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Finally bought Bloodborne and Nioh, any useful tips?

I got the game when it came out and beat it in around 3 weeks or so. Never went back to it. Unlike BB I never felt the need to revisit the game.

Ah well, your loss. Because how the game was at launch, and how it is now are very, very different things. An enormous amount of content was added and the whole structure of the game was drastically altered.

In the game as it stands now, you can't powerlevel yourself to the point where you can brute-force the encounters because of level caps and the inability to acquire higher-tier weapons and armor outside of each increasingly difficult story cycle.

This is the thing what makes the game so special. Its not just that they added a bunch of additional story areas and side missions, its all integrated into a much bigger game. What works on the initial story cycle simply no longer works on the later rounds, and unlike the rigidly one-way path of escalating difficulty between ng, ng+ etc. like you see in FROM's games in Nioh you can freely mix-and-match between mission on any difficulty you have unlocked to that point.
 
Know that Bloodborne is just Dark Souls without a shield. It's also extremely overrated.
I'm honestly not surprised by this, based on our last conversation you cynical about almost all games, it safe to assume you consider most games as "overrated".
 
I'm honestly not surprised by this, based on our last conversation you cynical about almost all games, it safe to assume you consider most games as "overrated".
Bloodborne is overrated by definition. I'm letting op know that he should temper his expectations.
 
One good habit to get into is buying blood vials with the leftover echoes you have after you level up. That way you're never out when you're working through a tough boss.
 
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Dark Souls 5 being game of the generation. Also I'm gonna stop replying so we don't derail the thread anymore.
It would have been more helpful to OP if you pointed out your issues with Bloodborne instead of just calling it "overrated", because these days that word doesn't mean anything anymore, if your issue is people loving this game "too much" then that not real criticism.
 
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Regain mechanic in Blooborne. When you get hit by an enemy you have temporary health loss that can be regained by dealing damage. This leads to the common criticism of mashing R1 to win.

Nioh has combat mechanics locked in a skill tree, like parry. A real imprtant one is living weapon which allows you to regain ki by dodging. Highly recommended.
 
I'm not (really) into soulslike but i've enjoyed Bloodborne a lot using a simple melee build. Also the new game plus is a joke, with the Ludwig's Holy Blade.
 
There is something weird when you level up your stats in Nioh which can easily results in bad choices.

After enough points in a stat, the gains start to diminish in Souls games, which makes sense since, in real life, you improve faster when you don't know nothing about something and improve slower when you are already a specialist, but Nioh works different.

The game arbitrarily changes your gains. If you are getting +1 in damage when leveling up a stats instead of + 3 you got from previous level, don' t stop putting points on it. Eventually you will start to get +3 again.
 
Bloodborne: move and roll constantly. Shield is totally useless. You better go towards your opponent and hit after being hit to regain some of your life. It will help you. You can perfectly play without parrying, that's what I did. But it can be really useful against some enemies.

Vitality is the most important stat in bloodborne because the life you gain from blood vials is a % of your total vitality. Yep, vitality is totally OP, it's like the easy mode.

You should always have max blood vial before each boss encounter. While you grind (preferably your vitality first), try to grind where you know you'll get plenty of blood vial.

Start by building your vitality (like to 40) while ignoring all the others stats. Then after that the most important stat is endurance. After it depends of the build you have chosen, but strength I think is always useful.

Vitality >>>> endurance >> strength > the rest depending of your build.

The strength build + the axe + vitality up to 50 = the easy mode in Bloodborne.
 
Nioh was enjoyable but felt like a jankier budget version of a From Software game, everything feels slightly cheap. Bloodborne is by contrast one of the best games of the generation, just play that.
 
Bloodborne is the only game ever.

As for tips, make sure to level up your weapon. U get much more out of that than levelling up your stats. If u find an area with enemies that drop upgrade equipment, go back and farm for a bit, that way you can level early on. If you are having trouble w a boss or other enemy try learning parry. A well timed parry can do a lot of quick damage.

As for Nioh, it's an ok game but more like The Monkees to From's the Beatles
 
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For Bloodborne if you want easy mode go for the Saw Cleaver with Beast Blood pellets. If you want a challenge use the whip.

I receommend using the pistol as well and learn to parry as many enemies as you can.
 
There is something weird when you level up your stats in Nioh which can easily results in bad choices.

After enough points in a stat, the gains start to diminish in Souls games, which makes sense since, in real life, you improve faster when you don't know nothing about something and improve slower when you are already a specialist, but Nioh works different.

The game arbitrarily changes your gains. If you are getting +1 in damage when leveling up a stats instead of + 3 you got from previous level, don' t stop putting points on it. Eventually you will start to get +3 again.

This isn't quite correct. Nioh is all about build, character stats actually don't matter a great deal because the in-game effect is nearly always filtered through the effect of each armor piece you wear, any set-bonuses in effect, a number of special "hidden" effects based on overall status, and the like.

Then, to make things more complicated you need to factor in the effects of the items on each weapon class's skill tree, because passive bonuses where applicable are constantly in effect regardless of whether that weapon is in use or not.

