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Final Fantasy XV Multiplayer Expansion - First Look + Closed Beta August 3rd

Do you think we will be able to play as female characters in multiplayer?


Results are only viewable after voting.

LordKasual

Banned
... you ... how you gonna go to a completely different hair type?

The NPC Sonia has that hair texture, but it's conveniently hidden under her hat.

I'm really hoping they include some good black hair options. Especially if it's as well animated as the current hair options.
 

Meowster

Member
I did the third mission and two of my guys dropped out and it was up to me and the other player to win that by ourselves. Needless to say, that took some time. Poor dude got burned out and didn't stick around for the escort mission afterwords.
 

Slaythe

Member
... you ... how you gonna go to a completely different hair type?

When-All-About-Bounce.gif
 
Just played all 3 missions. The AI seems pretty weak compared to a player, since they basically let the coeurls and crew wreck havok. The truck eventually died when I was by myself. Since the bosses seem to have tons of hp, maybe just having someone try to get those parrys in to activate warp strike mode to go ham seem pretty effective.

I know most of the default faces were locked but I wish the sliders and adjustments were more pronounced on the face we did get to play around with. I ended up just making my guy freakishly tall and hopping in the chocobo suit and responding only in chocobo emoticons since I didn't really care for my guy's look.

The angry chocobo face is pretty damn good. It's the perfect response to anything your teammates put in chat. I think it is avatar worthy.
 

Akainu

Member
He's right though, it doesn't look bad at all. And if you really have to nitpick and need an example of hair with similar textures then you'll just be proving his point even more. From personal experience it's much harder to retain the bounciness in type 3 or 4 curly hair than it is any other type. I don't think FFXV's hair usage is unrealistic, just a tad exaggerated..Personally I think it adds to the charm.

It was a bad example. That chick is also bouncing around that other one is better cause at least she is walking(?) and it's the same hair type. But whatever.
 

_woLf

Member
This seems like it could have a lot of potential....but they have got to do something about the netcode. It's sooooo laggy.
 
This seems like it could have a lot of potential....but they have got to do something about the netcode. It's sooooo laggy.

I never could connect with quick match, but when I choose custom game to host and just let people join me, it ends up working fine. I don't know what it looks like on their end, but mine was smooth.
 

SoulUnison

Banned
Playing this reminds me how much I would adore a co-op Final Fantasy game that lets you play with friends through the story, uh.

Um, isn't this actually several Final Fantasies?
At the very least, I know IX lets you individually assign characters to different controllers.

I never could connect with quick match, but when I choose custom game to host and just let people join me, it ends up working fine. I don't know what it looks like on their end, but mine was smooth.

Even when i start a custom room and wait out the timer it gives me 3 AI teammates.
Sometimes the timer *doesn't* run out and it acts like it found people, and then... 3 AI teammates.
 

RikuDawn

Member
I'd like to see stuff besides combat added. Chocobo racing or missions where you have to go around on chocobos. Even though driving isn't the best in FFXV, I'd like to see it added in some way. Missions where you just explore and/or find stuff. Implementing fishing in some kind of way like fishing contests or something.
Also, how are they going to have playable Noctis in this if this is supposed to take place during the time he's gone?
 

Slaythe

Member
Um, isn't this actually several Final Fantasies?
At the very least, I know IX lets you individually assign characters to different controllers.

Was it really that hard to understand what he wants ?

Exploring the world and fighting in real time with his friends in a Final Fantasy setting.

As opposed to one player doing everything, exploring alone, and then the others able to control a character during painfully slow battles.
 
Even when i start a custom room and wait out the timer it gives me 3 AI teammates.
Sometimes the timer *doesn't* run out and it acts like it found people, and then... 3 AI teammates.

That did happen to me once, when it sent me to Lucis server instead of Niflheim where it usually sent me. I wonder that the conditions to their matching server is. I set the settings for the region to Mine when I make the room, but I wonder what dictates it sending you to Lucis or niflheim or how big it considers your region for connection. Usually if I see a person's name pop up and disappear in the top left, I at least have 1 connection. I had one time I had to kill the game because it seems that the people canceled and it still kept searching and I couldn't talk to Cor to do it over again.
 

