Since we are talking about SRPGs, which series (or game) do you think is the best outside the popular ones (FE, FFT and TO)?
Is there a general preference on what game(s) are best for first-time SRPG players? After playing XCOM, I wanted to try and play a more advanced strategy game, so I got FE:A, but I haven't had any luck getting into it. I turned permadeath off so that isn't a problem, but I feel like rather than learning how to play the game properly and utilizing strategic concepts (like you had to do with flanking and overwatch, etc. in XCOM), I'm just turtling my party around and letting the biggest bruiser characters kill everything. Should I try something else?
I really don't get Fire Emblem though I've only played about 5 hours of Awakening. The permadeath seems poorly designed since there's no way to hire new troops, after looking up if there was a way to hire more units it looked like most people reset the fight when a character dies which makes the whole thing pointless.
I would say this is actually a strength of FE. It's more a pure strategy game than the FFT types. Tactics are more important than what builds you use or how much you number-crunch. Awakening is actually the FE game that allows for the most FFT-style customization, the others are even more barebones in that respect.The leveling systems basic and the heroes skill-sets seem really short.
Full disclosure: I love Matsuno more than any man should ever love another man. Everything he touches is golden.
Fire Emblem is a good series, but FFT and TO blow them out of the water. Those two games are pinnicles of Japanese game design. TO has some design flaws, such as the final dungeon being pretty boring, but the story and atmosphere and battle system all make up for it. FFT feels like it could have been a chapter longer (the fourth chapter feels a bit rushed to me), but for my money, I can't think of a better written game altogether. Can you break the game? Yes. But it takes work to do so.
Permadeath is why I find the strategy elements boring in FE games. Because of the permadeath, most of your strategies have to be very defensive/conservative (the original TO release had this problem too, and even the PSP one still does to a lesser extent).
With non-permadeath games, you open op a lot more viable aggressive strategies, such as sending characters on suicide runs. Instead of just starting over when a character dies, you now need to consider attrition rates and opportunity costs. Just think how awful chess would be if you conceded whenever you lost a piece. The depth of strategy comes from balancing your losses vs the opportunities they give you.
Since we are talking about SRPGs, which series (or game) do you think is the best outside the popular ones (FE, FFT and TO)?
Since we are talking about SRPGs, which series (or game) do you think is the best outside the popular ones (FE, FFT and TO)?
Tactics. I am dying for a console sequel. I think they could get away with a downloadable title that looks like the old games and just port it everywhere under the sun. But my dream is a highly stylized cel shaded version that plays like Valkryia Chronicles on consoles.
The one with the Akihiko Yoshida art.
I would say this is actually a strength of FE. It's more a pure strategy game than the FFT types. Tactics are more important than what builds you use or how much you number-crunch. Awakening is actually the FE game that allows for the most FFT-style customization, the others are even more barebones in that respect.
Vandal Hearts is brilliant. I remember playing it for the second time and realising I could beat the Crimson Guard instead of running away - so fun. Getting Ash to Vandelier was insanely complex, but he becomes such a cheat character afterwards, especially if you went for two archbishops - payoff is totally worth it.
VH2 was a lot less fun for me. Being able to see characters armour that you chose was super-cool, but the enemy moving at the same time as you made the game so easy it was ridiculous.
Saiyuki was fun. Vanguard Bandits had great story branching and awesome mechs. Love that game
So GAF, what say you?
I have not played either of these games but have always wanted to. I've heard great things about both and they're both tactical.
I'm referring to the FE on GBA and FFT on PS1. Which do you recommend and why?
EDIT: Mention your favourite SRPGs too.
Permadeath is why I find the strategy elements boring in FE games. Because of the permadeath, most of your strategies have to be very defensive/conservative (the original TO release had this problem too, and even the PSP one still does to a lesser extent).
With non-permadeath games, you open op a lot more viable aggressive strategies, such as sending characters on suicide runs. Instead of just starting over when a character dies, you now need to consider attrition rates and opportunity costs. Just think how awful chess would be if you conceded whenever you lost a piece. The depth of strategy comes from balancing your losses vs the opportunities they give you.
