those Awkward Zombie comics never get old, also that new one was hilarious
and well, I always thought if was implied that you fought a certain group of the enemy army to complete a specific task, and the whole army is fighting your whole army(aka npc soldiers) more like in an open battlefield
I probably sunk 150+ hours into the Fire Emblem GBA games over the summer and never turned the battle animations off. The sprites are nice and the animations look cool; they never felt repetitive to me. Heck, I'm replaying Rekka no Ken on Wii U right now and haven't turned to battle animations off during my 25 hour playthrough.
Critical animations get me hyped like no other. I really like how Hector shrugs with the axe on his should, raises it up high, and them jump cuts his opponent while you hear the oh so satisfying sound effect.
That actually blew my mind. I didn't know that and the meaning is totally lost in my native language (Italian, where the piece is called "la torre", the tower, and that's actually why I used that name in my previous post, I forgot it's properly called "rook" in English).
I'll never see that piece the same again and it totally make sense that it moves in straight lines now. Thanks, I can go back to immersing myself in chess.
The dreaded ludo-narrative dissonance strikes again.
Let's tackle the real issues, though. Age of Empires II. How can the catapults move if there is no one pushing them? In fact, how can a priest convert a catapult? It's not even alive! Gaming is doomed. Pre-order canceled.
Playing Fire Emblem or Pokemon without the animations is how a monster plays video games. It turns them into spreadsheets. Where is your childlike wonder?
When I was a child and played my first Pokémon, Pokémon Red, at age 12, I turned off the battle animations after Misty's gym. The animations are redundant and don't add to the gameplay. Also, animations for criticals are animations for something I hate, so I couldn't care less if they are missing. While playing through the NES Fire Emblem 1, I was mad as fuck that Marth's falchion ignored that I had turned off animations - a move with Marth took as long as two moves with other characters and of course, on one of the last few maps I had to endure 35 rounds of reinforcments attacking Marth all the time...
That's an odd complaint about a (S)JRPG with all their super deformed characters and whatnot. I can see someone being bothered by it when playing Rome: Total War..but Fire Emblem?
Playing Fire Emblem or Pokemon without the animations is how a monster plays video games. It turns them into spreadsheets. Where is your childlike wonder?
They're fun at first but get annoying pretty quick and turning them off does speed up thing quite a bit. Nothing worse than a slow SRPG (I'm looking at you Jeanne D'Arc).