Awakening was so good. I stopped half way with Fates / Birthright.
Birthright's got some problems. It's just too... basic compared to Conquest and Revelations. It gets kind of tedious as the battles get longer and longer in Chapters 20+.
Awakening was so good. I stopped half way with Fates / Birthright.
There are several things wrong with allowing grinding:Ignoring the fact that Awakening does indeed encourage some grinding on harder difficulties and that I personally think it's the worst game in the series in that specific regard, I have NEVER understood the stigma FE fans have with simply giving the option to grind.
This might be because Sacred Stones was my first FE game and remains my favorite in the series even though I do indeed love the others I've played, but there's absolutely nothing wrong with allowing that option. Especially if the game is balanced so that you can play through the core content without touching outer encounters at all. Sacred Stones AND Birthright so far have completely succeeded in this endeavor so far with me, so I just don't fucking get it. Awakening, on the other hand... man when I feel I need to do Paralogues just to keep up with the story scaling, and even then I end up training a whole other B-team of less-used units just to nab outside benefits, your game just isn't fucking balanced for shit.
I beat conquest on hard and found it incredibly easy still. I've played most Fire Emblem games. Awakening and Sacred Stones are still my favorite fire emblems. They just offer the most feeling of complete experiences. Conquest felt hollow in comparison. The garbage story definitely didn't help.There are several things wrong with allowing grinding:
1. It gives the opportunity to the developers to not properly balance the game
2. It makes the difficulty hard to judge. If in Fire Emblem Fates Conquest it took me several hours to complete a map, I was still 100% sure that it is possible without any grinding, because there is no grinding. In other games, even if they are balanced well, you never know this for sure and you can easily mistake a harsh difficulty with a lack of grinding.
3. It kills the team building strategical long term part of the gameplay. If you can just grind any character up, you need not spend any thought on how to distribute experience on the main maps.
So overall, grinding in Fire Emblem might be somewhat welcoming to newcomers, but it is harming the game immensely.
Also, I agree that Conquest is the best Fire Emblem I know - I'm missing 3-5 still, though.
Conquest has a satisfying and mildly emotional last arc and tries interesting things for the series despiste the clumsiness. Revelations only makes sense if you buy the DLC. Birtright is your average Fire Emblem plot.
I think the only map I liked and remember in Conquest was the one where you have to keep Azura out of line of sight like it's a stealth mission. Most of the other maps are really annoying with their gimmicks.I never found Conquest to be hard, only annoying at times.
Seriously. It's so bad.Did we play the same game? Because from chapter 15 on, Conquest was a complete mess, and nothing that I could call satisfying.Helping Garon conquer Hoshido just so he could sit on the throne to be healed is the absolute dumbest possible plan.
Helping Garon conquer Hoshido just so he could sit on the throne to be healed is the absolute dumbest possible plan.
Birthright is basically standard acceptable story. Conquest is insultingly bad, birthright at least is fine. Its problems are that it doesn't have many interesting characters, and never surprises you. Add in that it intentionally leaves some things happening due to the existence of Revelations and its got issues.It's disappointing to see so many commenting that Birthright is not so good in terms of story - it's one of the games I'm most looking forward to playing but as a first FE game I decided to go with Awakening and am enjoying it quite a lot. And the trailers and promo suff for Birthright seems to have a pretty interesting premise - all the nicer for what I was hoping would be a slightly more story-heavy game as I tend to play games for their story. Hopefully it'll still be a bunch of fun, regardless.
Also lol, Awakening is the one with the 1000 waifu dragon that started the trend anyway.
*high five*
They both have waifu nonsense, sure, but overall, Awakening has the more compelling story and the more interesting characters by a mile. That really helps to compensate the creepy stuff. Fates has virtually nothing to balance it out with.
Compelling story i'll agree with but I think Fates core characters (Xander, Leo, Takumi, etc) are better than Awakening's core characters. The non relevant characters are about the same, with some amazing highs in both casts (Sumia, Oboro, Basilio, Niles, etc) and equally bad lows.
Awakening isn't the first FE game with that trope.
I guess, but I don't quite feel like the FE6 one and Nils were going to the same thing as Nowi.
Awakening has the better story and characters, Fates has the better gameplay.
How is Awakening story "better"? The story stops completely at chapterand doesn't pick up until the very end, with some of the most stupid twists in the series like11The cast is endearing and it has excellent supports but that's it.Basilio (who?) was alive all along.
