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Fire Emblem's scale is inconsistant and ruins my immersion.

If you're doing a solo Ike run in Path of Radiance, it's a war where a teenager takes on the army occupying his home country in open battle...and wins, single-handedly.

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Other FE logic favourites of mine (I love the series).

A pirate is an aquatic unit whether he has a boat or not.
Enemy troops prioritise killing your troops over any kind of tactics or regard for personal safety. Yes, that priceless, veteran squadron of wyvern knights will launch a certainly suicidal mass charge just to kill a wounded, fleeing 8-year-old refugee cowering behind obviously less valuable targets like your healer and head mage in the back line.
You can only take equipment from a defeated enemy's backpacks, not the giant polearm they were actually hitting you with.
The correct rank for the armoured, (albeit elite) foot trooper commonly left behind by the advance of your command group is 'general'.
 
She is real
as a figma

It's kind of funny awkward zombie's latest comic coincidentally is fire emblem related so here's to more of your immersion
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I like that dude is getting sandwiched by the most busted units in the entirety of Path of Radiance.

Edit: Wait nah, I think the other two are Locke (dunno bout him stats wise) and Boyd/Rolf (always forget this one's name).

Almost want to use that Mia face as an avatar. :lol



-Lyn does a critical hit
-splits into 5 different copies of herself
-each copy attacks
-at the end the copies join back together

REALISM

Based Lyn.
 
In Animal Crossing, your house barely looks bigger than you.

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But when you go inside it becomes massive.

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WHY NINTENDO WHY
 
I always tought that each units/character were in fact a troop leader and each one was moving basically a small troop of [insert type of unit] with them.

It kinda help with immersion. Though In the Radiance Saga it doesn't help.
 
There is no rational explanation for a mushroom that would make you grow to twice your size, or a leaf that would make you sprout a raccoon tail out of your ass.

WTF Nintendo.
How am I supposed to have fun with this shit? Are you on drugs?
 
If you're doing a solo Ike run in Path of Radiance, it's a war where a teenager takes on the army occupying his home country in open battle...and wins, single-handedly.

or Awakening Robin solos (also known as speedruns), aka the story where Robin drags her chump husband Chrom around while killing hundreds of enemies
 
And it doesn't bother you that characters swing and flip their giant axes, leap into the air in massive armor or do other impossible acrobats when in battle?

I dont think fire emblem ever tries for realism.

no it doesnt.
what bothers me is when 2 kingdoms meet on the battlefield for one decisive battle, there are like 20 guys for both side. Shit like this in SLG just messes up my brain.
 
Why don't the characters ever eat, sleep, bathe, or use the bathroom? Why do they look like sprites instead of real people? Why don't the dragons fly them to Mordor? Terrible game design, immersion breaker, not realistic enough, etc; 2/10.
 
This, I love how Yggdra Union shows the units leads a "squad" of similar units and having a skirmish.
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This is pretty common, even in Intelligent System's other strategy series: Advance Wars.

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I can't believe a king can move less than a tower in chess. Totally ruins the immersion!

Fun fact. A rook was originally support to represent a chariot ("Rukh" in Persian) before chess was important to Europe. You are now re-immersed.
 
My animu characters can't enter a building and it ruins my immersion too, maybe some kind of Diet system to make them fit?
 
It'd maybe bother me a bit if that view is all we saw, but we often see what the characters/world actually look like in other segments of the game. It's a war room map, basically, and the characters and terrain are pieces on the board.

Lord knows Fire Emblem would look goofy with Kessen or Total War levels of detail, unless they started having characters command whole battalions.
 
I explain this away by saying that battles are a tactical expression of how the battle actually happened, and not a direct representation of them.
 
It's a strategy game. The same genre that will allow you to put 8 elephants in a unit carrier and then it won't be able to hold 9 foot soldiers.

I love how I can carry 10 elephant sieges in a rather small, primitive transport boat.

This is pretty common, even in Intelligent System's other strategy series: Advance Wars.

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Advanced Wars says a city is composed of one building, and you can stomp them.
 
How's this for realism? Seth is literally God.

You have God as a unit on your team!

If you are among the people who think there is a god, this is probably less unrealistic than fitting an army into a house that can be blocked by a single person.
 
You can turn off animations. This also speeds up the game. I recommend it.

Playing Fire Emblem or Pokemon without the animations is how a monster plays video games. It turns them into spreadsheets. Where is your childlike wonder?
 
Playing Fire Emblem or Pokemon without the animations is how a monster plays video games. It turns them into spreadsheets. Where is your childlike wonder?

I always think to myself "This time, I'll play with animations on!", and then sure enough, a few battles in, I realize that I hate waiting through the animations, and that most of them I've seen a dozen times just a few battles in, so I turn them off.

The games are so much snappier and better paced, IMO, without the animations.
 
I always think to myself "This time, I'll play with animations on!", and then sure enough, a few battles in, I realize that I hate waiting through the animations, and that most of them I've seen a dozen times just a few battles in, so I turn them off.

The games are so much snappier and better paced, IMO, without the animations.

I probably sunk 150+ hours into the Fire Emblem GBA games over the summer and never turned the battle animations off. The sprites are nice and the animations look cool; they never felt repetitive to me. Heck, I'm replaying Rekka no Ken on Wii U right now and haven't turned to battle animations off during my 25 hour playthrough.
 
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