement.
 
Four Heroes of Light.
Final Fantasy Dimensions.
Bravely Default.

With current console level production values.

Chocobos? Vast overworld with tons of optional dungeons & shit to discover? Possibly airships? Enemies taken straight from old Amano designs? A story focusing on crystals?

The only way it's NOT taking inspiration from old FFs is the modern-world inspired setting and it is trying to offer a more modern combat system instead of clinging to the past turn-based systems.

As long as the story is as clear as the classics, and airships arent just point to point on a map screen. Also I expect hidden dungeons, ultimate weapons, actual shops and not some crafting system.

What enemies have you seen from old Amano designs though? I know FFXIV gets really damn close with Amano designs.
 
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