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Final Fantasy XV team in talks to use Avalanche's Just Cause 3 technology for FFXV

Didn't Tabata mention airships possibly being DLC, if they're not ready for launch? If that's the case, this technology won't delay the game even more.
 
This too, another thing this could help is to allow players to travel throught the world faster, so for instance the car could go faster or they could implement a chocobo that is ridiculously fast because the streaming allows it.

I remember with XIII, they didn't even know if they were going to have chocobos because they couldn't figure out how to get the speed of the chocobo moving through the world right. And that was mentioned in an interview in a magazine that was released 6 months or ao before the Japanese release.

Avalanche actually destroyed a company in less than a year before. Square better make sure their Mako reactors are well guarded.

Don't worry, they have Shinra to help them. Wada will take care of it.

Didn't Tabata mention airships possibly being DLC, if they're not ready for launch? If that's the case, this technology won't delay the game even more.

Which makes airships seems shoehorned in and inconsequential. I think the translator was alao wrong to say DLC. People have mentioned that Tabata meant more of a patch/update.
 
XV isn't close to ready if they're going to integrate Avalanche's engine tech.

I think it's less about integrating their engine and more about learning the technical knowhow and probably better coding to help with the streaming.

I don't know why people keep thinking that they need to use Avalanche's engine. I doubt it's that way. No one is talking about engines here.
 
I feel this is more for implementing vertical battles as shown in the concept art released this week.

xjtopbnxnw.jpg


I don't see getting a workable airship as a possibility when the world has such unique assets across it. It would be incredible if they managed to keep the current graphical fidelity whilst having it all seamless. No chance though.....
 
Has anyone made an article covering the history and background of the White Engine -> crystal tools -> Luminous Engine?
 
XV isn't close to ready if they're going to integrate Avalanche's engine tech.

It's not like they are changing engines, they are specifically looking at how Avalanche's engine streams content in so they they can improve how Luminous streams content. There is nothing about this that should make anyone worry that the game will get delayed past 2016.
 
The tell-all for the DNF-esque creation process for this game is going to be a fascinating read some day.

FFXV is all a front for a money laundering scheme for Square. Follow the money.
 
I wonder if at the end of all of this, Somnus is still in the game as the theme song?
 
Has anyone made an article covering the history and background of the White Engine -> crystal tools -> Luminous Engine?

Luminous is supposedly an entirely different engine though. It's not a continuation of Crystal Tools.
 
It was the menu theme for the demo and the music is one thing that hasn't changed even from the old trailers

Nice. I guess its too much to ask for actual gore and breaking people's necks with our legs as a grapple type move :(
 
Has anyone made an article covering the history and background of the White Engine -> crystal tools -> Luminous Engine?

For this project (not gonna say Versus or XV) it went something like: (going by all the interviews I followed for this project over the years).

White Engine > Crystal Tools > Crystal Tools + Custom Tools = VersusXIII's Engine.

Versus XIII + Cross-Gen development = Ebony Engine minus cross-gen development = FFXV & Ebony/Luminous transitional hybrid minus Ebony = Luminous + Custom Tools = the current Final Fantasy XV.

To be continued.
 
White Engine and Crystal tools are the same, it just had a name change because they wanted to relate it with XIII's theme at the time.

Anyway,

Tabata likes what he sees of Just Cause's aerial controls, and reckons the technology that powers it can be used for an airship in Final Fantasy 15.

He has high hopes for the collaboration.

"We don't have any knowhow when it comes to that, so during this year's GDC we spoke with them, and they also showed some interest in the technology behind Final Fantasy 15, so the talks continued from there, and now I've been given the permission to make it public just today," Tabata said.

"This is something that barely started out, but it's something of which both the Final Fantasy 15 team and Avalanche Studio team have very high expectations."

Yesterday, in an interview with Eurogamer at Gamescom, Tabata committed to a 2016 release of Final Fantasy 15.

It's not clear whether the airship will make it into the game for launch or released after as downloadable content.


"My personal goal is to implement an airship that can fly around in full-scale," Tabata said.

"I'm not certain whether we'll be able to make it on time for the retail release, but I think we should do even if it means releasing it after as a download.

"I'd like to have the challenge of being able to fly around the world. I would like to experience that, and I'm sure the fans would also like to experience that, too."

http://www.eurogamer.net/articles/2015-08-07-final-fantasy-15-just-cause-3-airship
 
For this project (not gonna say Versus or XV) it went something like: (going by all the interviews I followed for this project over the years).

