It doesn't even have Together we ride. The recruitment theme in FEA fucking sucks.
Wow so China Town wars was really that good huh?
I played a bit of it and liked it but damn.
Pokémon. Is there even any contest? It was designed for handhelds, excels on handhelds, exemplifies the easy-to-learn but complicated-to-master deep mechanics system, promoted competitive play and trading which (once upon a time, but maybe still now?) are hallmarks of the handheld gaming space, and it's a branding professional's absolute dream project because of the way it can systemically expand, sell more product and build dramatically on the existing product (you can always make more Pokémon to catch)....it's just the perfect handheld product and absolutely brilliant game design.
It's just that the pair up mechanic makes the whole game fall apart 10 chapters in, and that's excluding all the wireless features you can use to overpower your units, which makes the strategy aspect dwindle significantly.Link's Awakening is a phenomenal game, I will definitely give that one to you guys. It's in my top 10 for sure.
Specifically talking about handheld FE's though, which one is better? And why?
Haha, I promise that timing was an accident!
Not really. In the age of 3D GTAs it's really behind the times and not as good or fun as those. It relies too much on touch gimmick minigames too.
It looks even worse considering it came out in a handheld generation that had 2 3D GTAs that were almost exactly like the PS2 games.
Your points regarding balance, grinding, and exploitable skills are all valid and I agree with them, but I don't play FE:A with the intention of exploiting the game, so none of that really affects my opinion of it in the end.FE7 is more balanced, you can't grind your way to victory, every character is unique class wise, there aren't broken abilities, critical hits actually look good, story is better, characters are less goofy, etc
At most, FEA is the best 3DS game. But best handheld game ever? pshaw
I've played the game for 85 hours and I haven't touched the wireless content. If you feel like it detracts from the experience then why not avoid it entirely? And regarding pair-up, the game was designed around the mechanic so I don't consider it broken, just very good (and very fun).It's just that the pair up mechanic makes the whole game fall apart 10 chapters in, and that's excluding all the wireless features you can use to overpower your units, which makes the strategy aspect dwindle significantly.
I do however love everything about it' tag teaming enemies is great (thank you rng gods), campaign is huge and the risen and spotpass stuff reaaaaally add to the game's value. DLC is pretty awful however, but it still adds to the game. Love its aesthetics as well fo sure.
Ugh. 49 days leftEurope says fuck you D:
I would say P4G is the best handheld game ever made
I would say P4G is the best handheld game ever made
fe7 is so overrated. 4, 5, 6,9 and, yes op, 13 are all way better.
Haven't played 4 or 5, but I didn't like FE6 at all. I can understand 9>7 though.
fe7 is so overrated. 4, 5, 6,9 and, yes op, 13 are all way better.
When S ranks pair ups make every unit godly tanks there's an issue in balance, which is why that's my argument against it and not the optional wireless stuff. Stat boosts you get are insane, helping cover characters weaknesses or continue building on the strengths to absurd levels, not to mention you get like an 80% activation of attacking and like 25% if defending for zero damage, on top of that you get the insane dodge and crit bonuses.Your points regarding balance, grinding, and exploitable skills are all valid and I agree with them, but I don't play FE:A with the intention of exploiting the game, so none of that really affects my opinion of it in the end.
I think critical hits look cooler in FE7 but I love the battle animations in Awakening and they've grown on me so I don't think that's too important a point. I also agree that the story and characters are slightly better in FE7, although I think that's marginal as well.
Despite all of that, Awakening has enough to put it ahead of FE7 in my mind. The support conversations are infinitely superior, the pair-up and dual-strike systems are fun to use and add a lot to the core gameplay, the chapters are more memorable and unique in terms of design, the skill system is a great addition, the ability to marry characters andis a ton of fun, there is much more room for diversity in terms of party make-up (thanks to Second Seals and promotion choices), and the presentation is much better (not talking about sprites vs. 3D, just everything else).use their children
Point being, I agree that FE7 is better in some ways but I don't think it's fair to act like Awakening has zero superior elements (or just plain additions).
