DL'ed.
It's 29.97fps.
I wonder if this is replay footage, actual 60fps gameplay footage we've seen so far does not have any motion blur, but this video does.
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Anyway, good on Turn 10/Microsoft for releasing direct feed video of the game. Maybe they liked what Evolution was doing?![]()
Why is the video 30 fps.... Incompetent shits.
Do they keep the HUD up and stuff like Good Turn during replays?
Dat shimmer![]()
Some jaggies aside it looks nice enough, considering it's 60fps and all.
I don't really know in F5's case, but you can bring up the HUD in other racers during replay.
I wonder if this is replay footage, actual 60fps gameplay footage we've seen so far does not have any motion blur, but this video does.
The car's dynamic self shadows are rendered separately from the pre-baked environment shadows, and it doesn't require the environment to have real-time lighting. Even xbox games had dynamic car shadows.
Why is the video 30 fps.... Incompetent shits.
Sometimes when I see people doing things like comparing angles of the sun and shadows, etc, that's all a bit much for me lol.
I'm getting an Xbox One and Forza 5 on day one, but if someone told me this video was captured from an Xbox 360, I'd believe them...
Watched the direct feed, 30fps and no AA. Hardly representative of the full game.
You sure about that? It's the first direct feed footage they have ever shown, and we are getting close to the end of development...
Watched the direct feed, 30fps and no AA. Hardly representative of the full game.
Watched the direct feed, 30fps and no AA. Hardly representative of the full game.
You sure about that? It's the first direct feed footage they have ever shown, and we are getting close to the end of development...
What...Very sure. For a start it's time trials mode, historically T10 always bumped up the AA for one car on the track (on 360 remember), due to the freed up resources, this would also remain true for FM5.
Also I have seen lots of footage (offscreen but great quality) from the Laguna Seca track at Gamecom which had full AA during a race, it was clear to see. You don't just remove it. It's clear there is NO AA in that direct feed. T10 would never release a Forza game that looked so shoddy. So I'm confident it's another scaling issue (like we saw from the Twitch stream) or something else. Besides, 30fps isn't a great way to show of your game in the first place.
You sure about that? It's the first direct feed footage they have ever shown, and we are getting close to the end of development...
Very sure. For a start it's time trials mode, historically T10 always bumped up the AA for one car on the track (on 360 remember), due to the freed up resources, this would also remain true for FM5.
Also I have seen lots of footage (offscreen but great quality) from the Laguna Seca track at Gamecom which had full AA during a race, it was clear to see. You don't just remove it. It's clear there is NO AA in that direct feed. T10 would never release a Forza game that looked so shoddy. So I'm confident it's another scaling issue (like we saw from the Twitch stream) or something else. Besides, 30fps isn't a great way to show of your game in the first place.
Yup, played it! It looks waaaaaay better then Forza 4. Not even a contest.
It does have jaggies in the demo version due to the anti-aliasing not being implemented yet. Final version won't have that issue.
Absence of perfect image quality doesn't mean there's no AA at all. Apparently you don't know what a game with no AA at all looks like, either.
Guy on reddit who played it at the Boston event said AA is off as of right now.
http://www.reddit.com/r/xboxone/comments/1mv6gz/major_nelson_invades_the_microsoft_store_in/cccxtcs
What...
So you are claiming this is an older build than Gamescom because you can see aliasing in a direct feed video and not in an off screen?
Please tell me I'm reading this right GAF.
DL'ed.
It's 29.97fps.
Guy on reddit who played it at the Boston event said AA is off as of right now.
http://www.reddit.com/r/xboxone/comments/1mv6gz/major_nelson_invades_the_microsoft_store_in/cccxtcs
Looks fantastic.
Yup, played it! It looks waaaaaay better then Forza 4. Not even a contest.
It does have jaggies in the demo version due to the anti-aliasing not being implemented yet. Final version won't have that issue.
My goodness. Is there a game you dont find fantastic. Looks like Forza 4. Yay?
I wonder if this is replay footage, actual 60fps gameplay footage we've seen so far does not have any motion blur, but this video does.
![]()
Anyway, good on Turn 10/Microsoft for releasing direct feed video of the game. Maybe they liked what Evolution was doing?![]()
![]()
Some jaggies aside it looks nice enough, considering it's 60fps and all.
I don't really know in F5's case, but you can bring up the HUD in other racers during replay.
That's what I thought.
If AA is not implemented, then what the hell did they use in E3 demo?
That's a pretty great source you got there.
I mean.. ha..I be wondering if this is a joke now.![]()
Too easy.
That's a pretty great source you got there.
Prague and Laguna Seca, not the Alps track.
Due to the way the game crashed and everything was a bit sketchy, I would suggest T10 have been working real hard to finish up before release and that they didn't have time to optimise a build for Eurogamer Expo, Dan said it was actually made on the day.
Ideally you wouldn't show a 30fps feed off either, makes no sense.
Is that the motion blur washing everything out? Logos, spectators, text... everything?
EDIT: On second thought, maybe it's just the fact that the cars are moving.
Correct me if I'm wrong but you implement AA solution once, not by track.