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Fire Emblem Awakening Demo on January 17th

As I posted earlier, there's grinding opportunities in this game, and lower leveled characters level up faster, EXP in this games works differently. A person starting at a lower level can actually catch up in Fire Emblem, while doing the same workload, unlike most RPGs that are based on milestone levels. A scaled 100XP system does that a little better.

AND I CAN SAVE WHENEVER IN CASUAL? YESSSS. I'll actually be able to beat Lunatic.
 
Do you mean just for the ability to save mid-stage? Lunatic and Casual seems like an odd combination, characters dying would just fall behind too much.
For me, it's one less thing to make me pull my hair out. If the demo is anything to go by, I'm going to do my best to make each map run as perfect as possible. I will only accept unit deaths in certain situations. Casual letting us keep KO'd units is a blessing.
 
One of my Fire Emblem loving friends was outraged when I told him I didn't restart chapters after a character died. I play it like it should be played, you'll live to regret your mistakes.
Yeah, outside of resetting for the occasional unit that I absolutely love getting the ass end of a crit roll, I move on. War without sacrifice is not a war. Seems awful contradictory to say 'unit death is the hallmark of the series' and then say 'but I reset whenever someone bites it'.
 
While you might fret over lost EXP, all of the DLC chapters are repeatable; essentially there's really no EXP loss for a single chapter, and in Fire Emblem, because of the way that levelling works, it's actually sometimes more efficient to level someone who's underleveled. Case in point, Nino in FE7, who showed up at level 5 when everyone else was the equivalent of 30. She was a magic user, and came in a level that was full of enemies that are highly susceptible to magic though, so most of the people could pile on 10 levels just in that chapter.
Since XP always needs to reach 100 (And not set benchmarks like in Final Fantasy) a level 5 unit fighting level 15 units will need level FAR faster and catch up, unlike in Final Fantasy where they always have that defecit of say 15000XP. It doesn't make sense explaining it, but trust me.

So really, Casual and going on pretty much removes the challenge, and has no consequence for moving on. Besides, that means that the other characters fight more, so the next chapter you'd just have the person who died last time pick up some more slack to make it up. It really wouldn't affect levelling much.
Casual has no bearing on the challenge relative to classic mode if you'd reset if someone dies on classic mode. If a character dies in battle on casual mode, you lose access to them for that fight, so the battle becomes harder to complete. If you wanted to decrease the challenge from there, you'd reset and keep them from dying anyway, unless they were a weak/useless character, in which case they probably aren't contributing much to the battle whether they're alive or dead, and thus still have little bearing on the challenge level.

There's a reason why IS made casual mode separate from the difficulty setting, and it's because permanent death has little to do with the difficulty of the game. Classic mode might make you think harder about your choices, or it might not. As I mentioned above, I don't change the way I play whether I'm on casual or classic. My goal is still not to lose anyone, and it's still to use as few resources as I can, and it's still to complete every sub objective on the map, etc. It just serves as a safety net so I don't have to redo a whole fight if I'm near the end of the battle and victory is within reach.
 
I've been looking at the artworks for the DLC characters and they all seem off. They don't seem to be from the same artist as the one used for the main game. Ike looks absolutely awful, wow.

It's a shame since I love the art from the game so much.
 
For me, it's one less thing to make me pull my hair out. If the demo is anything to go by, I'm going to do my best to make each map run as perfect as possible. I will only accept unit deaths in certain situations. Casual letting us keep KO'd units is a blessing.

Well I just mean, it seems like for Lunatic, exp is more important than ever, and it would be a lot more risky to let someone die and prevent them from gaining exp for the rest of that map.
 
Now that i think about it, why can't more games have that time rewind system thingie from tactics ogre psp?

Have an option to disable it for those hardcore assholes.
 
If it's before about... I'll say half way through the chapter, I'll reset, but if it's after that it's like, man, I worked my ass off to get here, and now THIS RANDOM SWORDMASTER CRITS ME? Or, the boss got a critical? Obviously not gonna be like "Oop healer died first turn MOVIN ON."

All DLC characters had guest artists, minus like, Marth.
 
I've been looking at the artworks for the DLC characters and they all seem off. They don't seem to be from the same artist as the one used for the main game. Ike looks absolutely awful, wow.

It's a shame since I love the art from the game so much.

It's not, they're all done by different guest artists.
Marth is done by the artist of Path of Radiance/Radiant Dawn, Senri Kita.
 
