Portugeezer
Member
This thread man...
Damn, I know that this is youtube and there's a lot of compression, but I have to be honest and say I'm kinda disappointed by the way this looks. I'm starting to think maybe I was expecting too much graphically for a major Forza game at launch on new hardware. It's pretty much a guarantee that the gameplay and physics will likely be awesome as usual, and ultimately that's most important, but this video really isn't jumping out at me as a true next gen Forza Motorsport.
Don't get me wrong, it's a step up from Forza 4, but a much smaller one than I would have expected on much more powerful hardware. I really needed to go back and look at Forza 4 as a reminder of what that game looked like to actually see what potential improvements were present in this one. I know Turn 10 said that they're now an entirely different team in terms of capability than they were before, which I believe, but I'm afraid even that fact may not be quite enough to mask the reality that they definitely needed more time with this game. There's no doubt in my mind that Forza 6 and 7 will look incredible, but watching this video the thing that most jumps out at me is that this seems like a repeat of what happened with Forza 2 on the 360.
It was an amazing game, but it wasn't nearly quite the visual jump that people were expecting. However, once Turn 10 had some more experience with the box under their belt, Forza 3 and Forza 4 both showcased incredible visual progression. I remember being surprised that Forza 2 and Forza 4 were actually on the same console, and unless this latest video is just an aberration, then history may well repeat itself. I'm sure they still have an amazing game on their hands at launch, but this wasn't the most encouraging video, and I'm stunned it was released looking like this. It doesn't look as bad in some of the GIFs, but it's downright rough in that video.
So is it usual for visual effects to be removed from games as they get closer to launch?
I agree completely. Bearing in mind that we can be fairly certain they are incredibly tight on time, and that the Xbone itself is reportedly behind, I could definitely see this being Forza 2 to Forza 7's Forza 4.Damn, I know that this is youtube and there's a lot of compression, but I have to be honest and say I'm kinda disappointed by the way this looks. I'm starting to think maybe I was expecting too much graphically for a major Forza game at launch on new hardware. It's pretty much a guarantee that the gameplay and physics will likely be awesome as usual, and ultimately that's most important, but this video really isn't jumping out at me as a true next gen Forza Motorsport.
Don't get me wrong, it's a step up from Forza 4, but a much smaller one than I would have expected on much more powerful hardware. I really needed to go back and look at Forza 4 as a reminder of what that game looked like to actually see what potential improvements were present in this one. I know Turn 10 said that they're now an entirely different team in terms of capability than they were before, which I believe, but I'm afraid even that fact may not be quite enough to mask the reality that they definitely needed more time with this game. There's no doubt in my mind that Forza 6 and 7 will look incredible, but watching this video the thing that most jumps out at me is that this seems like a repeat of what happened with Forza 2 on the 360.
It was an amazing game, but it wasn't nearly quite the visual jump that people were expecting. However, once Turn 10 had some more experience with the box under their belt, Forza 3 and Forza 4 both showcased incredible visual progression. I remember being surprised that Forza 2 and Forza 4 were actually on the same console, and unless this latest video is just an aberration, then history may well repeat itself. I'm sure they still have an amazing game on their hands at launch, but this wasn't the most encouraging video, and I'm stunned it was released looking like this. It doesn't look as bad in some of the GIFs, but it's downright rough in that video.
Damn, I know that this is youtube and there's a lot of compression, but I have to be honest and say I'm kinda disappointed by the way this looks. I'm starting to think maybe I was expecting too much graphically for a major Forza game at launch on new hardware. It's pretty much a guarantee that the gameplay and physics will likely be awesome as usual, and ultimately that's most important, but this video really isn't jumping out at me as a true next gen Forza Motorsport.
Don't get me wrong, it's a step up from Forza 4, but a much smaller one than I would have expected on much more powerful hardware. I really needed to go back and look at Forza 4 as a reminder of what that game looked like to actually see what potential improvements were present in this one. I know Turn 10 said that they're now an entirely different team in terms of capability than they were before, which I believe, but I'm afraid even that fact may not be quite enough to mask the reality that they definitely needed more time with this game. There's no doubt in my mind that Forza 6 and 7 will look incredible, but watching this video the thing that most jumps out at me is that this seems like a repeat of what happened with Forza 2 on the 360.
It was an amazing game, but it wasn't nearly quite the visual jump that people were expecting. However, once Turn 10 had some more experience with the box under their belt, Forza 3 and Forza 4 both showcased incredible visual progression. I remember being surprised that Forza 2 and Forza 4 were actually on the same console, and unless this latest video is just an aberration, then history may well repeat itself. I'm sure they still have an amazing game on their hands at launch, but this wasn't the most encouraging video, and I'm stunned it was released looking like this. It doesn't look as bad in some of the GIFs, but it's downright rough in that video.