Arkeband

Banned
This looks...really bad.
I mean, even in a game where the characters canonically have the ability to blink around the battlefield, this looks really, really janky.
Even the associated dialog lines play a couple seconds too late.

*Attack has been over for 5 seconds*
Gladiolus: "All in together now!"
Noctis: "How 'bout this!"

It's janky, but it's more to do during combat when getting ragdolled around and chugging potions while fishing for linkstrikes.
 

Ruff

Member
Not that interested in the Comrades mode itself as it looks pretty pointless and tacked on but god I would love them to somehow bring the network tech to Story and allow your friends to control your AI friends in someway.
 

Mailbox

Member
Not that interested in the Comrades mode itself as it looks pretty pointless and tacked on but god I would love them to somehow bring the network tech to Story and allow your friends to control your AI friends in someway.

Pointless, sure. That i can understand.
But "Tacked on"?
Everyone's impressions here seems to suggest otherwise.
 
Best features are by far the chocobo and cactuar stamps for quick chat/emotes. Avatar material if you ask me.

(On mobile so no pics....)
 
This looks...really bad.
I mean, even in a game where the characters canonically have the ability to blink around the battlefield, this looks really, really janky.
Even the associated dialog lines play a couple seconds too late.

*Attack has been over for 5 seconds*
Gladiolus: "All in together now!"
Noctis: "How 'bout this!"

Yeah, it was pretty awful in Duscae, as well. I'm not sure why they decided to put this system back in but skip out on Duscae's ideas that were actually good, like weapon abilities.

Still though, I'm really pleased with Comrades so far so I won't nitpick the base game too much.

Was it really that hard to understand what he wants ?

Exploring the world and fighting in real time with his friends in a Final Fantasy setting.

As opposed to one player doing everything, exploring alone, and then the others able to control a character during painfully slow battles.

Thanks for that, this is exactly what I meant!
 
Does the MP let play the whole SP campaign online or are those special MP quests?

Right now in the beta you just going in and choose 1 of 3 mission sets to play. Nothing really saves except the character you created but you can play around with the weapons that are quest rewards on the 2nd mission in the set (they have difference offensive spells and passive effects).
 
Right now in the beta you just going in and choose 1 of 3 mission sets to play. Nothing really saves except the character you created but you can play around with the weapons that are quest rewards on the 2nd mission in the set (they have difference offensive spells and passive effects).

So we still don't know how it will end up when the MP is fully up, right?
 
So we still don't how it will end up when the MP is fully up, right?

I assume it will basically be similar with more mission and things to do in the lobby/waiting area. There is a lot of locked up stuff (like stuff you can interact but they say it's not available to use), but it seems PSO-ish in that you talk to the Quest NPC (in this case Cor) and you and your team go into an instance to complete a mission. If they do allow multiplayer in the main game I would be highly surprised.
 
I assume it will basically be similar with more mission and things to do in the lobby/waiting area. There is a lot of locked up stuff (like stuff you can interact but they say it's not available to use), but it seems PSO-ish in that you talk to the Quest NPC (in this case Cor) and you and your team go into an instance to complete a mission. If they do allow multiplayer in the main game I would be highly surprised.

Does the beta let you voice-chat or at least text-chat?
 
Does the beta let you voice-chat or at least text-chat?

You have chat commands to bring up pre-sets and chocobo/cactuar emoticons, and you can also voice chat. Though in the parties I played, it seemed that some dude forgot he left his mic on and I could hear him chewing...
 

HeeHo

Member
Oof, having some buyers remorse here. Technical issues aside, it just wasn't very fun. If you don't like the base combat in XV, I don't think this'll change your mind too much.