I've been looking at the artworks for the DLC characters and they all seem off. They don't seem to be from the same artist as the one used for the main game. Ike looks absolutely awful, wow.

It's a shame since I love the art from the game so much.

At least Catria looks great

the only one done by the same artist is Katarina, the last one (the purple girl)
 
So this is a rather amazing deal. Target is selling the 3DS XL MK7 bundle for only 189$, 214$ after tax and shipping, when the non-bundle 3DS XL is 199$. How is this possible, I don't know, but my orders been made. Looks like I'll be picking up Virtues Last Reward and Professor Layton right away instead of just one of them. And then its on to FE Awakening.
 
At least Catria looks great

the only one done by the same artist is Katarina, the last one (the purple girl)

Yeah one of the few that isn't awful looking.

This is pretty crazy, if you look at the whole list there is for over 60$ of stages and characters.

Wonder what the pricing will look like in NA.
 
Wait how does dlc work? Are they just exclusive separate scenarios unrelated to core campaign? Or just 'side quests' in which you can recruit to your party of homies?
 
I believe the majority of the artists who contributed to the DLC have been involved in the series in some way. Some are obvious like Marth's or Leif's artists, but then you actually get people like Ephraim and I believe Seliph who were drawn by artists who did official manga that not many people know about.

Wait how does dlc work? Are they just exclusive separate scenarios unrelated to core campaign? Or just 'side quests' in which you can recruit to your party of homies?

Both, basically. Every DLC episode is just like a sidequest that's unrelated to the main campaign but beating them will net you exclusive stuff including characters.
 
So beat dlc, get dudes in your party.

wiki says there are 40 jobs o_O. Does that include promotions? Are those seal things still limited in quantities?

Also does tactician have 2nd/3rd tier promotions?
 
No 3rd tiers in this game, but there is a villager, which acts like the Trainee classes in FE8. Tactician promotes to Grandmaster, who is a total baws.
 
So beat dlc, get dudes in your party.

wiki says there are 40 jobs o_O. Does that include promotions? Are those seal things still limited in quantities?

Also does tactician have 2nd/3rd tier promotions?

There's a little more than 40 classes, but yes it does include promotions. Master Seals and Second Seals are infinite to the player as long as they can be afforded.

Tactician promotes to what's known as Grandmaster. There is no third tier in the game. Your Avatar can reclass to almost any other class with the Second Seal if you want to do that.
 
is money finite amount or can it be grinded?

How does the breeding system thing work? Do your traits carry over pokemon style?


Speaking of which, do you still need to fuck with rng to get good level up stats?
 
is money finite amount or can it be grinded?

How does the breeding system thing work? Do your traits carry over pokemon style?


Speaking of which, do you still need to fuck with rng to get good level up stats?

Awakening plays like Sacred Stones. Pretty much everything is infinite.

Have your units fight alongside each other. This boosts relationships. Strong enough relationships allow you to initiate conversations, which earn your units support ranks. Obtain the highest rank with pairs of opposite genders and their children will be recruitable in special sidequests. Children inherit stats and skills from their parents.

RNG works in this game as it's always had.

Anyone? :/

I believe your question was answered once or twice already a while back. We don't know specifics about pricing because nothing's been said, but expect stuff around $2 or $3, give or take.

wait is 3ds dlc tied to systems?

Also does this have multiple save slots?

My bro wants this too, and i'm debating if we should get 1 and share it, or buy 2 copies.

The dlc was free for about a month in japan, i assume it's similar for US.

Yes to both questions. Three files.

First DLC was confirmed to be free for a limited time.

I think it will be free for 1 week i don't really remember.

Only Destructoid said this I believe. I'm not saying it isn't true but it's worth keeping in mind.
 
I think the RNG question was posed due to some of the game's RNG seed being based on the system time (I think the DS games), and you'd reset that clock to screw with the RNG.

And no, screwing with the RNG is cheating, you dirty monkeys!
 
I think the RNG question was posed due to some of the game's RNG seed being based on the system time (I think the DS games), and you'd reset that clock to screw with the RNG.

And no, screwing with the RNG is cheating, you dirty monkeys!

Oh yeah, I think you're right about that.

Well, point is, I don't think there's a need to play this game abnormally.
 
I think that does it, I'm going to play Normal/Classic with no reset.

Since I can grind, the most significant drawback of losing a character is my affinity to him/her and not fucked up gameplay wise. I can live with that.
 
