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Fire Emblem DS - It's Bound To Happen

so what do you want out of the game?

since Fire Emblem has maps that are generally bigger than the ones in Advance Wars, are you expecting more dual sreen battles?

ONLINE IS A MUST

anyways, consider this a wishlist thread.
 
Online dammit. PC gamers have been able to play strategy games online for so damn long! It's high time for a fully-fledged JSRPG to make the jump.
 
As cool as online could be in ideal circumstances, in the real world it would be teh suck. Imagine being 30 minutes in to a nice long battle only to have the little twerp you're fighting disconnect.
 
Make even more awesome animations. I was hoping this would happen with the GC version, but they turned out even worse than the GBA counterparts.
 
A change of the perm death system to a more lenient "wounded" system - Either the character in question will take a permanent stat hit, or like sports games they're "injured and out for 4 games" - i.e. not usable for a certain amount of battles. Perhaps allow them to be used when wounded but with a temporary stat hit (eg 40% down on all stats) so they can at least be used as scouts/support/healing.

There are so many great characters but you can only have a much smaller amount that you're allowed to use in a battle. In practise that means you end up having a core group of units and neglecting the rest. To make sure the player gets to use as many characters as possible - with the additional gameplay of having to deal/compensate/cope/play differently with weaker units - how about this: Split your forces into different paths and story branches. Group A goes off to aid an allied country, group B heads off to attack an enemy fortress, group C stays behind at the castle to defend it. At several points the group merge back together and you can change the composition of the various groups.
 
Tempy said:
A change of the perm death system to a more lenient "wounded" system - Either the character in question will take a permanent stat hit, or like sports games they're "injured and out for 4 games" - i.e. not usable for a certain amount of battles. Perhaps allow them to be used when wounded but with a temporary stat hit (eg 40% down on all stats) so they can at least be used as scouts/support/healing.

There are so many great characters but you can only have a much smaller amount that you're allowed to use in a battle. In practise that means you end up having a core group of units and neglecting the rest. To make sure the player gets to use as many characters as possible - with the additional gameplay of having to deal/compensate/cope/play differently with weaker units - how about this: Split your forces into different paths and story branches. Group A goes off to aid an allied country, group B heads off to attack an enemy fortress, group C stays behind at the castle to defend it. At several points the group merge back together and you can change the composition of the various groups.


Wouldn't your first suggestion take away from part of what makes the series distinctive, and from the natural tension that develops from making sure your moves are done correctly? I think if people played it naturally they would see a lot more of the cast :lol

I'm not sure right now what changes I'd like. I do hope they shake it up a bit, though I'd like to see the resources continued to keeping this a handheld series (yes, Fire Emblem GC is great). Somehow to me, Fire Emblem would be less engaging divorced from it's stupid little narratives, unlike Advance Wars, and therefore I find the idea of online play and mapmaking less interesting.
 
I really want fewer useless characters that have no development whatsoever and are only cannon fodder. I understand they are there because of the permadeath aspect, but it irks me that I have a core group of 5-8 gods and the rest of my army is a bunch of losers who I have never used once in battle.

edit: I should have done more than skimmed Tempy's post :|
 
Musashi Wins! said:
Wouldn't your first suggestion take away from part of what makes the series distinctive, and from the natural tension that develops from making sure your moves are done correctly?

There is the tension, and the fear of perma death has definitely made me play better and smarter. On the other hand a lot of the game is scripted in ways which can sometimes seem unfair and feel like "trial and error" gameplay. I am someone who hates losing any of my units (well, the exception being that treacherous archer guy in the GCN version), and when the game spawns an unbeatable enemy (ie Dark Knight) right next to a unit, then....well...hitting the reset button and losing 1-2 hours of gameplay can be mighty frustrating. Which is why I think disabling a unit for a few battles in order for him/her/it to recover seems like a decent compromise. The urge to restart a battle when a character gets "killed" would be much less.
 
Why is online a must? Unless they add AW's create a map mode and let you do vs. via WFC on them or.... they could add co-op. :)
 
jj984jj said:
Why is online a must? Unless they add AW's create a map mode and let you do vs. via WFC on them or.... they could add co-op. :)

I don't think it is, though co-op might be fun. But again, Fire Emblem is tied to narrative more than it's AW cousin, imo. That's the rpg aspect. I don't think it would be as fun piecemeal with an editor.

I don't know, sending each other scenarios might be fun, but again, they should have done a few of those things with AW first.
 
i think it would be cool if you got to play as your own nation. in the game there would be all the other factions and you basically get to choose which of the factions you want to join or if you choose not join any of them. By choosing the more powerful allies the game would be easier, if you dont want to ally yourslef the game would become hard as hell. oh and the ability to create your create the main character yourself.
 
Force you to use more of your characters, by either having bigger battles or situations where you have to split up your team, and each team will play a different arc in the story.
 