Holding circle to auto attack does not feel good, it's unsatisfying and feels slow unless you're using the twin daggers. There is not much feedback (unless you charge an attack with a heavy weapon) when you attack something and a lot of times my character is still swinging at something already dead if it's a smaller mob. This is probably more of a beef with the base combat of the actual game though

In a full party, all of the smaller mobs die too quick and you'll end up warp striking to an already dead enemy. Then a boss with a big amount of HP appears and you'll all group up to take it down, I really thought this part was going to be fun. Playing with actual living people doesn't feel like a collaborative experience so far and it didn't add much to the experience. It feels as messy as playing some of the single player stuff except with actual people, and that's all it really feels like. I thought that was going to be as fun as it sounds but it feels pretty dull.

The missions are pretty basic and usually take place within a very small area that you cannot leave. My last mission was to take down 2 behemoths in a small arena and of course, we died, but even had we won, it seemed like the process to win would've been a hit and run strategy which seems like it would consist of warp striking to safety and warp striking back until you have to warp away again. Not exactly highly strategical stuff. Then again, I didn't really get a grip on how those skills attached to weapons work.

The leveling and upgrading gear seems like it could be fun in the long run though and perhaps this beta doesn't really 'demo' well since you can't keep any of your loot or exp.
 

Keinning

Member
Oof, having some buyers remorse here. Technical issues aside, it just wasn't very fun. If you don't like the base combat in XV, I don't think this'll change your mind too much.

Holding circle to auto attack does not feel good, it's unsatisfying and feels slow unless you're using the twin daggers. There is not much feedback (unless you charge an attack with a heavy weapon) when you attack something and a lot of times my character is still swinging at something already dead if it's a smaller mob. This is probably more of a beef with the base combat of the actual game though

In a full party, all of the smaller mobs die too quick and you'll end up warp striking to an already dead enemy. Then a boss with a big amount of HP appears and you'll all group up to take it down, I really thought this part was going to be fun. Playing with actual living people doesn't feel like a collaborative experience so far and it didn't add much to the experience. It feels as messy as playing some of the single player stuff except with actual people, and that's all it really feels like. I thought that was going to be as fun as it sounds but it feels pretty dull.

The missions are pretty basic and usually take place within a very small area that you cannot leave. My last mission was to take down 2 behemoths in a small arena and of course, we died, but even had we won, it seemed like the process to win would've been a hit and run strategy which seems like it would consist of warp striking to safety and warp striking back until you have to warp away again. Not exactly highly strategical stuff. Then again, I didn't really get a grip on how those skills attached to weapons work.

The leveling and upgrading gear seems like it could be fun in the long run though and perhaps this beta doesn't really 'demo' well since you can't keep any of your loot or exp.

this is a beta for christ sake
how do you have buyers remorse over a beta
 

pentium486

Neo Member
this is a beta for christ sake
how do you have buyers remorse over a beta

That's the problem with all sorts of publishers advertising their betas as "demos" and using them as such. Because of this most people will think of this right here as a demo as well and not a real beta test, which it actually is.
 

Slaythe

Member
That's the problem with all sorts of publishers advertising their betas as "demos" and using them as such. Because of this most people will think of this right here as a demo as well and not a real beta test, which it actually is.

It's literally called closed beta test.

Not " hey everyone come try out our demo ! It's super representative of the final product ! "
 

edgefusion

Member
I haven't been able to get into any combat yet, but it's nice to play as a character who isn't constantly stumbling over things and flailing about like he just learnt to walk.
 
It's literally called closed beta test.

Not " hey everyone come try out our demo ! It's super representative of the final product ! "

Funny thing is that even though we all, including myself, have called it a beta it isn't called a beta. It calls itself a "Closed Online Test". :p
 

Zakalwe

Banned
Oof, having some buyers remorse here. Technical issues aside, it just wasn't very fun. If you don't like the base combat in XV, I don't think this'll change your mind too much.