Conquest has a satisfying and mildly emotional last arc and tries interesting things for the series despiste the clumsiness. Revelations only makes sense if you buy the DLC. Birtright is your average Fire Emblem plot.
By the way, Awakening as a strategy is average at best. However, all the systems made for a fresh and reinvigorating experience at the time that I wouldn't revisit.
Compelling story i'll agree with, but I think Fates core characters (Xander, Leo, Takumi, etc) are better than Awakening's core characters. The non relevant characters are about the same, with some amazing highs in both casts (Sumia, Oboro, Basilio, Niles, etc) and equally bad lows.
I wouldnt put xander, leo, or takumi anywhere near Lucina and Chrom, and Robin was FAR better than Corrin. The side characters and conversations where were Awakening truly pulled ahead. Ive done every single support in both games and the writing was just so much better in Awakening. Cordelia, Lon'qu, Sumia, Cherche, and even tharja are far more memorable than anyone in Fates. A lot of fates characters felt so far pigeonholed into their tropes that they didnt come out the otherside with much else to them. A few characters are fun even if still one note, like Setsuna and Peri, but the only real standouts I can think of are Beruka and SelenaSome Fates core characters are alright, but I think Chrom and Lucina stand out way more. That's subjective, of course.
Ive done every single support in both games and the writing was just so much better in Awakening. Cordelia, Lon'qu, Sumia, Cherche, and even tharja are far more memorable than anyone in Fates. A lot of fates characters felt so far pigeonholed into their tropes that they didnt come out the otherside with much else to them.
I never said thatThis is what people said about Awakening's characters prior to Fates existing, lol.
This sums it up. But Fates isn't /that/ much better than Awakening gameplay wise. Just a tad more streamlined than the already heavily streamlined Awakening gameplay. Also has way better characters and story than Fates. FE games are never really about great stories and strong characters, they're always just serviceable but Fates is bad in comparison to others in those aspects.
I never said that
Fates was such a rip off, the side characters barely differed in conquest and birthright
Nah. It's a lot better than Awakening from almost every consideration. Far better designed maps and mission objectives, far better thought-through character progression system, much less totally fucked difficulty curve, etc. And 'more streamlined' isn't how I'd describe Fates versus Awakening, lmao. You can't get a more 'streamlined' FE than Awakening - that's what they intended for that game, after all.This sums it up. But Fates isn't /that/ much better than Awakening gameplay wise. Just a tad more streamlined than the already heavily streamlined Awakening gameplay.
whFates was such a rip off, the side characters barely differed in conquest and birthright
There are several things wrong with allowing grinding:
1. It gives the opportunity to the developers to not properly balance the game
2. It makes the difficulty hard to judge. If in Fire Emblem Fates Conquest it took me several hours to complete a map, I was still 100% sure that it is possible without any grinding, because there is no grinding. In other games, even if they are balanced well, you never know this for sure and you can easily mistake a harsh difficulty with a lack of grinding.
3. It kills the team building strategical long term part of the gameplay. If you can just grind any character up, you need not spend any thought on how to distribute experience on the main maps.
So overall, grinding in Fire Emblem might be somewhat welcoming to newcomers, but it is harming the game immensely.
Also, I agree that Conquest is the best Fire Emblem I know - I'm missing 3-5 still, though.
Birthright's got some problems. It's just too... basic compared to Conquest and Revelations. It gets kind of tedious as the battles get longer and longer in Chapters 20+.
Did we play the same game? Because from chapter 15 on, Conquest was a complete mess, and nothing that I could call satisfying.Helping Garon conquer Hoshido just so he could sit on the throne to be healed is the absolute dumbest possible plan.
Nah. It's a lot better than Awakening from almost every consideration. Far better designed maps and mission objectives, far better thought-through character progression system, much less totally fucked difficulty curve, etc. And 'more streamlined' isn't how I'd describe Fates versus Awakening, lmao. You can't get a more 'streamlined' FE than Awakening - that's what they intended for that game, after all.
I feel like you'd have to be pretty disengaged not to notice a major difference in how the game utilizes terrain or... how it involves any objective other than 'rout'. That or a very tinted perspective on what Awakening was actually like. Awakening was a fun game in spite of its' simplistic maps and objective design.Hmm, didn't really notice too much of a difference but I wasn't exactly super into the game when I was playing it, so I probably didn't pay that much attention. "More streamlined" I guess comes from the removal of weapon durability and stuff like that.