White Engine > Crystal Tools > Crystal Tools + Custom Tools = VersusXIII's Engine.

Versus XIII + Cross-Gen development = Ebony Engine minus cross-gen development = FFXV & Ebony/Luminous transitional hybrid minus Ebony = Luminous + Custom Tools = the current Final Fantasy XV.

To be continued.
The future:

Luminous + Diamond engine cross gen development > Diamond engine 0.5 > Transition to Lightning engine for Playstation 5
 
For this project (not gonna say Versus or XV) it went something like: (going by all the interviews I followed for this project over the years).

White Engine > Crystal Tools > Crystal Tools + Custom Tools = VersusXIII's Engine.

Versus XIII + Cross-Gen development = Ebony Engine minus cross-gen development = FFXV & Ebony/Luminous transitional hybrid minus Ebony = Luminous + Custom Tools = the current Final Fantasy XV.

To be continued.

Man, this is such a clusterfuck.

I hope someone is going to do some investigation and reporting on the whole story.
 
Well, I guess I can't fault people's dramatic overreactions, but I got the impression that they were simply asking about how to do a mechanic the same way the swedish guys did, which sounds like they probably have the capability to do it but the issue is not really knowing how exactly.

Doesn't seem like they're doing anything as extreme as stopping development so they can expand the engine again or something.
So I take it as a good thing they're reaching out across the world to get shit done properly rather than being stubborn and trying to do it internally and failing.
 
Oh...

Well, I admit my stupidity and now am in favor of this.

>_>
It's fine, the thread title makes it almost sound like they are switching engines and a ton of people in this thread seem to think this will increase dev time and don't realize that it will do the opposite(kinda) by helping them not waste time trying to get a non essential feature to work. As was discussed earlier this could also help the performance of the game and even allow faster travel on the ground due to streaming things in more efficiently.
 
I bet this has to do with Airships/worldmap/streaming.

my first thought... he specifically mentions the vertical aspect of the tech... with what tabata said earlier about airships being doable if they stay relatively low... this makes sense.
 
how much money do you think they've dumped in the project at this point?

From 2006 to 2012? Seemingly not as much as everyone likes to believe. It was a skeleton team working on the game.

From 2012 to 2015? A lot of money. Add in one more year to 2016 and that's four years. That doesn't sound so bad. This is not the same game from 2006 to 2012.

I realize that things aren't that simple, but even if it's going to ship as a 10-year project, it's not as if 200-300 people were working on the game the entire time as they are now.
 
how much money do you think they've dumped in the project at this point?
They barely did anything on Versus and XV has only been in development since 2012 and will launch next year and nothing points to there being massive development troubles in the first 3 years of development and this isn't either. They also say they plan on using Luminous for other games after they finish XV, and if that comes true this collaboration will just mean the engine will be more flexible.
 
From 2006 to 2012? Seemingly not as much as everyone likes to believe. It was a skeleton team working on the game.

From 2012 to 2015? A lot of money. Add in one more year to 2016 and that's four years. That doesn't sound so bad. This is not the same game from 2006 to 2012.

I realize that things aren't that simple, but even if it's going to ship as a 10-year project, it's not as if 200-300 people were working on the game the entire time as they are now.

Probably from 2010 on, given the ps3 ver.
 
how much money do you think they've dumped in the project at this point?

Not as much as FF14, this game wont have a metacritic score in the red either. You are acting like a 4 (or even 5 year) dev cycle is completely unheard of.

Every Assassins Creed game has 600-800 developers fingerprints on the game, and they still take 4 years to make even with reusing assets and gameplay design/mechanics.
 
From 2006 to 2012? Seemingly not as much as everyone likes to believe. It was a skeleton team working on the game.

From 2012 to 2015? A lot of money. Add in one more year to 2016 and that's four years. That doesn't sound so bad. This is not the same game from 2006 to 2012.

I realize that things aren't that simple, but even if it's going to ship as a 10-year project, it's not as if 200-300 people were working on the game the entire time as they are now.

Right, but anyway you slice it this game is a AAA title that has been in development in some way shape or form for 10 years (if it even ships next year). It cost something like 80 mil to make MGSV, which is obviously a different situation but also has it's own engine more or less. You taking the over or the under at 80 mil? How many copies will this need to sell to break even?
 
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