On a first playthrough, I agree. However on further playthroughs, when the player is familiar with the game, it's all about being 'efficient', which requires aggressive tactics. Some of the games offer incentives for aggressive play, such as Fire Emblem 7's ranking system and Path of Radiance's bonus experience.Permadeath is why I find the strategy elements boring in FE games. Because of the permadeath, most of your strategies have to be very defensive/conservative (the original TO release had this problem too, and even the PSP one still does to a lesser extent).
With non-permadeath games, you open op a lot more viable aggressive strategies, such as sending characters on suicide runs. Instead of just starting over when a character dies, you now need to consider attrition rates and opportunity costs. Just think how awful chess would be if you conceded whenever you lost a piece. The depth of strategy comes from balancing your losses vs the opportunities they give you.
I don't agree with this. If you maneuver your characters right, you wouldn't have to worry about their critical weakness. And not using flying types leaves out the advantage of carrying characters across the map.God knows in a game with permadeath like Fire Emblem, I never use heavy armor-types or flight types because the limited increase in utility is never outweighed by the disadvantage of being a critical weakness in the party's defenses.
I recently started a game of Awakening on Normal Classic, and I'm finding that rather than risking splitting my party to cut off enemy advances, I'm just moving a giant blob of troops around, the heavies at the front and the spellcasters, archers, and javelin users at the rear.
It's far more grindy than strategy for me.
Tactics. I am dying for a console sequel. I think they could get away with a downloadable title that looks like the old games and just port it everywhere under the sun. But my dream is a highly stylized cel shaded version that plays like Valkryia Chronicles on consoles.
Permadeath is why I find the strategy elements boring in FE games. Because of the permadeath, most of your strategies have to be very defensive/conservative (the original TO release had this problem too, and even the PSP one still does to a lesser extent).
With non-permadeath games, you open op a lot more viable aggressive strategies, such as sending characters on suicide runs. Instead of just starting over when a character dies, you now need to consider attrition rates and opportunity costs. Just think how awful chess would be if you conceded whenever you lost a piece. The depth of strategy comes from balancing your losses vs the opportunities they give you.
I don't agree with this. If you maneuver your characters right, you wouldn't have to worry about their critical weakness. And not using flying types leaves out the advantage of carrying characters across the map.
I loved FFTA, but Fire Emblem is my preference.
I've been meaning to try more FFT. Is there any reason not to play War of the Lions over the original PSX game?
I loved FFTA, but Fire Emblem is my preference.
I've been meaning to try more FFT. Is there any reason not to play War of the Lions over the original PSX game?
There's some slowdown present and the translation likes to lean on the "Ye Oldde Englishe" a little too much for my tastes, but that's a personal preference. It does have some added content and characters.
Why not both?
Both are great in their own right.
Permadeath is why I find the strategy elements boring in FE games. Because of the permadeath, most of your strategies have to be very defensive/conservative (the original TO release had this problem too, and even the PSP one still does to a lesser extent).
With non-permadeath games, you open op a lot more viable aggressive strategies, such as sending characters on suicide runs. Instead of just starting over when a character dies, you now need to consider attrition rates and opportunity costs. Just think how awful chess would be if you conceded whenever you lost a piece. The depth of strategy comes from balancing your losses vs the opportunities they give you.
That's if you restart every time you lose somebody. I don't do that, it adds to the tension and difficulty of the Fire Emblem games. At the end of the Fire Emblem games I'm sacrificing everyone willy nilly so I can get my best units unscathed to the boss to take him down. It actually becomes quite epic.
Well, it's nice that works out for you, but I don't think it's the common way of playing those games. If you look at a game like Fire Emblem: Awakening, letting characters die will lock you out of a lot of content, like getting child characters and doing their associated missions.
Since we are talking about SRPGs, which series (or game) do you think is the best outside the popular ones (FE, FFT and TO)?
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Spoiler tag maybe? Since the OP hasn't played it.
I find the in battle strategic aspect of FFT completely underrated.
Because of how effective skills, customizations and setups are, most people completely miss the huge level of depth in the on field gameplay.
People always complain about the Wiegraf battle but I can 99 percent guarantee you I can complete the Wiegraf battle easily with your save file.
The problem is most people don't know the strategic aspects of in battle FFT and most people only know know how to play FFT the "prep time" way where its all about training new skills and levels.
Hell I've beaten Wiegraf with nothing but squires and only squire skills before. I'm pretty sure most save files have way more classes and skills than only from squires.