Do you miss out on anything exclusive if you play on Normal/Classic? Since I'm still unfamiliar with all the Fire Emblem tactics I'd feel uncomfortable jumping right into Hard mode.
 
In the demo I got a weapon called Innes' Bow I believe and I gave it to Virion (the archer dude). For some reason he couldn't equip it. Is there a prerequisite for equipping certain weapons?

Also, for some reason I wasn't able to have Lissa use her Heal spell all the time. How come?
 
In the demo I got a weapon called Innes' Bow I believe and I gave it to Virion (the archer dude). For some reason he couldn't equip it. Is there a prerequisite for equipping certain weapons?

Also, for some reason I wasn't able to have Lissa use her Heal spell all the time. How come?
His Grade for bows must have been too low to equip it. The better the weapons, the higher skill (Grade) you need in order to use them.

Maybe you couldn't heal if you paired Lissa up with someone and she was the backup unit, they were at full HP, or you somehow ran out of the spell.
 
There were a few games where difficulty changed availability of certain things (Silver card in FE7, Chaos Ashnard in 9, etc), but recent games haven't had anything like that, so far as I've been aware.
 
Sorry, not demo related. Anyone else miffed at the slight changes on the boxart and bundle packaging Nintendo made in North America?
 
The dlc was free for about a month in japan, i assume it's similar for US.

I think it will be free for 1 week i don't really remember.

I believe your question was answered once or twice already a while back. We don't know specifics about pricing because nothing's been said, but expect stuff around $2 or $3, give or take.

No it wasn't, I checked before asking again, but thanks! I guess I'll have to try and get it on the eShop on release day.
 
Man the demo got me antsy for some Fire Emblem... Should I replay FE7 or 8? Only played 8 once..
 
His Grade for bows must have been too low to equip it. The better the weapons, the higher skill (Grade) you need in order to use them.

Maybe you couldn't heal if you paired Lissa up with someone and she was the backup unit, they were at full HP, or you somehow ran out of the spell.

OK. As for Lissa, it was early on in the battle and I didn't have her do anything yet besides just wait around, and she wasn't paired up with anyone. Chrom (who was paired up) had low HP and I was trying to heal him but I couldn't use it on him even though I had Lissa right next to where he was.

Oh, and one more thing. Your characters do get a bonus if you have them right next to each other (not paired up) right? Does the same thing go if two of your units are paired up and you have another character stand right next to them? I wasn't really paying attention but I had Chrom paired up with MU (Chrom being the person in lead) and I had Fredrick next to them. When either I or the enemy attacked, it showed Chrom and Fredrick in the same battle while excluding MU even though he was paired with Chrom so I wasn't sure how stats worked with that.
 
Sorry, not demo related. Anyone else miffed at the slight changes on the boxart and bundle packaging Nintendo made in North America?
Boxart? Some don't like it, but I don't mind too much (it does look sort of odd, but the way they put the title there gives the vibe of an older book cover even the art is pretty far from that), and I'm mainly glad the artwork itself is the same far as I can tell. The bundle though... yeah, honestly switching from a cart to a download when it's sill $200 is frustrating, I don't think I could rationally get that bundle anyway especially after the Ni No Kuni Wizard's Edition popping back up, but if I was in a position to do so (but not so rich as to make it trivial) I would've appreciated the cart so I could play on my XL instead when I wanted.

Though, the nature of DLC means it probably wouldn't have worked out anyway, and the solution to that (allowing multiple systems to be bound to an account) would've solved the cart/digital version issue anyway.
 
A question, though: Is there special dialogue you only see when you lose a character? Like do the other characters react in any way?

Yeah, sometimes. Not too often, and nothing you'd regret missing. I know death quotes will change depending on whether you're playing Classic or Casual.

Man the demo got me antsy for some Fire Emblem... Should I replay FE7 or 8? Only played 8 once..

This one is like FE8 on steroids, so do that.

OK. As for Lissa, it was early on in the battle and I didn't have her do anything yet besides just wait around, and she wasn't paired up with anyone. Chrom (who was paired up) had low HP and I was trying to heal him but I couldn't use it on him even though I had Lissa right next to where he was.

Oh, and one more thing. Your characters do get a bonus if you have them right next to each other (not paired up) right? Does the same thing go if two of your units are paired up and you have another character stand right next to them? I wasn't really paying attention but I had Chrom paired up with MU (Chrom being the person in lead) and I had Fredrick next to them. When either I or the enemy attacked, it showed Chrom and Fredrick in the same battle while excluding MU even though he was paired with Chrom so I wasn't sure how stats worked with that.

