• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Final Fantasy XV team in talks to use Avalanche's Just Cause 3 technology for FFXV

For all the (deserved, mind you) hate the Luminous gets, i really love the look of it.

Yeah, art direction can go along way and all that, but even in the engine jump KH3 made, you can see changes in the way the lighting works, and how the game looks, and i liked the Luminous look much more.
I especially like the lighting side of it.

Of course, the UE4 can still look amazing and it's actually easy to use, so i understand them wanting to jump ship.
 
Has any game delayed for this long ever been good? Prey, TF2, and..?

I honestly can't think of another off the top of my head.

Maybe Sleeping Dogs? I recall it being in development about 5 years in total under various different names under various different publishers. It's a small miracle it came out at all, let alone be actually pretty good.
 
Who was made possible when S-E dropped everything to salvage the game. People act like A Realm Reborn development went smooth, but the company basically shifted all their resources to save that game, that's probably why Versus XIII went in a limbo state.
That and the fact staff on Versus XIII at the time had to go and work on finishing XIII. The ones who are making XV right now, they were on Crisis Core, then Type-0, and just moved onto XV after. They are also a smaller team made for handheld development. Personally, I do not consider the real dev cycle of XV until after Type-0 came out on PSP, since they pretty much handed it to a different team which started all over again.
 
Animation? sure.

Guess CDPR will just have to settle for developing and shipping an entire trilogy in the time it took Square to produce some nice GIFs.

Sure, luminous has been a mess. My point was merely that claims that Witcher looks way better than what luminous can produce are silly hyperbole (and this is from someone who really really likes W3, surprisingly, after not caring at all for the first 2).
 
Yeah Tabata did hint at the possibility of FFXV sequels/spinoffs.

But if they wanted sequels, why squash Nomuras stories into one?
That's what they imply they have done.

They wouldn't have had to edit the story or characters and make this so complex.

If people like the game then they could use the next parts of the story for the following sequels. Planned stories are better than the ones made up on the spot.. and that seems to be the case here as I'm sure the chances of XV-2 story being pretty bad could be high.
 
For all the (deserved, mind you) hate the Luminous gets, i really love the look of it.

Yeah, art direction can go along way and all that, but even in the engine jump KH3 made, you can see changes in the way the lighting works, and how the game looks, and i liked the Luminous look much more.
I especially like the lighting side of it.

Of course, the UE4 can still look amazing and it's actually easy to use, so i understand them wanting to jump ship.

Getting a game to look the way FFXV does isn't worth the investment they've put into it. Especially because the game isn't out yet.
 
Is this a tldr way of saying mgsv and quantum break should have released by now if our overlord EPIC would have been involved?

MGS V probably isn't particularly behind on the basis of their engine tech but it did make the game more expensive than it needed to be and probably wouldn't have been used in more than a couple of games no matter what. Quantum Break almost certainly would have been out faster if Remedy would suck it up and use a middleware engine, yes.

I really doubt that. When the inevitable on-the-cheap FFXV-2 and FFXV-3 come out they aren't going to want to spend a whole lot of time and effort porting over their work.

Cash-in same-engine sequels is something SE experimented with last generation and it was an unmitigated disaster -- enormous sales decline and unprecedented damage to the brand. One of the first things Tabata did after publicly taking over this game was say that counter to Nomura's plans, they wouldn't be building the game with sequels in mind.

Yeah, art direction can go along way and all that, but even in the engine jump KH3 made, you can see changes in the way the lighting works, and how the game looks, and i liked the Luminous look much more.
I especially like the lighting side of it.

As XIV proves, the lighting component of Luminous can be used in conjunction with an entirely unrelated engine. I think it's likely that if this game had switched to UE4 a few years ago they would still be using that lighting component since it's the best thing they've developed from a technical perspective.

It's hard to let go of a multi-million investment

http://www.lifehack.org/articles/communication/how-the-sunk-cost-fallacy-makes-you-act-stupid.html
 
Top Bottom