There's layer-upon-layer of stuff to learn, and its just way more involved than anything in the Souls' series because of its focus on loot.
 
This isn't quite correct. Nioh is all about build, character stats actually don't matter a great deal because the in-game effect is nearly always filtered through the effect of each armor piece you wear, any set-bonuses in effect, a number of special "hidden" effects based on overall status, and the like.

Then, to make things more complicated you need to factor in the effects of the items on each weapon class's skill tree, because passive bonuses where applicable are constantly in effect regardless of whether that weapon is in use or not.

There's layer-upon-layer of stuff to learn, and its just way more involved than anything in the Souls' series because of its focus on loot.

I'm not saying he should continue to put points in only one stat, no matter what, because it will eventualy increase. I'm explaining there is a non intuitive but important mechanic behind stat increase that I think he should know to make an informed choice.

That said, it is probably good idea to not spread the stats too much.
 
Again, thank you all for all the info!

I'm currently downloading the patch for Bloodborne so, yea, I'm ready.
I'll probably do a little break in a couple of days to try Nioh as well, then we'll see who shall stay until the end
 
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For Bloodborne if you want easy mode go for the Saw Cleaver with Beast Blood pellets. If you want a challenge use the whip.

I receommend using the pistol as well and learn to parry as many enemies as you can.
The whip cane is, after all, the gentleman's weapon 🍸🧐
 
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My advice is to not play them back to back, whatever the order. I feel like you'll get soulsborne burnout if you try that. I think Nioh is the better game, but I'm in the minority I'm sure. Bloodborne's got superior lore/worldbuilding/aesthetic, but Nioh's combat and catering to weebs (sheathe attacks, need I say more?) is a lot of fun.
 
Dont play NioH like Bloodborne and vice versa.
Dont expect NioH to be like Bloodborne and vice versa.
Dont give up.
 
Here's my first 2 hours report:

-Got killed by a beast at the beginning but it was mandatory I guess
-Got the saw and the pistol...I don't regret it so far, but i've yet to get the timing of the gunstunt, like sometimes it works, sometimes not
-Had a good run, but I died 3 times against an axe wielding big guy in an alley which, considering there was no loot there, I would call it a "pleasant" waste of time...first time I died because I tried to raise my shield but I instead transformed the weapon...muscle memory at my best
-Got a bit scared by the horde in the main street, but went down easily as they climbed the stairs...plus molotows and pebbles helped
-Tried to ignore the big guy bumping at the door, but after i fought the dogs he came right after me, I survived
-Found the shortcut across the dark house, I killed the grandpa in a wheelchair out of instinct...there was no special dialogue so i guess he's an enemy too
-Survived the two werewolves, but got killed by the brick wielder hunchback...again, because I instinctly pressed the "dark soul" parry
-Reached the end of the bridge and fought the cleric beast...without dying (really). Judging by his long arms I guessed it was better to stay close to him, so I was practically at his crotch the whole time...but I wasted all the molotows and 10 blood vials......no pathways opened so either something will happen soon, or it was an optional boss and i should go somewhere else

4 deaths, only 3-4 successful counters and i've yet to get used to no block and short sidesteps

Yay me i guess!
 
Here's my first 2 hours report:
all the molotows and 10 blood vials......no pathways opened so either something will happen soon, or it was an optional boss and i should go somewhere else
its an optional boss, but its the boss most first time players will encounter first, its there to teach you not to play this like Souls series.
 
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Here's my first 2 hours report:

-Got killed by a beast at the beginning but it was mandatory I guess
-Got the saw and the pistol...I don't regret it so far, but i've yet to get the timing of the gunstunt, like sometimes it works, sometimes not
-Had a good run, but I died 3 times against an axe wielding big guy in an alley which, considering there was no loot there, I would call it a "pleasant" waste of time...first time I died because I tried to raise my shield but I instead transformed the weapon...muscle memory at my best
-Got a bit scared by the horde in the main street, but went down easily as they climbed the stairs...plus molotows and pebbles helped
-Tried to ignore the big guy bumping at the door, but after i fought the dogs he came right after me, I survived
-Found the shortcut across the dark house, I killed the grandpa in a wheelchair out of instinct...there was no special dialogue so i guess he's an enemy too
-Survived the two werewolves, but got killed by the brick wielder hunchback...again, because I instinctly pressed the "dark soul" parry
-Reached the end of the bridge and fought the cleric beast...without dying (really). Judging by his long arms I guessed it was better to stay close to him, so I was practically at his crotch the whole time...but I wasted all the molotows and 10 blood vials......no pathways opened so either something will happen soon, or it was an optional boss and i should go somewhere else

4 deaths, only 3-4 successful counters and i've yet to get used to no block and short sidesteps

Yay me i guess!
Great job. Really. You did exactly what you had to do in your first play-through. No you have seen a boss, you can level up when you get back to your home by talking to the lady with enough blood. Once you have enough vitality you can get back and kill the Cleric beast.

Do not worry about dying and losing your XP. First you can get it back and second you'll get much more XP later and you'll die less.

Also do not kill any NPC that doesn't attack you, try to talk to them, several times, sometimes they give you something useful at the second or even third talk.

