MagnaderAlpha
Member
I want a Final Fantasy inspired by the greats (VII, VIII, X)
Well, you got it:
I want a Final Fantasy inspired by the greats (VII, VIII, X)
I like you.Well, you got it:
Makes sense since it started development around that time.
Nonsense... where is the crazy hairdo
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FFVI inspiration an only be a good thing. Kefka was a great villain, something FF has lacked lately.
FFVI inspiration an only be a good thing. Kefka was a great villain, something FF has lacked lately.
Makes sense since it started development around that time.
Kefka was the joker, I would not call that great.
I would call that the joker.
I know we all like final fantasy here, but when are we going to stop pretending he wasn't just the joker
Those great stories where the joker aspired to be the god of magic and succeeded.
Four Heroes of Light.
Final Fantasy Dimensions.
Bravely Default.
Switch god of magic to mastermind of Gotham through means of chaos.
Then yes, plenty. Its almost as if that character had been doing that archetype on a smaller scale for decades in a more popular series or something.
They even have the jester motif.
There, you just posted as to why they're totally different; the joker doesn't aspire to be anything, he just acts. Being evil clowns =/= being the same character. Kefka is more like the IT than the Joker.
He does, depends on which joker you are talking about. Its usually some sort of revenge though.
There is no Joker that aspires or wants- especially in the long term and doubly so for the mainline one.
I guess you are ignoring the fact the story is focussed on the elemental crystals again like III, IV and V were.
That any sort of tech in XV isn't anymore advanced than tech in VI and it even has magitek armor based on VI's.
That just about all the monsters are using Amano's and Nomura's old designs, not "2 monsters", the summons will also follow suit as we've seem with the Leviathan.
The medieval fantasy aspects.
That it's back to using a world map like the classics all did, and that there is multiple means of travel like in those games too.
That there is a heavy presence on kings, princes and royalty like in III, IV and V.
Seriously just imagine a world like FFV's and that world has a single modern kingdom mixed in with all the medieval kingdoms, that's XVs setting.
There, you just posted as to why they're totally different; the joker doesn't aspire to be anything, he just acts. Being evil clowns =/= being the same character. Kefka is more like the IT than the Joker.
The joker wants to break batman or wants batman to " break " ( kill) him. A long with other things.
Makes sense since it started development around that time.
You know, everything we've heard about FF XV makes me think it's nothing like these titles and he's just trying to build expectations.
Maybe I didn't put that in the smartest way (4am, sorry), but I'd rather have them take gameplay inspiration from the good parts of those old FF first and foremost. Wishful thinking if you will.
Also completely forgot they were going to use the old designs though, that's great for sure. And the whole setting you mentioned is still a very valid point (and I like it actually) yet I wish it was not "just" about that.
On the bright side, that's still way better than anything they have done since... well, a very long time.
I don't understand how a copy-paste Joker is a "great villain". The only thing people cite, when they say what makes him great is, "well... he like won, sorta!" Being a great villain doesn't hinge on whether the story has written for you to succeed, or else I could write the greatest villain of all time in my 5 page short story, where the villain kills everyone immediately.FFVI inspiration an only be a good thing. Kefka was a great villain, something FF has lacked lately.
No, the Joker does not want to kill or break batman.
"I want a traditional turn-based Final Fantasy."How about a mainline console entry going back to what made the series what it was rather than all this pandering to the people who never liked turn based games to begin with. As the battle systems gets more and more rote the sales decline. Probably a correlation.
While I appreciate those games and would pick up Bravely Default and its sequel if I could stand playing handhelds (ergonomic issues) it isn't exactly what I was looking for. It is actually an example of the problem I have with this series. They feel that the classic quality gameplay that a lot of people love is only suitable for some lower budget handheld release.
I dont remember only having direct control of one character in any of those Final Fantasy games. 4-5-4-4 are the controllable party sizes in those games. 4 has always been my sweet spot in these games. Sadly as the series has gone on they have kept reducing the controllable party size to 1. In XIII you only really input commands for 1 character and changed roles for the rest. I didn't like it. No wonder people claim to not like turn based combat when they systematically gave you less and less control of your party. It became a rote gameplay experience. I would fucking kill for a traditional turn based party FF. The last good one was X-2 released in 2003 which had the most objectionable story and themes to the point where a lot of people couldn't make it past the first 20 minutes if they even gave it a chance at all.
I don't understand how a copy-paste Joker is a "great villain". The only thing people cite, when they say what makes him great is, "well... he like won, sorta!" Being a great villain doesn't hinge on whether the story has written for you to succeed, or else I could write the greatest villain of all time in my 5 page short story, where the villain kills everyone immediately.
They're doing something completely new with the gameplay. That's better than just retreading the same gameplay from before since the lore/themes will already have some similarities with the older games.
Makes sense since it started development around that time.
So you deny that kefka also is a crazy ass chaos wanting clown
You deny any similarity with the joker in that regard
Then you deny the jokers beef with batman in the firstplace, for making him the joker. That thing he went to extreme lengths to do, like paralyzing Barbra and murdering Jayson just to fuck with him.
We are done here.
You know, everything we've heard about FF XV makes me think it's nothing like these titles and he's just trying to build expectations.
But Kefka didn't win. At all.
If that was true he would say it was inspired by VII, VIII and X, the best selling and most popular titles in the series. And let's be honest here, the original game was clearly inspired by VII.
Makes sense since it started development around that time.
Makes sense since it started development around that time.
Wonder what they are taking from 6
Watcha talkin aboutDude killed off the majority of the world's population. At that point he was just playing with his food until the party came. I don't think he even cared about dying at that point.
Nobody hates FF VI, and most of the people who played it before VII think it's the better game.
Chocobos? Vast overworld with tons of optional dungeons & shit to discover? Possibly airships? Enemies taken straight from old Amano designs? A story focusing on crystals?![]()
I don't get old-school FF vibes from anything they've shown so far, interested to know what inspiration they're taking from those games.
Makes sense since it started development around that time.
It's my only one today lol. Did I miss one?
I haven't finished any FF except XIII and XIII-2. I own 1-9 on PSN and want to buy a vita TV to marathon them all but 1 and 2 didnt age too well IMO. Hard to get into them. I didn't play enough of 3-6 to really get a feeling for this.
Four Heroes of Light.
Final Fantasy Dimensions.
Bravely Default.
Chocobos? Vast overworld with tons of optional dungeons & shit to discover? Possibly airships? Enemies taken straight from old Amano designs? A story focusing on crystals?
The only way it's NOT taking inspiration from old FFs is the modern-world inspired setting and it is trying to offer a more modern combat system instead of clinging to the past turn-based systems.