Personally, I don't really want an online component to FE at the moment. For the DS version, I want:

-Path of Radiance rewarding bonus exp, support, and info system (in between scenarios)
-Sacred stones-style class branching system
-GBA class specific promotion items (orion bolts, knight shields etc.)
-GBA style magic triangle (light > dark> anima)
-More and better 2D battle animations like the ones in the GBA versions (no 3D PLEASE, IS!)
-Maniac difficulty please, for those of us who enjoy pain. :D
-More of that sweet sweet 2D art please. NO 3D, INTELLIGENT SYSTEMS.

In short, combine what was awesome in the GC version with the best in the GBA games. I'm sure they can use two screens easily (one for character stats, support, and terrain info etc.), but don't mess with the core gameplay. Perma death stays IN.

Did I mention no 3D?
 
Tempy said:
A change of the perm death system to a more lenient "wounded" system

I'd rather have the option for a "hardcore" mode that doesn't let me restart missions after characters die. I'd also want an incentive to play through that way, like an alternate ending or a chance at some new characters or missions.

I'd love to see the graphics redone but in the same style. The 2D art on the GBA games is way better than the 3D stuff from the GameCube game. Also, it'd be really nice if the character portraits emoted more than "indifferent" and "slightly smiling."

But I'll just take another Fire Emblem, yeah.
 
people still complaining about perma-death? face it perma-death isn't going anywhere in FE it's what make the series unique and adds a shitload of challange to the game (that is if you don't want any of your characters dying)

I hope IS goes all out in this one with lots of improvement to the formula and also a lot of modes kinda like they did with AWDS.
 
There is no way I want them to change the perm death system. I love that system and it sets this game apart from other weaksauce games. It also gives it this wierd feeling when you give up and actually sacrfice characters in the end.

I'd like to have control over the stat growth. Don't like the random shit.

And yeah, Marth.
 
BudokaiMR2 said:
There is no way I want them to change the perm death system. I love that system and it sets this game apart from other weaksauce games. It also gives it this wierd feeling when you give up and actually sacrfice characters in the end.

Agreed. This is one thing that should never be changed in FE games.
 
BorkBork said:
Personally, I don't really want an online component to FE at the moment. For the DS version, I want:

-Path of Radiance rewarding bonus exp, support, and info system (in between scenarios)
-Sacred stones-style class branching system
-GBA class specific promotion items (orion bolts, knight shields etc.)
-GBA style magic triangle (light > dark> anima)
-More and better 2D battle animations like the ones in the GBA versions (no 3D PLEASE, IS!)
-Maniac difficulty please, for those of us who enjoy pain. :D
-More of that sweet sweet 2D art please. NO 3D, INTELLIGENT SYSTEMS.

In short, combine what was awesome in the GC version with the best in the GBA games. I'm sure they can use two screens easily (one for character stats, support, and terrain info etc.), but don't mess with the core gameplay. Perma death stays IN.

Did I mention no 3D?


Gimme my sweet 2D assassin animations...and yeah 3D can suck it. I can see this game being absolutely beautiful as far as the animations. Especially on a DSL =)

But yeah, pretty much everthing Bork said is spot on.
 
BorkBork said:
Personally, I don't really want an online component to FE at the moment. For the DS version, I want:

-Path of Radiance rewarding bonus exp, support, and info system (in between scenarios)
-Sacred stones-style class branching system
-GBA class specific promotion items (orion bolts, knight shields etc.)
-GBA style magic triangle (light > dark> anima)
-More and better 2D battle animations like the ones in the GBA versions (no 3D PLEASE, IS!)
-Maniac difficulty please, for those of us who enjoy pain. :D
-More of that sweet sweet 2D art please. NO 3D, INTELLIGENT SYSTEMS.

In short, combine what was awesome in the GC version with the best in the GBA games. I'm sure they can use two screens easily (one for character stats, support, and terrain info etc.), but don't mess with the core gameplay. Perma death stays IN.

Did I mention no 3D?

Thanks, that list pretty much nailed it. I have no interest in online play for Fire Emblem, but you summed up what I do want.

The gameplay advances to the series made in The Sacred Stones combined with the gameplay advances made in Path of Radiance combined with the core gameplay that makes this series great, and some more of IS's awesome 2D artwork (would anybody else love to see some cel shading with FE?)

Bringing back the multiple heroes in order to play through multiple scenarios of the game is also a must. That was one of my few complaints about Path of Radiance -- no Elincia Mode.
 
has there ever been an archer Main Character in FE? It will be cool to have a Main Character that uses bows as his primary weapon.
 
Error2k4 said:
has there ever been an archer Main Character in FE? It will be cool to have a Main Character that uses bows as his primary weapon.