At any door, window with some kind of light, you can talk to someone (behind the door/window), do it as it can help you in your adventure (that's some optional quests if you want). Also they can give you piece of advice.

Take your time and explore and you'll inevitably find some useful loot, sometimes really useful.
 
Bloodborne wants you to play agressively. remember, grey life can be gained back by laying into your opponents.

Nioh is easy-ish if you play carefully, like way more than the mainline souls-borne
 
Nioh is easy-ish if you play carefully, like way more than the mainline souls-borne

Totally disagree. Nioh is way harder imho.

Hino-Enma is a hard reality check for new players. Pretty sure its the point where a lot of people "nope" out, and she's a joke compared to the harder fights on the initial cycle.

Bloodborne is definitely on the easier side for From games. The AI is very predictable and in most cases boils down to knowing which direction to dodge around the bosses attacks. Beyond that, its simply a case of when to push hard and when to back off, and any fight specific gimmick to use to make life easier.

Nioh demands you to get your build and setup right, or you will die real quick if you fail to execute perfectly. Which is a tough ask given how fast-paced most fights are. Once you are familiar with all the tricks and tools the game makes available to you, difficulty slackens, especially if you put yourself in a position where you are substantially over-levelled.

The kicker is though, in Nioh there are always tougher versions of the same encounters meaning that what works on the "easy" version, often no longer applies on a repeat encounter.
 
Nioh demands you to get your build and setup right, or you will die real quick if you fail to execute perfectly. Which is a tough ask given how fast-paced most fights are. Once you are familiar with all the tricks and tools the game makes available to you, difficulty slackens, especially if you put yourself in a position where you are substantially over-levelled.
Yeah... The over leveled part might ring true to why I found it easier. Why would you not come OVER prepared to a boss fight once you know there is one there
 
Yeah... The over leveled part might ring true to why I found it easier. Why would you not come OVER prepared to a boss fight once you know there is one there

On NG, most players are going to be gearing primarily using revenants, because the stuff they drop is quite likely to be substantially better than what's available from regular foes. When the game was new this was especially potent and you could get all kinds of sweet weapons and armor from them. When I replayed the game a few months back the range was significantly narrower, presumably as a result of the records being wiped from the server.

This is a very big change, and has a large impact on general difficulty. Especially if you aren't grinding from the very start in order to maximize your build.

Also it needs to be said that your experience has always depended a lot on when you played the game originally. Check out the patch history on the wiki here, post release the game evolved drastically over the period of a few short months. Considering the game actually sold pretty damn well at launch, I wonder how many people played through and thus are basing their opinions from before all the changes and additions were in place.
 
On NG, most players are going to be gearing primarily using revenants, because the stuff they drop is quite likely to be substantially better than what's available from regular foes. When the game was new this was especially potent and you could get all kinds of sweet weapons and armor from them. When I replayed the game a few months back the range was significantly narrower, presumably as a result of the records being wiped from the server.

This is a very big change, and has a large impact on general difficulty. Especially if you aren't grinding from the very start in order to maximize your build.

Also it needs to be said that your experience has always depended a lot on when you played the game originally. Check out the patch history on the wiki here, post release the game evolved drastically over the period of a few short months. Considering the game actually sold pretty damn well at launch, I wonder how many people played through and thus are basing their opinions from before all the changes and additions were in place.
I did play at launch *
 
One of the biggest problems I found getting into the game was that many (maybe most) of the YT videos showing advanced builds no longer worked, or needed major revision due to the balance changes.

New players need to make sure that the video is done under 1.21 or higher, cos otherwise you are probably not getting good info.
 
As someone who never had any experience playing Demon/Dark souls games and went straight into Bloodborne.. All I can say is, PREPARE YOUR BOOTY HOLE because you're going into on hell of a ride of frustration and yet satisfying. Bring on Bloodborne II
 
its an optional boss, but its the boss most first time players will encounter first, its there to teach you not to play this like Souls series.
Whoa, for real? I thought it was to give you your first insight point and unlock the doll which I assume is the gate to progressing further. It's been a while though, memory's a little hazy.
 
Whoa, for real? I thought it was to give you your first insight point and unlock the doll which I assume is the gate to progressing further. It's been a while though, memory's a little hazy.
You get insight if you get to any boss section, I think you can completely skip that boss if you want but beating it will unlock the Kirkhammer.
 
Father Gascoigne is gone as well...at the first try! To be fair, I was already spoiled about the carrilon, so that gave me a couple of free hits. You can see my battle down here so you can judge me (i recorded it for a friend, might share it here as well)



I'm having more troubles with some regular enemies than bosses so far, but after grinding a couple of times for blood vials and bullets, i'm getting used to the new controls and mechanics...i don't want to jinx it, but i feel good playing it
 
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Play with the whip cane for the true Castlevania experience.
Also, i don't know about you, but i always play these games without farming and no bloodvials allowed on bosses, feels like cheating.
 
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Trade in both games towards a fun game. Life's too short to play games that operate like homework assignments.
 
Bloodborne is arguably game of the gen. I tried to like Nioh and for a while I enjoyed it but I dunno, found it repetitive and kinda bland after a time
 
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