Solid SOAP
Member
What would that be, though? What's conceptually good about Sonic '06? Let's say they release a new, finished, glitch-free version of it, we'd still be left with:Imagine Sonic 06 but like, good. I'd be all over that like a rash.
*A ridiculous story where Sonic and a human princess kiss
*Weird towns to bring the pacing to a screeching halt
*Weird mini-games in said towns
*Really realistic visuals despite Sonic and friends being gigantic colorful freaks
*Bland vehicle and physics puzzle levels that lazily and sloppily reuse level design from Sonic's levels
In order to make this game objectively good, it would have to be a new game, dude. There's too much weirdness in it for it to be redeemable.
------
I think when people think "Sonic '06, but like the way it was supposed to be!" they're usually thinking of this screenshot:
This was one of the first screens released, and hey at the time it was pretty impressive! It promised a huge open world that Sonic could run around, something never done before in a Sonic game! But unfortunately the "open world" they gave us, well, sucked. We were given bland, linear levels and towns with nothing of value to do or see in them.
That's the game, though. No more time or polish would have given us what the early images promised us. The levels would still be linear, segmented off sections from the hub world, and the hub worlds would have still been blandly stitched together cities with weird side quests.