Did the unit Chrom was paired with have full HP? Maybe you can only heal the lead unit in the pair, or something. Or maybe her staff wasn't equipped, I dunno.

Also, yes.

Also, look guys! This site is your number one go-to Fire Emblem resource for everything. Wondering how a certain feature actually works, or how certain numbers are calculated? Did you know hit% is not determined by one random number, but the average of two random numbers? That's why you rarely miss with a 90%!

http://serenesforest.net/fe13/
 
really enjoyed the demo, even managed to beat lunatic after a handful of tries

I did have one issue though: was anyone else's pink grid (x button, displays enemy attack range) occasionally inaccurate/randomly changed? I lost one of my lunatic attempts when I had moved my tactician to a space outside enemy attack range, then moments later, without an enemy even moving anywhere, the range expanded and the unit was now attackable and was killed.
 
really enjoyed the demo, even managed to beat lunatic after a handful of tries

I did have one issue though: was anyone else's pink grid (x button, displays enemy attack range) occasionally inaccurate/randomly changed? I lost one of my lunatic attempts when I had moved my tactician to a space outside enemy attack range, then moments later, without an enemy even moving anywhere, the range expanded and the unit was now attackable and was killed.
Don't think there's a bug. You might've been blocking some enemy so his range only reaches you, but when you move back, he can still catch up to you.
 
This may just be me, but as a Fire Emblem veteran, I've played through FE12 on Casual twice now and have found that my tactics really haven't changed. If a unit is in danger, I do whatever I can to get them out safely, and I definitely don't use any kamikaze tactics. So Casual works out for me as a nice insurance policy. I protect my units, and if they get killed by something ridiculous, I'm covered. Beats having to restart the whole chapter for a freak 1% crit or 95% miss.

My problem with casual isn't the lack of permadeath, but the fact that you can save whenever you want.
E.g. let's say I saved right before a level up ->"Oh, that level up wasn't good." ->reload ->"Oh, that level up wasn't good." ->reload ->"Oh, that level up wasn't good." ->reload...


:/
 
My problem with casual isn't the lack of permadeath, but the fact that you can save whenever you want.
E.g. let's say I saved right before a level up ->"Oh, that level up wasn't good." ->reload ->"Oh, that level up wasn't good." ->reload ->"Oh, that level up wasn't good." ->reload...


:/

Just don't play like a bitch, how hard is it to control yourself?
 
My problem with casual isn't the lack of permadeath, but the fact that you can save whenever you want.
E.g. let's say I saved right before a level up ->"Oh, that level up wasn't good." ->reload ->"Oh, that level up wasn't good." ->reload ->"Oh, that level up wasn't good." ->reload...


:/

Just don't play like a bitch, how hard is it to control yourself?
And there's a better solution anyway: set the RNG so it's going to stay the same regardless of how many times you reload/save. That's what XCOM did, if a guy was going to miss a guy was going to miss unless you deliberately did different actions, so you couldn't just keep saving before every shot and EVENTUALLY get a hit.
 
Just don't play like a bitch, how hard is it to control yourself?

I am a perfectionist in these kind of games, so I will use all available tools to create the best possible outcome. I will control myself by just choosing classic. :p

really enjoyed the demo, even managed to beat lunatic after a handful of tries

I did have one issue though: was anyone else's pink grid (x button, displays enemy attack range) occasionally inaccurate/randomly changed? I lost one of my lunatic attempts when I had moved my tactician to a space outside enemy attack range, then moments later, without an enemy even moving anywhere, the range expanded and the unit was now attackable and was killed.

Your own units block enemy movement, so by moving them their range can change.
 
I enjoyed this game very much. Never played a Fire Emblem title before and that may change. Though the writing is just horrible.

Also were the cutscenes CGI? They looked a bit strange?
 
I enjoyed this game very much. Never played a Fire Emblem title before and that may change. Though the writing is just horrible.

Also were the cutscenes CGI? They looked a bit strange?
The localization's definitely good, but I think it's just that the base material is kind of bland and generic. That was the impression I got with FE7 anyway.

And yeah, the cutscenes are definitely CGI. I've seen anime-styled CGI that was advertised as such, and they blatantly has the same look to it.
 
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