I've played the game for 85 hours and I haven't touched the wireless content. If you feel like it detracts from the experience then why not avoid it entirely? And regarding pair-up, the game was designed around the mechanic so I don't consider it broken, just very good (and very fun).
No need to hide, it seems a lot of people share that opinion. It's kind of funny how the timing worked out but I actually just finished P4 Golden and I can definitely understand why so many of you guys love it. I even listed it as the first runner up for me in the OP.Best 3DS game in my opinion. Vita has the best handheld game so far in P4G. I better hide.
No need to hide, it seems a lot of people share that opinion. It's kind of funny how the timing worked out but I actually just finished P4 Golden and I can definitely understand why so many of you guys love it. I even listed it as the first runner up for me in the OP.
Nope. Legend of Zelda: Link to the Past was on GBA so this debate was over before it began.
When S ranks pair ups make every unit godly tanks there's an issue in balance, which is why that's my argument against it and not the optional wireless stuff. Stat boosts you get are insane, helping cover characters weaknesses or continue building on the strengths to absurd levels, not to mention you get like an 80% activation of attacking and like 25% if defending for zero damage, on top of that you get the insane dodge and crit bonuses.
If the game was really well designed around it, you'd see enemies doing it as well.
9 Hours 9 Persons 9 Doors
Yeah I'm playing on lunatic right now.On Lunatic, you need those S-rank bonuses. Hell, even on the hard difficulty, support bonuses aren't enough to break the game without grinding.
I'll give you being able to support as many people as you want in the barracks. I wouldn't say the actual conversations are betterThe pair up is unique but I feel like they just nerfed the characters or strengthened enemies so you have to pair up. None of the characters are unique because of reclassing, that addition has made so many characters completely pointless to use now. There are unit types that serve no purpose now. Why would you want a general or great knight or paladin or archer or falcon knight, etc after getting their abilities? Then there's the lack of magic triangle, the pointlessness of magic other than dark. I like the skill system and children mechanics but the reclassing man, it stinks. And you have to make use of it in lunatic and lunatic+.Your points regarding balance, grinding, and exploitable skills are all valid and I agree with them, but I don't play FE:A with the intention of exploiting the game, so none of that really affects my opinion of it in the end.
I think critical hits look cooler in FE7 but I love the battle animations in Awakening and they've grown on me so I don't think that's too important a point. I also agree that the story and characters are slightly better in FE7, although I think that's marginal as well.
Despite all of that, Awakening has enough to put it ahead of FE7 in my mind. The support conversations are infinitely superior, the pair-up and dual-strike systems are fun to use and add a lot to the core gameplay, the chapters are more memorable and unique in terms of design, the skill system is a great addition, the ability to marry characters andis a ton of fun, there is much more room for diversity in terms of party make-up (thanks to Second Seals and promotion choices), and the presentation is much better (not talking about sprites vs. 3D, just everything else).use their children
Point being, I agree that FE7 is better in some ways but I don't think it's fair to act like Awakening has zero superior elements (or just plain additions)
FE7 is more balanced, you can't grind your way to victory, every character is unique class wise, there aren't broken abilities, critical hits actually look good, story is better, characters are less goofy, etc
At most, FEA is the best 3DS game. But best handheld game ever? pshaw
It doesn't make every unit a godly tank, though. The stat bonuses are indeed massive and incredibly powerful but an individual unit still has to be fairly competent to run out into a pack of enemies with no regard for their safety, regardless of who they are paired up with.When S ranks pair ups make every unit godly tanks there's an issue in balance, which is why that's my argument against it and not the optional wireless stuff. Stat boosts you get are insane, helping cover characters weaknesses or continue building on the strengths to absurd levels, not to mention you get like an 80% activation of attacking and like 25% if defending for zero damage, on top of that you get the insane dodge and crit bonuses.
If the game was really well designed around it, you'd see enemies doing it as well.
IIt blows the rest of the series out of the water in presentation