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A recent survey of teachers and students in the UK has shown that video games may soon play a serious role in the school curriculum.
Teaching with Games, the survey commissioned by games giant Electronic Arts (EA) involved almost 1,000 teachers and more than 2,300 primary and secondary school students.
It revealed that 59 per cent of teachers would like to consider using off-the-shelf games in the classroom, while 62% of students want them to be used in schools.
"EA has recognised for a long time the potential for computer games to stimulate teachers and students, BBC quoted EAs international marketing director Jules Clarkson as saying.
He says that they have also found evidence of concern from both teachers and students about the impact games can have on players. He says that 70 per cent of the teachers and 30 per cent of the students felt that video games could lead to anti-social behaviour, increased violence and aggression.
"We had three key objectives with the report - to understands teachers' and students' use of computer games in the classroom. To explore how they can be successfully used in a school environment. And to make the most successful partnerships with educators," Clarkson said.
However, the authors said that there was "still a generational divide between teachers and students in respect of computer games play".
They said that more than 70 per cent of teachers never play games outside school, while 82 per cent of children played video games at least once a fortnight. Clarkson denied that the report was an attempt to be "taken seriously" by the educational establishment.
"We are already taken seriously and we take our responsibilities as a leader in the industry very seriously, he said. (ANI)
Teaching with Games, the survey commissioned by games giant Electronic Arts (EA) involved almost 1,000 teachers and more than 2,300 primary and secondary school students.
It revealed that 59 per cent of teachers would like to consider using off-the-shelf games in the classroom, while 62% of students want them to be used in schools.
"EA has recognised for a long time the potential for computer games to stimulate teachers and students, BBC quoted EAs international marketing director Jules Clarkson as saying.
He says that they have also found evidence of concern from both teachers and students about the impact games can have on players. He says that 70 per cent of the teachers and 30 per cent of the students felt that video games could lead to anti-social behaviour, increased violence and aggression.
"We had three key objectives with the report - to understands teachers' and students' use of computer games in the classroom. To explore how they can be successfully used in a school environment. And to make the most successful partnerships with educators," Clarkson said.
However, the authors said that there was "still a generational divide between teachers and students in respect of computer games play".
They said that more than 70 per cent of teachers never play games outside school, while 82 per cent of children played video games at least once a fortnight. Clarkson denied that the report was an attempt to be "taken seriously" by the educational establishment.
"We are already taken seriously and we take our responsibilities as a leader in the industry very seriously, he said. (ANI)