This thread is so confusing. This is the first negative thing I've ever heard you say about the Xbox One or one of it's games, and it's also one of the few times I've disagreed with you. Lol...
But I'll reserve judgement till higher quality Blim footage. It is not really fair to judge off a YouTube video that is pretty heavily compressed.
More like it's usual for a work in progress to have issues as things get changed.
Obviously there was a problem with the alps lighting or the current builds paint shadow mapping which required them to be turned off or hid the shadows being mapped onto the painted surfaces. Look around the brake lights and grills at the rear and you can indeed see the car moving into and out of shadows.
Game development, how does it work?
And maybe I've been spoiled by GTAV's incredible water visuals, but the flat lake surface with normal-mapped waves sticks out like a sore thumb.
First ,welcome back.
Second, What the hell are you talking about? Forza looks impressive
inb4 dynamic lighting.
This thread is so confusing. This is the first negative thing I've ever heard you say about the Xbox One or one of it's games, and it's also one of the few times I've disagreed with you. Lol...
But I'll reserve judgement till higher quality Blim footage. It is not really fair to judge off a YouTube video that is pretty heavily compressed.

Forza Motorsport 5: Developing for Xbox One Impulse Triggers
http://www.youtube.com/watch?v=gWiMZkntIbk&hd=1
Forza Motorsport 5: Developing for Xbox One Impulse Triggers
http://www.youtube.com/watch?v=gWiMZkntIbk&hd=1
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Forza Motorsport 5: Developing for Xbox One Impulse Triggers
http://www.youtube.com/watch?v=gWiMZkntIbk&hd=1
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Is that new direct feed gameplay I see in this video? If so, it looks incredible, and I guess my fears were for nothing. Or is that just a better looking replay that I'm seeing? Not referring to what's obviously E3 footage, but that chunk of driving on prague that was def direct feed, and longer than anything we've gotten direct feed for that track.
One thing I'd like to see Turn 10 improve on in future Forza titles is to make the driver's hand movements look more natural when making more extreme movements of the steering wheel. It looks fine when making slight turns or on a straight away, but something seems off when the driver is really turning the wheel far enough in any one direction.
Forza Motorsport 5: Developing for Xbox One Impulse Triggers
http://www.youtube.com/watch?v=gWiMZkntIbk&hd=1
The shadows and how they reflected onto the vehicle when driving through that heavy tree location on the Prague track is also something else I thought looked quite good. It also goes without saying that the car models look incredible both internally and externally. So, make no mistake, I was definitely a believer in how fantastic Forza 5 looked, but this video gives me serious cause for concern. Like I said, I just hope with youtube compression and all, it's just a very bad representation of what this game looks like.
Question, why are forza tracks so wide? I have always wondered about that. (Both prague and this mountain course suffer from this).
Question, why are forza tracks so wide? I have always wondered about that. (Both prague and this mountain course suffer from this).
It always fascinates me how, when, the second Dan opens his mouth, puke comes streaming out of mine.Forza Motorsport 5: Developing for Xbox One Impulse Triggers
http://www.youtube.com/watch?v=gWiMZkntIbk&hd=1
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Those triggers are a pretty neat idea, unlike a giant light on the top of the controller. I'm curious to see what they feel like in action.
The game looks very good, but I think from what we know about the lighting Turn 10 will have to rely on their artists for creating that believable contrast between light and shadow.
The tracks are more like racing tracks. They have to be wide to allow overtaking. The other game, we cannot mention, Canada track is going to be too crazy with 12 cars on track for how narrow it is, but it's an arcade racer.
It doesn't look good at all to me and that surprises me because usually driving games have very impressive and realistic graphics.
I don't know, maybe that is just the nature of the Forza series, they release games more often so I guess we shouldn't expect huge changes.
Also part of it might just be YouTube compression, some textures looks worse than current gen games, specially the track.
