dragonfart28
Banned
Turn off shadows and turn down bloom. You can leave everything else on Ultra.
Then turn off vsync and enable it in the Nvidia control panel.
Then turn off vsync and enable it in the Nvidia control panel.
I just got this and my game is locked at 24fps for some reason. Tried turning v-sync both on and off but no success.
GTX970 on a 144fps G-Sync monitor. Might just return the game at this stage since I find only one other guy in this thread with the same problem on the whole internet when searching.
Turn off shadows and turn down bloom. You can leave everything else on Ultra.
Then turn off vsync and enable it in the Nvidia control panel.
I just got this and my game is locked at 24fps for some reason. Tried turning v-sync both on and off but no success.
GTX970 on a 144fps G-Sync monitor. Might just return the game at this stage since I find only one other guy in this thread with the same problem on the whole internet when searching.
i5 4590 @ stock speed
8GB RAM
GTX 970
HDD install
Ran like a dream on Ultra/1080p. I think it only dipped to 50fps for a while in one area (Cottonwood) but didn't encounter any performance issues outside of that.
Performed very well for me most of the time, 80 - 100fps, max settings 1440p. There were occasions where it dropped into the 50s - 60s but they were fairly rare and didn't last that long.
i7 4770K, 980Ti, 16GB of RAM, installed on an SSD, etc.
Also, anyone notice this LoD thing for the shadows? Was quite jarring once I started noticing it (look at the shadows on the rock and around it):
http://i.imgur.com/OHC5C9h.jpg
http://i.imgur.com/C8Gua1h.jpg
This game hates my laptop's dedicated GPU. It won't allow me to play with it at all.
All it does is to load the game and use the Intel HD 5500 graphics card. Is there any way to force this game to use the other GPU or is that a no-no?
You should be able to do that in your nvidia control panel. We have a guide up for how to tell your system to play on your dedicated GPU.
Also hopefully a future Nvidia driver will have an exception for Firewatch and default it to the dedicated GPU, but not yet.
No crosshair removal yet, fuuuuck.
Yep, pretty ridiculous there wasn't an option to remove it. Completely unnecessary for a lot of people.
Yep, pretty ridiculous there wasn't an option to remove it. Completely unnecessary for a lot of people.
Shadows definitely look better on Low. Unity is super weird.
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Interestingly, the lack of a crosshair in The Witness is one of the causes of frequent motion-sickness/nausea within the game. Due to something related to depth perception, without the crosshair to associate your depth to the monitor/TV (and with narrow FOV) it is making many people nauseous, so perhaps having the crosshair isn't as big of an issue as it would be without it as standard. I guess the option to choose would be nice though.
No crosshair removal yet, fuuuuck.
i5 2500K @ 4.5ghz
GTX 970
16gb ram
With everything maxed out it runs at 60 but with constant stutters (MSI shows dipping to 57-59). GPU doesn't go above 50%, CPU doesn't go above 50%, VRAM usage doesn't go up 2000 or so. Since none of the hardware is being maxed out, lowering settings doesn't help.
I read an article that said this is because it's an i5 and only hyperthreading can eliminate the stutters, so I might be done here. It's just too irritating to play. I'll give a try at limiting the fps to 30 but if that's not satisfactory that's it for me.
This is a unity-side thing, but we're looking into it to see if there's anything we can do.
Any update on this (shadow LOD/draw distance being improved)?
Are you hearing this consistently, at the beginning of every sentence, or sporadically?Älg;198253828 said:Anyone else getting audio glitches during conversation? Usually during the beginning of a sentence.
Are you hearing this consistently, at the beginning of every sentence, or sporadically?
Älg;198273170 said:It doesn'y happen at the beginning of every sentence, but it only happens at the beginning of sentences.
It probably wont happen until we move to a newer Unity release, if then. We are targeting moving Firewatch to Unity 5.4 at some point (when its out of beta, when we can migrate all the code, and have fixed any bugs that come from that), but that should fix some things, which I hope include the mysteriously capped shadow resolution. But, no promises. (5.4 also supports better performance on multi-core systems which is what I'm actually excited about.)
Cool beans. Thanks for the update.
It's truly bizarre how High works -- it appears to sacrifice resolution of some shadows nearest the player in favour full-res distant shadows. If need be, I'll settle for Medium, but having high-res shadows across the board would be nice. I pre-ordered the game the moment it went up, so you guys have my support regardless.
Exactly what I was experiencing and the reason I refunded it. I'm hoping it'll be fixed one day so I can rebuy it.
Anyone else had issues trying to change resolutions? I'm trying to play it at 3840x2160 but even after I select that resolution it's still rendering at bloody 720p? Any ideas?
Anyone else had issues trying to change resolutions? I'm trying to play it at 3840x2160 but even after I select that resolution it's still rendering at bloody 720p? Any ideas?
Get a refund. It's a mediocre game anyway
Are you trying to play on a native 4k screen? If not you'll have to manually change your systemwide resolution to 4k I believe since the game forces borderless windowed or something
Epic shit posting friendo, it's a good game.
Yes it's a native 4K screen and my desktop resolution is set to 4K as well. I've got 30min logged into the game, even though I haven't gone passed the menus because I've been trying heaps of things to get it to work... I may have to get a refund soon if I can't fix it, though I'd prefer not to.
Also re: some earlier posts, Unity 5.4 is in what may be the longest beta cycle of any non-major Unity release. We've seen a lot of performance gains and many full screen-related issues have been fixed (especially on Mac and Linux, which were both pretty bad in terms of full screen behavior in some older releases) but it's still not ready to build commercial games against :| I'm so excited for 5.4 to go final! More as it develops.
My PC is connected to my 4K TV and my desktop and the game are both set to display at native 4K as well. No problems whatsoever besides the not so good AA coverage, had to apply Reshade's SMAA filter to improve IQ to come close to what I was expecting when playing at 4K.Have any of you guys with 4k issues opened a support ticket with us at Campo about it? Is that included in "tried everything" :\ If it is, and you have written in, I'm really sorry we haven't gotten to you! I'm going to try some stuff on a 4K at work tomorrow now though. Sorry for missing these posts in here earlier.
Any idea if 5.4 will allow a higher shadow map resolution?
I'm still not sure on this. There was some weird behavior we found with our setup relative to unity's expectations but I don't know if it means we can go higher properly.
Also re: some earlier posts, Unity 5.4 is in what may be the longest beta cycle of any non-major Unity release. We've seen a lot of performance gains and many full screen-related issues have been fixed (especially on Mac and Linux, which were both pretty bad in terms of full screen behavior in some older releases) but it's still not ready to build commercial games against :| I'm so excited for 5.4 to go final! More as it develops.
There was an update for Firewatch on GOG, whats the changelog?
Somewhat off-topic, but have you run into any problems with scenes unloading in SECTR Stream? The 5.4 changelist mentions that calling UnloadScene from a volume trigger causes Unity to hang in 5.4.