Lyn had bow as her secondary weapon, but aside from that, no -- no bow or magic-using lords (I don't count Elincia); just swords, lances, and (with Hector) axes. It would be neat to see a few new lord types.
 
multiple class options like in the sacred stones!
50+ chapters/stages (give us a long ass conflict with 5 different nations, and about 9 missions per nation with a final 5 missions to beat the ultimate evil that always surfaces)!
20+ characters usable in the majority of the game!
a class changing system similar to FE: Path of Radiance where you can either level a unit up to level 21, or you get one GENERAL promotion item, instead of having to get a specific item for x class!
keep the class skills that were in POR and the previous non-GBA FEs!
a bigger convoy, and the same expanded inventory in POR!
 
I also like the promotion system they had in PoR, no need for those special items to promote character just level them up.
 
firex said:
50+ chapters/stages (give us a long ass conflict with 5 different nations, and about 9 missions per nation with a final 5 missions to beat the ultimate evil that always surfaces)!

Are you crazy? The game would easily be over 100 hours, not including all the times that you had to restart a mission because a character died.
 
how would I be crazy, when it's what I'd want, in a topic about what people would want there to be in the next FE game?
 
I haven't gotten into Fire Emblem yet. Can someone recommend me a FE game? I'm cheaper these days plus spending much more time on handhelds... so maybe one of the GBA ones? I see there are two but both have really good reviews. Get one over the other? Both?
 
Jado said:
I haven't gotten into Fire Emblem yet. Can someone recommend me a FE game? I'm cheaper these days plus spending much more time on handhelds... so maybe one of the GBA ones? I see there are two but both have really food reviews. Get one over the other? Both?
get Fire Emblem the first one that was released here for GBA it has a nice tutorial so it a good game for people that are new to the series.
 
Error2k4 said:
I also like the promotion system they had in PoR, no need for those special items to promote character just level them up.
I didn't like the system myself, because it made the magic seals (the few that there were in the game) pretty much useless. Why do I need them at all if I can just level my guys up to level 21 and reap all the benefits of increased stats with no limit? Plus in FE USA it gave my thieves some work to steal all those precious items off of bosses and other enemies.
 
Error2k4 said:
get Fire Emblem the first one that was released here for GBA it has a nice tutorial so it a good game for people that are new to the series.

Is it even possible to find the first Fire Emblem that came out for GBA in the States? No one around here has it, new or used.
 
Soul4ger said:
Is it even possible to find the first Fire Emblem that came out for GBA in the States? No one around here has it, new or used.
of course. I can find them new, easily at my local EB.
 
Error2k4 said:
of course. I can find them new, easily at my local EB.

You lie. I kept looking around everywhere, and couldn't find it. A good buddy of mine had to get one for me at Ebay. :( (No shrink wrap, boo!)
 
Thanks for the info, Error. I'll definitely keep an eye out for it. I don't think it'll be hard too find where I live.
 
May16 said:
Tellya what I don't want: lame stylus uses that feel entirely forced-in and add nothing to the game.

I am surprised that it took so long for this to come out.

So yeah, Advance Wars DS says hello.

Has there even been a 1st party Nintendo game with 'forced-in' stylus use?
 
BudokaiMR2 said:
I am surprised that it took so long for this to come out.

So yeah, Advance Wars DS says hello.

Has there even been a 1st party Nintendo game with 'forced-in' stylus use?

Mario & Luigi, but the game was clearly designed to avoid stylus usage in all there.

I have been pretty satisfied all in all with the touch screen usage in most of my DS games so far, and I think strategy RPGs in particular can benefit from some really excellent stylus use.
 
ethelred said:
Mario & Luigi, but the game was clearly designed to avoid stylus usage in all there.

I have been pretty satisfied all in all with the touch screen usage in most of my DS games so far, and I think strategy RPGs in particular can benefit from some really excellent stylus use.

Wait...I don't understand why bring that up. I asked for a game that had 'forced in' stylus use. M&L doesn't use it at all right? I am only like half way through but I haven't used it....
 
BudokaiMR2 said:
Wait...I don't understand why bring that up. I asked for a game that had 'forced in' stylus use. M&L doesn't use it at all right? I am only like half way through but I haven't used it....
Nintendogs? only play it for like a couple of hours but I can't imagine that game without using the stylus.
 
Error2k4 said:
Nintendogs? only play it for like a couple of hours but I can't imagine that game without using the stylus.

I think everyone is misunderstanding me -_-

I was responding to the earlier post and saying that there are NOT any first party DS games with forced in stylus use.....
 
BudokaiMR2 said:
Wait...I don't understand why bring that up. I asked for a game that had 'forced in' stylus use. M&L doesn't use it at all right? I am only like half way through but I haven't used it....

It uses the stylus in one forced-in instance, hence my mentioning it.
 
ethelred said:
It uses the stylus in one forced-in instance, hence my mentioning it.

Ahhh...I had no idea. Sorry for the misunderstanding.

<nervously beat-boxes his way outta the room>
tn8-beatbox.jpg
 
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