This is an absurdly presumptuous statement, in my opinion. Do you have anything from the creators to back this up? I played through XCOM: EU in Ironman mode and had a great time but it isn't a comparable experience to FE. I challenge you to make it halfway into the game on Hard/Classic without restarting once.
To me the permadeath mechanic exists as a motivation for pulling off a perfect run, or a punishment for choosing to continue onward when starting over seems like too much of a burden. It creates a tension that permeates every move, and knowing that you can restart upon failure hardly negates that tension because of how much ground you will often have to make up.
Nope. If you restart you are working until you get a perfect run, which is unnecessary in Casual.Hard Casual. If you reset every time a character dies, then you are already playing casual without adding a worthless fucking chore to the endeavor.
The permadeath adds a lot to the experience for some fans (myself included) even with restarts. It isn't tedious, it's Fire Emblem. That's what the series has always been about.
It's not really permadeath if you reset, though.
Nope. If you restart you are working until you get a perfect run, which is unnecessary in Casual.
This is an absurdly presumptuous statement, in my opinion. Do you have anything from the creators to back this up? I played through XCOM: EU in Ironman mode and had a great time but it isn't a comparable experience to FE. I challenge you to make it halfway into the game on Hard/Classic without restarting once.
To me the permadeath mechanic exists as a motivation for pulling off a perfect run, or a punishment for choosing to continue onward when starting over seems like too much of a burden. It creates a tension that permeates every move, and knowing that you can restart upon failure hardly negates that tension because of how much ground you will often have to make up.
Nope. If you restart you are working until you get a perfect run, which is unnecessary in Casual.
Pretty much everybody did so every game until the second DS run, its how people are used to playing this series.
It isn't "necessary" in normal either, it's self-imposed nonsense.
I understand that. I also understand that playing Casual makes sacrificing units a viable strategy, but it also does reduce tediousness if you are planning on resetting after every character death anyway.
Ayup, I loved the flexibility provided by this system. I play casual but I reset ... To an in game battle save especially on a hard map like Apotheosis. Fuck you celica's gale equipped sages with the luna skill.
Go find me someone who has beaten the game on Hard without restarting a single mission and then I might take your claim seriously. Better yet, show me that it's common, which would at least give some evidence to the claim that the game was designed with no restarts in mind.It isn't "necessary" in normal either, it's self-imposed nonsense.
Ironically, my worst luck usually came when my own characters got crits. Quite a few times one of my units who could only take 1 hit ended up critting on the counter attack and killing the enemy unit, which then allowed another enemy unit to run up and kill my unit. the RNG loves playing mind games.
Ironically, my worst luck usually came when my own characters got crits. Quite a few times one of my units who could only take 1 hit ended up critting on the counter attack and killing the enemy unit, which then allowed another enemy unit to run up and kill my unit. the RNG loves playing mind games.
Can you unequip weapons in FE:A or do you still have to physically remove them to create meatshields with your Titania mission 1 tanks and whatnot
Yeah you can.
I'll pretty much echo what everyone else is saying, and say that Normal is definitely not for you. I was totally new to FE, played Normal/Classic, and only lost one character early in the game when I wasn't really sure what I was doing.
As a somewhat related question for more seasoned FE folks: does hard ever not feel cheap? I understand that it starts out pretty tough, but even minor skirmishes I'm finding unfun because it seems less about strategy and more about luck. Am I crazy?
The hardest thing about Fire Emblem is not resetting when a character dies. It's so easy to do in XCOM, and makes the whole thing feel more real, but it's near impossible for me to do in Fire Emblem. It's something I'm trying to do now though because I think that's the right way to play the game. Replaying a 30 minute battle is not a punishment for having someone die near the end, it's a chore and means to burn out on a great game. Missing out on a minor dialogue exchange, and (far more significantly) having to start leveling a new character, is the real punishment that was intended.
Restarting is a perversion of the original design.
The first part of hard was nicely balanced and didn't feel luck based to me. It felt like a "hard mode." The more the game went on the more hard felt more like a "normal mode" though.
Go find me someone who has beaten the game on Hard without restarting a single mission and then I might take your claim seriously. Better yet, show me that it's common, which would at least give some evidence to the claim that the game was designed with no restarts in mind.
Well you don't have to look far...Go find me someone who made that claim? I'm pretty clearly talking about the idea of restarting for every character death. The whole idea of permadeath characters is the risk and impact of losing those characters. Resetting for every death totally negates that and just adds a level of tediousness to the game that I can't find the least bit appealing.
Resetting for every death does not negate the impact of losing a character because oftentimes you'll have to replay a mission that could take a solid hour to complete. The design forces you to either replay the entire mission because of your failure or continue on without the character you lost, but each time it happens you are forced to make that very difficult decision. I can understand why you find that particular aspect of the game to be unappealing and tedious, and you have every right to feel that way, but you have to understand that a lot of people love that very thing about the FE series.Restarting is a perversion of the original design.
Go find me someone who made that claim? I'm pretty clearly talking about the idea of restarting for every character death. The whole idea of permadeath characters is the risk and impact of losing those characters. Resetting for every death totally negates that and just adds a level of tediousness to the game that I can't find the least bit appealing.
Man, I guess I just suck then, because I cna't finish a battle without losing a character
I shall try to perservere, but it just seems like even good positioning has me just eeking out a win (if a win at all).
Man, I guess I just suck then, because I cna't finish a battle without losing a character
I shall try to perservere, but it just seems like even good positioning has me just eeking out a win (if a win at all).
Restarting is a perversion of the original design.
I would play casual then, saves you from restarting a battle over and over. Classic is better if you don't reset, so there is actual permanence to death.
Have you ever finished any FE playing that way?I guess I'm just never going to understand the death & reset. I love the randomness of surprise reinforcements, critical hits, etc. Resetting takes that all away and your left with just one outcome.
Restarting is a perversion of the original design.
The permadeath adds a lot to the experience for some fans (myself included) even with restarts. It isn't tedious, it's Fire Emblem. That's what the series has always been about.
I find Normal/Classic difficult.
It's my first SRPG, don't judge.
Get a sorcerer, nosferatu tomes and break the difficulty in half.
Hah.. no (in my case at least).
Casual allows for someone to just continue the fight if someone dies. I don't like that, I also don't like to left anyone behind, that's why classic is for me. Having played a 30 mins map and make a mistake left me with the question : "Should I reset and play 30 mins again, or go ahead with a crippled army?" in classic, instead of the "Should I go ahead, or go ahead" in casual.