Forza Motorsport 5: Developing for Xbox One Impulse Triggers
http://www.youtube.com/watch?v=gWiMZkntIbk&hd=1
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Let me give my unbiased opinion about the triggers. For the record I'm not buying ps4 or xb1 at launch likely. Anyways, in August I went to fanexpo in Toronto and played forza 5 at the gaming section. And honestly although this video seems like a bunch of hype pr talk bull#@!%.... its not. The triggers for the xb1's controller have the potential to be godly and the forza 5 demo showcased that perfectly. My palms were sweating after one race, i felt so immersed because of the controller feedback and amazing sound design (being heard some equally nice headset they had hooked up).Forza Motorsport 5: Developing for Xbox One Impulse Triggers
http://www.youtube.com/watch?v=gWiMZkntIbk&hd=1
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Seriously. I was disgusted looking at parts of that track. Youtube compression has to be part of it, but youtube alone can't be the only thing responsible. That build of the game seemed seriously off, or maybe the original capture was just really bad.
This does look like Forza 4. I was surprised at the response in this thread initially, but then I watched it myself. It does look extremely unimpressive in this footage.
This on the other hand looks better than basically everything... I'm a bit suspicious on how improved the game may look during replay footage. Similarly, the recent DriveClub replay footage was the first time I thought the game actually looked good, whilst I was unimpressed with all the previous gameplay footage I've seen.
Hopefully both aren't BS'ing us with their replays.
Forza Motorsport 5: Developing for Xbox One Impulse Triggers
http://www.youtube.com/watch?v=gWiMZkntIbk&hd=1
![]()
Let me give my unbiased opinion about the triggers. For the record I'm not buying ps4 or xb1 at launch likely. Anyways, in August I went to fanexpo in Toronto and played forza 5 at the gaming section. And honestly although this video seems like a bunch of hype pr talk bull#@!%.... its not. The triggers for the xb1's controller have the potential to be godly and the forza 5 demo showcased that perfectly. My palms were sweating after one race, i felt so immersed because of the controller feedback and amazing sound design (being heard some equally nice headset they had hooked up).
I honestly hope sony and nintendp will make a new controller for ps4/wii u that includes similar triggers. It's that good
Believe the hype gaf.
SenjutsuSage said:I felt that if lighting areas are supposedly 100% all baked into the textures as some think, then the cars probably wouldn't be capable of casting a dynamic shadow and obscuring some of that lighting that's suppose to be baked in the textures as I see clearly happening in Forza 5.
seriously this persecution complex some microsoft fans have in gaf its gettin tiresome,you can find the same examples on wiiu threads...the same can be said about vita threads and in the past ps3 threads.
stop this whole bullshit about gaf being anti microsofr,prosony or pro nintendo and btw this "you cant criticise forza 5 graphics " is moronic,if you have valid arguments you can criticise anything with respect,game looks good,but some things like jaggies on the white lines,or the lighing arent stellar
I don't know why, but I'm not super impressed. I just got done playing a lot of FM4, and I don't know, this just reminded me of a higher res version of that. Maybe I need to see more cars on the track.
It looks nice. The sound is fantastic.
Microsoft put up a 500MB version of the direct feed gameplay on their media assets page
http://news.xbox.com/media
Uhh, if the criticisms in this thread were even partially valid you might have a point (as it relates to this thread). But most of the criticism is obvious trolling. F5 looks good, much better than F4. Does it meet people's expectations of what 'nextgen' should look like? That's a different question.
More likely a post by someone that doesn't know what they're talking about...again...
The track is very different, the lighting is very different. Heck, the track has actually been remade. It's incredibly obvious if you do a side by side or played it in the past.
Entire mountains have been moved, walls replaced, areas of the track look completely different. Yes, they kept a few areas similar/the same...but if you compare each straight and corner...there are night and day differences.
I'll post this darn thing again...showing that not only is the landscaping different, but they even changed/removed things like fences.
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Edit** skdoo - notice how everything from the railing, the fence, the road itself, the lighting of the car...it's all different. That shot is in the same curve.
The ESRAM is hardly anything of importance? You may want to check your facts before you post bullshit. And no, the PS4 is not noticeably more powerful.. On paper it is. In the real world, no.
Also, BF4 will look better on Xbox One because X1 has the newest direct x while PS4 does not, and BF4 primarily runs on the newest direct x.
Those Youtube comments lol
I demand gifsMicrosoft put up a 500MB version of the direct feed gameplay on their media assets page
http://news.xbox.com/media
That footage has been shown before I think, the gameplay bits I mean, and after watching it again on high res and comparing it to the direct feed from the OP, I can't help but think that, either, there's been a major downgrade or that that footage wasn't running on Xbone.
Microsoft put up a 500MB version of the direct feed gameplay on their media assets page
http://news.xbox.com/media
Those Youtube comments lol
Those triggers are a pretty neat idea, unlike a giant light on the top of the controller. I'm curious to see what they feel like in action.
Microsoft put up a 500MB version of the direct feed gameplay on their media assets page
http://news.xbox.com/media