Holding circle to auto attack does not feel good, it's unsatisfying and feels slow unless you're using the twin daggers. There is not much feedback (unless you charge an attack with a heavy weapon) when you attack something and a lot of times my character is still swinging at something already dead if it's a smaller mob. This is probably more of a beef with the base combat of the actual game though

In a full party, all of the smaller mobs die too quick and you'll end up warp striking to an already dead enemy. Then a boss with a big amount of HP appears and you'll all group up to take it down, I really thought this part was going to be fun. Playing with actual living people doesn't feel like a collaborative experience so far and it didn't add much to the experience. It feels as messy as playing some of the single player stuff except with actual people, and that's all it really feels like. I thought that was going to be as fun as it sounds but it feels pretty dull.

The missions are pretty basic and usually take place within a very small area that you cannot leave. My last mission was to take down 2 behemoths in a small arena and of course, we died, but even had we won, it seemed like the process to win would've been a hit and run strategy which seems like it would consist of warp striking to safety and warp striking back until you have to warp away again. Not exactly highly strategical stuff. Then again, I didn't really get a grip on how those skills attached to weapons work.

The leveling and upgrading gear seems like it could be fun in the long run though and perhaps this beta doesn't really 'demo' well since you can't keep any of your loot or exp.

Weapons have different attacks based on directional imput.

The Shirukin let you airstep/dance, for example (which can be used to dodge while still attacking).

Holding back while attacking with the sword dashes backwards then charges a lunge attack.

Some weapons that drop add different magic and effects.

There's a lot of room for potential here.

The combat is great, imo, but it needs development. It all depends how far they take this.
 

HeeHo

Member
this is a beta for christ sake
how do you have buyers remorse over a beta

I bought the season pass for this :X

Weapons have different attacks based on directional imput.

The Shirukin let you airstep/dance, for example (which can be used to dodge while still attacking).

Holding back while attacking with the sword dashes backwards then charges a lunge attack.

Some weapons that drop add different magic and effects.

There's a lot of room for potential here.

The combat is great, imo, but it needs development. It all depends how far they take this.

Thanks for the tips. I am going to try it out again tonight. It just felt pretty sloppy last night. Although, I did play it pretty late at night once I got home and I only gave it one fair shake.
 

LordKasual

Banned
Weapons have different attacks based on directional imput.

The Shirukin let you airstep/dance, for example (which can be used to dodge while still attacking).

Holding back while attacking with the sword dashes backwards then charges a lunge attack.

Some weapons that drop add different magic and effects.

There's a lot of room for potential here.

The combat is great, imo, but it needs development. It all depends how far they take this.

The changes to the combat are honestly alot more than I was expecting.

I almost feel as though they're likely to roll these changes into the main game in a full rebalance at some point with a future patch.


Like, so much of this would make sense with the main game.

The way the Sigils alone work, combined with the Offensive / Curative magic system that changes depending on your current weapon....it's a logical step forward from the way Noctis currently plays. The created characters need to equip those things. But Noctis could switch between them on the fly just by equipping said royal arm.

It would be neat to take the current Sigil passives and just make them stacking unlockables on the current Armiger ascension grid. Like, a node that unlocks airstep for all of the royal arms. Another that unlocks a stronger healing spell, ect ect.

Alot of the Royal Arm special passives would make more sense as toggled abilities too. Like the Sword of the Mystic / Father buffs being switched to L2+Triangle when equipped, instead of being weapon pauses. Weapons without airstep / evasion cancels (Axe, Shield, ect) could instead be useful by changing your L2 abilities.

As it currently stands, the most useful application for 90% of the royal arms in the game is to serve as passive stat buffs when they're equipped to Noctis. Not necessarily as weapons to be actually used in combat, they're usually too slow, and the ones that do adequate damage actively kill you.

By rolling the current system into the game, they can instead just have the Royal Arms consume MP instead of HP (like they originally did). It would make more sense then because in the Comrades gameplay, MP is a much more valuable resource. They could then nerf items (or at least the amount you can carry) and the game would just be much better off for it.


The main issue with vanilla FFXV is how trivial it is to ignore damage taken. The game gives you options to increase defense, but there's little reason to pay attention to it, because even if you're fighting something that one-shots your entire team, getting back on your feet is just too easy with items. And options like Regroup are just a clunky way to do the same thing.
 
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